Página 15 de 28
AJE y BOR: Parche oficial 1.03
Publicado: 24 Oct 2013, 18:45
por picaron
Parche oficial 1.03 para el AJE y el BOR
Fecha: 24 de octubre de 2013
El enlace
http://www.ageod-forum.com/showthread.p ... with-v1-03
Lo que contiene:
We are releasing the v.1.03a Update for Alea Jacta Est and Birth of Rome. The v.1.03a Update fixes some Database and Scenario bugs, features a new Exe. and improvements in the gameplay and above all allows compatibility with Parthian Wars.
For a full list of changes, check out below:
AJE
1.03a
************
Parthian wars expansion
- Fix to effects of allocating Judea to Cleopatra mutichoice option
- Fix to cost and texts of the alliance with Lysanias Parthian option
___________
1.03
************
NEW EXE
- Reduce tendency of "wild" cavalry raids
- AI cavalry forces less prone to stay in a siege
- Fix to a bug in development level in regions
- Added functionality, SHIFT now shows the region links of the region below the cursor (if no Stack is selected).
- Additional stacks in same region now get the name of their leader in the region tooltip (the 'Also there' lines)
- Movement path is now color coded
and a lot more small fixes
UI
- New faction icons in Unit recruitment mode (thanks, Picaron !)
- Small tweak to assets icons in main screen (EP now are represented by the bolt)
SCENARIOS AND DB FIXES
All scenarios
- Removed cavalry element from "post-Marius" legions
- Changed VP values of Roman cohorts (from 10 to 3) and legatus (from 10 to 20)
- Light Infantry, Skirmisher and Raider models hide value lowered to 2
- Changed Cav detect value to 4 for most models (5 for the expert scout nations)
Marius vs Sulla scenario:
- Fixes to Lucullus Odyssey events: Cyprus and Aegyptus exercitus are no longer unlocked if respective fleets ally with Optimates; correction to percentage of chance of missions in Cyrene (50) and Egypt (10)
The Roman Civil War (Caesar vs Pompey) scenario:
- Lagid armies will be unlocked if Caesar invades Egypt (will prevent later historical chain of options related to Pompey fleeing to Egypt)
- Pompey dilemna message broadcasted
- Fix to consequences of Pompey strategic choice if not chosen by the player
- Small fix to consequences of the "Pompey goes West" choice: loyatly will now be increased by 25 in Hispania and by 10 in Africa
- Fix to double Galatian leader (Kastor)
Septimius Severus scenario
- Small fix to Severus choice consequences if not chosen by the player
Parthian Wars expansion:
- Data (events, options, etc) for all scenarios
NB:
Due to database changes patch 1.03 will not be, in principle, guaranteed compatible with saved games
Also, some changes will not be applied yet to the "old" DLC scenarios (Spartacus and Cantabrian Wars), like the removal of cavalry from legions
BOR
1.03a
************
Parthian wars expansion
- Fix to effects of allocating Judea to Cleopatra mutichoice option
- Fix to cost and texts of the alliance with Lysanias Parthian option
1.03
************
NEW EXE
- Reduce tendency of "wild" cavalry raids
- AI cavalry forces less prone to stay in a siege
- Fix to a bug in development level in regions
- Added functionality, SHIFT now shows the region links of the region below the cursor (if no Stack is selected).
- Additional stacks in same region now get the name of their leader in the region tooltip (the 'Also there' lines)
- Movement path is now color coded
and a lot more small fixes
UI
- New faction icons in Unit recruitment mode (thanks, Picaron !)
- Small tweak to assets icons in main screen (EP now are represented by the bolt)
SCENARIOS AND DB FIXES
All scenarios
- Removed cavalry element from "post-Marius" legions (does not affect BOR scenarios)
- Changed VP values of Roman cohorts (from 10 to 3) and legatus (from 10 to 20)
- Light Infantry, Skirmisher and Raider models hide value lowered to 2
- Changed Cav detect value to 4 for most models (5 for the expert scout nations)
First Punic War 264 BC scenario:
- An additionnal alae legion is possible to recrute for Rome and the Boii are stronger with a noble unit at start.
