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Re: Eagle Dynamics: Digital Combat Series

Publicado: 15 Nov 2013, 15:08
por SilverDragon
No, son teatros profesionales por compañias asociadas con Eagle Dinamics que usan su motor grafico EDGE en la versión 3 para crear teatros para entrenamiento. DCS: World va a usar la version 4 de este motor, los teatros de Nevada y Normandia ya lo usan en su desarrollo. Pero estos videos pueden dar una idea hasta donde se puede llegar.

SU-25T WIP cockpit update

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Re: Eagle Dynamics: Digital Combat Series

Publicado: 15 Nov 2013, 15:53
por Stratos
SilverDragon escribió:No, son teatros profesionales por compañias asociadas con Eagle Dinamics que usan su motor grafico EDGE en la versión 3 para crear teatros para entrenamiento. DCS: World va a usar la version 4 de este motor, los teatros de Nevada y Normandia ya lo usan en su desarrollo. Pero estos videos pueden dar una idea hasta donde se puede llegar.
Lo que tendrían que hacer sería convertir ya estos teatros para uso en DCS, anda que no molarían misiones en Afganistán!

Re: Eagle Dynamics: Digital Combat Series

Publicado: 15 Nov 2013, 17:14
por SilverDragon
Es muy posible que por derechos legales, restricciones, secreto, etc. Esos teatros nunca vean la luz en un simulador de entretenimiento, que es lo mas normal que suceda.

Morning TakeOff F-100D
http://youtu.be/HAyfbx8ukjM

Re: Eagle Dynamics: Digital Combat Series

Publicado: 15 Nov 2013, 19:41
por SilverDragon
http://forums.eagle.ru/showthread.php?t=116764
Perhaps not as "sexy" as other DCS World game elements, we are working on a new GUI for the Mission page. The current page is less than user friendly and particularly baffling when trying to locate Combined Arms missions.

Here is an early image of the new GUI that we think will make finding single missions much more easy.
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Re: Eagle Dynamics: Digital Combat Series

Publicado: 15 Nov 2013, 21:25
por SilverDragon
http://forums.eagle.ru/showpost.php?p=1 ... tcount=207
Things going a well so far. I'm still busy getting additional photos on the BO-105 since the guys from Roth doesn't allow me to shoot/ record sounds for privat use ().

State of work:

Modelling to Does:

- Rotorbrake
- Board landing Light
- Door grips

Integration:
- The Internal and external model is integrated in DCS World and flyable (with Black Shark Dll's). Thanks to my Squadronmate: JaBoG32_Butcher

Sounds:
- Diveplane did an outstanding job on the sound files and I can just recommend this guy. He knows what he's doing. The sounds are (in my opinion) more than realistic. I've heard a lot sound of the BO-105 sounds but these are so close to the realisic that i was leaning back, closed my eyes and I had the feeling that I was sitting on the pilot's seat . Thanks Diveplane for your outstanding job.

Next:
- i'm moving on texturing the Centerpanel. In the last few days I was counting gauges jumping over fences when I was lying in my bed . That's why I moved on texturing the weapons-terminal which is 90 % done.
Check the screens of my current state of work. Thanks for your patience
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Re: Eagle Dynamics: Digital Combat Series

Publicado: 22 Nov 2013, 23:35
por SilverDragon
ww2 Update

http://www.kickstarter.com/projects/508 ... 1944/posts
Friday Development Update - November 22, 2013
Comment Like 2 likes
Hello everyone,
Things are a little slow, or rather, the progress at this stage is not too apparent.

On the Normandy front, the landscape is moving along. We’ve increased the amount of details on the landscape and worked a bit more with the woods. The woods are now a separate single object which makes them both easier to place and a lot easier on performance.

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We’re also creating a few more stand-in buildings. The design process has us place a lot of blue box stand-ins, simple shapes that denote where the buildings will be, which will later be replaced with detailed buildings of the same dimensions. Replacing blue boxes with these more detailed stand-ins is an intermediary step that allows us to better fine-tune the look of city blocks. The texture is obviously temporary. Once we place a bunch of these together we can experiment with damage modeling and the general aesthetics.

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On the airplane front, we decided to hold off on screenshots today. When things are unfinished, they just don’t look that great, and while many of you will perhaps call us too pessimistic, we’re just not comfortable with showing these unfinished intermediary steps.

The P-47 cockpit is beginning to look rather good. We greatly improved the instrument panel. It’s virtually complete now, and it looks a lot more like the real thing. We had to redo a huge chunk of it compared to the previous screenshots, and the gauges now have the proper bezel as they should on the P-47D-30. We’ll be finishing it up next week and polishing it and inserting it into the game engine the week after that, so hopefully there’ll be something cool to show the Friday Dec 6th.

