Re: Warplan
Publicado: 31 Oct 2019, 12:53
Genial!!! esto va cogiendo colorlecrop escribió: ↑31 Oct 2019, 12:32 Nueva actualización 1.00.02
v1.00.02 – 30th October 2019
Added A.I. declaration of war on Italy when they have 100% status.
Added $DeclareWar command to event scripts
Added $if_NegotiatedSurrender command to event scripts
Fixed typos on the map
Fixed border of Netherlands and Belgium
Fixed mouse scroll on border of screen
Fixed map shift buttons in editor
Removed auto naming when saving game
Timer on popup messages set to 5 seconds with a close button
Added messaging to political attemps at intimidation
Improved A.I. defense in North Africa and in UK
A.I. now auto-declares war on Italy when they are at 100% status
Fixed overrunning neutral air units
Land units now move to closest hex when in neutral territory or get destroyed
Fixed wrong manpower maintanance showing
Fixed DOW bug
Divisions now have ZoC vs partisans
Lowered chance of partisan unit in game
Fixed capital relocation
Fixed Iraq and Persia joining Axis powers
Fixed wrong mechanized unit technology
Added historical minefields to the east coast of England and Germany
Removed major powers from being influenced by diplomacy
Fixed surrending of France
Fixed infinite unescorted support bomber
Fixed end scenario problems
Fixed garrison logistic and production check
Slightly improved on toggle image
Fixed locked details window so it doesn't close on button click
Added message when enemy fleet is overrun
Corrected strategic bombardment damage
Fixed end game victory when no there are no enemies left
Influence points are gained based on the current morale and the diplomatic power of the nation
Shifted Greece colors closer to tan
Fixed HQ reinforcement toggle showing proper unit reinforcement icons
Changed the way convoys are show on the map to path lines
Reduced German and Italian landing craft from 40 to 10
Minor Power's escorts added to the major controller's pool
Moved menu panel items up 30 pixels to fit better on 1366x768 windowed mode
Fixed air offensive operation point cost use. It was using double.
Fixed German bomber tech in Prussia 1939 scenario
Fixed Russian mech and armor tech in 1939 scenario
Fixed countries having influence points at start of 1939 scenario
Fixed surrendered nation build queue not clearing
Fixed influence point gains
Improved A.I. scripts and internal actions For France and Russia
Modified Partisans to increase in frequency by year and country
