Commander - Napoleon at war
Publicado: 25 Feb 2008, 17:40
Bueno, como dice el titulo los creadores de "Commander - Europe at War" han tenido la genial idea de mover su juego un siglo "pa tras" y ambientarlo en la epoca napoleonica no hay fotos pero si ya una lista de cosas incluidas en el nuevo juego, como soy muy vago dejo el enlace y para los que son tan vagos como yo les dejo la noticia en el post, ala, a ver quien es el que se queda ahora sin combustible por no haber conquistado Baku
http://www.slitherine.com/news#item72" onclick="window.open(this.href);return false;
After the surprising success of World War II hex-based strategy game Commander: Europe at War, Slitherine is pleased to announce the extension of the franchise to a new and even more challenging historical setting with Commander: Napoleon at War.
The first in the series of high level turn based strategy games, Commander: Europe at War launched in July 2007 and, since then has received a wide array of stunning reviews from all over the world. It is now considered as one of the benchmark titles in the genre and has been translated into more than 10 languages.
'We are very pleased with how Commander: Europe at War did in the market', said Iain McNeil, Development Director of Slitherine. 'It was our first release under the Kameleon Project brand, and we are happy to have proved we can help small independent developers, not only by completing and releasing their games, but also by making them a success story in the marketplace'.
Commander: Napoleon at War is the second game in the Commander series and is in development by Commander: Europe at War’s original developer Firepower Entertainment and historical games developer The Lordz Games Studio. Both studios are working under the Kameleon Project umbrella.
'Commander: Napoleon at War will not be re-inventing the strategic approach of its predecessor', continues Iain McNeil. 'We want to adapt the gameplay to the different war mechanics and troop movements of the Napoleonic era but keep the same fresh and simple gameplay approach that is easy to learn, but hard to master. Also thanks to the support of an ever growing community of fans, Commander: Europe at War has evolved into a great gaming experience and so we don't want to change too much of it'.
Features
· 8 campaigns starting from Napoleons assault on Austria in 1805 up to the 100 days campaign ending at Waterloo in 1815.
· Take control of Napoleon's forces or the Allied Coalition who opposed him, including Britain, Prussia, Austria and Russia.
· Huge map covering all of Europe in amazing detail
· Research many new technologies and control the focus of your nations research.
· Dynamic weather system including mud, snow, storms and more
· Trade routes and pirate raids
· Fortresses and siege warfare
· 12 different units types including Militia, Line & Guard Infantry, Light & Heavy Cavalry, Foot & Horse Artillery, Frigates, Ships of the Line and Pirates and Privateers.
· Recruit historic commanders such as Ney, Blucher, Wellington & many more.
· Multiplayer via LAN, hot seat, PBEM and Internet
EDITO: Si que hay imagenes..... lo siento, pero es que se me paso
http://www.slitherine.com/games/cnaw" onclick="window.open(this.href);return false;

http://www.slitherine.com/news#item72" onclick="window.open(this.href);return false;
After the surprising success of World War II hex-based strategy game Commander: Europe at War, Slitherine is pleased to announce the extension of the franchise to a new and even more challenging historical setting with Commander: Napoleon at War.
The first in the series of high level turn based strategy games, Commander: Europe at War launched in July 2007 and, since then has received a wide array of stunning reviews from all over the world. It is now considered as one of the benchmark titles in the genre and has been translated into more than 10 languages.
'We are very pleased with how Commander: Europe at War did in the market', said Iain McNeil, Development Director of Slitherine. 'It was our first release under the Kameleon Project brand, and we are happy to have proved we can help small independent developers, not only by completing and releasing their games, but also by making them a success story in the marketplace'.
Commander: Napoleon at War is the second game in the Commander series and is in development by Commander: Europe at War’s original developer Firepower Entertainment and historical games developer The Lordz Games Studio. Both studios are working under the Kameleon Project umbrella.
'Commander: Napoleon at War will not be re-inventing the strategic approach of its predecessor', continues Iain McNeil. 'We want to adapt the gameplay to the different war mechanics and troop movements of the Napoleonic era but keep the same fresh and simple gameplay approach that is easy to learn, but hard to master. Also thanks to the support of an ever growing community of fans, Commander: Europe at War has evolved into a great gaming experience and so we don't want to change too much of it'.
Features
· 8 campaigns starting from Napoleons assault on Austria in 1805 up to the 100 days campaign ending at Waterloo in 1815.
· Take control of Napoleon's forces or the Allied Coalition who opposed him, including Britain, Prussia, Austria and Russia.
· Huge map covering all of Europe in amazing detail
· Research many new technologies and control the focus of your nations research.
· Dynamic weather system including mud, snow, storms and more
· Trade routes and pirate raids
· Fortresses and siege warfare
· 12 different units types including Militia, Line & Guard Infantry, Light & Heavy Cavalry, Foot & Horse Artillery, Frigates, Ships of the Line and Pirates and Privateers.
· Recruit historic commanders such as Ney, Blucher, Wellington & many more.
· Multiplayer via LAN, hot seat, PBEM and Internet
EDITO: Si que hay imagenes..... lo siento, pero es que se me paso

http://www.slitherine.com/games/cnaw" onclick="window.open(this.href);return false;