Nuevo parche 1.32
Publicado: 13 Jul 2011, 20:35
Pues los "mamones" de BTF no se han olvidado de nosotros, aunque estén con el tema CMN, aun siguen parcheando el SF.
El 1.32 listo y descargable. Es incremental, hay que tener instalado el 1.31
http://www.battlefront.com/index.php?op ... Itemid=378
Lista de mejoras:
Combat Mission Shock Force v1.32 features
* TO&E corrections.
* Computer player is a bit more aggressive in moving on the attack.
* Squads split into specialized teams and reallocate their grenades more intelligently.
* In a campiagn, vehicles with decimated crews that don't refit won't be brought to the next battle with that decimated crew only to be immediately considered knocked out as a result.
* In a campaign, heavy weapons teams will receive a new heavy weapon (if the previous one was lost) even if the force as a whole does not refit.
* Camera movement and zooming keys are smoother.
* Corrected a problem that gave too much much protection to soldiers on rooftops against airbursts.
* Explosive power of minefields is toned down.
* Marder IFVs carry a panzerfaust for passenger use.
* In hotseat games, the arrival of reinforcements does not occur until after the next player has entered his password.
* Assault moves work better.
* Flashes of light, at night, look better.
* Numerous small fixes.
* Various stability improvements.
El 1.32 listo y descargable. Es incremental, hay que tener instalado el 1.31
http://www.battlefront.com/index.php?op ... Itemid=378
Lista de mejoras:
Combat Mission Shock Force v1.32 features
* TO&E corrections.
* Computer player is a bit more aggressive in moving on the attack.
* Squads split into specialized teams and reallocate their grenades more intelligently.
* In a campiagn, vehicles with decimated crews that don't refit won't be brought to the next battle with that decimated crew only to be immediately considered knocked out as a result.
* In a campaign, heavy weapons teams will receive a new heavy weapon (if the previous one was lost) even if the force as a whole does not refit.
* Camera movement and zooming keys are smoother.
* Corrected a problem that gave too much much protection to soldiers on rooftops against airbursts.
* Explosive power of minefields is toned down.
* Marder IFVs carry a panzerfaust for passenger use.
* In hotseat games, the arrival of reinforcements does not occur until after the next player has entered his password.
* Assault moves work better.
* Flashes of light, at night, look better.
* Numerous small fixes.
* Various stability improvements.