Página 37 de 98

Re: DCS WORLD.

Publicado: 24 Mar 2016, 13:17
por SilverDragon
Mas trabajo de oliver en la cabina de la versión sueca del Bo-105 de Polychop
https://www.facebook.com/groups/bo105pa ... 576895765/

Imagen
Imagen
Imagen
Imagen
Imagen

Re: DCS WORLD.

Publicado: 24 Mar 2016, 13:27
por Franagan
Como me gusta el Gazelle, sexy helo :babas: , pero siempre seré fiel a mi Kamov :army:

Re: DCS WORLD.

Publicado: 24 Mar 2016, 14:08
por SilverDragon
Testeos de VEAO con los Aim-9 en el Hawk

https://www.facebook.com/VEAO-Simulatio ... 8/?fref=nf
Having a little target practice fun today....
https://youtu.be/DJH64Xd-hkc

Re: DCS WORLD.

Publicado: 24 Mar 2016, 19:39
por SilverDragon
animación en modelviewer del Tucano de RAZBAM
https://www.facebook.com/RazbamSims/vid ... 705454501/

Re: DCS WORLD.

Publicado: 25 Mar 2016, 17:12
por SilverDragon
Newsletter 25 de marzo. Nuevas rebajas y packs, y update de desarrollo, se habla de la versión 2.5 (1.5 + 2.0 Unificado), que tendrá la capacidad de agregar nuevos mapas. Ademas, incluirá un nuevo mapa del caucaso mejorado, Nuevas y mejores explosiones y nubes, codigo multiplayer mejorado, nueva hieba procedural y clutter del terreno.

Ademas de la 2.5, se continua trabajando en el mapa de Hormuz, Normandia, F/A-18C Hornet y el Spitfire Mk IX, Y una cuestión muy importante, se puede añadir un navegador Garmil G430 a algunos aparatos ¿Tal vez los primeros indicios del sector civil en DCS: W?. Se continua mejorando Combined Arms. Nuevos añadidos a NTTR Nevada, nuevas campañas, Los portaviones Kutnesov y Nimitz, Actualizaciones a los aparatos de Flaming Clift 3, nuevos efectos y mas mejoras comentadas en newsletter previos. Se habla que el Oculus VR y el Vive ya están en el horizonte. Y un motor de cosas mas que todavia están en el tintero.

Por ultimo, nuevos objetos 3D en desarrollo.

http://forums.eagle.ru/showpost.php?p=2 ... stcount=21

Re: DCS WORLD.

Publicado: 25 Mar 2016, 18:52
por SilverDragon
Detalle de la campaña del Sa-342 Gazelle de Polychop, Operación Dixmude (muchas de las misiones serán nocturnas).

http://forums.eagle.ru/showpost.php?p=2 ... ostcount=2

Re: DCS WORLD.

Publicado: 25 Mar 2016, 19:12
por SilverDragon
Panel del panel superior del HKP-9 sueco de polychop terminado por Oliver

https://www.facebook.com/groups/bo105pa ... 866793336/
Roof Console of the Swedish BO-105 done !
Imagen

Re: DCS WORLD.

Publicado: 26 Mar 2016, 22:31
por SilverDragon
Otra imagen de la cabina del Mirage F-1, desde el FB de Aviodev

https://www.facebook.com/Aviodev/?fref=photo
Working at saturday night. / Trabajando el sábado por la noche.
Imagen

Re: DCS WORLD.

Publicado: 26 Mar 2016, 23:17
por george patton
Y todo esto correrá en Oculus 3D, lo podeis creer? :babas: :babas:

Re: DCS WORLD.

Publicado: 27 Mar 2016, 00:26
por SilverDragon
Ya el oculus funciona en DCS: W (Hay videos por ahi), a ver lo nuevo que nos traerá el RC1 y el Vive.

Mientras, Belsimtek ha implementado la capacidad de remover la mira PKV del Mi-8, para los que vuelen en civil.
http://forums.eagle.ru/showpost.php?p=2 ... tcount=586

Re: DCS WORLD.

Publicado: 27 Mar 2016, 13:32
por SilverDragon
Mas de Belsimtek. Opcion de activar o retirar los retrovisores en el Mi-8 de Belsimtek

http://forums.eagle.ru/showpost.php?p=2 ... tcount=592

Re: DCS WORLD.

