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Re: "Second Front" tactico cartoon estilo Steel Panthers

Publicado: 10 Sep 2019, 20:45
por nomada_squadman45
Imagen del dia y primer schuerzen que se ve en el juego... no puedo esperar a ver a los pequeños PzIII usandolos... son tan monines y si son los modelo N con sus L24 ni te cuento :P

Imagen

La verdad los pasajeros en los tanques le dan un noseque al juego que me gusta, pones las fotos en blanco y negro y como fotos de epoca :babas:

I think somebody ask in other forum but... is going to be a results screen??? somewhere to see the battle results in form of kills, objetives captures and in general victory levels??? same with the ability to see for one unit the kills summary.

Thanks.

Re: "Second Front" tactico cartoon estilo Steel Panthers

Publicado: 11 Sep 2019, 10:01
por Stratos
Joe, will the modders be able to add "textures" to the ground and vehicles?

Re: "Second Front" tactico cartoon estilo Steel Panthers

Publicado: 11 Sep 2019, 14:50
por JoBader
Stratos escribió: 11 Sep 2019, 10:01 Joe, will the modders be able to add "textures" to the ground and vehicles?
same as multiplayer. makeing the game modable is lotsof work on my side. first need stable game and stable finance
you not like the hill ground colors ?

Re: "Second Front" tactico cartoon estilo Steel Panthers

Publicado: 11 Sep 2019, 15:01
por JoBader
nomada_squadman45 escribió: 10 Sep 2019, 20:45
I think somebody ask in other forum but... is going to be a results screen??? somewhere to see the battle results in form of kills, objetives captures and in general victory levels??? same with the ability to see for one unit the kills summary.

Thanks.
I need to create scenario intro and end screen. I have not.

I not think victory levels is a good thing. I am working on ways to have no turn limit.
for that I want victory positions with an amount of victory points each.

lets say on such Hex with 320 points. This hex will lose 10 points in each turn when it is not captured.
When player capture this hex after 10 turns the player receive 220 victory points. when he needs more then 32 turns he gets no points.
No turn limit in the scenario. Additonaly the scenario can be set to count own and/or/or no enemy causality victory points.
When the player has captured all points on top right "Victory" is shown. he can then leave the game when ever he likes to.

on a defense scenario he gets points for each turn and each Victory hex he has not lost to the enmy.
now that is my plan.

Re: "Second Front" tactico cartoon estilo Steel Panthers

Publicado: 11 Sep 2019, 20:51
por Stratos
JoBader escribió: 11 Sep 2019, 14:50
Stratos escribió: 11 Sep 2019, 10:01 Joe, will the modders be able to add "textures" to the ground and vehicles?
same as multiplayer. makeing the game modable is lotsof work on my side. first need stable game and stable finance
you not like the hill ground colors ?
Sorry, but no, the terrain will look a lot more realistic with textures in the colors, the terrain look too cartoony for me.

Re: "Second Front" tactico cartoon estilo Steel Panthers

Publicado: 11 Sep 2019, 22:27
por nomada_squadman45
With victory levels i refer a way to measure success.

Ummm maybe you can have different victory conditions based in the scen.

-A classic aproximation of "take the objetives to win"

-As you said the countdown style objetives... Tiller added this in 2nd PzB title and worked really fine because force players play in a more realistic way to win as scen designed wanted.

-Remove them and work in a last bullet battle.

-Or even scens with a sudden death option.

Y un nuevo chiquitin en el dia de hoy, uno de los grandes olvidados de los carros de combate sovieticos, le paso un poco como al PzIII solo que en este caso nunca el T-70 se penso como un "carro de linea" por lo que nunca partio con un papel protagonista como su hermanito aleman.

Imagen

https://www.instagram.com/p/B2R1n3JBilO/

Re: "Second Front" tactico cartoon estilo Steel Panthers

Publicado: 12 Sep 2019, 12:37
por JoBader
nomada_squadman45 escribió: 11 Sep 2019, 22:27 With victory levels i refer a way to measure success.

Ummm maybe you can have different victory conditions based in the scen.

-A classic aproximation of "take the objetives to win"

-As you said the countdown style objetives... Tiller added this in 2nd PzB title and worked really fine because force players play in a more realistic way to win as scen designed wanted.

-Remove them and work in a last bullet battle.

-Or even scens with a sudden death option.
I want players to create scenarios. My dream is I will not create many scenarios.
I want to give the scenario designer many options for victory. But I not want any kind of turn limit or time limit
I want to start the coutdown on objectives when the first fire has happend. Player can move around and rearange his troops while in cover.

can you explain these three a bit more ? I not really get it.
-A classic aproximation of "take the objetives to win"
-Remove them and work in a last bullet battle.
-Or even scens with a sudden death option.

Re: "Second Front" tactico cartoon estilo Steel Panthers

Publicado: 12 Sep 2019, 12:42
por JoBader
Stratos escribió: 11 Sep 2019, 20:51
JoBader escribió: 11 Sep 2019, 14:50
Stratos escribió: 11 Sep 2019, 10:01 Joe, will the modders be able to add "textures" to the ground and vehicles?
same as multiplayer. makeing the game modable is lotsof work on my side. first need stable game and stable finance
you not like the hill ground colors ?
Sorry, but no, the terrain will look a lot more realistic with textures in the colors, the terrain look too cartoony for me.
ok, I understand it, but I have some reasons for. I had a long discussion about with my nephew.
at least I can say I try to find a why to put some random dirt on the terrain. the colors for hills will stay as they are.

