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Acaba de salir la versión 1.07 de CMSF

Publicado: 21 Feb 2008, 22:12
por Alplenator
Increible pero acaba de salir el Patch 1.07. Da la impresión de que estos se han puesto las pilas... :D

Re: Acaba de salir la versión 1.07 de CMSF

Publicado: 21 Feb 2008, 23:30
por Leta
Pues si, y con bastante información al respecto de los cambios:
Battlefront escribió:CMSF v1.07 PATCH FEATURES

PATHFINDING / NAVIGATION
* Corrected some pathfinding problems that caused units to "go the long way around", especially in areas with tall walls.
* Corrected some "stuck soldier" issues.
* Corrected some issues related to Assault moves, both during and afterward.
* Improved vehicle navigation in dense urban areas (note that vehicles may not enter extremely narrow alleyways between buildings).
* Blown-out ground-floor walls set in the scenario editor are correctly navigable in game.


TURN-BASED REPLAY
* Fixed a crash bug.
* Soldiers and vehicles move/animate more smoothly.
* Soldiers are shown carrying the correct weapon after switching weapons.
* Team ammo displays correctly.
* Smoke columns/clouds are shown immediately upon loading a saved game, and correctly retain their shapes from one turn to the next.


COMBAT
* Fixed a bug where it was more accurate to area-fire in front of a building than to shoot directly at its occupants.
* Squads/Teams are additionally suppressed when suffering casualties (on top of the morale hit).
* ATGMs are more likely to fire on tanks even when they are unlikely to cause damage.
* Troops are more likely to fire on targets inside a Target Arc even when unlikely to cause damage.
* RPG-29 is more willing to do "area fire".
* TOW missile failure rate is reduced.
* Tanks hit by depleted-uranium APFSDS (such as from Abrams tanks) explode slightly less often.
* Trees receive more damage from direct-hit explosions.


QUICK BATTLES
* 32 new Quick Battle maps added for a greater variety of combat settings.
* In Quick Battles played by email, units are initially placed in setup zones correctly.


COMPUTER PLAYER
* Corrected a problem in the campaign game where computer units were not placed in ideal positions in the setup phase.
* After computer-player units move, they are smarter about choosing the direction they face.
* Computer-player vehicle crews whose vehicles have been knocked out are less aggressive in moving on the attack.


FIRE SUPPORT
* Shortened delivery times for Syrian rocket artillery.
* The estimated delivery time in the Fire Support Mission Request display initially shows the best possible time (usually what you'd get with an "emergency" mission). If a mission type other than "emergency" is selected, the estimated delivery usually increases to reflect the time needed to fire and adjust spotting rounds.
* Corrected a case where fire support targeted directly at an enemy unit would not initially show a colored targeting line.


MISCELLANEOUS
* Dynamically changing light conditions at dawn and sunset are displayed correctly in all weather types.
* The floating icon for friendly Humvees and UAZ-469s shows the silhouette of the infantry team driving them rather than a vehicle silhouette (so you don't lose track of, say, a Forward Observer team).
* Corrected a problem where an HQ unit would sometimes not be in voice or visual command of its nearby superior HQ.
* Corrected a problem where occasionally one could spot men in/on a vehicle but not the vehicle itself.
* Objective labels are moved higher up when around a cluster of buildings so they're easier to see.
* Vehicle-borne IEDs do not use AI self-protective behavior.
* In setup phase, you cannot embark a unit from one setup zone onto a vehicle in a different setup zone.
* In the editor, the AI Group number displayed in 3D mode shows the correct value.
* Corrected various issues related to squad behavior when one or more of its component teams was wiped out.


PREVIOUS SAVE GAME COMPATIBILITY NOTE:
Save games created with earlier versions of the game are NOT compatible with v1.07. Please finish your in-progress games before applying this patch.

CUSTOM HOTKEYS.TXT NOTE
If you had assigned custom hotkeys in the past (available in v1.02, v1.03, v1.04, v1.05 and v1.06) then you will want to backup your Data\hotkeys.txt file before installing this patch. Once the patch is installed, simply paste your copy of hotkeys.txt file back into the Data folder and you will still have all of your old hotkey assignments.


MANUAL ADDENDUM:
The manuals reference to the eLicense licensing and game activation system (pages 12-15 and 194) is ONLY applicable to the Battlefront.com version of the game. The Gamersgate and Paradox Interactive versions of the game each use their own licensing/activation/protection systems and you should contact those companies directly if you have problems licensing or activating those versions of the game.


