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PARCHE 1.01 PUBLICADO!!!!

Publicado: 20 Jul 2011, 21:53
por Kal
http://www.battlefront.com/index.php?op ... Itemid=478

NEW v1.01 GAME FEATURES

This patch will update your CMBN game to v1.01, which includes many enhancements and improvements. Below is a list of some of the new v1.01 game features.

Vehicles

Moving vehicles fire their weapons with further reduced accuracy.
Spotting ability of buttoned-up vehicles is further reduced.
Fixed a graphical bug that could cause a Puma crew to rotate outside the vehicle.
Vehicles that lose an unbuttoned crewman to small-arms fire are more likely to pop smoke and/or retreat like they typically do when the vehicle itself takes a hit.
Armor penetrations through a vehicle's main gun mantlet are not reported as hits on other locations.
Hit text for projectiles that enter an open vehicle hatch says "Hit: Opening" rather than turret or hull.
Corrected a rare problem that could cause tank drivers to remember "threat locations" for too long and rotate the vehicle inappropriately.
In a campaign game, if a tank is in working order but its crew is decimated, the tank will not appear in the next battle only to immediately become "knocked out" due to having a decimated crew.
Rhino vehicles are additionally available in August.
Fixed a bug that prevented ricochets off a Panther lower mantlet into the hull top (though this intentionally remains rare).
The glacis/hull-roof armor plate on the Tiger front is thicker.
SPW 250/9, SPW 251/9, and SPW 251/10 halftracks will button up under fire like most other vehicles do.
PSW 222 crew is now commander/loader, gunner, and driver.
PSW 222 and PSW 223 are capable of firing weapons after losing a crewman, and have slightly improved commander's visiblity when buttoned up.

Terrain

Troops hiding in trenches or foxholes get better protection from shrapnel.
Concealment in foxholes is increased.
Corrected a problem that protected soldiers when a wall was behind them, but not enough when a wall was in front of them.
The distance between a soldier and bocage where the soldier may see through the bocage is slightly shortened.
Direct hits do more damage to trees.
Trees are less likely to block large projectiles consistently.
Tree placement remains precisely consistent each time you load/play a particular scenario.

Quick Battles

Corrected a problem that sometimes switched attacking and defending sides.
The unit auto-purchaser is improved.
Air support may only be purchased during daytime with clear or hazy weather.
The "Random Service" option works properly.

Artillery

Artillery is a little less precise.
When a forward observer cannot see where spotting rounds impact, he will usually require another round to be fired rather than skip ahead to fire-for-effect with poor accuracy.
Corrected a problem that sometimes caused artillery missions targeted near a TRP to "prepare" indefinitely.
Pre-planned missions for on-map artillery won't ever use spotting rounds.
Corrected an accuracy problem that could affect the first rounds of pre-planned artillery strikes using the Line pattern.
White phosphorous (smoke) does not cause unrealistically high casualties.

Soldier Behavior

Soldiers are less likely to use SMGs at longer ranges.
Soldiers are less likely to fire on exposed tank crew.
Soldiers can spot anti-tank mines (in addition to anti-personnel mines).
Corrected some problems with mortars in direct-fire mode.
Soldiers are less likely to use explosive weapons for area-fire at very short range.
Soldiers won't set up heavy weapons on the precise edge of the map.
The TacAI pays a bit less attention to unarmed vehicle targets.
Soldiers aim better when area-firing into an immediately adjacent building.
Corrected some problems with soldier placement around heavy weapons in foxholes.
Soldiers are quicker to stop attempting to surrender if friendly soldiers are nearby and enemies are not.
HMG assistants can cower under fire like the rest of their team.

Grenades

Troops may throw grenades from buildings at open-topped vehicles.
Grenade throwing obeys covered arc orders.
Grenades won't roll through building walls.

Bridge Pathfinding

Corrected some minor pathing problems across bridges.
Troops are more willing to move across nearby fords rather than use distant bridges.

Anti-tank Guns

Antitank guns won't attach to vehicles that are too small to tow them.
Corrected a problem that potentially allowed an antitank gun team to move the gun into a building.

User Interface

Keyboard camera controls are smoother (Windows version).

When placing troops in a building during setup, if you click on a soldier or its icon (instead of the building) to set the destination, it won't cause the moving troops to float in midair.
Trenches and barbed-wires "remember" their rotations if moved to a location that is not adjacent to other trenches or barbed-wire.
When attaching targeting orders to a waypoint, the range display is calculated from the waypoint, not the unit's current location.
Corrected a problem with area-targeting a non-occupiable roof of a building.
Clicking Exit or New in the Editor brings up a confirmation dialog.

Miscellaneous

Less framerate is devoted to showing wind blowing through trees.
MP40 ammo pouches display correctly on German soldiers.
Fixed a disappearing "gable" on a couple of barns.
Updated US rank icons.
Fixed some out-of-memory problems.
Adjusted the point values for bunkers.

Lo siento, no puedo traducirlo. Tengo cita con un mojito. :P

Re: PARCHE 1.01 PUBLICADO!!!!

Publicado: 20 Jul 2011, 22:03
por xTucOx
:shock: Por fin, han arreglado la cobertura que dan las trincheras y los pozos de tirador (foxhole) y la artillería es menos precisa.

