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Alguien sabe la escala de los mapas del Pike and Shot?
Publicado: 19 Oct 2014, 15:48
por josant
Pues eso he hecho esta pregunta en matrix y no se que rollo me han respondido que si el alcance de los mosquetes,... etc
mi pregunta es si alguien sabe la escala, a cuantos metros equivale cada cuadrado en el juego ya que me gustaría hacer algún escenario en el futuro
Re: Alguien sabe la escala de los mapas del Pike and Shot?
Publicado: 19 Oct 2014, 17:14
por tarokun
Como el BA. Es una abstracción...
Re: Alguien sabe la escala de los mapas del Pike and Shot?
Publicado: 19 Oct 2014, 17:40
por Rubeus
Extraído del foro de
MatrixGames sobre el tema de la escala del juego, escrito por
rbodleyscott (es decir,
Richard Bodley Scott, el diseñador del juego):
"As we have stated elsewhere, the ground scale is somewhat telescoped/stretched to balance shooting ranges with movement distances that give a game which is not too "stodgy". (Even if the latter might be more realistic - we make the compromise to make an enjoyable game out of something which cannot have been very enjoyable for most of the historical participants!)
No doubt there will soon be mods that halve the movement distances and shooting ranges, which would be more realistic, but we think less enjoyable to play. We shall see.
Therefore 4 squares is maximum practical musket range in vanilla pike & shot. Even though we assume that there are (non-depicted) gaps between units on adjacent squares, the unit models are therefore depicted smaller than they should be on this scale.
The scenario map scale therefore needs to be a compromise between the width of the battle line and the shooting ranges, as these are effectively on a slightly different scale.
I appreciate that this is not a straightforward answer, but experience has shown that it isn't always possible to make a good game by pinning down time and ground scales to an exact figure. (And often even the simulation aspect suffers when a bottom-up approach is adopted to wargame design, because the cumulative effects of incorrect assumptions, or over-valued tactical factors, are greater with a bottom-up approach and can result in the final game being quite unhistorical)".
El link:
http://www.matrixgames.com/FORUMS/tm.asp?m=3719794
Resumiendo: lo que ha dicho
Taro es correcto. Se ha optado por una abstracción en este aspecto para no comprometer la experiencia de juego.
Saludos.