Battlestar Galactica Deadlock

Subforo dedicado a los juegos de la casa: Matrix / Slitherine

Moderadores: Hetzer, Moderadores Wargames

Nomada_Firefox
Veteran - Hauptmann
Veteran - Hauptmann
Mensajes: 1458
Registrado: 08 Jun 2007, 00:39

Re: Battlestar Galactica Deadlock

Mensaje por Nomada_Firefox »

nomada_squadman45 escribió: 11 Ago 2017, 11:08 Una duda, el skirmish como es de tocho y libre??? el Star Hammer era muy limitado en que podias comprar y cuanto... esta solventado este problema???
El modo de escaramuza aporta lo siguiente:

-Puedes jugar varios mapas diferentes. Con Nebulosas, asteroides o nada. Digo asteroides porque puedes chocar contra ellos sino los esquivas. Colisiones o fuego amigo tambien estan presentes en el juego.

-Puedes escoger una puntación de cantidad de flota, maximo 8000 puntos. Eso da para unas 7 naves pequeñas, algo menos si son grandes.

-Puedes escoger jugar con Cylon o Coloniales. No probe la verdad si se podia jugar Coloniales vs Coloniales.

-Puedes configurar las flotas enemiga o amiga a un buen nivel.

En general, no se, la escaramuza es bastante compleja. Y aunque usa el motor de Star Hammer, es que todo el juego es mucho más avanzado.

Es muy pronto para pensar ciertamente en DLC, aunque coincido que me gustaria ver algo desde la perspectiva Cylon.
Lastima lo del modeo... aunque si el juego lo peta a lo mejor se ambienta en otros momentos aunque lo malo seria que se perderia la opcion de skirmish de naves de distintos universos (la grandeza del FOG, poner romanos contra vikingos o galos contra templarios).
Por defecto. Universal, los dueños de BSG, nunca nos hubieran dejado hacer mods.
Lo de Stellaris según ellos es mera cuestión económica. Sacaron hace meses un DLC de naves y retratos y mucha gente se quejó de que era caro. Paradox dijo que más barato no les salía rentable porque llevaba mucho trabajo al equipo artístico...y ahora he leído eso a uno de los devs. Yo ha habido partidas que he metido hasta 12 mods de shipsets y no he notado demasiado cambio en el rendimiento.
Los limites de un juego y el rendimiento no se pueden valorar con un solo ordenador. Ellos valoraran en general el mantener los requisitos y seguramente tengan una herramienta de analisis de recursos en paralelo.

Aunque viendo lo que comentas, es posible. Nadie trabaja gratis. Considero tambien que la gente que va con DLC y expansiones, son todos una banda de ignorantes borregos, no me corto, que cada uno se de por aludido. Nadie obliga a comprar nada y peor que eso con diferencia, es un juego que tras salir al mercado, es abandonado totalmente. Y por ultimo con el tiempo, todo baja de precio.

Lo unico que veo malo de los DLC, es cuando el juego se puede modificar y los DLC son sacados en cortos margenes de tiempo. Aunque tambien digamos que es un reto para que los creadores de mods mantengan sus mods actualizados.

En fin, mejor DLC, aunque sean caros, que nada de nada.
"Nada escapa a mis dominios".
Clan Nomada - Comunidad Close Combat Hispanohablante
FirefoxCCMods Web Site
(http://www.FirefoxCCMods.com es mi web personal con mods ademas del Close Combat del Empire at War).
Nomada_Firefox
Veteran - Hauptmann
Veteran - Hauptmann
Mensajes: 1458
Registrado: 08 Jun 2007, 00:39

Re: Battlestar Galactica Deadlock

Mensaje por Nomada_Firefox »

