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Re: Eagle Dynamics: Digital Combat Series

Publicado: 04 Oct 2013, 14:21
por SilverDragon
L-39 update

http://forums.eagle.ru/showpost.php?p=1 ... tcount=370
*Quick Update*

A lot of work has been going on lately, but I don't always find the time to update this thread with everything I would want to say.

Collision Model

The collision model was recreated from scratch with animation and visibility arguments and was tied to the damage list.

Each section you see here will affect the flight model should damage or loss occur to the piece. If the right wing is lost, a quick left roll will begin due to asymmetric lift. If the horizontal tail is lost, pitch control will be lost and the aircraft may pitch violently up or down. If the vertical tail lost, directional control is lost. Each piece, even individual gear or wingtip tanks, cause their own drag. Losing a canopy will affect flight control and cause massive drag increases.

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Random Failures

Work has begun on simulating random failures. While I have an idea how I want these to work, I won't go into details, yet. However, I know that I would like you guys to have more control over which types of failures you are likely to see during your training or combat flights. Because the L-39 is a trainer aircraft, it seemed fitting to allow more control of these settings. While the instructor pilot in the rear seat will be able to fail instruments and electrical systems manually, some things like mechanical, hydraulic, and engine failures cannot be simulated.

Failures only occur when the Random System Failures option is set on in the MISC options menu. While each individual pilot sets these options for their own flights, they are also saved to tracks and missions and forced on clients to ensure fair play and robust tracks.

Sliders for failure rates will operate as follows:

0% = No chance of occurring
1% = (1/100)X of Normal Rate
50% = Normal Rate
100% = 100X Normal Rate

Here is a snapshot of the current options menu:

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As you can see, you can choose whether to include a rear seat pilot or not. While this will show a physical model of the rear pilot, it will also add 80kg to your weight. This option may go away when multi-seat capability is possible in multiplayer.

New Wingtip Options and Other Visual Options

Let's face it! Not every L-39 is created equal. There are so many variations even within the C civilian model, with some owners modifying their aircraft to reduce their weight by that last ounce, or squeeze a little more top speed out of the jet by changing wingtip types.

We have new wingtip types that can be set by the skin creator in the description lua file through arguments. These changes are not only visual, but also affect the weight and drag of the aircraft, even improving roll rate in some cases.

Options the skin creator has available:
L-39 Variant (C or ZA) This option is included in the skin creation as our C and ZA model share the same model and certain features are activated by this argument
Civilian Variant (Civilian, Aerobatic, Racer) C model can choose performance with this argument
Wingtip Type: Tanks, Sculpted, Curved Winglet, Double Winglet (Changing to another wingtip type will improve speed by about 25 km/h and lowers weight on the tips of the wing by 32 kg)
Rear Seat (Turning off the rear seat will make it visually disappear, but it will also save 85kg of weight)

Currently, we are only showing the sculpted wingtips:

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There is a lot more development not mentioned here, but I thought this would keep you guys up to date.
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Re: Eagle Dynamics: Digital Combat Series

Publicado: 04 Oct 2013, 15:06
por SilverDragon
Futuro editor de controles en vuelo

http://forums.eagle.ru/showpost.php?p=1 ... stcount=52
In-mission control input manager is currently in testing.
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Re: Eagle Dynamics: Digital Combat Series

Publicado: 04 Oct 2013, 15:21
por SilverDragon
T-2 Update:

https://www.facebook.com/Metal2Mesh.Development
Update

Working on the T-2 for DCS, Ron and myself are focusing on the exterior model.
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Re: Eagle Dynamics: Digital Combat Series

Publicado: 04 Oct 2013, 15:37
por SilverDragon
Mig-21Bis Facebook Update:

https://www.facebook.com/pages/DCS-Mig- ... 6408503951
Still VERY much Work in Progress!
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Re: Eagle Dynamics: Digital Combat Series

Publicado: 04 Oct 2013, 19:05
por SilverDragon
A los interesandos, uso del RSBN y sistema de aterrizaje rusos (en ruso) gracias a Beczl

http://forums.eagle.ru/showpost.php?p=1 ... tcount=296
About RSBN and navigation (Landing) Unfortunately it's Russian.. http://www.scilib-avia.narod.ru/Landing/Landing.htm

Re: Eagle Dynamics: Digital Combat Series

Publicado: 04 Oct 2013, 19:20
por SilverDragon
DCS: WW2

http://www.kickstarter.com/projects/508 ... sts/619741
We did it! Thank you backers! The Kickstarter Campaign is a success!
What a wonderful Saturday morning! We really pulled through in the last couple of days and we did absolutely awesome!

