WITP-AE-Patches y Ad-Ons.

Todo lo relacionado con los juegos de Gary Grigsby’s
WitP/AE War In The Pacific - Admiral Edition
WitE War in the East - WitE 2War in the East 2
WitW War in the West

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screamingeagle
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Re: WITP-AE-Patches y Ad-Ons.

Mensaje por screamingeagle »

Hola a todos, despues de un tiempo desconectado de este mundillo veo que ha salido un nuevo megaparche para "la bestia" y tengo una duda, se puede instalar sobre una versión limpia del juego o bien ha de ser acumulativo a los otros parches oficiales.

Saludos
Carlos
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Fletcher
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Re: WITP-AE-Patches y Ad-Ons.

Mensaje por Fletcher »

La puedes instalar sobre una "versión limpia del juego". El que es acumulativo es el parche que te vas a descargar :)
Saludos
Ramón
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screamingeagle
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Re: WITP-AE-Patches y Ad-Ons.

Mensaje por screamingeagle »

Gracias Ramon :Ok:
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nadia911
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Re: WITP-AE-Patches y Ad-Ons.

Mensaje por nadia911 »

Estos son los cambios y solución de errores (bugs) hasta la versión Beta .1123m del 9 de Junio del 2013:

correct LCU split name
fixed "group on ship" message that could crash game; part of old code could have happened at any time
Allow upgrade of group when “withdraw” is off
Added protection for sub TF on patrol that doesn't have home base (rare)
fixed issue with changing tf name to 25 characters wiping out tf
Set Objective” will allow some prepare points to remain based on unit experience
Corrected error from 'f'
Treat planes in maint as Reserves when calculating planes on ship if group is at maximum size
Allow ship-base groups to draw up to 3 planes
Don't clear max draw on old games
Added DT_ASW to aircraft weapon display (can still be used as weapon, but not shown on screen)
Fixed some display issues with weapon filters and missions for aircraft data
Fixed issue where a weapon slot having multiple filters could lose use of the weapons
Cancelling 'Form new TF' will return to original TF rather than close the TF screen
Added In port and TF filters to forming new TFs
Forming TF from base showed incorrect TF
Zero length TF names showing garbage
Fixed TF icon in hex wrong color
Fixed A/c weapons upgrade
Changed Only allow a/c weapon upgrade if profiling on
Fragments off-map did not allow LCU parent swapping sometimes
Restore air co-ordination chance
Rebuilding editor sub-units not clearing original editor parent unit
Allow withdrawing to pool of disabled planes if base in mainland USA or Japan
Split groups sometimes not counted as one for overloaded AF check
Removed group type of CHUTAI from small unit check for overloaded AF check
Added any group with maximum size of <9 as small unit for overloaded AF check
missed a change in "Split groups ... overloaded AF check"
Burma road not open if Rangoon in enemy hands
Para unit not moving by seaplane
Partial weapon load not kicking in if ops needed exceeded ship's ops level and ammo load exceeded 1000
Discrepancy in base AV on some lists
Switch to mission speed for quick move in a phase (bombardment, near destination) check change.
Added Set all ships to current repair mode in base Repair screen
Increased air hq and group leader effect on raid coordination.
Removed 'torpedo failed' message when no hits made by sub
Protect against fragments being linked to other fragments for LCUs (as in un/loading on transports)
ASW combat could result against 'phantom' TF even if one TF has been eliminated in an earlier round
Tweaked Land based flak influenced by device's 'accuracy' value
Tweaked Add a cargo factor for 3-day supply when showing Amphib TF for troop loading
Fixed Groups could fly too far if escorting transports
Fixed Single plane filling of group not counting previous clicks.
Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
Split LCU Upgrade from Replacement so both can be used independently
Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct.
Fixed non-base disbanding of LCUs
Fixed transfer name box for veteran pilots missing
Adjusted air filter to right justify in order stop overruns on large font
Suppressed build rate if device has to be built from production/resources
Extended the ship name on some screens to show the class type description as I was getting confused with some
overfilled TOE LCU can lose some devices when upgrading
device upgrade sometimes skipping an upgrade if another is "available"
Disabled devices not being carried forward for reinforcements when Japanese production is on
Restored original code that allowed LI,REF to produce when enemy LCU in hex
Partially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on)
Restricted filter on Unit list for 'change all on list ..' not working
Don't show TF to enemy player (in case it happens)
Troop/supply unload at friendly 'dot' base
AI swapping aircraft to different nationalities
Pilot training HI expenditure not set in some cases
Strategic movement type not carried to 'set all follow/march' units
Missing '*' next to AA on class upgrade display
Show Electronics data in in-game database view
Disbanding VS group when not returning wasn't merged
Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
New scenario LCU move direction not always correct
Tweak TF transfer screen for ships in TF
Write-off any active ships that are in enemy port base. Possible bug if ship repairing when base captured
CV groups should retain resize capability when moved back to ship
Possible overflow error when build list of ships
Change direction when set for direct move. Added description to March Direction on screen to help identify when direct move is set
Devices in TOE of less than 3 could cause subunits not to rebuild
TF destination (unload at) not allowing some TFs to return home
Direct move fix last patch broke scenario start move setup
Missing seaplane expenditure on repair attempts
Correct TF patrol issue when no destination hex
Bug in activating barge that could disband random TF (DCB)
Ability to change combat/strat mode in Load TF screen
Aligned unit type and suffix to match - causing some strange results being wrong
Low endurance ships not always using fuel for small moves
Some ships with system damage excluded from autobuild TFs
Some liquid capacity not used on xAK type ships
Allow carrier based groups to pick out of range city attack. Inline with port/af attack
Stop multiple combats where more than 500 units in a stack
Fixed Device repair bug
Changed Show on LCU screen if enemy in next hex and/or crossing river in movement
Changed Check for enemy in hex only when moving into hex, allow move if own base present, or moving unit stronger than enemy AV, or no enemy combat units, or friendly combat units present - impacting how AI moves
Fixed Setting same destination won't clear march distance
Added Indicate moving unit on Location column mouse-over on army list
Fixed City attack not allowing 'cities' and 'ports' to be bombed. Just the first type found.
Made emergency mobilization forces arrive as delay 1 so get correctly setup
Moving units try to build non-base forts (using supply) which are zero'ed - wasted supply
Ignore empty convoys when checking for arrivals
Issue with '0' AV units continually retreating in combat
Adjust ship fuel after upgrade/conversion by adjusting ship/base fuel levels
Cater for only 2 ships in TF that becomes crippled
Flak factor could be randomly reduced when checking TF flak numbers
Flak calculation incorrect for land units
Ship-based groups could fly with torpedo if no torpedo slot on ship
Enemy base damage impacting ability to use paratroops
Tweaked Isolated units without supply can lose more devices
Retain extra data from fragment when parent restored from fragment
Auto-base capture not kicking in if non-combat friendly unit present

