Re: Regalamos copias de Polaris Sector
Publicado: 04 Abr 2016, 19:22
Buen aporte Kalesin
Anuncian parche nuevo para mañana
He marcado en rojo los cambios que considero más relevantes: Héroes; Trabajar más horas ya no es tan crítico, en tema sublevación de planetas; se podrán sacar colonizadores de otros planetas ya colonizados; ...

Anuncian parche nuevo para mañana
No se si estos cambios afectarán a la traducción al español.Patch 1.03
Hi,
We'll be putting the first patch up tomorrow (5th April) and it will be initially as an open beta so that we can check stability.
Changelog v1.03:
Stability:
Fixed – Crash on exiting Settings Configurator
Fixed – Misc other crash bugs
Fixed – Boot error when using the “-design” option
Fixed – Remove the possibility to use special symbols in names (was causing save issues)
Fixed – Crash at end of Tutorials when playing in Spanish
AI:
Change – Updated AI rules to force it to stand and fight after a second retreat in a row
Change – Increased AI focus on science production on Hard difficulty
Change – Planetary governer mode “Mineral” renamed to “Mineral+”
Added – New Planetary governer “Mineral” that will only build mineral facilities, nothing else. Use this when you want to add mineral mines but not reduce food or research output
Fixed – Colonizers can now take population from a planet with population control
UI:
Added – Option to permanently remove ship designs (Hold down shift and click the delete button)
Fixed – Scrolling in the economics screen could scroll down the events log
Speculative Fix – Reduced UI messages about planetary bombardment
Change – If combat cannot be simulated in a reasonable time then game uses calculations rather than simulation. If this happens then no statistics are shown on post-battle screen.
Change – Can order 150 fighters at once from planetary build queue
Added – More tooltip info on the impact of extended working hours on exhausted workers
Fixed – Can now have the same name ship design across multiple races
Gameplay:
Fixed – Transporting population to world with Shipyards but not factories will no longer destroy the shipyards nor any excess Colonial Modules
Fixed – Muon Fusion Reactor changed to 6x6
Change – lessened the rate of impact of extended working hours on your workers
Fixed – Removed ability to destroy orbital structures or launch invasions before combat resolved
Modding:
Fixed – Can now use SCENARIO folders inside Mod folders
Added – Ability to add Heroes
He marcado en rojo los cambios que considero más relevantes: Héroes; Trabajar más horas ya no es tan crítico, en tema sublevación de planetas; se podrán sacar colonizadores de otros planetas ya colonizados; ...