Ah, ya tengo permiso para hacer una preview, el domingo por la noche que este en casa me pondre seguramente a ello. Ahora mismo no puedo grabar nada. Aunque igual escribo algo mostrando capturas. Yo quiero centrarme más en las diferencias con el StarHammer, esas cosas que en el juego anterior no existian.
"Nada escapa a mis dominios".
Clan Nomada - Comunidad Close Combat Hispanohablante
FirefoxCCMods Web Site
(http://www.FirefoxCCMods.com es mi web personal con mods ademas del Close Combat del Empire at War).
Avatar de Usuario
8igualdos0s
Veteran - Hauptmann
Veteran - Hauptmann
Mensajes: 1334
Registrado: 18 May 2017, 17:42
STEAM: No Jugador

Re: Battlestar Galactica Deadlock

Mensaje por 8igualdos0s »

Hombre, ya sé que no van a tener en cuenta solo mi ordenador jeje era un comentario solo sobre mi experiencia.

Literalmente no dicen nunca, dicen no de momento...pero suena a eso:
I wouldn't say never. But they are very expensive to make and they are hard to fit into an expansion and keep the pricing reasonable. Until we release new ship models, at least modders are able to produce their own if they like.
Pienso como tú respecto a DLCs. Sobre todo mientras sean opcionales.
Loading, please wait...
nomada_squadman45
Crack - Oberst
Crack - Oberst
Mensajes: 6399
Registrado: 12 Jun 2007, 18:43
STEAM: Jugador
Ubicación: Descansando a la sombra de una palmera.

Re: Battlestar Galactica Deadlock

Mensaje por nomada_squadman45 »

Gracias por la informacion, veo que aun limitan el skirmish y no se puede pillar todo lo gordo sin recortar numero de naves... no entiendo porque no permiten un nº de puntos para coger lo mas tocho sin limite... o directamente la opcion de no limitar por puntos, en fin, del resto parece que el skirmish ha mejorado algo y bueno, la ambientacion es lo mejor.

Una campaña cylon para mi es necesaria... tal vez via DLC.

Lo del modeo capado es bueno y malo, malo sobretodo porque no puedes hacer cosas como mezclar naves de diferentes universos... y por como se ha construido el juego parece que lo maximo que permitira es expandir el universo BSG sobre el juego pero no hacer como otros juegos de Slitherine con mezcla de epocas-ambientaciones.

Suerte con la review :Ok:
"Non vi sed arte, No por la fuerza sino por la astucia", LRDG
"Lo mejor en la vida es estar borracho, y lo segundo mejor es estar salido" Tyrion Lannister, Poeta.
Nomada_Firefox
Veteran - Hauptmann
Veteran - Hauptmann
Mensajes: 1458
Registrado: 08 Jun 2007, 00:39

Re: Battlestar Galactica Deadlock

Mensaje por Nomada_Firefox »

Gracias por la informacion, veo que aun limitan el skirmish y no se puede pillar todo lo gordo sin recortar numero de naves... no entiendo porque no permiten un nº de puntos para coger lo mas tocho sin limite.
Puedes coger 4 Battlestar seguramente. Tampoco me hagas caso, no se las puntuaciones de memoria pero creo que es asi. Supongo que los limites son para balance y limites de recursos. Aunque es un juego por turnos, no es que sea pobre en detalle. La beta instalada ocupa tranquilamente 8gb o más.

Lo del modeo capado, no es capado. Es que el juego esta hecho sobre Unity3D y no permite mods, aunque haya quien diga que sí, no hay un solo caso que lo pruebe y el disclaimer del motor indica que no se permiten. Lo unico que se permite es hacer juegos gratis con ese motor. Eso es lo que promueve Unity3D. Asi que no es culpa de Blacklabs o Slitherine.

Otro tema es que Universal no tenga fama de permitir mods.

