aristoteles escribió:Yo uso por norma general una regla muy sencilla:
-Para rearmar BBs puerto 7+Soporte Naval+AKEs cargado con suministros y desbandado. (los Yamatos necesitan tamaño 7 +188 Naval Support)
Overkill, el AKE no esta haciendo nada ahi, en todo caso guardar suministros de reserva
A ver, el rearme es por el puerto+apoyo naval
O la existencia de un barco de municiones
NO ambas cosas
A la duda de Kriegsmarine
"Si en un puerto de nivel 3, tipo Kwanjalein, le asigno un AKE,un AD,un AG,un AS, un HQ naval.....Podria ese puerto amunicionar cualquier buque, como por ejemplo un BB, o cualquier tipo de CA?"
La respuesta es
SI, si el AKE/AE es lo suficientemente GRANDE. Tienes que comparar el "Rearm cost" que le da la tabla (pg 285) con la capacidad ACTUAL (el supply que lleva en ese momento) del AKE. si tiene mas podra hacerlo
Los AD, AS y AG son una combinacion de AKE y AR pero SOLO para ciertos tipos de barcos
AD - DD y menores
AS - submarinos
AG - basura

...digoooo PT, MGB,SC,PG y cosas asi
Para detalles pongo extractos y referencias al foro matrix, el ultimo extracto en modo cuento es muy explicativo...
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Don Bowen
For purposes of supply, rearm cost is in "pounds". Supply is in "tons". Assuming a rearm cost of 1000, each two units of ammo consume one supply point:
(1000 * 2)/2000.
Think so. It's really not that complicated guys. If a given weapon has an ammo cost of 3876 then it can rearm from an ammo ship with a capacity of 3876 or more. Each unit of ammo that it takes on costs 3876 supply sub-points. If the ship has 9 guns and each gun needs four units of ammo the supply cost is: ((3876 * 9 * 4) + 1999)/2000. Weapon cost time number of barrels times ammo per barrel plus rounding factor divided by 2000. If some mounts need more ammo than others, each is calculated differently (but rounding is only applied once). Tripple mount #1 need 6 ammo, #2 needs 5 ammo. 3 * 6 plus 3 *5, that result times 3876, then plus 1999, then divided by 2000.
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I'm going to have to figure this one out before I answer it. As mentioned above, total ammo need is sub-points (pounds) is calculated from all the ammo needs of all the mounts of all the weapons. Supply cost is much less than 600 supply, even for the largest ships. Op points use a minimum value (just to get ready for rearming, etc) and then a value based on how much "weight" (i.e. supply points) is transferred. Both ship being rearmed and rearming unit (the tender, ammo ship, or port) consume ops points. We round up (the plus 1999) so even one "pound" requires a full "ton" of supply. So, using a 1001 rearm cost, 1 (1001 * 1) costs 1 supply point, 2 (2002 total) costs 2, 3 (3003) costs 2. The rounding is applied to the total ammo used, not to each individual barrel or mount.
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JWE
Jeez Louize, Torsten. Alright … alright … I’ll tuck you in bed and read you a bedtime story.
Once upon a time, there was some Sims class DDs looking to rearm from a Black Hawk class AD. Now a Black Hawk has a cargo cap of 2475 (fully loaded). And the weapon with the ‘biggest’ rearm cost on a Sims, is a 21” Mk-15 torp (LC=Rearm Cost=1650).
So Papa Sims shows up and says “All my magazines are empty, and I want stuff”. Blackie says “You want a 1650, and I gots 2475, so come ahead.” Papa Sims loads up his totally empty magazines (all torps, all 5”, all 40mm, all 20mm, all DCs, everything), which costs about 80 tons of supply.
So now, Blackie has (2475 – 80) 2395 tons on-board, when Papa’s brother Bill Sims shows up and says “All my magazines are empty, and I want stuff”. Blackie says “You want a 1650, and I gots 2395, so come ahead.” And so it goes for about 7 or 8 times, till Blackie is down to 1635, and when Baby Sims shows up and says “All my magazines are empty, and I want stuff”, Blackie has to say “You want a 1650, and I gots 1635, so you are sol dude. But I can rearm everything less than 1635.”
So, Baby Sims went to war without her torps and got whacked by a Jap DD that had a good Chinese cook that made sure the porridge was ‘just right’.