Lo puedes bajar de aquí:
http://www.matrixgames.com/forums/force ... =0;3185062

Saludos
patadams
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Re: WITP-AE-Patches y Ad-Ons.

Mensaje por patadams »

El próximo parche oficial va a ser la repera (¿se sabe algo?). Es increíble el soporte que sigue teniendo el juego con la cantidad de años que han pasado desde que salio.
¡¡¡LA CAP SE TRASPASA SIEMPRE!!!¡¡¡LA CAP SE TRASPASA SIEMPRE!!!¡¡¡LA CAP SE TRASPASA SIEMPRE!!! - Igel tras clavar 4 torpedos en el USS Saratoga
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nadia911
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Re: WITP-AE-Patches y Ad-Ons.

Mensaje por nadia911 »

Aún no se sabe nada, solo que están trabajando continuamente en pulir el juego, algo increíble después de tantos años, aparte de esto han actualizado las Inteligencias Artificiales del juego para que se adapten y usen las características de los últimos parches, se pueden bajar del apartado técnico del foro de Matrix.

Saludos
razanon
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Re: WITP-AE-Patches y Ad-Ons.

Mensaje por razanon »

pequeño parche beta:

27/07/2013: 1123p - Port/AF attack only against bases
Correct barge rebuilding due to 1123n
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Re: WITP-AE-Patches y Ad-Ons.

Mensaje por Buntke »

No se si lo ha comentado ya alguien, pero acaba de salir el nuevo parche oficial para el witpae:

http://www.matrixgames.com/news/1630/Wa ... ive.update!

Saludos
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caballo71
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Re: WITP-AE-Patches y Ad-Ons.

Mensaje por caballo71 »

Pues ya esta descargado.
Gracias por el aviso
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Re: WITP-AE-Patches y Ad-Ons.

Mensaje por Kriegmarine »

OUI!!!! Ya esta descargado y listo!
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Re: WITP-AE-Patches y Ad-Ons.

Mensaje por Matador_spa »

Muchas gracias por el aviso. Ya lo estoy descargando.
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Tubal
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Re: WITP-AE-Patches y Ad-Ons.

Mensaje por Tubal »

Descargando. :Ok:

De nada sirve rezar, Flanders. Yo mismo acabo de hacerlo y los dos no vamos a ganar.
-Homer Simpson-
caballo71
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Re: WITP-AE-Patches y Ad-Ons.

Mensaje por caballo71 »

A alguien le ha dejado de funcionar el witptracker.
Se me queda enganchado en las bases al cargar un nuevo archivo de partida...
caballo71
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Re: WITP-AE-Patches y Ad-Ons.

Mensaje por caballo71 »

Ahora al grabar el turno me da este error:
Error comparing bases (comparebase_unequalsize)
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Re: WITP-AE-Patches y Ad-Ons.

Mensaje por Tubal »

¿Esta solución que daban en el foro de matrixgames sobre el problema no te funciona?

Got an "Error comparing bases (COMPAREBASE_UNEQUALSIZE)" after the latest patch was applied. Copied the file pwsdll.dll from the WITP folder to my witptracker folder, and everything seems to work just fine.

De nada sirve rezar, Flanders. Yo mismo acabo de hacerlo y los dos no vamos a ganar.
-Homer Simpson-
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