Cuando seguramente mañana haga la review, ya os muestro cuanto puedes hacer y como. Pondre seguramente capturas tambien explicando. No un video a secas. Tampoco voy a hacer un montaje mostrando cosas que no estan en el juego, ni spoilers.
"Nada escapa a mis dominios".
Clan Nomada - Comunidad Close Combat Hispanohablante
FirefoxCCMods Web Site
(http://www.FirefoxCCMods.com es mi web personal con mods ademas del Close Combat del Empire at War).
nomada_squadman45
Crack - Oberst
Crack - Oberst
Mensajes: 6399
Registrado: 12 Jun 2007, 18:43
STEAM: Jugador
Ubicación: Descansando a la sombra de una palmera.

Re: Battlestar Galactica Deadlock

Mensaje por nomada_squadman45 »

Jodo, 8Gb... si que ha engordado desde Star Hammer :P

El tema del skirmish es que nunca entendere porque no pdoer tenre la option de no limitar por puntos... dime "solo puedes poner X naves" pero al menos deja que ponga las que me de la gana... en fin.

A ver que tal.
"Non vi sed arte, No por la fuerza sino por la astucia", LRDG
"Lo mejor en la vida es estar borracho, y lo segundo mejor es estar salido" Tyrion Lannister, Poeta.
Nomada_Firefox
Veteran - Hauptmann
Veteran - Hauptmann
Mensajes: 1458
Registrado: 08 Jun 2007, 00:39

Re: Battlestar Galactica Deadlock

Mensaje por Nomada_Firefox »

Pos si, no digo que no tengas razon.
"Nada escapa a mis dominios".
Clan Nomada - Comunidad Close Combat Hispanohablante
FirefoxCCMods Web Site
(http://www.FirefoxCCMods.com es mi web personal con mods ademas del Close Combat del Empire at War).
Nomada_Firefox
Veteran - Hauptmann
Veteran - Hauptmann
Mensajes: 1458
Registrado: 08 Jun 2007, 00:39

Re: Battlestar Galactica Deadlock

Mensaje por Nomada_Firefox »

He publicado la primera parte de mi preview tirando a review de Deadlock en mi web. La he hecho en ingles y he añadido dos videos. De momento, he mostrado el modo de escaramuza, lleva bastante tiempo hacer estas cosas, asi que mañana o pasado mostrare el resto.

https://firefoxccmods.com/index.php?topic=1860.0
"Nada escapa a mis dominios".
Clan Nomada - Comunidad Close Combat Hispanohablante
FirefoxCCMods Web Site
(http://www.FirefoxCCMods.com es mi web personal con mods ademas del Close Combat del Empire at War).
Avatar de Usuario
Hetzer
Moderador
Moderador
Mensajes: 2061
Registrado: 17 Jul 2015, 17:26
STEAM: No Jugador

Re: Battlestar Galactica Deadlock

Mensaje por Hetzer »

¿Podrías publicarla aquí? tu sitio necesita login.
Nomada_Firefox
Veteran - Hauptmann
Veteran - Hauptmann
Mensajes: 1458
Registrado: 08 Jun 2007, 00:39

Re: Battlestar Galactica Deadlock

Mensaje por Nomada_Firefox »

Cuando la tenga entera y tenga tiempo para escribirla en castellano. Voy por partes, lo siguiente seran más capturas y explicación corta. No obstante en mi web puedes entrar con la cuenta de steam, con la facebook, youtube o google, mail.ru o crear un usuario nuevo, no es que este muy bloqueado que se diga. Tambien estan los videos en mi canal de youtube https://www.youtube.com/channel/UCbXK1J ... XKvAFqSj_Q
"Nada escapa a mis dominios".
Clan Nomada - Comunidad Close Combat Hispanohablante
FirefoxCCMods Web Site
(http://www.FirefoxCCMods.com es mi web personal con mods ademas del Close Combat del Empire at War).
Nomada_Firefox
Veteran - Hauptmann
Veteran - Hauptmann
Mensajes: 1458
Registrado: 08 Jun 2007, 00:39

Re: Battlestar Galactica Deadlock

Mensaje por Nomada_Firefox »

He completado mi preview. Podeis verla completa aqui https://firefoxccmods.com/index.php?top ... icseen#new o en alguno de los otros sitios mios pronto.

