Si tuviera WEGO y PBEM de seguro destrona al CM
Algo que BF no va a permitir.
A mi también me gustaría que lo tuviera.  
 
La arquitectura del TOW es muy abierta y permite todo tipo de modificaciones
Ejemplo
Un jugador hizo un mod para hacer random en las unidades. 
Cada vez que lo abres la misión hay unidades diferentes
http://www.simhq.com/forum/ubbthreads.p ... 03&fpart=1" onclick="window.open(this.href);return false;
Set @num = RND ( )  Set @num = RND ( )
SetWorkArmy ( Army , 2 ) 
if ( @num <= 30 ) then
	ArtSupportChangeState ( 2 , ENABLE )
	ArtSupportCall ( 2 , RECT , "final objective" )
	Delay ( 50 )
	CreateRectByObject ( RECT , "Mortar Rect" , 100 , ARMY , 1 , HUMAN , 2 , NO_PANIC )
	MortarSupportChangeState ( 2 , ENABLE )
	MortarSupportCall ( 2 , RECT , "Mortar Rect" )
	Delay ( 50 )
	ReinforcementLand ( Group , "Group_Panthers" )
	Delay ( 5000 )
	CreateRectByObject ( RECT , "Panthers Attack Rect" , 100 , ARMY , 1 , TANKS , 2 , NOT_EMPTY , OK_WEAPON , OK_ENGINE )
 	DamageObject ( GROUP , "Group_Destroyed" , 100 )
	Delay ( 3 )
	RunCommand ( GROUP , "Group_Panthers" , ATTACK , RECT , "Panthers Attack Rect" )
	Delay ( 20000 )
	ReinforcementLand ( Group , "Group_Infantry_stugs" )
	Delay ( 5 )
	RunCommand ( GROUP , "Group_Infantry_stugs" , STORM , RECT , "final objective" )
	Delay ( 5 )
	ReinforcementLand ( Group , "Group_Flak" )
	Delay ( 5 )
	RunCommand ( GROUP , "Group_Flak" , STORM , RECT , "final objective" )
	halt
endif
if ( @num <= 60 ) then
 	AviaSupportChangeState ( 2 , BATTLEPLANE , ENABLE )
	AviaSupportCall ( 2 , BATTLEPLANE  , RECT , "final objective" )
	Delay ( 50 )
	ArtSupportChangeState ( 2 , ENABLE )
	ArtSupportCall ( 2 , RECT , "final objective" )
	Delay ( 50 )
	CreateRectByObject ( RECT , "Mortar Rect" , 100 , ARMY , 1 , HUMAN , 2 , NO_PANIC )
	Delay ( 5 )
	MortarSupportChangeState ( 2 , ENABLE )
	Delay ( 5 )
	MortarSupportCall ( 2 , RECT , "Mortar Rect" )
	Delay ( 50000 )
	ReinforcementLand ( Group , "Group_Infantry_stugs" )
	Delay ( 5 )
	RunCommand ( GROUP , "Group_Infantry_stugs" , STORM , RECT , "final objective" )
	Delay ( 25000 )
	ReinforcementLand ( Group , "Group_Infantry_SPG" )
	Delay ( 5 )
	RunCommand ( GROUP , "Group_Infantry_SPG" , STORM , RECT , "final objective" )
	Delay ( 5 )
	ReinforcementLand ( Group , "Group_attack_tiger" )
	Delay ( 5 )
	RunCommand ( GROUP , "Group_attack_tiger" , STORM , RECT , "final objective" )
	Delay ( 180000 )
 	AviaSupportChangeState ( 3 , BATTLEPLANE , ENABLE )
	Delay ( 5 )
	CreateRectByObject ( RECT , "Air Attack Rect" , 100 , ARMY , 1 , ALL , 2 , NOT_EMPTY )
	Delay ( 50 )
	AviaSupportCall ( 3 , BATTLEPLANE  , RECT , "Air Attack Rect" )
	halt
endif
if ( @num <= 90 ) then 
	ArtSupportChangeState ( 2 , ENABLE )
	CreateRectByObject ( RECT , "Arty Rect" , 100 , ARMY , 1 , HUMAN , 2 , NO_PANIC )
	Delay ( 5 )
	ArtSupportCall ( 2 , RECT , "Arty Rect" )
	ReinforcementLand ( Group , "Group_Panthers" )
	Delay ( 15000 )
	RunCommand ( GROUP , "Group_Panthers" , STORM , RECT , "final objective" )
	Delay ( 5 )
	ReinforcementLand ( Group , "Group_Infantry_stugs" )
	Delay ( 20000 )
	RunCommand ( GROUP , "Group_Infantry_stugs" , STORM , RECT , "final objective" )
	Delay ( 5 )
	ReinforcementLand ( Group , "Group_Infantry_SPG" )
	Delay ( 15000 )
	RunCommand ( GROUP , "Group_Infantry_SPG" , STORM , RECT , "final objective" )
	Delay ( 50000 )
	MortarSupportChangeState ( 2 , ENABLE )
	MortarSupportCall ( 2 , RECT , "begin2" )
	Delay ( 5 )
	ReinforcementLand ( Group , "Group_Flak" )
	Delay ( 5 )
	RunCommand ( GROUP , "Group_Flak" , STORM , RECT , "final objective" )
	halt
endif
if ( @num > 90 ) then 
 	AviaSupportChangeState ( 3 , BATTLEPLANE , ENABLE )
	CreateRectByObject ( RECT , "Air Attack Rect" , 100 , ARMY , 1 , ALL , 2 , NOT_EMPTY )
	Delay ( 5 )
	AviaSupportCall ( 3 , BATTLEPLANE  , RECT , "Air Attack Rect" )
	Delay ( 5000 )
	ReinforcementLand ( Group , "Group_Panthers" )
	Delay ( 5 )
	RunCommand ( GROUP , "Group_Panthers" , ATTACK , RECT , "final objective" )
	Delay ( 15000 )
	ReinforcementLand ( Group , "Group_Infantry_stugs" )
	Delay ( 5 )
	RunCommand ( GROUP , "Group_Infantry_stugs" , STORM , RECT , "final objective" )
	Delay ( 20000 )
	ReinforcementLand ( Group , "Group_Infantry_SPG" )
	Delay ( 5 )
	RunCommand ( GROUP , "Group_Infantry_SPG" , STORM , RECT , "final objective" )
	Delay ( 5000 )
	ReinforcementLand ( Group , "Group_attack_tiger" )
	Delay ( 5 )
	CreateRectByObject ( RECT , "Tiger Attack Rect" , 100 , ARMY , 1 , TANKS , 2 , NOT_EMPTY , OK_WEAPON , OK_ENGINE )
	Delay ( 5 )
	RunCommand ( GROUP , "Group_attack_tiger" , ATTACK , RECT , "Tiger Attack Rect" )
	halt
	ArtSupportChangeState ( 2 , ENABLE )
	CreateRectByObject ( RECT , "Arty Rect" , 100 , ARMY , 1 , HUMAN , 2 , NO_PANIC )
	Delay ( 5 )
endif
halt