Current total:

Kickstarter: $158,897

PayPal: $5,436.39

GRAND TOTAL: $164,333.39

We'll be shutting down the paypal page in a few minutes to coincide with the end of the kickstarter campaign.

Please watch my celebratory video that talks about what happens next.

http://www.youtube.com/watch?v=pFoBYmDegsE

Quick summary:

1. Your rewards. I have to tally all Kickstarter and PayPal backers into a single database. Then we have to create a web interface for you to access backer-only content. Kickstarter by itself is no good since it leaves all PayPal backers out. There will also need to be an interface for your reward management.

It's a bit of a project, so we probably won't have it ready for a little while.

In the meantime, the only reward that can go out right away is the DCS World P-51.

If you have selected a reward tier that specifically lists the P-51, you'll be receiving your product keys via email next week.

Otherwise, the process will be completely manual for now. I'll do a backer-only update in a little while that describes this process in more detail.

2. We'll keep on working on the project as previously scheduled. We are adding the Me.262 cockpit to our task list. It'll be done by the same wonderful duo of German cockpit experts that built the FW.190D-9 and Bf.109K cockpits.

3. We will be posting regular backer-only, and slightly less regular open development updates. We'll keep you updated on our aircraft and landscape.

4. The landscape SDK! We can start a dialogue even before the SDK itself is available. Obviously, the most ideal situation that I see is that the community forms a core group of landscape designers that will, with developer support, create more landscapes for Europe 1944. Again, please stand by for a separate more detailed discussion on this.

5. The main priority for the team however is delivering a good game to backers with the features we've listed. We will work very hard to have our alpha available next year. Once that's out, we will most likely open another campaign either on kickstarter or on our own site for more additions to DCS WWII: Europe 1944. I know that a lot of people really want the flyable B-17. I think it's the most logical next step for this product, but of course we have plenty of time for discussions.

We will definitely discuss every single aspect of any future campaign with our backers before launching it.

Re: Eagle Dynamics: Digital Combat Series

Publicado: 06 Oct 2013, 13:06
por SilverDragon
DCS: WW2

http://www.kickstarter.com/projects/508 ... sts/619858
Update #16 Oct 5, 2013
Landscape Development Update - October 5, 2013
29 comments Unlike 36 likes
Hello everyone,

Here's where we are with Normandy. We haven't made any drastic changes this week, it's just progressing along the same lines. We're playing a bit with the landscape mesh and adding lots of small details such as brooks, little bridges, and so on. Also playing a bit with colors, as you'll probably notice, and adding some detail to landscape textures.

We're also working on something really cool which, to my knowledge, has never been done before in a flight sim.

The terrain can have multiple, potentially limitless, number of states that define virtually everything. What does that mean? It means we can have the early 1944 Normandy with Pointe du Hoc still intact. We can have the D-Day Normandy with bomb craters all over the coast, floodgates open, and some of the landing areas flooded. We can have the post-invasion Normandy with flooding receded and lots of new Allied airfields.

That's what we're working on right now. And actually, here comes out first request. We know what was flooded by the Germans for the invasion. However, we can't find any references on how it was dealt with. Can anyone provide some more info? What would you see on June 7, June 8, June 9?
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Re: Eagle Dynamics: Digital Combat Series

Publicado: 06 Oct 2013, 14:58
por SilverDragon
Desde el foro ruso, se indica que estan trabajando sobre las nuevas cabinas 6DoF de Mig-29 de FC3 (traducido Google).

http://forums.eagle.ru/showpost.php?p=1 ... tcount=427
Las cabinas de MiG pronto será cambiado por completo.
http://forums.eagle.ru/showpost.php?p=1 ... tcount=436
¿Ambas?
Sí, hay tres.