We’re also progressing on the biggest success story of this kickstarter, the Me.262 cockpit. Being what it is, we again want to hold off on showing the very early stage. The modeler making it is the most resistant to showing unfinished work out of everyone working on the project. We’ll see what it looks like next week. Definitely very eager to show you guys what we worked so hard to put into the project!

The 109K external is also almost ready to be shown. Again, we made a very hard choice to hold off on those screenshots because we’re going to have something a lot more impressive next week.

Anyway, this is where we are across the board so this is slightly painful to write. Hopefully this week is the least amount of screenshots we’ll ever show. Everything is moving along, and as things get closer to completion there’ll be a lot more stuff to show. Especially once we have the 109 visuals in the engine. That’ll begin a very exciting stage for the project.

Finally, on the web development front, I know a lot of you are very anxious. This is taking a lot longer than anticipated but the end result will also be a lot more comprehensive than we originally intended. We’re moving along with the backer web functionality and making sure it’s both clear and easy to use. The intended end result will allow all project backers, kickstarter or paypal, to log in to the project site and to see their own personalized management screen. It will show you the exact number of rewards you’re eligible for based on your pledge amount. It will show you the rewards you have currently selected along with their status (shipped, in progress, etc). For any unfulfilled rewards, it will allow you to swap them out or enter additional details. We’re working very hard to make sure it’ll be easy to use and to understand, while also being full-featured and problem free, allowing for example such a range of options and easily specifying user accounts for friends you wish to gift additional licenses to, or specify different shipping addresses for several copies of the same aircraft manual, etc.

We’re working extremely hard to have it working as soon as humanly possible, and hopefully we’ll have some screenshots as well as the ETA for the site ready very soon.

Thank you for your continued interest in the project!

Re: Eagle Dynamics: Digital Combat Series

Publicado: 23 Nov 2013, 00:29
por SilverDragon
Nevada Update:

http://forums.eagle.ru/showpost.php?p=1 ... stcount=11
It's always that last 10%...

Over the last few months, the team has made tremendous progress on both the NTTR art assets and getting EDGE working in DCS. Although we had hoped to have this wrapped up by the end of the year (never promised), I don't see that happening. There are half a dozen art issues that need to be resolved, EDGE integration into DCS will probably not be completed until Mid-December, and beta testing of the map within DCS has of course not been able to start yet.

Nevertheless, progress is being made... just not as fast as we all would like.

I've attached a short video showing some of the areas outside the airbases and downtown Las Vegas.
http://youtu.be/HbDQ9tdraBc

Re: Eagle Dynamics: Digital Combat Series

Publicado: 25 Nov 2013, 18:05
por SilverDragon
DCS: World: 1.2.6 update 4:

http://forums.eagle.ru/showthread.php?p ... ost1934309
Right now we have good progress with 1.2.7 version but have decided to release small update 1.2.6 with 2 noticeable fixes.
Fixed StarForce protection bug with false virtual machine error.
The bug which prevented with normal work on the PC with Nvidia Optimus technology is fixed.

Re: Eagle Dynamics: Digital Combat Series

Publicado: 26 Nov 2013, 14:26
por SilverDragon
Nevada Update

http://forums.eagle.ru/showpost.php?p=1 ... stcount=12
I was tuning the light and shadow values today, and I took the following images that I thought I'd share.
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Re: Eagle Dynamics: Digital Combat Series

Publicado: 27 Nov 2013, 00:38
por SilverDragon
Mig-21Bis Update

http://forums.eagle.ru/showthread.php?t=117046
Fellow Simmers and DCS Community,

We at Studio Beczl are, and always will be, committed to clear, transparent and honest communication with our fans and customers.
Be it development updates, release schedules, upcoming product announcements, post-release support, technical support and all other
forms of information relevant to you and your experience.

As such; we believe now is the time to present our current development status of the MiG-21, our plans for the near future and a summary
of the project so far.


1. Release Date

Even though we have honestly put in a herculean effort to get the aircraft ready for release before the Christmas season,
we are not confident that we can provide a release to the standard we have set forth for ourselves, and one that you all expect.

Consider for a moment the ramifications of reduced sales due to missing the Christmas season, and you can accurately surmise
that we are just as dismayed at the timing as you. We are all passionate simmers here and it pains us greatly that we have to delay our launch
by yet another 3 months. After much internal discussion, progress consolidation and assessment, we can finally present you with a concrete date.


The DCS: MiG-21 BiS will launch 30th of March 2014


Mark it in your calendars, take the week off work and put a biometric sensor on your Mancave door; because on the 30th
you'll be strapping yourself in and taking off on your first GCI intercept.

Once again, we are incredibly sorry about not being able to deliver before the end of this year. Pushing a rushed release of a
complex aircraft such as this is fair to neither you or us. Count on the above date holding true.

NOTE: It is possible that the aircraft will be finished and published EARLIER than the specified date.