Parthian Wars expansion:
- Data (events, options, etc) for all scenarios
(NOTE: to play Parthian Wars expansion you have to own Alea Jacta Est)
NB:
Due to database changes patch 1.03 will not be, in principle, guaranteed compatible with saved games
Also, some changes will not be applied yet to the "old" DLC scenarios (Spartacus and Cantabrian Wars), like the removal of cavalry from legions
To download the updates, players can run “Check for Update” via the game menu or download them directly here for Alea Jacta Est and here for Birth of Rome.
Esto es lo que ha dicho el heraldo... ha dejado la impronta de Matrix, sitio diferente, lenguaje diferente, que si 1.o3, que si 1.03a, difícil para aclararse.
A.. divertirse y jugar
CW II: Parche oficial 1.01
Publicado: 24 Oct 2013, 18:53
por picaron
CW II : Parche oficial 1.01
Fecha: 23 de octubre de 2013
El enlace
http://www.ageod-forum.com/showthread.p ... -01-Update
The grand strategy game set during the bloody battles of the American Civil War, Civil War II is already a classic of the genre, and now aims to get better thanks to the v.1.01 Update provided by Ageod (www.ageod.com).
The v.1.01 Update fixes some minor bugs in the Terrain, the Maps, Abilities spelled incorrectly and more. New events have been added, such as Indian Home guard units in KS (thanks to Ol'Choctaw), and Texas-Mexico border trade. Overall Gameplay, User Interface and AI have been improved and enhanced.
The main feature of this Update is the Bonus Scenario The West Campaign, featuring the operations of famous generals Grant, Sherman, Johnston and other well-known faces. This campaign lasts 24 turns and is a great stepping-stone for people wanting to prepare for the Grand Campaign!
For the full changelog check below:
v1.01 – October 23, 2013
Bonus Scenario
There is a new mid-sized scenario proposed in this patch, the West Campaign, featuring the operations of famous generals Grant, Sherman, Johnston and a few others well-known faces. This campaign lasts 24 turns and is a great stepping-stone for people wanting to prepare for the Grand Campaign!
Interface
• Regional decisions get improved tooltips
• Flag fluttering is stopped during hosting.
• Scrolling is now done 3 messages at a time in message panel (half of message panel height).
• Leaders masking others stacks in region get more informative tooltips
• Boot icon tooltip fixed
• Tab in ledger renamed
• Changed the look of some CSA flags
• Very slow or under recruitments units get a brown ribbon.
• Shortcuts added to some special orders. Shortcuts added to postures and ROEs. Check the buttons to learn about them.
• Promotable leaders get their name pulsating with a + after their name.
• Improved leaders listing in the Units List screen.
Gameplay
• Battle planner will trigger often (there can be false positive, i.e it triggers but no battle ensues)
• Blockade Runner 'income' increased (were suffering from the reduction from 'easy OMB handling')
• Development level increases moderately movement cost (-20% speed in wild region, -10% in cleared, no change above)
• Weather will be more variable depending of the grand weather zones.
• Neutral units can't pillage your regions.
• Battle planner will only trigger if a battle is certain. At most 5 deployments shown and usable.
• Strategic redeployment now requires a continuous rail line from start to end. In addition, if your redeploy outside the theater (filter 6) you pay 10% of the weight (minimum 1) from wear and tear in rail pool. Finally, redeployment is now limited to non combat units.
• Damage potential of fleets upped (from 25 to 40). Damage potential of land batteries lowered (from 50 to 40). After verifications, Ironclads will shave off as expected most hits, transforming them in cohesion losses instead.
• Can't use fixed units in divisions anymore.
• XP kept when training decreased from 50% to 10%, to prevent veteran militia becoming elite regular infantry.
• Powder Mill produce much more ammunitions.
• Iron Works produce 20% less war supplies
AI
• Recon&Raid max distance from 5 to 2 regions
• AI Aggressivity down, overall and in Mid-Atlantic particularly
• AI dismisses brigades more often resulting in improved formations with more punch!
