AHORA SI Battlefront da la 1ª información sobre el CMX2 !!!!
Publicado: 04 Ene 2005, 19:52
Pues si, información fresca y MUY INTERESANTE !!!!
Podeis ver el hilo completo aquí:
http://www.battlefront.com/cgi-bin/bbs/ ... 003351;p=1
pero para los ansiosos, os pongo aquí los post "jugosos":
Rune: "That is bullshit. The gaming community is not falling apart because there has not been an announcement yet. BFC will make the announcement when it is ready, and all the whining isn't going to change it. I will say the engine is being coded, and being coded so that many theatres can be done, and games can be made at a faster rate. This takes time when there is a single coder. There are other game companies that frequent this forum, and they are in competition. Work is progressing on the engine, and the brain int he jar has its nutrients and chocolate fix. An announcement will come when they are ready to announce something.
"
Battlefront: "I think Rune did a good job, but I'll add 2 bits
Why no announcements thus far, especially considering how we've done things in the past? Because we start talking about it you guys will (rightly so) expect a constant dialog and updates from us. We're simply not ready for this yet since CMx2 (i.e. the new engine) is in a state that doesn't offer much for us to show or discuss just yet. That will change shortly, but for now we're keeping quiet.
As for a "Big Announcement"... we're closer to that each day, but we'd really like to get a few more things ready before we do. However, do not confuse a lack of an announcement with a lack of a plan. The plan we've been following, in fact, was nailed down as CMBB development was finishing up. Yup... we've known what CMx2 and its first release would look like before you guys even played CMBB or CMAK. We think very far ahead! In fact, we have plans for the next 3 years of releases. And no, we're not going to tell you what those plans are either
Now, why aren't we spilling the beans? Partly because this sort of thing SHOULD be on a "need to know" basis. We are, after all, a company and it does us no favors to announce stuff to our potential rivals years before we do it. It also gets you guys wound up way too early. Especially if we should switch something around after expectations have been prematurely set. So what you don't know can't hurt!
We understand you guys are all anxious to know, and better yet SEE, what we are doing. The core engine itself is nearly complete and the game design is almost completely hammered out. Things should move rather quickly in the coming months. And when the time is right, you'll be the first people to hear what we have to say and see what we have to show. For now you'll just have to sit and wait a bit longer.
As for a bone... here's a small one:
Rune reminded you guys that we're making the new game code flexible (for us) so we can give you guys more games in a shorter period of time. 6 years of CMx1 development yielded 3 games that were largely the same as each other (same time period, same general theater, same core graphics engine, etc.). 6 years of CMx2 should yield about 8 games with no boundaries on subject matter and fewer limitations on improving the visual/audio elements. The new engine will allow us to do WWII, sci-fi, current, fantasy, Civil War, whatever... and do it without it taking years to release. If one of our releases doesn't float your boat, it is likely that a few months later you'll get something that will.
More importantly, for you guys in particular, is the fact we can do this without compromising game quality. CMx1 gave us 6 years of lessons to incorporate into CMx2... you'd be a fool to think we haven't fully taken advantage of this great opportunity to make CMx2 able to do what CMx1 wasn't.
We're very excited about what CMx2 will do for gaming. Soon we'll be able to show you why.
That's it for now"
Battlefront: "Not to worry about the "trying to please all people results in pleasing none" danger. We're well aware of it. The fortunate thing is we took this into consideration before we started coding the CMx2 engine.
The great thing about the new engine is that we can "outsource" development to others. For example, one team could be working on Space Lobsters of Doom (love that title ) while I work on CMOWW2B Part XI - Combat Mission Obscure WWII Battle Part 11. And if we find that some subject matter simply won't work with the engine... we can skip it. Tons of other good ideas in the pile so no point in messing around with something that is bound to disapoint everybody (including us).
Charles would simply be there to incorporate specifics to make each have the features it needs. Because the engine is being written with very few assumptions, the code for Space Lobsters might only take a month instead and yet yield a game that feels completely different than CMOWW2B.
In other words... we can delivery many cakes that can all be eaten The tradeoff is that it will still take at least 8-10 months to produce each, though this is partly compensated by the ability to do parallel development. Something completely and utterly impossible with CMx1's engine."
Battlefront: "Hi guys,
I'll toss out a few more things for you.
First, the CMx2 engine is not some sort of universal simulator. Each game that comes from it will require coding, fresh designs, customized UI, etc. We are not doing the sort of "change the data and call it a new game" system that so many other wargame developers have done in the past. Instead, the CMx2 engine is more like a developer's toolbox that will allow us to create games quicker and with less reliance upon Charles than CMx1 ever could.
We are still shooting for a release about this time next year with another to follow about 6-8 months later. When we announce the first title we will also announce the second, but nothing beyond that.
While it is true that we don't have any direct competition, we do have competition. We also can not assume that there isn't someone we don't know about looking to copy us. That is one reason we're keeping tight lipped.
The other reason is that it doesn't do anybody any good to talk about stuff that may or may not happen three years from now. That's a long time away and much can change between now and then. All you guys should care about is that in three years time there will be more stuff to play with, and if you aren't crazy about it that something more will be coming soon after.
Oh, and the new graphics capabilities of CMx2 is on par, if not superior to, anything you guys have played thus far or are likely to in the next year. It's amazing what can be done with a fresh slate, radically more powerful hardware, and years of experience"
Ya lo habeis leído ... The new engine will allow us to do WWII, sci-fi, current, fantasy, Civil War ... GUAUUUUUUUU !!!!!


