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Re: Eagle Dynamics: Digital Combat Series

Publicado: 30 Oct 2013, 00:48
por SilverDragon
Por lo que se ha hablado en los foros, hay muchas posibilidades de que tres 3rd Parties (no patrocinadores como Belsimtek o RRG Studios) saquen modulos antes de final de años.

Estos son:
Mig-21Bis de Studio Beczl
Bae Hawk T.mk1 de VEAO
L-39 Albatros de Albatros Team

Para principios de 2014
El T-2 de Razbam
El FW-190D-9 de ED

El T-2 Podia llevar bombas, cohetes y pods de cañones de 0.5 hasta 290kg de carga

Esperemos que Nevada tambien para fin de año, sobre este ultimo:
Nevada Update

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=8
Update:

Today we incorporated the new trees and high elevation forests into the map (once the map is in DCS, we can evaluate the performance impact of tree collision and decide what we will do). We are also in the process of now converting the 100 meter per pixel elevation mesh to 10 meter. Once that is done, we will recalculate all the terrain shadow projections, normal maps, and object shadows. Today the team also started to set up the ground shading and sun lighting color parameters that we believe will start to give the world a much more natural look. The biggest challenge has been finding the right balance of ground textures between visual detail and map file size.

Not a promise, but if all goes well, I hope to have some new images or a video for you all on Friday.

Re: Eagle Dynamics: Digital Combat Series

Publicado: 30 Oct 2013, 09:01
por SilverDragon
Oculus Rift support Update

http://forums.eagle.ru/showpost.php?p=1 ... tcount=925
Early implementation of stereo view. Once the team in Moscow gets their SDK, progress should move forward enabling OR.
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Re: Eagle Dynamics: Digital Combat Series

Publicado: 30 Oct 2013, 11:15
por Stratos
Muy interesante lo del T2 sobretodo para escenarios de baja intensidad. Lo mismo para el Hawk.

Re: Eagle Dynamics: Digital Combat Series

Publicado: 30 Oct 2013, 22:50
por SilverDragon
F-15C update

http://belsimtek.eagle.ru/news/?nid=217
DCS: F-15C Eagle. Advanced flight model development overview
Dynamics modeling experts at BelSimTek are completing work on advanced flight and engine models of the F-15C Eagle for the upcoming module for DCS World.

The current model featured in DCS was originally developed over a decade ago and represents an earlier generation of technological potential and resulting model accuracy and performance. Despite exhibiting generally correct aerodynamic properties under normal flight conditions, by today’s standards the model falls short of increased user expectations, computing power, and experience gained by the developers over time. In an effort to meet these demands, we have begun to develop new flight and related component models as upgrades to some of the existing DCS aircraft. As the primary U.S. jet fighter in DCS and indeed one of the premier fighters of the world in reality, the F-15C Eagle will be the first DCS aircraft to receive this upgrade.

The flight model has been through over eight months of development and is now undergoing initial external (closed beta) testing. The complete aerodynamics model accounts for the entire spectrum of mass, force, and moment interactions of the aircraft as a physical object subjected to airflow. Unlike the mathematical approach of the previous model, which regarded the aircraft as a single point of focus, the new flight model consists of individual aircraft elements carefully tuned to reflect their unique aerodynamic characteristics and joined together to determine the sum vector of the airframe’s momentum. Such an approach makes it possible to accurately recreate the specific performance of the F-15C Eagle airframe throughout the entire flight envelope, including critical regimes like high angles of attack, stalls, spins, as well as specific flight conditions such as ground effect. Additionally, a new engine model is also created on par with the flight model to provide more realistic and accurate performance, for example featuring effects like negative G loading. The flight control system is modeled realistically, for example including input authority coefficients dependent on speed and altitude scheduling, the Aileron/Rudder Interconnect (ARI), Control Augmentation System (CAS), as well as Attitude and Altitude autopilot modes.

F-15C refuel

DCS: F-15C refuel
The new model significantly improves the entire flight control experience making special flight conditions like air to air refueling, landing, and edge of the envelope flying far more dynamic, exciting, and possibly even more challenging. Even straight and level flight loses the old feeling of flying on rails.

We are considering the possibility of creating a complete avionics model with clickable cockpit and accurate systems modeling. This would be a major development however, so a final decision has not yet been made.

The estimated release date for the advanced flight model for F-15C Eagle DCS module is end of November, 2013.

Re: Eagle Dynamics: Digital Combat Series

Publicado: 30 Oct 2013, 23:25
por SilverDragon
Su-27 update.

http://forums.eagle.ru/showpost.php?p=1 ... count=2883
Looks like the BST site is down, so I will re-post their news about the F-15C AFM. Note that BST is developing the F-15C AFM and Yoyo at Eagle is developing the Su-27 AFM.

