"FRIKI" entre los "FRIKIS"
Publicado: 10 Sep 2005, 14:03
Esta mañana, buscando escenarios por esas webs de Dios he descargado uno y traía adjunto un archivo de texto que a continuación transcribo literalmente.
Me ha parecido curioso.
FRANKO'S TRUE COMBAT RULES
1. INTRODUCTION. The following rules are designed to maximize the realism and immersion of single-player play. Generally speaking, as the human player, you are not allowed to do use the tools of the game interface for the purpose of doing anything your troops could not do in real life. All rules set forth below must be construed according to that principle.
2. SELECTING UNITS. Only use the "+" or "-" keys to move from friendly unit to friendly unit. Then, use the "tab" key. You can then only rotate in place to scan the surrounding terrain (imagine you are where the unit is, and that you can only see what THAT unit can see..its pretty simple).
If there is friendly unit within the line of sight (LOS) of the unit you have currently selected, you do not have to use the + and - keys. Instead, you can simply point and click on that target unit, THEN hit the tab key. Any other way of accessing an enemy unit is forbidden.
3. VIEWING YOUR SURROUNDINGS.
A. PANNING. After accessing the unit and hitting the tab key(which orients the view of the unit forward), you can only "look around" by using the pivot keys (1,3,7,9) on the keypad. In other words, you can pan 360 (your guys can turn around and look where they are).
B. BUILDINGS: If your units are in a building or he unit icon (such as vehicle), blocks your view, you can use the "8" key to click ahead only such distance which is necessary to clear the sprite.
C. ELEVATED VIEWS. Once turns begin (after setup), you may use only the lowest-level view ("1" on the keyboard), unless the following apply:
1. If your unit occupies are a two-level building, you may use View 2 ("2" on the keyboard") from the units location; and
2. If you are on the top floor of a church, you can use View 2 or View 3, whichever you prefer
Note: The Setup procedure may offer you further viewing options. See Rule __, Below.
4. ENEMY UNITS. You may not, under any circumstances, "click on" or "select" an enemy unit. Use the "N" key to select targets.
5. ZOOM KEYS. You may not use the "zoon key" (the brackets), unless the following exceptions apply:
A. You may use up to Zoom 2x if you're unit you are "looking from" is platoon leader or above.
B. Your unit may use up to Zoom 4x if it has optics (e.g, an artillery observer, an AT gun, a tank). If you really want to be anal, buttoned up tanks or tanks that suffered casualties can only use up to zoom 4x in the direction of their turret facing, because, that's where the gunners optics are facing! American tanks may not be able to zoom at all..we can debate that one later.
C. During Setup, under specified conditions (see below)
6. WEATHER. You must always have weather and fog set to "full"
7. SPECIAL SETUP RULES. The following setup rules apply depending on whether you are the attacker, defender, or if the battle is a meeting engagement.
A. Attacker: During setup you may use View Level 7 ("7" on the keyboard)to aid in setup, in addition to the views you are permitted in Rules 1, 2, or 3, above. This "attacker's map" rule represents the "map" your troop commander would use to help prepare your troops for the assault. Whether such a map is available should be specified in your briefing by the designer.
B. Defender: During setup you can use the map rule, above, if your signal corps has its act together. In addition, you can freely move about the map in level 1, or view level 2 (or 3, if a church) if that part of the map your viewing from is a multi-level building
C. Meeting Engagements. Both sides may only view using the Attacker's map rule, or from any spot in their setup zone (only). Again, if a spot in their setup zonehas a church or building, adjust accordingly.
D. OPTIONAL RULE: During setup you may print out a map (by taking a screen shot and printing the .bmp file) for use during the battle. This map should be at the minimum View Level 7.
8. GAME SETTINGS. Use only "Realistic" Sized units. Always have "full terrain" on. Turn unit bases and detailed armored hits "off". Generally speaking, use only those feature that the troops could use. Needless to say, Fog of War is ALWAYS set to FULL!
