Re: CM:Normandia. La que se nos viene encima.
Publicado: 28 Jul 2010, 14:32

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Se abren las apuestas acerca de como se llamará definitivamente. ¿Quizá Combat Mission:Overlord to Berlin?Battlefront escribió:CM: Normandy, which actually isn't it's real name, is designed to simulate everything up until the battles along the German border starting in the Fall.
The minutia took a LOT longer than we expected. The CMx2 environment does not lend itself to shortcuts as well as CMx1 did (which was, in effect, a collection of short cuts). And then there is the fact we are working on several games at one time, which we've never done before. Many firsts for us
As a bone... testers are playing real scenarios with 90% of the TO&E that will ship with the initial release, all of which has been finalized for some time now. That doesn't mean we have everything in that we need to get in, but it does mean that basically we have a fully functional WW2 environment. That's what took us all the extra time so it's a good sign that we've moved on from it.
Steve
Sip, han citado el agua en varios hilos, aquí puedes ver un resumen: http://www.battlefront.com/community/sh ... hp?t=87188Malvinero escribió:tal vez ya lo trataron antes, pero alguien sabe si este CM tendra rios y puentes? porque en CMSF lo unico que vi de cursos de agua fue un mod colgado en algun lado para simular las costas de Siria... alguien tendria que asegurarse de recordarles a estos muchachos la importancia de tomar puentes intactos, defenderlos, etc...
H2O - I hope BFC solved the problem with water in CM Normandy? That's why I would like to see some screenshots very soon?
There were no problems to solve. It's a very straight forward process that simply takes a great deal of programming time to pull off. Since there was little need for it in CM:SF we felt it was a good idea to do other things that were more relevant and save water for Normandy. Definitely can't have Normandy without water.
Water will probably be tackled fairly soon. Bridges are basically done already, though at the moment I only have Charles' word on that because I haven't played with them yet.
We are not planning on releasing screenshots at all, of any sort, in the near future. That's because so far we've been focused on game stuff that isn't generally of a visual nature, therefore a screenshot as it stands right now looks a lot like CM:SF.
We got away with a water texture in CMx1, but only just barely. Water in CMx2 will be "alive", though to what extent is yet to be determined. … I am hoping for splash effects even if it really is overkill.
Y un artículo sobre el estupendo sistema nuevo de puentes (de cuando salieron los pantallazos): http://www.battlefront.com/index.php?op ... Itemid=415Fordability - Will there be a shallow water tile fordable by infantry/vehicles? Will my little pixeltruppen hold their rifles above their heads wading through a flooded field?
Like CMx1, there will be specific spots which can be crossed by infantry and/or vehicles. I'm trying to get in some shallow streams that would be a different type of "water" altogether. Basically slows things down but it's too shallow to prevent fording. Plus, they would look nice.
Normandy is looking very good. There is already a lengthy thread in the Beta Forum complaining about addiction
Steve
We're getting close to "polish only" mode for Normandy. A few minor things to finish up, or minor parts of major stuff, and lots of play testing to optimize graphics, find oddball bugs, tweak variables, finish graphics, etc. We have no ETA, but if we had to ship this thing right now (which we don't people would find the game quite playable and enjoyable. That's an important milestone for any game because the majority of development time is spent getting to that point.
Steve