Re: Eagle Dynamics: Digital Combat Series

Publicado: 31 Oct 2013, 09:38
por CM
SilverDragon escribió:Oculus Rift support Update

http://forums.eagle.ru/showpost.php?p=1 ... tcount=925
Early implementation of stereo view. Once the team in Moscow gets their SDK, progress should move forward enabling OR.
Imagen
¿Para qué sirve, qué función tiene?

Gracias

Re: Eagle Dynamics: Digital Combat Series

Publicado: 31 Oct 2013, 10:52
por SilverDragon
Es los primeros pasos para la implementación del periferico Oculus Rift.

Es un casco que te da una imagen para cada ojo y te crea profundidad de campo, mas información aqui: http://www.oculusvr.com/

Y unos videos:
http://youtu.be/8qTpix9T0wg

T-2 Update. AFM test

http://forums.eagle.ru/showpost.php?p=1 ... tcount=228
We have been busy. Here is a video of the latest test of the AFM
http://www.youtube.com/watch?v=CBRFLnTT-tU

Re: Eagle Dynamics: Digital Combat Series

Publicado: 31 Oct 2013, 11:15
por SilverDragon
DCS: WW2 Update

http://forums.eagle.ru/showpost.php?p=1 ... tcount=151
at the risk of my head . Picture from the flooded area. As usual WIP. We're working.
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Re: Eagle Dynamics: Digital Combat Series

Publicado: 31 Oct 2013, 15:10
por SilverDragon
Coretex F/A-18E Update

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1
to The Carrier - F/A-18E Video

Check out the first video in a series of videos featuring the F/A-18E landing on our very own USS George H.W. Bush (CVN-77) carrier! These videos will be released on a monthly schedule and will be showcasing some of our new (work in progress) features.


http://youtu.be/bXFAFskQDKI

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=4
The post processing is the style that our video producer enjoys creating. Some may like it and some may not. We plan to release more "raw" videos later on. As for the intro, there isn't really a intro but the first half of the video is showing the Super Hornet taking off from main land and returning to the carrier. If your looking for more technical stuff then this video isn't it. I don't want to give too much away for our next video but it will feature more technical footage from inside the cockpit.

Re: Eagle Dynamics: Digital Combat Series

Publicado: 01 Nov 2013, 11:22
por SilverDragon
VAEO Hawk Update

http://forums.eagle.ru/showpost.php?p=1 ... tcount=818
Friday, and 1st November...WOW!!
The past year has really flown by, excuse the pun.

Looking back over the last year we've had some great victories and some major setbacks but we're pushing through those to come out on top.
If you have a dream, follow that dream and work damn hard to achieve it.
The Hawk development is testament to that and what an amazing team we have.

For those that don't know I started this project over 8 years ago after a discussion with the late great Jim Mackonochie and we had a collective vision; to allow members of the public to fly in a Hawk jet in the simulator so they can get one step closer to being in the Red Arrows.
With Jim's enthusiasm and support from himself, Wags, Nick Grey and the guys at ED we have achieved that vision.

But not just achieved it, we're going the next step and allowing you, the DCS community to fly this beautiful bird.
The public feedback we have had over the past month has been amazing and very uplifting.
The team take great pride in our work down to the last rivet on the paintwork to the meticulous 3d model and the last line of code keeping us up till the early hours of the morning and it's great to see you enjoying our product.

To that end, I have extended the public testers licences through to the end of November and am extending an invitation to the first 30 people to email me at ells@veaosimulations.co.uk to receive a limited time alpha licence.

The screenshot competition has now officially closed and we've had some amazing shots taken of the Hawk with other aircraft.
I'll be processing the images over the weekend and early next week into a voting system so you, the community, can pick some winners for the full product when released.

As a little added extra I've been speaking with the Virtual Red Arrows sponsor Thrustmaster and have secured some products to give away for Christmas. Details will be posted soon so keep an eye out here or on our Facebook page.

I also received an email from Tango last night wanting to add one final screenshot to the competition.
For the keen eyed of you out there you'll notice that the Sidewinder weapons panel is active and a distant explosion
Suffice to say I can't wait to get back home to test it out to get it ready for the public testers to start deploying them in the air.

Again I'd like to thank all of you for your amazing support and comments about our product and wish you a happy November.

