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Versión 0.9.84
This update is primarily a usability focused one: text quality improvements, more tool tips, collapsible headers in the encyclopedia, the foundations of a tutorial, and more. There are also a few mechanics changes and some bug fixes. The full patch notes are below.
The next update is planned to focus on reworking the Research mechanics and user interface, which ties into the magic system as a whole.
User Interface
The settings window has a new "Info" section which shows the location of save game files and the log files. Each has a button which copies the path to the clipboard for pasting into a file explorer. This makes it easier to locate save and log files for error reporting.
Tutorial dialog, hint arrows, and a very basic tutorial flow. Focus has been on getting the framework in place for the tutorial, so the content is very rough.
The Next Turn button has been tidied up visually.
Equipment on the Military window now has tool tips.
Changed the colors of disabled buttons to make it more obvious that they are non-interactive.
Text colors changed to adhere better to WCAG 2.0 standards of sufficient contrast.
More blurry text has been fixed (but not all).
Encyclopedia now has expandable/collapsible groups with headers, making it more similar to an explorer or tree view style UI element.
Worker Skill Tooltips: Now have numerical values instead of descriptions and include effect when assigned to a Wizard Tower.
Saturation slider added to Color Picker to make it easier to pick unsaturated colors.
Worker production modifiers are now shown when assigning and removing workers, including the source of various modifiers (skill, culture, etc.)
Settings (volume, auto save, etc.) are now persisted across game sessions.
Trait Tool tips: Traits which affect the army bonus when the character is assigned as General now list the numerical mechanics, instead of a vague description. NYI traits are still vague.
Mechanics and AI
Armies can now be assigned a General and/or Scout Captain who is not adjacent to the army. It may take some time for the character to travel to the army, which is shown when making the selection. The tool tips on the Army Window show if an assigned character is en route and the number of turns left.
Wizard starting units now have a recruitment type (bind/recruit/create/raise/summon/etc) based on the default for that unit type. This will affect the upkeep cost for some units that were previously always treated as "recruited".
The "No Upkeep" effect applied to all starting units now lasts 40 turns instead of 10 turns.
The AI for rival Wizards will now consider building resource sites.
Faerie, Celestial and Undead 'cultures' added (similar to Elemental and Demon), for smoother mechanics involving these races.
Worker culture and race are now tracked, and certain traits of those can affect worker assignment effects. Not all worker units have a distinct culture or race. Existing save games will have existing workers treated this way on load.
Dungeon exploration awards 1 xp per combat and 2 xp on successful completion.
Bug Fixes
Bug Fix: Issue with tool tips on buy/sell buttons in the Economy window fixed.
Bug Fix: Button alignment on General pane fixed
Bug Fix: Diplomacy overview being full of buggy Gandalf factions has been fixed.
Bug Fix: Margin was missing in several text areas
Bug Fix: Tool tip not showing for entire area of General and Scout Captain portrait
Bug Fix: Worker window elements were drawn on top of each other
Bug Fix: Major and minor realms could sometimes get into a state where a war was declared, but the minor still kept a higher level of diplomatic relations open, allowing some nonsensical actions.
Bug Fix: Demonic infantry units would not load properly.
Bug Fix: Buttons which close the window they are in, no longer have "sticky" highlight state when the window is re-shown.
Bug Fix: Fixed animation related crash when restarting games multiple times in a row without progressing the turn.
Bug Fix: Minor realms will stop trying to declare war on factions which are not valid for diplomacy. They would sometimes try to declare war on all monsters and beasts in the world if a pack of wolves bothered their farmers.