Publicado: 27 Mar 2016, 20:41
por SilverDragon
Polychop comenta que el armamento inicial del Sa-342 Gazelle será el Euromisile HOT, pero que se irán actualizando despues de la salida, tambien confirma que ha conseguido la aprobación para la licencia de parte Airbus Industries para el modulo. Por ahora no sabemos su fecha de salida

http://forums.eagle.ru/showpost.php?p=2 ... count=1269
Hello Gents
Happy Easter to everybody, we are on vacation for the Easter hollidays.
We do plan more weapons than the HOT and are working on them already, although only the HOT version will be available at release. We will update the gazelle weapons step by step for free after the release.
About licenses, we got an official approval by the manufacturer AIRBUS HELICOPTERS, which should answer the license question.

Re: DCS WORLD.

Publicado: 28 Mar 2016, 23:34
por SilverDragon
Nueva imagen del Sea Fury de VEAO

https://www.facebook.com/VEAO-Simulatio ... 8/?fref=nf
Seeing as its Easter Monday here in the UK I thought I would share an easter egg with you guys :) Not due in 2016 but will form part of our 2nd tranche of warbirds releases.
Enjoy :)

Pman
Imagen

Re: DCS WORLD.

Publicado: 30 Mar 2016, 00:34
por SilverDragon
Se añaden animaciones y controles clicleables al mando de control del ciclico del piloto del Mi-8

http://forums.eagle.ru/showpost.php?p=2 ... tcount=621
News №29.

There are clickable and animation elements pilot's cyclic control stick.:)

Imagen

Re: DCS WORLD.

Publicado: 30 Mar 2016, 00:44
por SilverDragon
Segundo update de marzo del Bae Hawk

http://forums.eagle.ru/showthread.php?p ... ost2726899
Hey Guys,
Following a Go / No-Go meeting we just had and feedback from ED testers and our own testers I wanted to make a post today specifically about the Hawk patch and it's current state.
As you know we like to keep you informed every step of the way even if we are having problems.

Let me start by saying no one wants to get this big patch out to you more than we do and we are so very close

So where are we at....

With the 1.5.3 patch due this week you will get the new and improved cockpit textures.
There are still some things to be worked on but the main bulk of panels base textures have been re-worked.
Details such as screw heads, oxy switch, LP Fuel Cock lever Etc. will be in the next round of texture updates as our artist sources parts for his PC as it blew up, great timing I know.

The EFM is complete, has been tweaked and signed off by the real life pilots.

However; when we switch to EFM we lose all current sounds; cockpit and engine.
This is expected as the aircraft is not using an SFM flight model and therefore stock DCS sounds.
We have been working very hard to get our custom sounds working and this is the current state:
Inverter, batteries, fuel pump, gyro's and GTS startup/shutdown are all working.
Adour engine start up in cockpit - currently working.
Adour running idle with canopy open or closed in cockpit (different sound) - currently working.
Adour sound changes depending on RPM - partially working. The sounds are blending but pitch is not increasing or decreasing with rpm setting.
External engine sounds are currently not working.

We are having issues with the sound API and are working hard to resolve these. Hopefully in the next few days as good progress has been made over the last few days but we are simply going as fast as we can on it.

Radios are also partially working. In one of the recent DCS updates the ability for DCS to detect our engine RPM suddenly stopped working (you can see this with F2 view status bar).
This has a big effect on radios working.
ATC will not respond to you if you request taxi out, take off or landing as the sim thinks your engine is dead.
We are working with ED on this one as something changed in the core sim and the code they gave has stopped working.
Somehow this has also affected the ability to talk to wingmen, AWACS, JTAC and other units, which were working as you saw from an earlier video I posted up.

This is one of those head banging against a brick wall moments for us!!

Here is a summary of the Go / No-Go list for the big patch:
Cockpit textures - Go
EFM - Go
EFM damage model - Go
Cockpit Sounds - Go
External Sounds - No Go
Radios - No Go

So, with these last two items not fully working we had to make the decision that we would not make the 1.5.3 patch in time this week.

Yes we could have released without these last two items but I am not comfortable doing that for obvious reasons, as much as I want to get you the EFM.

We were fully confident that we would make it for the patch but as with all software development some things happen that you just can't explain and have to keep at it until it finally works, especially integrating with DCS. It's not as easy as some people think it is.

I hope you will enjoy the updated cockpit textures coming in the 1.5.3 patch and as soon as I know when the next patch is due from ED and the two remaining items are fixed you'll be the first to know.

Thanks again as always for your continued patience and support,
Chris and the team.