Podeis ver el hilo completo aquí:
http://www.battlefront.com/cgi-bin/bbs/ ... 003351;p=1
pero para los ansiosos, os pongo aquí los post "jugosos":
Rune: "That is bullshit. The gaming community is not falling apart because there has not been an announcement yet. BFC will make the announcement when it is ready, and all the whining isn't going to change it. I will say the engine is being coded, and being coded so that many theatres can be done, and games can be made at a faster rate. This takes time when there is a single coder. There are other game companies that frequent this forum, and they are in competition. Work is progressing on the engine, and the brain int he jar has its nutrients and chocolate fix. An announcement will come when they are ready to announce something.
"
Battlefront: "I think Rune did a good job, but I'll add 2 bits
Why no announcements thus far, especially considering how we've done things in the past? Because we start talking about it you guys will (rightly so) expect a constant dialog and updates from us. We're simply not ready for this yet since CMx2 (i.e. the new engine) is in a state that doesn't offer much for us to show or discuss just yet. That will change shortly, but for now we're keeping quiet.
As for a "Big Announcement"... we're closer to that each day, but we'd really like to get a few more things ready before we do. However, do not confuse a lack of an announcement with a lack of a plan. The plan we've been following, in fact, was nailed down as CMBB development was finishing up. Yup... we've known what CMx2 and its first release would look like before you guys even played CMBB or CMAK. We think very far ahead! In fact, we have plans for the next 3 years of releases. And no, we're not going to tell you what those plans are either
Now, why aren't we spilling the beans? Partly because this sort of thing SHOULD be on a "need to know" basis. We are, after all, a company and it does us no favors to announce stuff to our potential rivals years before we do it. It also gets you guys wound up way too early. Especially if we should switch something around after expectations have been prematurely set. So what you don't know can't hurt!
We understand you guys are all anxious to know, and better yet SEE, what we are doing. The core engine itself is nearly complete and the game design is almost completely hammered out. Things should move rather quickly in the coming months. And when the time is right, you'll be the first people to hear what we have to say and see what we have to show. For now you'll just have to sit and wait a bit longer.
As for a bone... here's a small one:
Rune reminded you guys that we're making the new game code flexible (for us) so we can give you guys more games in a shorter period of time. 6 years of CMx1 development yielded 3 games that were largely the same as each other (same time period, same general theater, same core graphics engine, etc.). 6 years of CMx2 should yield about 8 games with no boundaries on subject matter and fewer limitations on improving the visual/audio elements. The new engine will allow us to do WWII, sci-fi, current, fantasy, Civil War, whatever... and do it without it taking years to release. If one of our releases doesn't float your boat, it is likely that a few months later you'll get something that will.
More importantly, for you guys in particular, is the fact we can do this without compromising game quality. CMx1 gave us 6 years of lessons to incorporate into CMx2... you'd be a fool to think we haven't fully taken advantage of this great opportunity to make CMx2 able to do what CMx1 wasn't.
We're very excited about what CMx2 will do for gaming. Soon we'll be able to show you why.
That's it for now"
Battlefront: "Not to worry about the "trying to please all people results in pleasing none" danger. We're well aware of it. The fortunate thing is we took this into consideration before we started coding the CMx2 engine.
The great thing about the new engine is that we can "outsource" development to others. For example, one team could be working on Space Lobsters of Doom (love that title ) while I work on CMOWW2B Part XI - Combat Mission Obscure WWII Battle Part 11. And if we find that some subject matter simply won't work with the engine... we can skip it. Tons of other good ideas in the pile so no point in messing around with something that is bound to disapoint everybody (including us).
Charles would simply be there to incorporate specifics to make each have the features it needs. Because the engine is being written with very few assumptions, the code for Space Lobsters might only take a month instead and yet yield a game that feels completely different than CMOWW2B.
In other words... we can delivery many cakes that can all be eaten The tradeoff is that it will still take at least 8-10 months to produce each, though this is partly compensated by the ability to do parallel development. Something completely and utterly impossible with CMx1's engine."
Battlefront: "Hi guys,
I'll toss out a few more things for you.
First, the CMx2 engine is not some sort of universal simulator. Each game that comes from it will require coding, fresh designs, customized UI, etc. We are not doing the sort of "change the data and call it a new game" system that so many other wargame developers have done in the past. Instead, the CMx2 engine is more like a developer's toolbox that will allow us to create games quicker and with less reliance upon Charles than CMx1 ever could.
We are still shooting for a release about this time next year with another to follow about 6-8 months later. When we announce the first title we will also announce the second, but nothing beyond that.
While it is true that we don't have any direct competition, we do have competition. We also can not assume that there isn't someone we don't know about looking to copy us. That is one reason we're keeping tight lipped.
The other reason is that it doesn't do anybody any good to talk about stuff that may or may not happen three years from now. That's a long time away and much can change between now and then. All you guys should care about is that in three years time there will be more stuff to play with, and if you aren't crazy about it that something more will be coming soon after.
Oh, and the new graphics capabilities of CMx2 is on par, if not superior to, anything you guys have played thus far or are likely to in the next year. It's amazing what can be done with a fresh slate, radically more powerful hardware, and years of experience"
Ya lo habeis leído ... The new engine will allow us to do WWII, sci-fi, current, fantasy, Civil War ... GUAUUUUUUUU !!!!!