2. Development Status & BETA

During the past year of development, our programming team has undertaken the massive job of rewriting all aircraft avionics and
subsystems for our new C++ framework. Our lead developer, has spearheaded the charge of writing our AFM, which makes the
MiG-21 both a joy and challenge to fly.

We are without a doubt convinced that the MiG-21 will live up to everyones' expectations with regards to systems depth, fidelity and accuracy.

We have also devoted significant development resources and time to implementing features such as GCI, Custom ground occlusion,
custom ground units and many other important features that will benefit your flying experience.

By Mid-December, we expect to reach feature-complete status. We will then be moving into polishing and bugfixing stages of development,
essentially an internal BETA.

As mentioned previously, we will not be running a public BETA program. The aircraft released to you on the 30th of March
will be feature-complete and thoroughly tested.


3. FAQ

Will you be publishing through STEAM?
We do not have a definitive answer to this yet. Rest assured that we'd love to publish the aircraft over a tried and true platform
such as Steam. We will not be publishing exclusively on steam.

Will there be a Pilot in the Cockpit?
We love this feature and implementation is planned.

The MiG looks Great! But performance must be terrible?!
False. As we have mentioned quite a few times now; our triangle counts are lower or equal to similar ED products, both internally
and externally. Texture weight is also low. Performance is of utmost importance to us; and our development team possess a
wide range of hardware configurations.

Will there be an Early Access Program for Backers?
Yes. As stated previously, IndieGoGo backers will be able to fly the MiG-21 at least a week before the official release.

Is the MiG-21 being released together with EDGE?
We have no influence or association with the release of EDGE & Nevada.

How much will the DCS: MiG-21BiS cost?
Similar or Cheaper than existing modules initial price.

Are backer shirts coming?
Closer to release. Designs will be coming shortly.

What is coming next?
At this point we have announced the MiG-23. Stay tuned for more exciting info regarding future projects.
Right now all hands on deck are focused on finishing the MiG-21.

Are there videos coming?
Yes. Many. Both instructional and promotional.

Will the manual be available before the aircraft is released?
Unlikely. Writing the manuals is a lot of work and is planned for the pre-release phase.


Most importantly:

Thank you from the bottom of our hearts for your support and for your patience. We hope you'll stick with us through the final stretch.

Stay tuned for the next Newsflash in the next few days and more development info & updates!


Sincerely,

The MiG-21 team

Re: Eagle Dynamics: Digital Combat Series

Publicado: 30 Nov 2013, 13:20
por SilverDragon
http://forums.eagle.ru/showpost.php?p=1 ... tcount=229
UPDATE: 29.11.2013

One more update on the finished right side of the Centerpanel. Featuring: Weapon-Panel, Electric-Panel, Battery-panel and VCS-Panel . Thanks again for all your patience
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Re: Eagle Dynamics: Digital Combat Series

Publicado: 02 Dic 2013, 19:22
por SilverDragon
DCS: F-15C update
The good news is that we have a F-15 pilot taking a very active role in helping us get the F-15C AFM just right. With his help, we are making great strides that we would not have made otherwise. The bad news is that with his input, we have identified several more areas that need adjustment, and that has required more time than we originally estimated. Once we and he are happy with it, it will be released soon afterwards.

Re: Eagle Dynamics: Digital Combat Series

Publicado: 03 Dic 2013, 18:49
por SilverDragon
WW2 update russian forum
http://forums.eagle.ru/showpost.php?p=1 ... tcount=886
Pre-alpha - Winter-Spring 2014 beta - about spring-summer 2014 release in October - 2014

Re: Eagle Dynamics: Digital Combat Series

Publicado: 03 Dic 2013, 22:50
por SilverDragon
VEAO Hawk update, retrasado hasta febrero
http://forums.eagle.ru/showpost.php?p=1 ... tcount=878
Errrrrrrrrrrrrrrrrrrrrrrmmmmmmmmmmmmmmm..........

We anticipated November but encountered a 3 month delay, so that put's us at around February (anticipated).

That's about as close as I'm going to say right now.

Also having a few legal issues with calling the Hawk a "Hawk" so we might have to change the name. I was thinking "Talula", what do you think?

Chris

Re: Eagle Dynamics: Digital Combat Series

Publicado: 04 Dic 2013, 11:50
por SilverDragon
VAEO Hawk update. Buscan programador para el AFM

http://forums.eagle.ru/showthread.php?t=117276
With the advance of the Hawk we are currently looking for an AFM programmer to join the team.

The person must have excellent engineering background knowledge of flight dynamics and be able to code proficiently in C#

Applications should be made by email to ells@veaosimulations.co.uk with a CV or resume of your experience.

Interviews will be held online and a fair selection process will be undertaken.

More details will be given upon receipt of the application.

Many thanks,
Chris.