• Optimized slightly AI recruitments
Events
• Added events (USA) for Indian Home guard units in KS (thanks Ol'Choctaw)
• Unlocked Tennessee in July
• Union River Ironclads can be built earlier
• KY neutrality event cancelled
• Added event for Texas-Mexico border trade
• Several new flavor events added for CSA and USA
• Fixed CSS Alabama construction events
• Fixed volunteers options
• Fixed Slaves options
• Improved Industrial Options (icons on the map)
• Divisions can now be formed from October 61 only (no limit)
• Corps can now be formed from March 62 only (no limit)
• Double McCook/Shields in West Campaign 62 removed
• KY neutrality/Invasion events chain fixed by Lodilefty
• Fixes and changes in volunteers, Emancipation and financials options.
Data
• Naval Engineer ability added (explains they speed up ship construction/repair)
• Added rail repair fastest attribute (x2) to engineers and pioneers
• Fixed movement type of rangers (and 'light' units) to avoid their frequent 'walk on water' capabilities, plus a terrain cost was fixed
• Fixed links between AZ OMB and map
• Fixed some VA multiple entry ports
• Fixed intermixed images of J. Palmer (admiral and general were swapped)
• Reduced Defensive Works decisions trenches level from 8 to 4 and increased its duration to 2 turns instead of 1
• Fixed some wronged weather names on terrains
• Fixed wrong elements names of Longstreet and Cocke's brigades
• Added Nashville force + Zollicoffer in April campaign (June reinforcement missing)
• Removed double Central California garrison
• Fixed wrong Army names at start
• Union cottonclads are now Tinclads
• Brigades OH/PA are in the game
• Minor Map fixes (St Paul MN)
• Added initial shipyards in Cairo IL and Saint Louis MO
• Fixed Models for erroneous abilities and pictures (siege art)
• Fixed Units for erroneous zones of construction (siege arty)
• Fixed some abilities displayed wrongly
• Fixed regions for proper city sprite position displays
• Minor Terrain fixes
• Added Dynamic Graphics to give more feedback on region structures to player
• Fixed some upstate NY cities wrong location
• Fixed Indian territory settlements and forts
• Added some CSA redoubts (Camden AR, Ft Pillow)
• Fixed Eastern TN unionists + added Knoxville and Chattanooga as strategic cities
• John Baylor has now his proper portrait
• CSA Mounted Volunteers are now corrected (not a support unit)
To download the update, players can run “Check for Update” via the game menu or download it on the product download page.
Get more information on Civil War II from its official product page.
Lo dicho... las dos últimas líneas no funcionan aquí, hay que ir al enlace de arriba
AJE y BOR: Patches 1.03b public beta
Publicado: 24 Oct 2013, 20:14
por picaron
AJE y BOR: Patches 1.03b public beta
Fecha: 24 de octubre de 2013
Este es un parche como dios manda, aunque sea beta
http://www.ageod-forum.com/showthread.p ... post295342
Lo que contiene
Hi, folks.
Parthian wars expansion has been released as well as patch 1.03.
But we have been busy, while the release was being prepared by our good friends at Matrix, so we present to you...
PATCHES 1.03b !
Although for now considered "public beta", the team strongly advises players to update their games with this patch, specially if you acquire PAR, as some significant improvements/bug fixes were made, namely in Marcus Antonius and Severus scenarios of this expansion.
But that's not all:
- a new EXE
-For all scenarios, a major revision of ports exit points has been done by PhilThib !
-Also, spanish and german translations are complete, thanks to the great work of picarón and dooya !
-For BOR, we also corrected a late event in the Mercenary War scenario.
These patches are all-inclusive, so all previous fixes are included.
So, without further talk:
>> AJE patch 1.03b:
Changelog:
AJE 1.03b
************
NEW EXE (date 10/10/2013)
- New diplomatic variables exported to Gamelogic.opt (minimum relations needed to give passage, supply and intel), still to test and apply to scenarios
LANGUAGES
- Spanish and German translations updated for all scenarios (thanks, picarón and dooya !)
