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Reign: Conflicts of Nations

Publicado: 19 Feb 2010, 19:10
por Boores
¿ Podrá ser éste el sucesor de Knights of Honor? Tiene un gran parecido con el susodicho, como podreis ver en las screenshots del juego.

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Reign: Conflict of Nations is a large-scale real-time historical strategy game covering three centuries of medieval Europe. The player becomes a monarch testing their skills by controlling one of 26 unique fractions as they develop smart economics, work political maneuvers, maintain thoughtful diplomacy, take care of resources and wage war. As the ruler players have absolute command and the ability to thrive or fail and die.
Reign: Conflict of Nations allows players to have a well thought-out and historically accurate system of building and assigning labor forces in cities, a large selection of scenario-based and random missions, an expansive and realistic technology tree, more than 150 types of military units and elaborated graphics and animations which bring the war to life.

It is the year 1350. A terrible plague was born from the bloated belly of Asia… The Black Death emerged in the Genovese cities of Crimea, crawling on to Istanbul, and finally reaching Italy aboard merchant ships. After wreaking devastation upon Germany, France and England, it turned East, flooding into the Baltic lands, and soon reaching the borders of Russia…
On the vast lands lying between Krakow and the golden domes of Moscow, the plague gathered its last rotting harvest and vanished into dense forests of Russia. There, on the outskirts of Europe, lie the lands of Russia and Poland, destined to bring down the tyranny of the Golden Horde and the chivalric orders, to fight for freedom and independence, and survive the deadly struggle for dominance which spreads from sea to sea.
The dice of fate have been cast. The new empire shall carve its path to greatness, and reign over the conflict of nations.

Key features:
•Strategy game covering 300 years in the history of Europe
•Based on a detailed 3D map with authentic landscape and historically accurate military units
•Large-scale military campaign to turn a small principality into a large and powerful empire
•26 factions to control: Russian, Polish and Lithuanian princedoms, lands of the Knight Orders and Eastern European monarchies.
•Political, economic and role-playing systems showing the intricacies of diplomacy and wars in medieval Europe.
•Great people and personalities of the past, hundreds of game characters, each one with their own unique specialties including rulers, commanders, priests, alchemists and spies

Como veis tiene un gran parecido estructural con el KoH, en la pagina de 1C dedicada al juego hay una demo en ruso: http://forum.1cpublishing.eu/showthread.php?t=11703
Enlace a la web Oficial: http://www.conflictofnations.com/?actio ... groupid=75

Enlace a los videos que hay en Youtube:

http://www.youtube.com/results?search_q ... type=&aq=f

Sale en Marzo, segun atestigua la pagina de Gamersgate.

Saludossssss :Ok:

Re: Reign: Conflicts of Nations

Publicado: 19 Feb 2010, 21:36
por pailleterie
Lo que no me queda claro es como se deciden la batallas, parece que no hay batallas tacticas como en KoH.

Re: Reign: Conflicts of Nations

Publicado: 19 Feb 2010, 21:59
por Boores
Voy a probar la demo rusa a ver si las tiene. A mi también me choca que no pongan screenshots de ninguna, pero veamoslo primero. Aun así, sería como un KoH solo estratégico. Bajemos la demo y saquemos conclusiones. :army:

Re: Reign: Conflicts of Nations

Publicado: 19 Feb 2010, 22:11
por Boores
No hay quién la entienda. El ruso me vence.. Eso sí, los gráficos muy chulos y es en tiempo real como el europa universalis..clavadito a ese. Va por meses, y me da que tb influyen las estaciones, pero es que en rusooo..... Ayyyy, madre mia!!!!!

A ver si la sacan en Inglés al meno

Re: Reign: Conflicts of Nations

Publicado: 19 Feb 2010, 22:18
por Boores
How the battles are simulated? Can we fight on 3D battlefield?
There are no tactical battles; battle outcome is calculated by means of a complex automatic battle simulation. Before the battle the player can assess the situation and set the desired targets for his troops (attack strong or weak opponents) and their base behavior (hold at all costs, harass). After that the outcome of battle is calculated, and the players can sit back and watch the battle take place in real time using 2D animations of processes that happen to the units.
Which characteristics do units have? How does the battle system works?
Battle system is turn-based, and things like order of inflicting damage, formation integrity, artillery and non-combat units’ safety are all taken into account. This leads to quite accurate battle outcomes. Regiments have both standard (attack, defense, damage inflicted, size, morale) and special attributes used in various interactions, for example “Gunpowder”, “Recruits”, “Veterans”, “Line Infantry” and so on

Esto es lo que pone en el FAQ oficial. Así que más bien se parecerá al europa universalis.
Aun así mejor no perderle ojo.

Re: Reign: Conflicts of Nations

Publicado: 19 Feb 2010, 22:42
por Erwin
Joer como vienen pegando los rusos con el Soft Lúdico.

Entre este, el Tow2 Kursk que ya tengo reservado y el otro que se parece a los Close Combat me tienen expectantes.

Gracias por la información