Always interested in your input. Frankrad arroba pacbell.net

Edito para no fastidiar al, ya de por sí, ocupadísimo Franko con spam innecesario.
Me ha parecido curioso.
FRANKO'S TRUE COMBAT RULES
1. INTRODUCTION. The following rules are designed to maximize the realism and immersion of single-player play. Generally speaking, as the human player, you are not allowed to do use the tools of the game interface for the purpose of doing anything your troops could not do in real life. All rules set forth below must be construed according to that principle.
2. SELECTING UNITS. Only use the "+" or "-" keys to move from friendly unit to friendly unit. Then, use the "tab" key. You can then only rotate in place to scan the surrounding terrain (imagine you are where the unit is, and that you can only see what THAT unit can see..its pretty simple).
If there is friendly unit within the line of sight (LOS) of the unit you have currently selected, you do not have to use the + and - keys. Instead, you can simply point and click on that target unit, THEN hit the tab key. Any other way of accessing an enemy unit is forbidden.
3. VIEWING YOUR SURROUNDINGS.
A. PANNING. After accessing the unit and hitting the tab key(which orients the view of the unit forward), you can only "look around" by using the pivot keys (1,3,7,9) on the keypad. In other words, you can pan 360 (your guys can turn around and look where they are).
B. BUILDINGS: If your units are in a building or he unit icon (such as vehicle), blocks your view, you can use the "8" key to click ahead only such distance which is necessary to clear the sprite.
C. ELEVATED VIEWS. Once turns begin (after setup), you may use only the lowest-level view ("1" on the keyboard), unless the following apply:
1. If your unit occupies are a two-level building, you may use View 2 ("2" on the keyboard") from the units location; and
2. If you are on the top floor of a church, you can use View 2 or View 3, whichever you prefer
Note: The Setup procedure may offer you further viewing options. See Rule __, Below.
4. ENEMY UNITS. You may not, under any circumstances, "click on" or "select" an enemy unit. Use the "N" key to select targets.
5. ZOOM KEYS. You may not use the "zoon key" (the brackets), unless the following exceptions apply:
A. You may use up to Zoom 2x if you're unit you are "looking from" is platoon leader or above.
B. Your unit may use up to Zoom 4x if it has optics (e.g, an artillery observer, an AT gun, a tank). If you really want to be anal, buttoned up tanks or tanks that suffered casualties can only use up to zoom 4x in the direction of their turret facing, because, that's where the gunners optics are facing! American tanks may not be able to zoom at all..we can debate that one later.
C. During Setup, under specified conditions (see below)
6. WEATHER. You must always have weather and fog set to "full"
7. SPECIAL SETUP RULES. The following setup rules apply depending on whether you are the attacker, defender, or if the battle is a meeting engagement.
A. Attacker: During setup you may use View Level 7 ("7" on the keyboard)to aid in setup, in addition to the views you are permitted in Rules 1, 2, or 3, above. This "attacker's map" rule represents the "map" your troop commander would use to help prepare your troops for the assault. Whether such a map is available should be specified in your briefing by the designer.
B. Defender: During setup you can use the map rule, above, if your signal corps has its act together. In addition, you can freely move about the map in level 1, or view level 2 (or 3, if a church) if that part of the map your viewing from is a multi-level building
C. Meeting Engagements. Both sides may only view using the Attacker's map rule, or from any spot in their setup zone (only). Again, if a spot in their setup zonehas a church or building, adjust accordingly.
D. OPTIONAL RULE: During setup you may print out a map (by taking a screen shot and printing the .bmp file) for use during the battle. This map should be at the minimum View Level 7.
8. GAME SETTINGS. Use only "Realistic" Sized units. Always have "full terrain" on. Turn unit bases and detailed armored hits "off". Generally speaking, use only those feature that the troops could use. Needless to say, Fog of War is ALWAYS set to FULL!
Always interested in your input. Frankrad arroba pacbell.net

Edito para no fastidiar al, ya de por sí, ocupadísimo Franko con spam innecesario.