Re: NWS: STEAM & IRON - Simulador de campañas navales WWI
Publicado: 30 Sep 2012, 16:51
Nuevo parche beta, en rojo lo que considero una interesante mejora:
BALTIC CAMPAIGN 0.25B /SAI v1.31 FIXES-CHANGES-UPDATES:
* Estimated speed no longer shown for enemy land targets.
* No more errors if double ships in scenarios (regular game).
* Changed upgrade procedure. When an upgrade is available, ships of that class sent to repair or refit will be upgraded. This gives the player some choice of when to do the upgrade (note : there are very few upgrades in the Baltic campaign).
* Nation flag in main window will now be shown in campaign scenarios;
* Option offered to concede scenarios when the AI is running an operation and the player does not want to contest it.
* Reinforcments, upgrades and withdrawals now shown under reinforcement tab.
* Changed the OOB a little making German submarines available earlier among other things.
* Fixed bug with objective dates and some other things in in saved campaigns.
* Player laid minefields now remain after the scenario, though they are depleted each campaign turn. A player laid minefield will be gone after roughly 10 weeks.
* The player may add one minefield objective of his own each campaign turn. These give 0 points but allows the player to lay a minefield where he wants. Together with the item above this gives completely new possibilities for offensive mine warfare.
BALTIC CAMPAIGN 0.25B /SAI v1.31 FIXES-CHANGES-UPDATES:
* Estimated speed no longer shown for enemy land targets.
* No more errors if double ships in scenarios (regular game).
* Changed upgrade procedure. When an upgrade is available, ships of that class sent to repair or refit will be upgraded. This gives the player some choice of when to do the upgrade (note : there are very few upgrades in the Baltic campaign).
* Nation flag in main window will now be shown in campaign scenarios;
* Option offered to concede scenarios when the AI is running an operation and the player does not want to contest it.
* Reinforcments, upgrades and withdrawals now shown under reinforcement tab.
* Changed the OOB a little making German submarines available earlier among other things.
* Fixed bug with objective dates and some other things in in saved campaigns.
* Player laid minefields now remain after the scenario, though they are depleted each campaign turn. A player laid minefield will be gone after roughly 10 weeks.
* The player may add one minefield objective of his own each campaign turn. These give 0 points but allows the player to lay a minefield where he wants. Together with the item above this gives completely new possibilities for offensive mine warfare.