Parche CW2: Public Beta Patch 1.05 RC4 (January 13th update)
Publicado: 14 Ene 2015, 01:23
CW2: Public Beta Patch 1.05 RC4 (January 13th update)
Fecha: 13 de enero de 2015
El enlace
http://www.ageod-forum.com/showthread.p ... th-update)
Lo que contiene
Dear players,
Here is the fourth candidate for the 1.05 CW2 patch, which is due in some time (not before Spring 2015), this will let us fine tune and improve further the game!
Here is the list of changes:
Patch 1.05 RC4 (in orange what is new in RC4)
Release Date: January 13th, 2015
How to update your game:
This patch is a comprehensive patch. It can upgrade to latest version any previous version of CW2.
This patch is save-compatible. This is a public beta patch. There should be no major adverse effects on ongoing games, but play it at your own risk though.
LIST OF CHANGES
Gameplay
Mescalero recruited by decision can only appear in New Mexico or Texas. (fixed from 1.04)
Improved ammos distribution in supply phase
Improved naval supply distribution
Fixed reversed battle plans
Revised and improved retreat logic for stacks
Stack in retreat or doing MTSG can't cross blockaded river or pass through 'front' because of ZOC.
Traffic rule (in work)
Leaders will only lose seniority on January 1st and July 1st, this should help for promotion potential.
Decisions and partisans can remove only one depot level per try.
Neutral Indians are now passive, should stop them from besieging or interfering with USA/CSA units.
There is a 25% chance that artillery manages to counter fire enemy artillery instead of firing on a frontline element.
Evasion value for stacks with leaders was erroneous in some cases
Impossible retreat because of too strong enemy in combat region fixed.
Besieged group can't escape besiegers with evade roll.
Interface
Faction history improvements
Can rename units with more characters than before
Improved battle report display
Added back random variation in display loss
Music sound volume can now be tweaked (inoMusicVolume in .opt file)
can't enter anymore (and erroneously) in structures not designed to handle sieges
when doing drag&drop, name of over region appears
can open saved game folder in Load Game Window, if doing a ctrl-click on the game icon
Fixed a display bug in region list leading to false infos
Innate supply production of a region is now shown in the first structure tooltip when checking structures by ctrl-click.
Also corrected supply and assets production not taking into account loyalty/alignment
better AB display in Forces & Units list, leaders sorted properly by name. Units ID sorted as expected (5th before 11st)
In Forces, Units, Regions listing, can scroll one page at a time with key up/down. Tooltip added to the scrollbar also.
Hitting Enter when renaming an unit closes the window
Attrition Loss stored for each stack and displayed as a single message at end of turn (includes weather and wear&tear)
Default music volume buffed up from 60 to 70% (can be changed with a text file edit).
RC4: fixed several issues regarding battle report and reported hits.
RC4: Added missing mini buttons for the alternate ‘posture/ROE buttons’ display
Engine
Turn Loading time reduced by 40%. Turn processing time reduced by 10-15%.
Fix to the crash happening on new turn.
RC3,4: Fix to the crash happening on new turn.
RC4: Fix to a silent bug where some data were not updated correctly because of faster turn reloading.
A... Jugar y divertirse
Lo que está en negrita es lo que se ha añadido en este parche
Fecha: 13 de enero de 2015
El enlace
http://www.ageod-forum.com/showthread.p ... th-update)
Lo que contiene
Dear players,
Here is the fourth candidate for the 1.05 CW2 patch, which is due in some time (not before Spring 2015), this will let us fine tune and improve further the game!
Here is the list of changes:
Patch 1.05 RC4 (in orange what is new in RC4)
Release Date: January 13th, 2015
How to update your game:
This patch is a comprehensive patch. It can upgrade to latest version any previous version of CW2.
This patch is save-compatible. This is a public beta patch. There should be no major adverse effects on ongoing games, but play it at your own risk though.
LIST OF CHANGES
Gameplay
Mescalero recruited by decision can only appear in New Mexico or Texas. (fixed from 1.04)
Improved ammos distribution in supply phase
Improved naval supply distribution
Fixed reversed battle plans
Revised and improved retreat logic for stacks
Stack in retreat or doing MTSG can't cross blockaded river or pass through 'front' because of ZOC.
Traffic rule (in work)
Leaders will only lose seniority on January 1st and July 1st, this should help for promotion potential.
Decisions and partisans can remove only one depot level per try.
Neutral Indians are now passive, should stop them from besieging or interfering with USA/CSA units.
There is a 25% chance that artillery manages to counter fire enemy artillery instead of firing on a frontline element.
Evasion value for stacks with leaders was erroneous in some cases
Impossible retreat because of too strong enemy in combat region fixed.
Besieged group can't escape besiegers with evade roll.
Interface
Faction history improvements
Can rename units with more characters than before
Improved battle report display
Added back random variation in display loss
Music sound volume can now be tweaked (inoMusicVolume in .opt file)
can't enter anymore (and erroneously) in structures not designed to handle sieges
when doing drag&drop, name of over region appears
can open saved game folder in Load Game Window, if doing a ctrl-click on the game icon
Fixed a display bug in region list leading to false infos
Innate supply production of a region is now shown in the first structure tooltip when checking structures by ctrl-click.
Also corrected supply and assets production not taking into account loyalty/alignment
better AB display in Forces & Units list, leaders sorted properly by name. Units ID sorted as expected (5th before 11st)
In Forces, Units, Regions listing, can scroll one page at a time with key up/down. Tooltip added to the scrollbar also.
Hitting Enter when renaming an unit closes the window
Attrition Loss stored for each stack and displayed as a single message at end of turn (includes weather and wear&tear)
Default music volume buffed up from 60 to 70% (can be changed with a text file edit).
RC4: fixed several issues regarding battle report and reported hits.
RC4: Added missing mini buttons for the alternate ‘posture/ROE buttons’ display
Engine
Turn Loading time reduced by 40%. Turn processing time reduced by 10-15%.
Fix to the crash happening on new turn.
RC3,4: Fix to the crash happening on new turn.
RC4: Fix to a silent bug where some data were not updated correctly because of faster turn reloading.
A... Jugar y divertirse
Lo que está en negrita es lo que se ha añadido en este parche