Re: Eagle Dynamics: Digital Combat Series

Publicado: 07 Oct 2013, 22:02
por SilverDragon
Mig-21Bis Update #8

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1
DCS MiG-21Bis NewsFlash - Issue No.8

External Model

Rudel still working on the exterior model UVW and texturing. Now he placing thousands of rivets for the full '21 experiance. More pics and info can be found here: http://forums.eagle.ru/showpost.php?...59&postcount=1

Cockpit

Razbam-Cobra is finished the new cockpit, now he's working on to port/test it into the game and very soon he will create a video how it looks like in the game.

AFM

At coding side Dolphin and Roland working on the radio as the last system to be implemented. With this last system finishing our code migration so moving to c++ allowed us greater control over implementation, and as a result our already complex base received a general overhaul. After Radio is finalized we will start final bugfixing and test than we reach internal beta.

AFM + Coding

Not significant changes on the roadmap. Later on we should post the possible schedule of our project remaining actions.

Others

Diveplane working on the MiG-21 sound creation. Here it is an early wip progress video of the engine samples completed and mixed beautifully ingame, authentic Tumansky R-25-300: https://www.youtube.com/watch?v=STKeISATc28
http://forums.eagle.ru/showthread.php?p ... ost1898559
Afternoon pilots! Big update today; for me at least.

Between Newsflash 7 and 8 a lot has changed on the model with regards to accuracy and how the damage model works within ED's engine.

The entire time spent creating the three 3D meshes for just bullet damage, has been scrapped. Although time wasted, the best part is knocking of nearly 80,000 polys to free up space for more detail in other areas.

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As such, UV & texturing has begun. While I was laying down panel lines a lot of areas were not matching up. I took the opportunity to reshape the landing gear doors. A small glitch came about using the bomb-racks. They interfered with the gear doors. The team came up with a solution to use custom arguments to set slotted or non-slotted gear doors based on the payload you choose. Proper holes and framing were added as well.

The landing lights are now in the correct locations and resized. Detailed hinges were added along with a new light holder shape based on real photos.

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The external model's HUD has also been cleaned up.

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And now what most of you have probably waiting for! Do keep in mind, these are still very much WIP with no Normal or Spec mappings. The best part once it's finished, is that I just practically copy it to the right wing and change the weathering.

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Re: Eagle Dynamics: Digital Combat Series

Publicado: 07 Oct 2013, 23:49
por SilverDragon
http://forums.eagle.ru/showthread.php?t=109055
Bo-105 update MOD
Update 07.10.2013
Small Update on the stick. Sorry again for the lack of update. Thanks for your patience
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Re: Eagle Dynamics: Digital Combat Series

Publicado: 08 Oct 2013, 00:11
por SilverDragon
RAZBAM news
http://forums.eagle.ru/showpost.php?p=1 ... tcount=107
Ok guys, Ron Zambrano here, head of RAZBAM:
1st of all, all announcements regarding new projects, cancellations or things in the same nature, if you didn´t read it coming from me, it´s a rumor, or a missunderstood statement.

2nd, the A-7 is not on "ice", or on hold, it is on the development list. we can´t discuss development priorities without breaching our NDA agreement. There are some development issues that prevents projects like the A-7 to be properly created for DCS. But the aircraft will be developed period.

Harriers are on schedule, but be advised, that we changed from the Av-8B PLUS to the GR7/GR9 model as our initial Harrier release, we might squeeze in the AV-8B Night Attack version, BUT, we are getting our sea legs with trainers and doing incremental releases avionics wise.

So far, what we got on track and moving are the T-2 Buckeye (USN C version, and D & E export versions) with AFM, since there is no reason for a T-2 without realistic flight model since Every jet-qualified Naval Aviator and virtually every Naval Flight Officer from the late 1950s until 2004 received training in the T-2 Buckeye, a length of service spanning four decades, that means, Hornet pilots and it´s the perfect tool prior to DCS (ED´s) F/A-18 Hornet.
The next project will be the M2000C developed by Tim Taylor´s Metal2Mesh company and marketed and coded for DCS by RAZBAM, probably, by the same time, you´ll see the Texan II in both versions and then you´ll see a Harrier Package IF (big IF here) things change, we´ll post changes here, meaning that the F-15E could be moved forward, or the A-7 or any of our other DCS projects under the shades
Thanks for your time
Best regards
Prowler

Re: Eagle Dynamics: Digital Combat Series

Publicado: 08 Oct 2013, 09:05
por SilverDragon
http://forums.eagle.ru/showthread.php?p ... ost1898816
Three low light shots from the Nevada map.
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Re: Eagle Dynamics: Digital Combat Series

Publicado: 08 Oct 2013, 12:13
por CM
Nevada... :babas:


Y digo yo, todo el mundo sacando aviones a saco, imagino que luego vendran helis a saco. ¡Tengo la esperanza de que al fin saquen un Apache!