Chris and the VEAO Team
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Re: Eagle Dynamics: Digital Combat Series

Publicado: 01 Nov 2013, 11:45
por SilverDragon
Coretex Update

https://www.facebook.com/CoreTexDesigns ... n=timeline
We have listened to the majority of the community, and have decided to remove this video. Our next update will feature technical information and only "raw" footage of our module. Thank you for your patience, and support. -Chris

Re: Eagle Dynamics: Digital Combat Series

Publicado: 01 Nov 2013, 15:56
por SilverDragon
ED Facebook. Nuevas Miniguns UH-1H en las puertas

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Re: Eagle Dynamics: Digital Combat Series

Publicado: 01 Nov 2013, 19:08
por SilverDragon
http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1
Hey folks,

Sorry for a lapse in updates. I am almost comically plagued by internet issues on my trip; could make for a nice story all by itself. Almost considered doing a write-up, but perhaps in a couple of days when there’s no trace of bitterness. Catching a plane home tomorrow afternoon, where a nice PC with a nice Ethernet cable awaits. The things we take for granted.

Anyway, while I was incommunicado, the rest of the team has been hard at work.

We’re going to do a combined update on a bunch of fronts.

The 109 cockpit, shown earlier, is virtually completed. It’s scheduled to be done by the end of next week. Here’s a teaser shot.

Imagen

We’ll do a full photoshoot once it’s finished and checked.

The 109 external is not nearly as far along. We actually ran into a bit of delay with it, and we’re working double time to catch up. The 109 is still scheduled to be the first new RRG plane to be completed, in time for the closed alpha.

The first step of making an external model for a DCS plane is to make its engine. Even though it’s not something you really see, this is what’s traditionally done first before the rest of the aircraft is built around it. We had an issue with blueprints and references that had us redo a portion of the model, and the engine is generally extremely detailed and elaborate, so we’re about a week behind schedule. The engine is generally modeled and mapped, so we’re ready to proceed with the rest of the aircraft.

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I am walking a very fine line here between keeping the fans and the artists happy. This is something I’m sure most of you did not think of at all, but the 3D artists making these models feel very connected to them and have a sense of personal pride, so asking them to show clearly unfinished models is always met with some resistance. I’m not the kind of boss who says “just shut up and give me the model to screenshot.” So, in this case, just like with the 109 pit, we have a modeler who really hates the idea of showing unfinished, “crappy” (in his words) WIP. He really asked to delay showing the engine until it’s shiny and perfect, so this is our compromise.

Please consider this as a general showcase of our attention to detail.

The flight model and the weapons and all the physics stuff for it has been in the works since July, but it's using the P-51 as a stand-in for now. We're rather far along with our physics model of the Bf.109, but obviously that's not something that can be shown with screenshots. We'll probably do some detailed lengthy videos once the 3D model is put in place, in the run-up to the alpha.

Next, we have the current state of the P-47 cockpit. Again, slightly behind schedule there, but really working hard to catch up. No deadline jeopardized, just a bit of an extra crunch in the middle of the project. We expected to just reuse P-51 gauges for the Jug, but ended up having to redo most from scratch. We currently have the canopy framework, the dashboard, and the gunsight, all done from scratch for our brand new P-47D-30. All await the delivery of the last set of factory blueprints for a final accuracy check.

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Lastly, here’s where we are with the landscape. Been doing a lot of technical engine-related tasks. Redrew all the roads and crossroads. Redid the canals. Redid the flooded areas once again. Played a whole lot with the trees. Generally the terrain is beginning to look more detailed, but still a long road ahead.

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Now, the most important thing I’ve realized over the past two months is that if I was my own employee, I should fire myself as a community manager. I barely have any time to do it, and it creates a very poor impression. Now that we’ve finally received our kickstarter funds (by the way, yay) I really need to hire a more professional community manager. I’ll get busy once I’m back home this weekend. Of course, ideally it would be a member of this community. It would most likely be a salaried part-time position, and the qualifications would include a passion for flight sims, understanding of aviation, and good communication skills. I don’t know if it’s realistic to hope for someone who’s fluent in both Russian and English, but English fluency would definitely be a must, while Russian would be a huge plus.

If you think you might be a good fit based on this preliminary announcement, email me at luthier1@gmail.com

With that, I’m off to pack my suitcase. Hope you like the screenshots!

Re: Eagle Dynamics: Digital Combat Series

Publicado: 01 Nov 2013, 19:37
por SilverDragon
Nevada Update

http://forums.eagle.ru/showthread.php?p ... ost1920313
Unfortunately, we were not able to incorprate the new mesh, lighting and shadows this week. However, I have included a video I created earlier that you might find interesting.

This video is captured from the terrainviewer of the work in progress Nevada Test and Training Ranger (NTTR) Map being build for DCS. This is not running in DCS at this time though and many elements are not complete and require tuning. Please note that we are creating Las Vegas in a "representational" level and it is not our intent to model it building for building.
http://youtu.be/CvW4JUuH7-I

Re: Eagle Dynamics: Digital Combat Series

Publicado: 01 Nov 2013, 22:47
por Stratos
Crees que Nevada va a salir antes de que acabe el año?