Hola Dasalvar,
Primero de todo gracias por tu mensaje. Me alegra saber que he podido ayudar a que a alguien le entre el gusanillo por jugar. Pongo aquí las instrucciones en inglés a ver si os sirven. Si tenéis alguna duda me comentáis y lo miramos.
Por otra parte, nosotros estamos usando por primera vez el 3RGold. Es un programita de MSDOS que permite modificar cosas de los ficheros de partida, arreglar algunos bugs, utilizar las variantes de juego...
PBEM Rules For Third Reich PC
1. Prerequisites :
* * Patch 1.38 is needed located above or at the Avalon Hill site
http://www.avalonhill.com/patches/third ... 3r_138.zip
2. Principles :
* Added hotkeys that would make a PBEM game possible.
Shift-Q controls the Allied AI, and Shift-W controls the Axis AI.
* To play an email game, you start the game normally, setting it up for 2 human
players. When the phasing player gets to the Voluntary Destruction phase, he
hits the appropriate key to turn on the AI for the other side.
When he gets to his SR phase, he hits the same key to toggle the AI off.
Save the game, then send the saved game file to the other player.
When they get to their voluntary Destruction phase, he hits the appropriate key
to turn on the AI for the other side, then hits the same key during his SR phase
to turn it off, then sends the save to the other player.
* There is no " human " interaction from the non-phasing player during the phasing
player. In fact the AI will simulate adverse interaction during phasing player
turn ; AI decides to allocate DAS, to intercept enemy Air & Naval missions, as
well as losses allocations.
3. Save Game Procedure :
At the end of each phasing player turn, a save game will be done. The saved game name will
be like the following : Axis or Allied, then season, then year (ex : Axis Fall 40).
The DOS name will be specified by the game itself, in the form " 3rsave##.3rg ". All
previous saved games should be archived in case of problems.
After saving its own player turn, each player will E-Mail the saved game to its opponent.
In case of Flip-Flop, the player plays the following turn in a row, save both games turns,
and just notify it in its E-Mail. Players are also encouraged to notify important things
like for examples DOW, Conquests, Attrition Results, ...
4. 1939 Setup Procedure :
* Assuming Poland deployment is without any importance for other powers, the Axis
player sets up the Italian army. He then saves the set-up (Shift F7) as
"Italian 39 Setup". Then he E-Mails the saved file (.139 extension in the 3R
directory) to the Allied player.
* Then the Allied player sets up all his units for France, GB, and URSS, he saves
the set-up as " Allied 39 Setup " and E-Mails it (.239 extension in the 3R
directory) to the Axis player who may resume with German deployment and first
turn actions.
5. Conventions :
* Players should be honest enough not to play endlessly their turn until rolling
all perfect results, as this method would break the game balance.
* By mutual agreement, players could send their mails in a ZIP or ARJ format.