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Nuevos HPS!!!!

Publicado: 29 Nov 2011, 18:39
por Boores
TIGERS UNLEASHED: Tactical Warfare in the East, 1939-42
Designed by Scott Hamilton with Jeff Lapkoff and Joseph Miranda

The Eastern front in World War II saw some of the most titanic battles in the history of warfare, from the German panzer thrusts deep into Soviet territory, through brutal street fighting in Stalingrad, to the Red Army's massive offensives against desperate Wehrmacht defences. Tigers Unleashed puts you in command of Axis and Soviet forces in actions ranging from company level fights up to division level combats.

Tigers Unleashed is part of the Tactical Studies Series, using the same system as Point of Attack, the Department of Defense sponsored tactical simulation of modern warfare, also designed and produced by HPS Simulations. The game system models each weapons system individually: tanks, small arms, heavy weapons, and even aircraft. These are then built up into larger units which conduct maneuvers and execute combat, the latter using a physics-based execution system for maximum fidelity.

Game units are individual vehicles, squads and platoons. These are organized into larger formations which conduct operations. Players can use one of the many scenarios provided with the game, or create their own via the game editor. Tigers Unleashed includes a table of organization which provides comprehensive formation up to division level for virtually every country which fought on the Eastern Front in World War II.

The game system also models leaders, morale, camouflage, command control, re-supply times, intelligence operations, friction, and many of the other non-material factors of warfare.

Features and Scenarios

Tigers Unleashed covers the opening two years of World War II on the Eastern Front, 1941-42, as well as the 1939 Polish Campaign and Winter War.
fuente: http://www.theblitz.org/message_boards/ ... ?tid=60353

http://hist-sdc.com/spotlights/hps_tigers_unleashed.php

:shock:

Re: Nuevo HPS!!!!

Publicado: 29 Nov 2011, 18:52
por lecrop
Vaya pintaza que tiene! :palomitas: wargame serio serio :Ok:

Re: Nuevo HPS!!!!

Publicado: 29 Nov 2011, 19:16
por Boores

Re: Nuevo HPS!!!!

Publicado: 29 Nov 2011, 19:18
por Tubal
Realmente tiene buena pinta. :shock:
Y parece que usa el sistema del Point of Attack, pero llevado al frente del Este.


Yo no conozco nada de éste último, ¿alguno lo tenéis?

Edito: He bajado de la web de HPS el manual del Point of Attack 2, 375 pgs con mucha chicha. Y parece que la densidad y profundidad del juego es proporcional al número de páginas del manual.

Cómo el nuevo sea parecido... :nervios:

Re: Nuevo HPS!!!!

Publicado: 29 Nov 2011, 19:27
por Boores
Yo lo tengo, pero como si no lo tuviera :mrgreen: no doy. Pero sí puedo decir que es megaexhaustivo. 8)

Re: Nuevo HPS!!!!

Publicado: 29 Nov 2011, 20:15
por lecrop
Yo también tengo el PoA, pero no lo he jugado casi nada, quizás por la temática. Pero como wargame táctico es una megabestia con muchas posibilidades, lástima que hubieran muy pocos escenarios y muy poca comunidad. Éste al tratarse del frente del este es posible que tenga más éxito.

Re: Nuevo HPS!!!!

Publicado: 29 Nov 2011, 21:27
por Nikel
En realidad sacarán dos juegos, el otro va de romanos :D

Por ejemplo

http://hist-sdc.com/spotlights/aw_roman_civil_wars.php

Re: Nuevo HPS!!!!

Publicado: 29 Nov 2011, 21:43
por Boores
Nikel escribió:En realidad sacarán dos juegos, el otro va de romanos :D

Por ejemplo

http://hist-sdc.com/spotlights/aw_roman_civil_wars.php
:babas: :babas:

Re: Nuevo HPS!!!!

Publicado: 29 Nov 2011, 22:26
por Nikel
Boores escribió:
Nikel escribió:En realidad sacarán dos juegos, el otro va de romanos :D

Por ejemplo

http://hist-sdc.com/spotlights/aw_roman_civil_wars.php
:babas: :babas:

Que te pierdes... :shock: :wink:

Re: Nuevos HPS!!!!

Publicado: 30 Nov 2011, 10:50
por BletchleyGeek
Interesante, veo que es WEGO... y el POA2 la verdad es que tiene bastante buena pinta. Hmmm.

Re: Nuevos HPS!!!!

Publicado: 30 Nov 2011, 11:08
por Piteas
Yo, lo de un mapa de la guerra de Alejandría sin calles ni casas, siendo el ejemplo típico de batalla urbana en la antigüedad... ya me echa para atrás :nono:
Al menos esta vez sacan un editor de escenarios y figuras. Es una mejora.

Y el otro juego, el POA, parece un simulador para oficiales del ejército. Madre del amor hermoso :ojeroso:

Re: Nuevos HPS!!!!

Publicado: 30 Nov 2011, 11:14
por Boores
Piteasss, piensa en Phillippi, Pharsalus, Munda, Thapsus...... y con editor, y a ver qué novedades en el motor de juego. Se pueden escoger unidades antes de luchar.... Patres!!!!! :palomitas:

Re: Nuevos HPS!!!!