Re: Eagle Dynamics: Digital Combat Series

Publicado: 08 Oct 2013, 17:26
por SilverDragon
veremos a ver si es verdad..... 8)

DCS: W 1.2.6 Update 2

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=4
We have released an update 2 to DCS version 1.2.6.18933. Please use the auto updater and Module Manager as primary tool for updates and module installation.


DCS 1.2.6.18933 Update 2 Change Log

DCS World
Fixed a crash caused by AI in certain conditions.
Fixed crash caused by fullscreen mode failing to initialize when using multimonitor presets (fall back to windowed mode in case of fail).
Multiplayer. Fixed client crash caused by AWACS being killed.
Kh-22 missile 3D model corrected.
Su-25T. Laser Rangefinder doesn't turned OFF when Route mode selected is fixed.


DCS: A-10C Warthog
Fixed crash caused by Mission Prepare.

Flaming Cliffs 3
F-15C. Extra chaff loading has been corrected.
F-15C. Fixed Navigation Mode not updating after aerial refueling.
Fixed Kuznetsov aircraft carrier ATC not providing permission to take off.
Corrected position of smoke outlet of smoke generators.
Su-27. Sorbcya ECM pod 3D model - Fixed navigation light position.
Su-27. 3D model - Fixed canopy texture issue.
Su-27. Adjusted landing gear light cone.
Su-27. Fixed bug with tail numbering for Su-27 "Air Force Standard" scheme.
Su-27. Corrected landing gear animation.


DCS: Mi-8MTV2 Magnificent Eight BETA
Corrected upper blister sections of the cockpit 3D model.
Updated animation of radio channel selectors.
Added animations for the RI-65 voice warning system control panel.
Added thumb button to the rotor brake lever.
Added wheel brake lever to the cyclic control handle.
Adjusted wheel brake sound.
Added bomb release command (B) to the default input profile.
Fuel shut off valves defaulted to off during cold start.
Corrected armament keys for joystick.
Corrected altimeter pressure limits.
Fixed audio volume adjustment when opening/closing blisters.
Removed audio volume adjustment when opening/closing fuselage door.
Fixed camera position issue caused by multiple presses of the Flight Engineer position command.
6 DOF now works correctly when switching to the right pilot position.
Corrected operation of dust protection device heating, engine heating.
Added rudder trimmer option.
Circuit breakers. Common turning-off functionality for auto-stop.

DCS: UH-1H Huey BETA
Fixed sticking commands in the left pilot position.

Re: Eagle Dynamics: Digital Combat Series

Publicado: 09 Oct 2013, 17:42
por SilverDragon
RAZBAM T-2 Update

http://forums.eagle.ru/showpost.php?p=1 ... stcount=62
Another quick update for you guys.

Engine Model - Looking really good and happy with it so far but definitely needs a more detailed evaluation. I've got engine startup and shutdown logic implemented and also pretty satisfied with how it looks so far. The engine model probably has more complexity in the modeling than the aero model. Simple fuel model coded up and more fidelity is being added to it this week.

I'm really excited about the engine model and how it can be quickly modified to fit any turbine type engine with minor modification (turboshaft, turbofan, etc..). If you guys want any more details on how it works I'd be happy to do a small write-up.

Flight Model - Not a whole ton of changes, working to add in dynamics of the actuators based on hydraulic pressure and electrical power status.

Landing Gear Model - More improvements made, looking better each day

Cockpit/Systems Integration - I have a ton of new stuff unit tested and integrated into the cockpit code (sensors, controls, indicators, etc...) once we have an updated cockpit model with more of the needles and switches animated we should have some cool stuff to show.

It's definitely coming together, the next major tasking for the upcoming weeks is the fuel, hydraulics, and electrical models and continuing cockpit integration alongside that.

I know the other guys are hard at work on upgrading the cockpit model and making a completely new external model so a ton of new things coming along!