Re: "Second Front" tactico cartoon estilo Steel Panthers

Publicado: 12 Sep 2019, 18:15
por nomada_squadman45
can you explain these three a bit more ? I not really get it.

-A classic aproximation of "take the objetives to win"

I refer like in practically all wargames you have objetives with a limited number of turns to do it and you need collect a certain amount of them to win with different win levels based in how many you cap and how many you pay to cap them

-Remove them and work in a last bullet battle.

No caps, only kill, who finish alive even with 1 unit win the battle, of course not the same win loosing all your units except one hero over win without lose a single unit... but in the end is not a time limitation or capture objetives in map to force player move troops to certain map positions.

As a way to prevent heavy camping if in 10 turns after first 5 turns no attack actions this means a draw.... for example

-Or even scens with a sudden death option.

The basic idea is set a number of points that made who first reach them win battle.

You can play with other variants like different victory points per side, secret victory points and total random victory points... for example german could need farm 500 points but soviet only 200 you only know whats your points goal but not enemy goal... you dont know if attack to earn victory points is going to be good for you or not same defend an objetive to prevent enemy take it...

In the texture area... why not have a basic mode you can call it "cartoon" with actual textures and give the option to activate a "realistic" mode where you can add dirt, mud, blood.... in general a more 2"dirty" look to game??? you can release game with the cartoon mode and leave the other mode for future as a test area.

But if game in the end is moddeable i think part of the job is going to be done by modders.

Re: "Second Front" tactico cartoon estilo Steel Panthers

Publicado: 13 Sep 2019, 19:13
por JoBader
need a while to answere to victory conditions. sorry for delay

Re: "Second Front" tactico cartoon estilo Steel Panthers

Publicado: 13 Sep 2019, 20:10
por nomada_squadman45
Well, victory system is allways a problem, maybe less in precreated scens and more complex in a skirmish-battle mode.

Mas informacion.

Se podra encencer apagar el motor :W00t: , lanzar humo y abrir escotillas desde diferentes botones.

Las tropas montadas en un tanque funcionaran visualmente en los iconos como pasajeros en el tanque y cada una de ellas tendra su boton para bajar.

Las MMG se podran desmontar las LMG no.

Imagen

Como tanque del dia un M4 con el 105mm

https://www.instagram.com/p/B2UkFtChBcE/


Imagen


Ademas ya sale el juego en rockpapershotgun :SOS: congratulations :Ok:

https://www.rockpapershotgun.com/2019/0 ... th-a2z-12/

Re: "Second Front" tactico cartoon estilo Steel Panthers

Publicado: 13 Sep 2019, 20:50
por CM
Detallitos ricos :babas:

Re: "Second Front" tactico cartoon estilo Steel Panthers

Publicado: 13 Sep 2019, 23:32
por joselillo
nomada_squadman45 escribió: 13 Sep 2019, 20:10
Imagen

Ademas ya sale el juego en rockpapershotgun :SOS: congratulations :Ok:

https://www.rockpapershotgun.com/2019/0 ... th-a2z-12/
:aplauso: :aplauso: :aplauso: :aplauso: :aplauso:

Re: "Second Front" tactico cartoon estilo Steel Panthers

Publicado: 14 Sep 2019, 18:26
por JoBader
nomada_squadman45 escribió: 12 Sep 2019, 18:15 can you explain these three a bit more ? I not really get it.

-A classic aproximation of "take the objetives to win"

I refer like in practically all wargames you have objetives with a limited number of turns to do it and you need collect a certain amount of them to win with different win levels based in how many you cap and how many you pay to cap them

-Remove them and work in a last bullet battle.

No caps, only kill, who finish alive even with 1 unit win the battle, of course not the same win loosing all your units except one hero over win without lose a single unit... but in the end is not a time limitation or capture objetives in map to force player move troops to certain map positions.

As a way to prevent heavy camping if in 10 turns after first 5 turns no attack actions this means a draw.... for example

-Or even scens with a sudden death option.

The basic idea is set a number of points that made who first reach them win battle.

You can play with other variants like different victory points per side, secret victory points and total random victory points... for example german could need farm 500 points but soviet only 200 you only know whats your points goal but not enemy goal... you dont know if attack to earn victory points is going to be good for you or not same defend an objetive to prevent enemy take it...
ok I now better understand your points
I will try make it as variable as possible. but not want any kind of turn limit.
Maybe the work on victory conditions can have iterations. I mean at start we only have a few options and improve this over time.
Perhaps develop the order of battle screen first. :army:

Re: "Second Front" tactico cartoon estilo Steel Panthers

Publicado: 15 Sep 2019, 00:28
por Patxi
Os sigo con mucho, pero que mucho interes aunque no diga nada.....

Como aporte para el editor, si fuese posible editar las unidades ajustando los soldados que en ellas aparecen (por eso de quitar los soldados exactos en alguna campaña cuyos combates tácticos se puedan jugar en el "Second front").

Y ya puestos a pedir, que se pueda ajustar tambien en nivel de munición de cada unidad (mejor por balas o proyectiles que utilizando porcentajes que es más genérico y menos preciso).