Por cierto.......
¿Podrías publicarla aquí? tu sitio necesita login.
Y puntadelanza tambien requiere login........ :Ok: solo que en mi web puedes entrar con la cuenta de steam, con la facebook, youtube o google, mail.ru o crear un usuario nuevo 8)
"Nada escapa a mis dominios".
Clan Nomada - Comunidad Close Combat Hispanohablante
FirefoxCCMods Web Site
(http://www.FirefoxCCMods.com es mi web personal con mods ademas del Close Combat del Empire at War).
Avatar de Usuario
Hetzer
Moderador
Moderador
Mensajes: 2061
Registrado: 17 Jul 2015, 17:26
STEAM: No Jugador

Re: Battlestar Galactica Deadlock

Mensaje por Hetzer »

Nomada_Firefox escribió: 16 Ago 2017, 11:30 Y puntadelanza tambien requiere login........ :Ok: solo que en mi web puedes entrar con la cuenta de steam, con la facebook, youtube o google, mail.ru o crear un usuario nuevo 8)
A este hilo se puede acceder sin él...
Avatar de Usuario
CM
Crack - Oberst
Crack - Oberst
Mensajes: 3709
Registrado: 17 Ene 2005, 00:06
STEAM: No Jugador

Re: Battlestar Galactica Deadlock

Mensaje por CM »

:rezar:
Imagen
Nomada_Firefox
Veteran - Hauptmann
Veteran - Hauptmann
Mensajes: 1458
Registrado: 08 Jun 2007, 00:39

Re: Battlestar Galactica Deadlock

Mensaje por Nomada_Firefox »

Esta es la preview. Muy extensa. Sin spoilers de misiones importantes. Lamento no traducirla pero me falta tiempo. Ignoro porque las etiquetas de youtube no funcionan, quizas algo mal en el foro.......

Soon, on August 31, a new game from the remade Battlestar Galactica universe will be launched. I say remade because there is the old from the first tv serie and the new from the last tv serie. The new game published by Slitherine and created by Black Lab Studios is based in the new universe, in the time from the first war between Cylons and Humans.

(An important consideration from these videos/information. It was made with a beta and it is not the final game. Somethings can be different)

If you have followed all the stuff showed in the last years from this universe, probably you will compare the game with the prequel from BSG named Battlestar Galactica: Blood & Chrome which it is ambiented in the first Cylon vs Humans war.

About the game itself, it is strategy/tactical game, based in the previously created by Slitherine/Black Lab Studios Star Hammer. Both games are similar at concept with turns-tactical mode where you give orders and you can watch 10 seconds of action. But at Deadlock, the strategy part where you can create units, move them around a galactic map and at general, administrate fleets is more complex.

As Star Hammer, Deadlock will be published for PC and PS4. By this reason, the PC version has optional gamepad options as you can see in video. Other options are symple, without nothing too complex and more than enough for all players.

The game has three modes, a single player campaign following a complete story administrating the war against the Cylons, a single player skirmiss and a multiplayer mode.

I go to center me mostly in the singleplayer because I am a guy more from singleplayer, in the past 17 years ago, I played a lot of multiplayer games but they were times where the AI was poor. At this game the AI is good and it will give you more than enough fun.

For the record, I have been testing this game from the end of April but even if I know it very well, I can not considered a very good player. I apologize if you see how the Cylons defeat my ships easily. :p

Other very important consideration from this preview. I have made with a beta and it is not the final game. Somethings can be different.

At first place, I go to show you some about the skirmiss mode. This mode is more than enough complex, as many other game, it is the easier way where to play battles and to train for the multiplayer games.

More advanced than the skirmiss mode from the older Star Hammer, you can play with the Humans or the Cylons. You can assembly your fleets or select the defaults, always following a amount of points. The limit of points is mostly because the skirmiss mode, mostly equal to the multiplayer mode, it has not difficult levels as the campaign. By this reason, you can not add a fleet with several Battlestars.