SCENARIOS AND DB FIXES
All scenarios:
- Correction and improvement to several Ports exit points
Parthian Wars:
Marcus Antonius scenario:
- Fix to Lagids rebirth and remodelling of Asia Minor political options
- Rework of Antiochia Legions defection to Labienus event
- Small fix to Judea alocation multichoice event (allocate to Herod option)
Severus scenario:
- Fix to Armenia sues for Peace event
- Agbar sues for neutrality and Capture of Artaxata events cancelled
------
>> BOR patch 1.03b:
Changelog:
BOR 1.03b
************
NEW EXE (date 10/10/2013)
- New diplomatic variables exported to Gamelogic.opt (minimum relations needed to give passage, supply and intel), still to test and apply to scenarios
LANGUAGES
- Spanish and German translations updated for all scenarios (thanks, picarón and dooya!)
SCENARIOS AND DB FIXES
All scenarios:
- Correction and improvement to several Ports exit points
Mercenary War scenario:
- Fix to Carthaginian option of alliance with Sardinian tribes (wrong sardinian leader unit fixed)
Parthian Wars:
Marcus Antonius scenario:
- Fix to Lagids rebirth and remodelling of Asia Minor political options
- Rework of Antiochia Legions defection to Labienus event
- Small fix to Judea alocation multichoice event (allocate to Herod option)
Severus scenario:
- Fix to Armenia sues for Peace event
- Agbar sues for neutrality and Capture of Artaxata events cancelled
Enjoy!
A... jugar y divertirse
Re: Nuevos parches de AGEod
Publicado: 24 Oct 2013, 22:10
por Ronin
El parche del ACW 2 trae la traduccion al español?
Re: Nuevos parches de AGEod
Publicado: 25 Oct 2013, 01:30
por picaron
Ronin escribió:El parche del ACW 2 trae la traduccion al español?
Todavía no. Lo siento
Re: AJE y BOR: Patches 1.03b public beta
Publicado: 25 Oct 2013, 07:19
por Rubeus
Cuando pico en el enlace del parche me sale un mensaje del
404 NOT FOUND 
Re: Nuevos parches de AGEod
Publicado: 25 Oct 2013, 07:37
por AlGharib
"Pica" en el enlace del foro.
Re: Nuevos parches de AGEod
Publicado: 25 Oct 2013, 16:31
por Ronin
picaron escribió:Ronin escribió:El parche del ACW 2 trae la traduccion al español?
Todavía no. Lo siento

Re: Nuevos parches de AGEod
Publicado: 25 Oct 2013, 17:15
por Rubeus
AlGharib escribió:"Pica" en el enlace del foro.
Gracias,
piquito de oro

Re: Nuevos parches de AGEod
Publicado: 25 Oct 2013, 19:59
por nomada_squadman45
Una duda tonta, el 1.03b para el AJE una vez instalado si por un "casual" le metes por encima el DLC de las guerras partas machaca algo o da igual meter el parche antes o despues del DLC??? gracias.
Re: Nuevos parches de AGEod
Publicado: 25 Oct 2013, 20:24
por picaron
nomada_squadman45 escribió:Una duda tonta, el 1.03b para el AJE una vez instalado si por un "casual" le metes por encima el DLC de las guerras partas machaca algo o da igual meter el parche antes o despues del DLC??? gracias.
Hombre, dicho así, el orden natural es el parche oficial 1.03, luego el DLC y despues el 1.03b. Ahora bien, dado que el PAR son solo escenarios no hay ningún inconveniente meterlo encima o debajo, no va a machacar nada.
Re: Nuevos parches de AGEod
Publicado: 31 Oct 2013, 09:56
por MiguelHQ
Parche 1.0c a instalar sobre el 1.0b
http://www.ageod-forum.com/showthread.p ... er-2013%29
LOG:
- Corrige error en imagenes del tiempo.