Re: PARCHE 1.01 PUBLICADO!!!!

Publicado: 20 Jul 2011, 22:03
por Tegularius
Aparentemente instalar el parche no trae problemas para continuar jugando los escenarios ya empezados.
En el caso de las partidas del torneo que se hace? nos ponemos de acuerdo con nuestros rivales, o habrá una indicación general?

Saludos

Re: PARCHE 1.01 PUBLICADO!!!!

Publicado: 20 Jul 2011, 22:05
por Kal
Recomiendan instalarlo en un 1.00 sin MODS.

¿Os parece viable copiar el directorio Z en otro lugar dejando una carpeta Z vacía, instalar el parche y luego volver a pegarlo en DATA?

Re: PARCHE 1.01 PUBLICADO!!!!

Publicado: 20 Jul 2011, 22:49
por Leta
Tegularius escribió:Aparentemente instalar el parche no trae problemas para continuar jugando los escenarios ya empezados.
En el caso de las partidas del torneo que se hace? nos ponemos de acuerdo con nuestros rivales, o habrá una indicación general?

Saludos
Si no afecta a las partidas empezadas basta con que os pongáis de acuerdo con vuestro rival para actualizar los dos a la vez.

Re: PARCHE 1.01 PUBLICADO!!!!

Publicado: 20 Jul 2011, 22:51
por Lannes
Os aconsejo que no lo instaleis... a mi me esta dando problemas, se me apaga el juego solo sin motivo aparente, y esto antes no pasaba... me da que estamos antes otra chapuza made in BTF, tras varios meses nos sacan por fin un patch que apenas añade nada nuevo y que da fallos, seguramente sacaran la 1.02 en breve para solucionarlo.

Re: PARCHE 1.01 PUBLICADO!!!!

Publicado: 20 Jul 2011, 23:25
por aristoteles
Pues no veo ninguna queja en el foro de BF, y mira que pueden llegar a ser tiquismiquis,... :?

Re: PARCHE 1.01 PUBLICADO!!!!

Publicado: 20 Jul 2011, 23:29
por Yurtoman
Qué hacemos pues???

Re: PARCHE 1.01 PUBLICADO!!!!

Publicado: 20 Jul 2011, 23:34
por aristoteles
Por cierto, no paracen haber corregido la baja proteccion de los edificios. Ni han retocado la megaproteccion del bocage. No hay paracaidistas :cry: 8) Los iconos de contacto seguiran siendo perfectos en su localizacion del enemigo? Las HMG seguiran siendo escopetas de feria? :blabla:

Re: PARCHE 1.01 PUBLICADO!!!!

Publicado: 21 Jul 2011, 00:01
por Kal
Alguien ha contado 73 modificaciones en el parche. Hace dos meses que salió a la venta.

Veremos cómo ha quedado.

Re: PARCHE 1.01 PUBLICADO!!!!

Publicado: 21 Jul 2011, 00:08
por Lannister
Gracias por avisar Kal.

Re: PARCHE 1.01 PUBLICADO!!!!

Publicado: 21 Jul 2011, 00:14
por Tegularius
Lannes escribió:Os aconsejo que no lo instaleis... a mi me esta dando problemas, se me apaga el juego solo sin motivo aparente, y esto antes no pasaba... me da que estamos antes otra chapuza made in BTF, tras varios meses nos sacan por fin un patch que apenas añade nada nuevo y que da fallos, seguramente sacaran la 1.02 en breve para solucionarlo.
Voy a tener en cuenta el consejo ya que no se cómo afectará este tema de las fallas y, si tenemos que instalar el juego nuevamente, perdés una activación, o no?

Saludos y gracias por avisar

Re: PARCHE 1.01 PUBLICADO!!!!

Publicado: 21 Jul 2011, 00:17
por Kal
De nada. :wink:

Según el foro BFC las partidas por mail en curso pueden dar problemas.

Alguien recomienda una doble instalación o hacer un backup de la 1.0 renombrando el ejecutable o copiarlo/pegarlo en otro sitio. Después instalar el parche. De esta forma si quieres volver a 1.0 sólo tienes que usar el ejecutable original y borrar o mover el archivo Normandy v101.brz que está en la carpeta DATA del directorio del juego.

Sólo traslado una opinión. No lo he probado.

Re: PARCHE 1.01 PUBLICADO!!!!

Publicado: 21 Jul 2011, 00:20
por Tegularius
Gracias Kal por el dato.

Saludos

Re: PARCHE 1.01 PUBLICADO!!!!

Publicado: 21 Jul 2011, 00:24
por Kal
Hay quien recomienda copiar toda la carpeta del juego en otro sitio y aplicarle el parche.

No, no sé si se consume una activación. Supongo que no, lo hubiera comentado alguien. :?

EDITO: Se puede hacer con la licencia del vanilla. He copiado toda la carpeta 1.00 quitándole los mods y he instalado el parche en la 2ª carpeta y tras comprobar que funcionaba bien, he pegado los mods que tenía. El que opte por hacer esto sólo tiene que comprobar las rutas durante la instalación del parche y poner la correcta hacia la licencia en la carpeta original cuando lo pida.

Todo parece ir bien. Mañana probaré más.

Esto marcha. A ver si siguen puliendo esta joyita.