Publicado: 30 Nov 2011, 12:15
por Piteas
Boores escribió:Piteasss, piensa en Phillippi, Pharsalus, Munda, Thapsus...... y con editor, y a ver qué novedades en el motor de juego. Se pueden escoger unidades antes de luchar.... Patres!!!!! :palomitas:
Que vale, que sí, acepto la palabra desierto como sinónimo de ciudad populosa. Todo sea por el editor y echar unas multis :Ok:

Re: Nuevos HPS!!!!

Publicado: 30 Nov 2011, 12:23
por nomada_squadman45
Joer, el de los Tigretones es una sablada en toda regla... el otro... bueno, algun dia le pillare el punto a la serie antigua :P

Los iconos son bastante mejores que los de los otros titulos, mas serios,

Re: Nuevos HPS!!!!

Publicado: 30 Nov 2011, 15:16
por lecrop
BletchleyGeek escribió:Interesante, veo que es WEGO... y el POA2 la verdad es que tiene bastante buena pinta. Hmmm.
Si, el PoA2 es la caña, lo que pasa es que no hay comunidad de jugadores, por eso lo tengo en la estantería, yo no juego contra la IA, no me gusta nada.

Este nuevo es el mismo motor, funciona exactamente igual, y parece que han investigado bastante. Futuros teatros de operaciones parece que serán frente del este 1943-45, Africa del Norte, y oeste 1940 y 1944-45. Dejo aquí un poco más de detalles del nuevo juego, tal y como publica NWS, dónde ya está en pre-orden - 49,99$


The Eastern front in World War II saw some of the most titanic battles in the history of warfare, from the German panzer thrusts deep into Soviet territory, through brutal street fighting in Stalingrad, to the Red Army's massive offensives against desperate Wehrmacht defences. Tigers Unleashed puts you in command of Axis and Soviet forces in actions ranging from company level fights up to division level combats.

Tigers Unleashed is part of the Tactical Studies Series, using the same system as Point of Attack, the Department of Defense sponsored tactical simulation of modern warfare, also designed and produced by HPS Simulations. The game system models each weapons system individually: tanks, small arms, heavy weapons, and even aircraft. These are then built up into larger units which conduct maneuvers and execute combat, the latter using a physics-based execution system for maximum fidelity.

Game units are individual vehicles, squads and platoons. These are organized into larger formations which conduct operations. Players can use one of the many scenarios provided with the game, or create their own via the game editor. Tigers Unleashed includes a table of organization which provides comprehensive formation up to division level for virtually every country which fought on the Eastern Front in World War II.

The game system also models leaders, morale, camouflage, command control, re-supply times, intelligence operations, friction, and many of the other non-material factors of warfare.

Features and Scenarios

Tigers Unleashed covers the opening two years of World War II on the Eastern Front, 1941-42, as well as the 1939 Polish Campaign and Winter War.

You can play against the computer, by e-mail against a human opponent, or with two people on the same PC (hot seat).

The game includes a complete data base of weapons, with virtually every model of every armoured fighting vehicle which served in the East in 1939-42: panzers, T-34s, KVs, as well as models from the Axis allies. East Front stalwarts, such as the German "88" Flak gun and the Soviet Katyusha rocket launcher, are also in the players' arsenals. Among the many exotic weapons systems are armored trains, Soviet T-35 multi-turreted tanks, the FG 42 Fallschirmjäger assault rifle, tank-busting Stukas, and the incredible Gustav 800mm railroad gun.

The table of organization file provides invaluable information on units for this period of World War II. Specialized forces, such as Waffen SS, Brandenburger commando, and Soviet Guards are included in addition to panzer divisions, gerbirgs troops, tank corps, and the ubiquitous infantry. In addition to the Wehrmacht and Red Army, the game also portrays Finns, Hungarians, Italian, Polish, Romanian and Slovak forces.

The game has over 30 scenarios, including: the panzers closing the Kiev pocket, fighting along the road to Moscow, the battle of Kharkov, Brandenburgers in Finland, the breakout from Demyansk, the Italian cavalry charge at the Don River, Grossdeutschland Division fighting for Voronezh, SS Wiking storming the Caucasus, the Red Army's Operation Uranus, von Manstein's attempted relief of Stalingrad—and Tiger tank actions outside of Leningrad.

Battles also include Suomussalmi from the Winter War, and Krojanty 1939 where Polish cavalry overran a German mechanized column. Scenario designers include Scott Hamilton, Jeff Lapkoff, Joseph Miranda and Gary Bezant.

In addition to the main game engine, Tigers Unleashed also has an editor which allows players to create their own scenarios from scratch. Future games are planned in the series, to include the Eastern Front 1943-45, North Africa, and the West, 1940 and 1944-45.

The Point of Attack engine is a hex based, tactical, plot – simultaneous resolution engine. A game turn is composed of three phases. Each player assigns commands to units: movement, changing formation, etc. The computer then determines the net effect of these orders as the move is played out. Fire and close combat is automatic. Players observe the outcomes as the computer executes the turn and provides detailed situation reports. The game then moves on to the next turn.

Default Game Scale: Each hex represents a distance of 100 metres. Each turn represents one minute of real time.


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