- Corrige error con las fuentes de letra pequeñas.
- Retocados ciertos textos que aun salian mal en la pantalla de produccion.
- Bajado el coste de algunas decisiones regionales.
- Bajado el coste de ciertas opciones para el Republicano mayormente.
- Ya funciona el redespliegue.
- Añadido evento de liberacion del Alcazar.
- Añadidos los comisarios politicos en las Bigadas Mixtas.
- Corregido el número de hombres que forman la tripulacion de los barcos.
- Añadidos un par de imagenes para líderes genéricos.
- Ahora ya funciona el entrenamiento usando líderes con esa habilidad.
- Nuevos valores para los puntos de Victoria del escenario Caida del Norte.
No utilizar el parche si se quiere continuar partidas anteriores.
Re: Nuevos parches de AGEod
Publicado: 01 Nov 2013, 17:25
por nomada_squadman45
Gracias Picaron, perdona por el retraso pero se me fue la

ROP Gold patch 1.11 Release candidate 2 (PUBLIC BETA PATCH)
Publicado: 27 Nov 2013, 02:45
por picaron
ROP Gold patch 1.11 Release candidate 2 (PUBLIC BETA PATCH)
Fecha: 22 de octubre de 2013
El enlace:
http://www.ageod-forum.com/showthread.p ... BETA-PATCH
Lo que contiene:
This is a public beta patch. Help us improve the game! In italic the changes compared to RC1.
Rise of Prussia Gold Update 1.11 – RC2
October 22, 2013
The patch is a comprehensive patch, meaning it can be applied directly over your initial game installation setup version, provided you own the Gold version.
Game logic
Fixed bug in combining units together.
Reconnaissance Party now also removes 1 hide point to the enemy units (if played adjacent) or add 1 hide point to your units (if played in the same region as your army). In addition to the control change. Don’t affect raiders and skirmishers.
AI
AI less aggressive in some instances.
AI form up brigades much more efficiently.
AI less prone to siege with cavalry.
AI less prone to build Redoubts.
Modding & Scripting
Diplomacy levels exported. Now it’s possible to have a separate value for sharing intelligence, passage rights and supply rights.
Events
Several issues with the events fixed.
Scenarios & Campaigns
The multiplayers campaign has now the 3 allies not sharing field of view.
Data
Several issues with the units database fixed.
Colors for filters 5 and 6 (grand regions & theatres) have been restored.
Graphics / Interface
Added missing filters and top bar graphics.
Bird graphic replaced when opening regional decisions.
Corrected VP Count in the Objectives Ledger page.
RoP Gold parche oficial 1.11
Publicado: 12 Dic 2013, 22:03
por picaron
Fecha: 12 de diciembre de 2013
RoP Gold parche oficial 1.11
El enlace
http://www.ageod-forum.com/showthread.p ... post300092
Lo que contiene
he patch is a comprehensive patch, meaning it can be applied directly over your initial game installation setup version, provided you own the Gold version.
Game logic
Fixed bug in combining units together.
Reconnaissance Party now also removes 1 hide point to the enemy units (if played adjacent) or add 1 hide point to your units (if played in the same region as your army). In addition to the control change. Don’t affect raiders and skirmishers.
AI
AI less aggressive in some instances.
AI form up brigades much more efficiently.
AI less prone to siege with cavalry.
AI less prone to build Redoubts.
New AI algorithm to collect idle leaders.
Modding & Scripting
Diplomacy levels exported. Now it’s possible to have a separate value for sharing intelligence, passage rights and supply rights.
Events
Several issues with the events fixed.
Scenarios & Campaigns
The multiplayers campaign has now the 3 allies not sharing field of view.
Data
Several issues with the units database fixed.
Colors for filters 5 and 6 (grand regions & theatres) have been restored.
Graphics / Interface
Added missing filters and top bar graphics.
Bird graphic replaced when opening regional decisions.
Corrected VP Count in the Objectives Ledger page.
Fixed overlapping icons in the ledger.
A... jugar y divertirse