Señores, tenemos nuevo hot fix

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Copiado textualmente de los foros de matrix

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jwilkerson
Ok, here is a third (and we expect final) revision of the hot fix for patch 02. We will desginate this "hot fix 03 - for - patch 02". Matrix will return from vacation in the next few days - and place this version of the hot fix into production per their normal process. But here it is for those who want it now.
Changes which are new to the 3rd version of the hot fix begin with number 201.
changeLog:
01. Resolve supply/fuel/resource/oil overflow issues causing loss of same.
02. Fixed issue that was preventing some bases from being resupplied.
03. Added terrain and fort effects against artillery attacks.
04. Artillery when used offensively use 2x amount of supplies.
05. Fixed save not reading properly issue.
06. Fixed overflow issue with air skills going backwards .
07. Fixed some display issues caused by Transfer Ships.
08. Fixed CTD issue with Clouds
09. Fixed issue displaying LCUs at enemy base.
10. Fixed issue with groups that are on withdrawn ships.
11. Adjust ASW/Escort/Submarine attack issue.
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101 - Fixed group totals were not correct always during Air Phase
102 - Fixed overflow that was stopping new ships in TF from a Base screen
103 - Fixed ASW combat to stop multiple popouts from opening which could cause CTD when drawing map
104 - Changed cloud drawing to eliminate cases where it could be trying to draw invalid locations
105 - Fixed Surface TF wants to fight
106 - Fixed Task Force Loading/Unload Check
107 - Fixed "Sunk by"
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201 - Allow para-troops to drop on damaged enemy bases.
202 - Fixed Group withdraw check where group does not return but still had a withdraw date; could allow 'gaining' of PPs.
203 - Fixed Returning groups on delayed ships not correctly account for.
204 - Fixed No bonus PPs if withdrawing on the actual withdraw date.
205 - Fixed patrol levels when complement less than 10.
206 - Fix aerial mining missions not working.
207 - Fixed issue causing ships to carry wrong land unit.
208 - Fixed AVD AVP Problem.
209 - Fixed Industry Management Screen - was allowing free expansion of industry.
210 - Submarine reaction range toned down for human players and historical difficulty AI players.
211 - LCU given fort and concealment protection based on terrain from air to ground bombs. Protection will reduce casualties a lot and disruption a bit.
212 - Minor adjustment to upgrade land devices.
213 - Changed disbands to must be in national home base and can not be permently restricted then disband is free (no vp cost), in all other situations it is not allowed.
214 - Fixed bug wherein resources and oil were still being deleted/not produced above 999,999. There is no production cap for resources
however there is still a production cap for oil.
215 - Added supply and fuel spoilage limit to base screen if there is a limit (af + port < 9).
216 - Fixed bug in checking AI cbt TFs (CV,NGFS,SAG) for damage and or lack of a/c and if severe enough TF will RTB.
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Suggested installation process:
Backup existing AE EXE file by renaming.
Download attachment install into desired AE folder containing current AE EXE file.
Unzip.
Run.
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Follow this link to the Tech Support Subform to download hot fix 03
http://www.matrixgames.com/forums/fb.asp?m=2337218
Ya no se si ver esto como algo bueno o como algo malo.