Nihil escribió:No, no, yo también estoy apuntado pero no te cargan nada hasta un mes antes de la salida del juego o algo así creo y si quieres te puedes borrar.
Sí, así es.
Para resumir algo lo ocurrido... En Junio de 2013, el programador de
Rivermyst que estaba al cargo de este proyecto, dijo lo siguiente:
"
We had some delays as the main AI designer (me) was in Europe for an extended period finishing a master's degree...".
Después, conforme ha ido pasando el tiempo, han ido aumentando las quejas pues, lógicamente, la gente está perdiendo la paciencia. Por poner algunos ejemplos, en el foro de
BoardGameGeek:
"TS for the PC was supposed to be released during 2012, but the developer went to Europe to finish his masters degree instead of finishing the project. There is no word that it will be completed in 2013. My guess is 2014 at the earliest..."
O también otro comentario con el que estoy de acuerdo porque creo que da en el clavo:
"Doesn't sound overly promising... I get the AI might prove a bit of a challenge for this one, but the rest of the game design should be quite easy...".
Es decir, el principal problema está en la programación de la IA y da la sensación de que
GMT Games es ahí donde se ha atascado y está sufriendo dificultades, seguramente porque no saben, no pueden o/y no quieren invertir en recursos humanos para que les solucionen la papeleta como es debido, ya que no les saldrá rentable la cosa... Se les fue el programador de
Rivermyst y ahora está al cargo un tal
Mitch (que es
webmaster de
GMT Games). Vamos, que se han metido en el berenjenal sin planificarlo bien antes y ahora no saben cómo salir de él. Si leemos la
newsletter del mes pasado, me inclino a pensar que lo único que quieren ahora es ganar tiempo y que la gente no cancele más
pre-orders, ya que están faltos de dinero y tienen a sus empleados haciendo horas extras y pluriempleo (por ejemplo, ese tal
Mitch que os comentaba).
Os pongo aquí parte de esa
newsletter (ya digo que es de Enero de este año) escrita por
Gene de
GMT Games para que leáis entre líneas y saquéis vuestras propias conclusiones...:
"...Electronic Games
Every January I take most of the month to do a strategic assessment of the company and identify specific areas that we need to improve. This year, one of the top items on my list is the Electronic Games side of the house. Given, we're trying to create these games and run this division with almost no budget, but still, progress on the development and launch of Electronic Games has been slow, painful, and very frustrating.
At the end of the day, I am personally responsible for the Electronic Games side of GMT, so I guess I'd have to give myself a failing grade in this area for 2013. We had a few developers give up on their projects and had a bunch of delays on Twilight Struggle and Dominant Species, so on the surface, not a lot of good there.
On the plus side, we haven't given up(!), and we're smarter and more experienced than we were a year ago. And we have added some new design partners over the past few months, and should begin to see product from those guys in 2014.
Here's a look at a few of our projects, with my best take at a current status update:
Twilight Struggle: This is the one that's just taken WAY longer than we thought, and some of our customers are frustrated. Well, I am, too, and I've come to the conclusion that I just don't really know what to tell you guys, as testing IS progressing and new features ARE getting added, but it's just going REALLY slowly. It almost seemed to me like a "never finished" cycle, so I checked with the developers, and they said they could really use more focus and attention and resources from us to get this thing to the finish line.
So, I am committed to getting these guys whatever they need to get this game finished as soon as possible. My first step was to get someone with expertise who has not been involved in the project to give me a detailed assessment of where it all stands today. Enter Mitch Land, our webmaster (and a good designer in his own right) who has run and finished lots of programming projects in his "real job," to work with the dev team and give me a thorough assessment as to EXACTLY what's left to complete and what resources are needed to finish the game. Once I have that information from Mitch, we'll provide resources and lay out schedule. When I have that in hand, I will be in a position to tell all of you exactly where we are and what to expect in terms of final testing and anticipated release dates.
I just want to thank you guys for your patience with us and with the good folks at Rivermyst. This has definitely been a learning experience (and a bit of a trial) for all of us. But I still believe, having played various prototypes, that it's going to be worth it when the game is in all our hands...".
En definitiva, como bien dice
LordSpain, todo esto da mala imagen. De hecho, ya se pueden leer comentarios negativos al respecto en la propia página oficial del
TS digital de
GMT Games:
http://www.gmtgames.com/p-397-twilight- ... ws-pc.aspx
No se... la cosa no pinta muy bien que digamos, ¿no?
Aunque yo espero que, finalmente, consigan sacar el proyecto adelante.