8000 points is more than enough for a good fleet. You can add ships from all the type, each type has a cost. Organized from most expensive to less expensive. You can think how the organization is from most powerful to less powerful but this is tactical game and each type of unit is used for one purpose, you can choose several Battlestars with any support or escort ship and you will discover how the enemy will break your neck when less you wait.



The skirmiss combat is different from the campaign combat at one point, the difficulty, at skirmiss there are not levels, in the campaign, you can choose between easy, normal and hard. By this reason if you start the skirmiss mode selecting a enemy with a big and powerful fleet, you will be discover how it can defeat you easily. I recomend you to start with some easy.

Amount of points is limited as I said before and it is the unique set added for difficult the singleplayer skirmiss rules are shared with the multiplayer mode.

You can choose between different space maps, select your side, Humans or Cylons, select the composition from your fleet and the enemy fleet, there are defaults and to star the battle. All very simple but complex, without too many useless clicks or options.

At battle, you find a by turns game, where you can give several type of orders and when you click the end of turn, you will see 10 seconds of action. Additionally, you can pause the action with the space key. But you can not give orders, just stop the action. When the action finish, it starts the next turn and you can give new orders, analize all the battle and to find the best way where you can defeat the enemy.

The amount of controls are very good, you can control everything with the mouse, change direction, height, the turn angles are changed when the ship makes a turn. You can select all the type of weapons added at each unit. The targeting controls have a simple way and a complex way where you can select targets for the turrets in the unit from each side. Realize repairs or to change the posture from the unit are other of the options.

At few words, do you want a complex tactical combat? you have it. Do you want a simple tactical combat? you have it. Personally, I prefer a medium complex tactical combat, I use everything which I have but I do not play long turns looking each movement. Perhaps because I am more a fan from RTS games. However with Deadlock, you will not see any trouble with turns if you were RTS players and you will like all the amount of orders and options from the game.

As you can see in the video, the enemy give me a more than enough good combat. This game is very fun and you can be playing it many hours without get tired.



Well, now you know the skirmiss mode, however for me at least, the most fun part from this game, it is the campaign. It adds a complete story in the BSG universe with the first Cylon war with several story missions, additional special missions and additional raids which you can fight at every planet. Yes every planet because the game adds for the campaign a complete galactic map from the 12 colonies space.

For show you how it works, I have started previously started campaign from me. I do not want to add too spoilers. The campaign adds in the begining a optional tutorial which it will help a lot to the new players. Of course, there is a very good introduction video to the story.

When you load a savegame or battle, you will see a background image like this and different text about the BSG story.

Imagen

This is the 12 colonies galactic map. It adds even several additional locations. You start controlling a movile shipyard named Daidalos and two Manticore corvettes. At this savegame, I have a bigger fleet with 5 Adamant and 1 Manticore plus the Daidalos shipyard. The Daidalos can jump but you can not move in battles. However, it has defense turrets and it can spawn two fighter squadrons. There is a 7 ships limit per fleet.

This galactic map showed in a table, it is as the command center from the Daidalos where you control several screens more, everything at 3D. You can give jump orders, look planets and more. With the mouse, you can change your view.

Imagen

Additionally, you can build more fleets. I do not know if there is a limit in the amount of fleets, but it was thought for to build a fleet for each planet because when you protect planets with fleets, you get more resources. The economy screen tell you about how many resources get each turn.

Imagen

The main resource from the game is the Tylium, with it, you can build ships by example. Additionally, you can get requisition points which you will need recruiting officers, promoting your officers and buying additional technology. These points are get when you play the missions from the story (orange shield) or the special missions (purple shield).

In the Blueprints screen you can see and unlock the different new technology, when you complete more story missions, you will get access to new tech.

You can unlock small capital ships, battlestars, weapons and fighters. More than enough for complete the campaign with a lot of fun.

