King Tiger escribió:A mi no me gusta. No hay inclinación en los blindajes como en el CM por lo que pierde bastante realismo, todo depende de la cantidad de mm de blindaje cuando esto no debe ser así. Además está en tiempo real y no permite una buena planificación. Por si fuera poco, me va a pedales.
PD: Se supone que el gerundio de caber es cabiendo -> cabiéndote

Si que tiene en cuenta la inclinación del blindaje en el cálculo de la balística.
"Ballistics
Each type of shell is fired with its unique speeds (muzzle velocity). Many factors (mainly aerodynamics) influence a shell in flight, causing it to lose speed and consequently, kinetic energy. As a result, the armor-piercing ability of kinetic shells (but not hollow charge shells) decreases with increasing distance.
Some shell types (usually solid shot) have especially high muzzle velocity and/or a high mass and can simply penetrate weak armored objects by sheer force, sometimes even penetrate multiple targets in line. Normally however a shell is losing the bulk of its kinetic energy after one penetrating hit.
High-explosive fragmentation shells can also penetrate thin armor, depending mostly on the mass of the explosive filling inside the shell.
If a shell manages to penetrate, various internal components – crew, gun, engine etc. – can be seriously damaged or destroyed. Various types of damage are modelled: shrapnel from an exploding shell, blast damage, kinetic damage.
The damage system also tracks direct hits into a component (crew member, equipment, systems) inside a target after a penetrating hit. Usually this type of hit results in the immediate destruction of the component. The damage volume depends on the are of the hit, the internal structure of the vehicle, and the impact force.
Some components may suffer no damage at all. After a successful hit, depending on the damaged location (for example the engine or fuel tanks) vehicles can catch fire, and a direct hit in the ammo compartment usually leads to a detonation.
Armor penetration
When a shell hits a vehicle, the damage system calculates the armor thickness at the impact point and compares it to the armor penetration capability of the shell. If the shell’s penetration capability is not sufficient to penetrate the armor, no penetration damage is done. However, if the shell contains an explosive filling, the detonation can still possibly damage the tank and any objects (including soldiers) nearby.
The damage system takes into account a number of factors when defining the thickness of the penetrated armor. The first factor is the distance to the target; usually (except for hollow charge shells), the longer the distance, the lower penetration capability.
The second factor – the impact angle of the shell - is also of great importance. This angle depends on two factors: the relative position of the weapon and the target (the best results are obtained when the angle between them approximates 90 degrees), and structural features of the target vehicle. Some tanks and self-propelled guns, for example T-34, “Panther”, or “Hetzer” have armored plates with considerable slopes. So if the shell hits the armor at an angle, the path of the shell through the armor is extended, and the effective armor thickness increased.
When a shell hits at extreme angles, it can also ricochet without inflicting any damage.
Different shell types ricochet at different angles, with AP and APHE being most prone to ricochets. In order to cause a ricochet however, the armor must be thick enough – a 152mm shell will not ricochet off a mere 20mm of armor.
Certain shell types such as APC, APBC, APHEBC, or APCBC feature ballistic caps which make the shell turn a little bit perpendicularly to the armor upon impact, negating the effect of angled armor to some extent. These shell types are better against angled armor plates than non-capped ammunition.
Some shells, especially blunt-nosed and sub-caliber shells, can break apart at certain hit angles without doing any damage to the target. Hollow charge shells, which do not rely solely on kinetic energy to penetrate a target, are not prone to such effects".
http://www.battlefront.com/discuss/ulti ... 7;t=000009