AAR Flashpoint Campaigns: Red Storm

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Niessuh
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Re: AAR Flashpoint Campaigns: Red Storm

Mensaje por Niessuh » Lun Jun 04, 2018 10:19 am

Another person who appreciates your videos here. I played the game intensively for a few months and tried multiplayer, but it's too crispy for me. The actions delay is brutal, I understand the realism of giving general orders but I hope that the future Southern storm will implement the reaction orders that the developer mentioned some time ago, because right now It seems that a first turn rush is the best thing you could do in most ocasions...
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Re: AAR Flashpoint Campaigns: Red Storm

Mensaje por HermanHum » Lun Jun 04, 2018 4:46 pm

Glad to hear that you enjoyed the video.

Pretty much every single player has told the FPC developers how badly their movement delays are, but everyone is uniformly ignored. There are ways to manage the silliness. A PM has been sent so that we can discuss work-around solutions.
Me alegra saber que disfrutó el video.

Casi todos los jugadores le han dicho a los desarrolladores de FPC cuán gravemente son sus retrasos en el movimiento, pero todos son ignorados de manera uniforme. Hay formas de manejar las tonterías. Se ha enviado un PM para que podamos analizar las soluciones alternativas.
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Re: AAR Flashpoint Campaigns: Red Storm

Mensaje por HermanHum » Dom Jun 10, 2018 5:34 am

Un nuevo video de "[Flashpoint Campaigns] 2016 StaffEx-5 se ha añadido YouTube Harpoon for Dummies.

Usted puede ver [FPC] 2016 StaffEx-5



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Re: AAR Flashpoint Campaigns: Red Storm

Mensaje por HermanHum » Sab Jun 16, 2018 8:19 am

Un nuevo video de "[Flashpoint Campaigns] Ardennes Revisited se ha añadido YouTube Harpoon for Dummies.

Usted puede ver [FGR] G31.Ardennes Revisited (MP)



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Re: AAR Flashpoint Campaigns: Red Storm

Mensaje por HermanHum » Dom Jun 24, 2018 3:11 am

Un nuevo video de "[Flashpoint Campaigns] 2017 StaffEx-1 se ha añadido YouTube Harpoon for Dummies.

Usted puede ver [FPC] 2017 StaffEx-1



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Re: AAR Flashpoint Campaigns: Red Storm

Mensaje por HermanHum » Dom Jul 01, 2018 10:01 pm

Un nuevo video de "[Flashpoint Campaigns] Soviet Alamo se ha añadido YouTube Harpoon for Dummies.

Usted puede ver [FGR] G32.Soviet Alamo (MP)



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Re: AAR Flashpoint Campaigns: Red Storm

Mensaje por Djiaux » Mar Jul 03, 2018 11:10 pm

Hi Herman,

Just here to say that I also appreciate your AARs, finding good AARs for serious military games is not common, these are always fun and well made. Thanks for the effort man.

Also a question, from your AARs and many others I find that in this game the concept of 'Red Trash' is almost ridiculous. No matter if the red player attacks or defends, it seems like its casualties ratio is like 10:1??? I don't stop seeing red fireballs for just some blue ones here and there.
Am I wrong? What's your perception as an experienced player?

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Re: AAR Flashpoint Campaigns: Red Storm

Mensaje por HermanHum » Mié Jul 04, 2018 12:49 am

Djiaux escribió:
Mar Jul 03, 2018 11:10 pm
Just here to say that I also appreciate your AARs, finding good AARs for serious military games is not common, these are always fun and well made. Thanks for the effort man.

Also a question, from your AARs and many others I find that in this game the concept of 'Red Trash' is almost ridiculous. No matter if the red player attacks or defends, it seems like its casualties ratio is like 10:1??? I don't stop seeing red fireballs for just some blue ones here and there.
Am I wrong? What's your perception as an experienced player?
Thank you for your kind comments, Djiaux. It is always a pleasure to know when these videos bring enjoyment to others.

I am not quite certain what you mean by, "Red Trash", but I interpret that to mean the "Red Steamroller" or "Trashcompactor". :wink:

When the game was first released in 2013, Soviet forces under AI control could be beaten by a human NATO player. However, Soviet forces under human control were virtually unbeatable because a human player would not be forced into suicidal charges towards NATO defences. The AI is not very smart and does not know how to make a slow and controlled attack.

As patches and upgrades were released throughout the years, the nature of the game changed. Now (v2.0.14), the Soviet forces are rarely able to win in any of the scenarios. I primarily attribute NATO (virtual) invincibility to:

1) Superior sensors, 2) High rates of fire, 3) Inability of forces to Dig In.

1) When the game released, NATO sensors were superior to the Soviet ones, but the Soviets at least stood a chance. Since v2.0.11 or so, the superiority has magnified immensely. NATO sensors are almost like X-rays and can penetrate ridiculous distances while the Soviets are nearly blind in all instances.

2) The rate of fire for NATO forces seems to have trebled since v2.0.11

3) Units in motion (usually the attacker) are unable to achieve Dug In defensive postures because advancing units are more exposed and usually wiped out before the mandatory 30 min. delay to Dig In.

The game scenarios are very poorly balanced because the game has changed so much from 2013 and the scenarios were never tested under the latest conditions. Whether or not you agree with the current state of the game, we are stuck with it. There will be no further changes.
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Re: AAR Flashpoint Campaigns: Red Storm

Mensaje por HermanHum » Sab Jul 07, 2018 8:15 am

Un nuevo video de "[Flashpoint Campaigns] WP Mini 1 se ha añadido YouTube Harpoon for Dummies.

Usted puede ver [FPC] WP Mini 1



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HermanHum
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Re: AAR Flashpoint Campaigns: Red Storm

Mensaje por HermanHum » Dom Jul 15, 2018 9:08 am

Un nuevo video de "[Flashpoint Campaigns] 2017 StaffEx-1a se ha añadido YouTube Harpoon for Dummies.

Usted puede ver [FPC] 2017 StaffEx-1a



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Re: AAR Flashpoint Campaigns: Red Storm

Mensaje por HermanHum » Sab Jul 21, 2018 8:11 am

Un nuevo video de "[Flashpoint Campaigns] WP Mini 2 se ha añadido YouTube Harpoon for Dummies.

Usted puede ver [FPC] WP Mini 2



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