Imagen

The Officers screen. You can recruit new officers and promote them. Officers are not avaiable in the begining. The main feature from them is command more units and only with them you can assembly a fleet with the maximun amount of ships. Each type of ship has a cost of fleet points. You can see them selecting the unit by example in the galactic map.

Imagen

This is the build ships screen. Very detailed with the data about each unlocked unit. You do not need to build fighters, you select them before the battles and your loses are replaced automatically. You can increase the building times increasing the amount of Tylium.

Imagen

The missions are showed with different shieds. The orange shields are for the story missions, mostly they follow a order. The purple shield is for some additional missions without any order which you must complete before the counter ends. These additional missions are very important if you want win additional requisition points which you will need for improve your fleets with new units, weapons, officers and more.

There is a screen where you can know all the details about each mission. Your assistant officer will give you the orders. The game adds voices for these events. There are several characters following the story events. All very canon according the BSG story. If you have followed the tv series, you will recognize the names.

Imagen

Additionally, if a fleet (a single ship can be a fleet) from you is in the same orbit than a Cylon fleet (clearly showed with these pink icons), your fleet can fight with it. If you have a officer in the fleet, you can play the battle, if not, it will be auto-resolved.

The auto-resolve option can be showed optionally always than the combat is without the Daidalos fleet or even with other fleet with a officer commanding it.

Other good option is how you must not play missions with the Daidalos. You can put it in the orbit of Ragnar where probably Cylons will not attack you and you can build other fleet for to play the missions. At few words, you can use the Daidalos only as a shipyard.

When you have administrated the neccesary things, you can click the end turn and everything will advance in time. Your ships will jump if you gave the order, the ships at construction will be completed or they will reduce their building times, resources will change and ofcourse the enemy will make its movements.

As you can see, the strategy part from this game is huge. You can make a lot of things and to play a lot of hours without get bored. The three additional difficulty levels, easy, normal and hard will give you more than enough options of gameplay.

I have recorded a video showing the previous features told from the campaign. The video has some subtitles with comments about it. However, this game is very intuitive and you read the previous description about the campaign, you will understand without problems what you see in the video.



The game will be released on August 31, you can buy it at Steam or Slitherine stores http://www.slitherine.com/products/product.asp?gid=692

About computer performance, if there is not any change, the game has these minimun requeriments.

OS: Window 7, 8, 8.1 or 10
Processor: 2.0GHz or higher
Memory: 4GB
Graphics: 1GB NVIDIA Geforce 460/ATI Radeon HD 5770 or better
DirectX: Version 11
Sound Card: DirectX compatible
Storage: 8739 MB available space
Network: Broadband Internet connection for multiplayer

About the videos recorded, I have played with this computer.

OS: Windows 8.1 Pro 64bits
Processor: i5 4690k, running always to 3.8ghz
Memory: 16 GB Gskill DDR3 2400mhz
Graphics: Gigabyte GTX 1060 6GB
Additionally I have a soundblaster Z

And for your information, I can play without problems at my old computer.

OS: Windows 8.1 Pro 64bits
Processor: Q6600 overclocked 3ghz
Memory: 8gb DDR2
Graphics: Gigabyte GTX 660 2GB

(An important consideration from this preview. It was made with a beta and it is not the final game. Somethings can be different.)

Thanks to Slitherine/Black Lag games by let me publish it.
"Nada escapa a mis dominios".
Clan Nomada - Comunidad Close Combat Hispanohablante
FirefoxCCMods Web Site
(http://www.FirefoxCCMods.com es mi web personal con mods ademas del Close Combat del Empire at War).
Avatar de Usuario
Hetzer
Moderador
Moderador
Mensajes: 2061
Registrado: 17 Jul 2015, 17:26
STEAM: No Jugador

Re: Battlestar Galactica Deadlock

Mensaje por Hetzer »

Gracias Nómada_Firefox.
Responder