TROUBLESHOOTING INFO:
Included with this patch is the most up to date troubleshooting guide. It is located in the game folder (filename Troubleshooting Guide.html) as well as in the Combat Mission Shock Force Program Group located under the Start Menu).

Re: Acaba de salir la versión 1.07 de CMSF

Publicado: 22 Feb 2008, 00:15
por Haplo_Patryn
Bufff, esto empieza a ser el final del túnel y se ve ya la luz.

Re: Acaba de salir la versión 1.07 de CMSF

Publicado: 22 Feb 2008, 10:21
por Iosef
Ya se acercan al 12º. Y entonces el mundo será de los justos y los buenos combatientes de SF.

Buenas noticias. :Ok:

Re: Acaba de salir la versión 1.07 de CMSF

Publicado: 22 Feb 2008, 10:22
por Santiago Plaza
PREVIOUS SAVE GAME COMPATIBILITY NOTE:
Save games created with earlier versions of the game are NOT compatible with v1.07. Please finish your in-progress games before applying this patch.
Vaya.... Eso significa que tengo que terminar la campaña de la que estoy haciendo el AAR en la versión 1.06, ¿no?
¡Que chasco!...

Re: Acaba de salir la versión 1.07 de CMSF

Publicado: 22 Feb 2008, 10:24
por Niessuh
Que ven mis ojos, arreglos para el WeGO :Ok:

Re: Acaba de salir la versión 1.07 de CMSF

Publicado: 22 Feb 2008, 10:26
por Iosef
Me temo que si Santi. Y yo aprovecharé ahora, y comenzaré la version definitiva con el 1.07.

Y de paso me meto ya en alguna partida pbem.

Re: Acaba de salir la versión 1.07 de CMSF

Publicado: 22 Feb 2008, 10:30
por Santiago Plaza
Iosef escribió:Me temo que si Santi. Y yo aprovecharé ahora, y comenzaré la version definitiva con el 1.07.

Y de paso me meto ya en alguna partida pbem.
:sad:
Pufff... Ya no sé si empezarla de nuevo.
Estoy haciendo ya pantallazos de la misión de los Scuds....

Re: Acaba de salir la versión 1.07 de CMSF

Publicado: 22 Feb 2008, 11:08
por Iosef
Una 3ª vez .. Yo que tu la acababa. Scuds es dura, y tras esa te queda solo una bastante dura (no conozco la ultima mision..) que es la de Ambush.

Re: Acaba de salir la versión 1.07 de CMSF

Publicado: 22 Feb 2008, 12:48
por Boce
Desde aqui ya se puede bajar.....

http://www.gamershell.com/news/45861.html" onclick="window.open(this.href);return false;

Para los que teniamos problemas con el juego de Paradox ahora parece que funciona bien...saludos

Re: Acaba de salir la versión 1.07 de CMSF

Publicado: 22 Feb 2008, 16:01
por Boce
Lo he estado probando y se me bloquea con los targets.....joder :bang: :bang: :mrgreen:

Re: Acaba de salir la versión 1.07 de CMSF

Publicado: 24 Feb 2008, 10:35
por Alplenator
Ayer me jugue una QB de 30 minutos, por turnos y la verdad es que no observe ningun fallo ni situación extraña. Lo único que como de costumbre (tb pasa en CMBB) el ordenador no realiza ningún planteamiento tactico, se limita a embestir y logicamente en 7 minutos, en este tipo de juego, te lo meriendas.

Un saludo

Re: Acaba de salir la versión 1.07 de CMSF

Publicado: 24 Feb 2008, 11:40
por che guevara
Solo informaros que el demo para la version 1.07 ya ha salido; Mismos escenarios que el primer demo y uno nuevo de combate urbano

Re: Acaba de salir la versión 1.07 de CMSF

Publicado: 24 Feb 2008, 17:41
por King Tiger
che guevara escribió:Solo informaros que el demo para la version 1.07 ya ha salido; Mismos escenarios que el primer demo y uno nuevo de combate urbano
Y de dónde se puede descargar?

Edit: Vale, ya está bajando.

Re: Acaba de salir la versión 1.07 de CMSF

Publicado: 25 Feb 2008, 10:49
por mermao
Boce escribió:Lo he estado probando y se me bloquea con los targets.....joder :bang: :bang: :mrgreen:
Entonces, el parche 1.07 vuelve a ir mal con la versión Paradox del juego?, igual que pasaba con la 1.06 ...? :bang: