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Nuevo Napoleónico de HPS

Publicado: 06 Nov 2009, 07:17
por lecrop
Campaign Austerlitz :Ok:

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Re: Nuevo Napoleónico de HPS

Publicado: 06 Nov 2009, 07:34
por lecrop
Nuevas mejoras del engine:

Caballería de Dragones que puede desmontar en las batallas y abrir fuego cabalgando.

El clima húmedo afecta al fuego.

La capacidad de fuego indirecto para obuses y Licornes

Tipo de terreno Abbatis

Tipo de terreno Trench

Rangos de mando para cuerpo, ala y los comandantes del ejército

Re: Nuevo Napoleónico de HPS

Publicado: 06 Nov 2009, 09:55
por nomada_squadman45
Al fin, tras 3 años sacan algo napoleonico, no es que el titulo sea el que mas esperaba pero bueno, era logico que algun dia este titulo tendria que ver la luz, tendre que ponerme en contacto con mi suministrador habitual :mrgreen:

EDITO: se podra dar leña a los perros ingleses MUHAHAHAHA

Please do not bombard him with questions about the game. For ordering wait until the HPS website makes it official.

If you have any questions about the design please let me know.

Solo players: I really went to great lengths to accomodate you guys. Each scenario, as much as it could be played solo, was given its own solo version. The exception would be those scenarios where there were just too many troops to make it worthwhile. And they are few and far between.

There are solo campaigns. You play ONE side in the campaign. Again, the other side would not have worked out well so one version I felt was adequate.

There is plenty of map room to run around in. This includes:

Large Swabia map from Ulm to Augsburg.

Large Moravia map including Austerlitz to areas south and west of the historical battlefield.

Large Italian map to include the Piave river area you know from Wagram to Sacile which you saw in Eckmuhl and parts north and west.

There is a campaign in England called Operation Eagle. This includes landings either in Dover-Folkestone or Hastings. Continues all the way into the Midlands to its conclusion.

And of course the campaigns:

Swabia - Mack vs. Napoleon (minus some of his corps that moved further east)

Alternate Swabia - Charles moves north to aid Mack

Italian - Caldiero and a large follow up battle. This had to be kept short due to time constraints.

Moravia - Napoleon against Charles' army from Italy and the Allies that were at Austerlitz.

Battle of Austerlitz - allows the players to play the battle one section at a time in historical sequence.

Entire campaign - multi-branch/level campaign that allows the Allies to choose whether to have Charles march to Vienna or stay and defeat Massena. As well as whether Mack will wait for Kutusov near Munich or rashly advance into Swabia. Conclusion can be near Vienna or Austerlitz or Graz.

Entire campaign that follows the historical actions from Wertingen to Austerlitz. This is a Solo campaign.

"Engine updates too numerous to relate here (and frankly I forget all of them!) but now we have command ranges for Army, Wing and Corps commanders. Make sure you check their ranges from now on. This will impact your ability to recover from Disorder.

Additional letter codes for weapons - A-Z but now a-z as well (as seen in the ACW series).

Fire mods due to weather - we now can nullify musket fire due to heavy rain if desired.

We had dismounted dragoons introduced in Jena but it was intended mainly for this game for the Wertingen action where the cavalry dismounted to fight the Austrians.

Finally, I put together a PDF file that highlights Joe Amoral's original, unreduced, artwork. It has text for each picture explaining in a short phrase each unit type and sometimes its origin. New versions of the 3d icons were created by Joe and Mark Adams."

Re: Nuevo Napoleónico de HPS

Publicado: 06 Nov 2009, 23:40
por peregrino05
parece que podria estar aceptable

Re: Nuevo Napoleónico de HPS

Publicado: 06 Nov 2009, 23:49
por Beren
La campaña militar mas genial de la historia, solo por eso deberia tener el juego todo el mundo :).

Re: Nuevo Napoleónico de HPS

Publicado: 07 Nov 2009, 12:23
por nomada_squadman45
A ver si mi proveedor habitual me lo trae, eso de que en su casa el hombre es el rey... pura propaganda barata :mrgreen:

PD: hombre, la campaña militar mas genial de la historia... no se, hay algunas que no se le quedan cortas pero ya se sabe, tira mas un petit emperador que un regimiento de mulos :mrgreen:

Re: Nuevo Napoleónico de HPS

Publicado: 09 Nov 2009, 18:43
por nomada_squadman45
Bueno, Rahamy como siempre empieza a subir cosas del juego (notas de diseño y esas cosas de la documentacion).

Link: http://forums.gamesquad.com/blog.php?b=734

Dejo el texto aqui por si os da pereza abrir una pestaña en el navegador :mrgreen:


The long delay in Napoleonic releases has finally been closed with the release of Campaign Austerlitz. I was out of town this weekend so I missed poisting the press release for this game, so I'll move right along to posting other details.

Scenario Designer Notes for Campaign Austerlitz

Dedication: This game is dedicated to the following late, great Napoleonic historians: David Chandler, Gunther Rothenberg and Christopher Duffy all of whom were giants of their trade.

Austerlitz was probably the greatest victory of Napoleon's career. Not only had he correctly guessed the enemy plans but even during some of the confusion of the battle his genius at having his army massed at the right point gave him the victory that his troops so rightly deserved.

Work on this game began back in August of 2005. I had to decide on the scope of the game and how much of the campaign I could include and the result is that along with the Ulm, Danube and Moravian portions of the War of the Third Coalition there is also a campaign in Italy as well as an alternate history campaign in England.

The sources I used for the game were numerous. Scott Bowden's work on the campaign had an abundance of order of battle info as did Robert Goetz's work. C.A. Sapherson's little pamphlets on the Austrian, Russian and Prussian armies were extremely helpful as well. Mr. Goetz corresponded with me concerning some of the portion of his order of battle. He was very helpful in setting me straight on a couple of points which helped the historical Battle of Austerlitz to take shape.

Paco Palomo did a huge amount of the Austerlitz order of battle critique with me. Without him I never would have 'got it right.' We poured over the order of battle for a couple of weeks in 2008 and finally put down on cyber paper one that seemed to be the best of Bowden's and Goetz' OBs.

A note on the Austerlitz OB is in order. First, there was the ageless belief that the Russians outnumbered the French by about ten thousand to twelve thousand men. Then Scott Bowden's work set the record straight. Along came Robert Goetz with his work and the Russian numbers were corrected to the point that I now feel that what the gamer has is the most accurate depiction of the battle that the wargaming community possesses. There may be inaccuracies but they are minor at best.

Putting together the overall order of battle for 1805 posed a significant challenge. Sapherson had a good order of battle for the Austrians. From George Nafziger' OBs and Bowden's book on the campaign I was able to piece together the French and their allies. The British and Prussian order of battles do not pretend to be the end of all ends on the subject but are more of a representation of what their armies could field. Scant material exists on the British Home Army of 1805. I was greatly aided by members of my Playtest team in assembling a list of regiments that served in or around England at this time. The Prussian army of 1805 as mobilized was a
difficult challenge as no organization of the divisions or brigades or who commanded them could be found. The order of battle for the Prussians fortunately can be changed in future updates if I so choose to do so.

The maps were compiled based on modern topographical data and period drawings as well as those within the works cited in the Bibliography. David Guegan (Scenario Designer for Panzer Campaigns: France '40) did the map editor work for the large Piave-Pordenone map. I sent him two paper maps along with scanned versions to use as overlays. His schedule was such that he
could only finish the western half and a chunk of the eastern half but his work really aided me in freeing up my time to work on other work on the project. A big thanks to you David!


The maps for Caldiero were based on period black and white maps. They were rough to work with at best and I am glad that I didn't have to do that much mapping with that source.


The maps for Swabia were based on digital maps I possess of that region as well as period maps. Easy to cut and paste from the digital map program and splice together into a larger map I used them as an overlay in the map editor. The entire Ulm Campaign map was assembled in about a month's time.

Maps for portions of Bavaria, Austria and Moravia came from Campaign Eckmühl and Wagram. The other maps were based on either digital maps I had or black and white period maps or those from Google Earth. The large Moravian map in particular was probably one of the more difficult I have done in the series. I was not able to use a digital program but had to scan in paper maps or use Google Earth at one point.

Finally, the UK maps were created based on digital topographical data from Anquet's series of fine map sets of the UK. While the geography and homes have changed some in over 200 years the English countryside is still a throwback to the days of Wellington and Napoleon. Andy Barnes put together a very nice Eagle Has Landed - invasion of England add-on module for Campaign Eckmuhl that I purchased for use in this game. His Canterbury map only needed minor corrections for the map labels. I went with a different order of battle and changed the
scenario he has designed as well as divide up the original design into two separate actions.
Adding on the other scenarios finished off that campaign.


Campaign Jena-Auerstaedt introduced a ten minute turn to the series which met with some opposition but general acceptance by many who noted that it helped eliminate much of the blitz actions of opposing players. This has been retained in Campaign Austerlitz but fifteen minute versions of the scenarios are included and will continue to be developed and included in future updates or on the HPS website under their downloads section.

Re: Nuevo Napoleónico de HPS

Publicado: 09 Nov 2009, 21:30
por pailleterie
En realidad la mejor parte de la campaña de Austerlitz fue Ulm, una victoria casi sin combate aunque para un juego siempre es mejor algo más disputado.

En cuanto al juego en si supongo que tendrá las virtudes y defectos de todos los hps gran detalle historico en mapas y ejercitos pero IA entre mala y muy mala y graficos flojetes.

Re: Nuevo Napoleónico de HPS

Publicado: 09 Nov 2009, 22:17
por archiduque_carl
Yo jugué intensamente a los de Talonsoft de Waterloo y su preludio, pero nunca compré uno de Tiller en su compañía. La pregunta que me hago ahora es: ¿en qué sentido es una campaña? Porque por las imágenes parece básicamente el mismo juego táctico de siempre. ¿Hay algún elemento estratégico?

Re: Nuevo Napoleónico de HPS

Publicado: 10 Nov 2009, 10:19
por nomada_squadman45
Bueno, en los juegos de HPS napoleonicos en las campañas, tomas decisiones de si te quedas a luchar, te retiras, dejas una fuerza de retardo, te vas a luchar cargando un flanco... vamos, que tienes segun que situacion opciones de seleccionar que hacer lo cual se traduce en un cierto despliege en el campo de batalla, aun asi no podria darte mas detalles porque a los HPS nunca he jugado una campaña (quitando una que empeze pero que deje al Renacimiento), de todas formas en este se incluye la batalla de Austerlitz como una campaña donde eliges movimientos aunque no se como funcionara porque el mayor problema de los HPS napoleonicos siempre ha sido el juego en campaña.

Por lo demas a nivel tactico son una version muy mejorada de los Talonsoft quitando quizas el 3D aunque claro, hay mods para mapas 2D/3D muy buenos (en la seccion de AAR puedes ver uno mio con mods de unidades y mapas), la IA es NEFASTA pero para eso estan los jugadores humanos que con reglas no propias del juego le dan un aire mas realista al juego (como la de impedir que unidades desorganizadas ataquen sin un lider con ellas o las vitales reglas que evitan el uso no historico de los tiradores).

No se que tal sera este juego, aunque temo que sera similar al Jena con pocos escenarios pero claro, Austerlitz es Austerlitz y a falta de la guerra en la peninsula o algo de 1813-1814...


Enlace al AAR, tiene algunos toques de informacion del juego y se jugo siguiendo reglas de un club napoleonico.

http://puntadelanza.net/Foro/phpBB3/vie ... =41&t=8353

Re: Nuevo Napoleónico de HPS

Publicado: 10 Nov 2009, 14:26
por peregrino05
Beren escribió:La campaña militar mas genial de la historia, solo por eso deberia tener el juego todo el mundo :).
jajaja tio los devotos de Patton se van a enfadar contigo jejeje

Re: Nuevo Napoleónico de HPS

Publicado: 10 Nov 2009, 17:58
por lecrop
¿Patton? ¿Quien es Patton? ¿Era Prusiano o que? :?

Re: Nuevo Napoleónico de HPS

Publicado: 10 Nov 2009, 17:59
por nomada_squadman45
Psss Patton, el "primo de Zumosol" de Monty el "si no me ponen un enemigo tullido no me muevo y aun asi me lo pienso" :mrgreen:

Segunda parte de las notas del juego:

http://forums.gamesquad.com/blog.php?b=735


PD: Patton pa´mi que fue un pistolero del lejano oeste, eso o un psicologo que utilizaba "novedosos" metodos para motivar a su gente :mrgreen:

EDITO: bonita firma lecrop

Re: Nuevo Napoleónico de HPS

Publicado: 10 Nov 2009, 18:10
por lecrop
Respecto al tema "Campaña" + "HPS" = nothing de nothing. Las campañas no tienen más sentido que una series de batallas encadenadas por una serie de decisiones estratégicas. O sea, no tienen mucho sentido, ya que a un plazo estratégico hay un tipo de decisiones importantes que no tienen cabida en los HPS, a saber; diplomacia, economía, etc... A mi entender a nivel táctico es la única manera de entender estos juegos; OOB y mapas muy bien investigados (creo que no hay comparación con ningún juego para ordenador existente en el mercado). Respecto a los gráficos, son útiles, aunque no excesivamente bonitos. Eso es cuestión de gustos, y a mi particularmente me da lo mismo. Y respecto a la IA, fatal, son para PBEM, o para jugar en solitario (es una práctica poco frecuentada, pero que yo recomiendo si lo que se busca es aprender historia). No obstante, la IA es mala, pero tan mala como cualquier otro wargame de este estilo. No he encontrado ninguna que aguante a un humano interesado durante un corto periodo de tiempo. Y si las batallas son largas y la IA tiene que atacar, pues sencillamente no sirve para una patata frita.

Re: Nuevo Napoleónico de HPS

Publicado: 10 Nov 2009, 19:34
por nomada_squadman45
Pues es mas o menos como dice Lecrop, los HPS son mas para PBEM (sobre todo los napoleonicos donde preprogramar una buena IA es mas complejo ya que tiene que pensar mas) con algunas reglas historicas para evitar correcalles puesto que la minima ventaja numerica deja al que tenga menos tropas en un buen apuro (salvo que la calidad de las tropas sea notable ya que aqui el tema huida de unidades dicta quien gana).


Por cierto esta es la lista de escenarios donde se ven los solo que son escenarios con IA preprogramada, si alguno puede comentar que le parece la seleccion de las batallas se agradeceria :mrgreen:

Scenario Name - Turns
#00. Getting Started - 12
#01A. The Action at Wertingen (HTH) - 33
#01H. The Action at Wertingen (HTH) - 33
#01H. The Action at Wertingen (Solo) - 33
#02A. The Action at Günzburg (HTH) - 18
#02H. The Action at Günzburg (HTH) - 18
#02H. The Action at Günzburg (Solo) - 18
#03A1. Haslach-Jungingen (HTH) - 30
#03A1. Haslach-Jungingen (Solo) - 30
#03A2. Haslach-Jungingen (HTH) - 30
#03H. Haslach-Jungingen (HTH) - 30
#03H. Haslach-Jungingen (Solo) - 30
#04A. Encounter at Memmingen (HTH) - 36
#04A. Encounter at Memmingen (Solo) - 36
#05A. The Battle of Elchingen (HTH) - 40
#05H. The Battle of Elchingen (HTH) - 40
#05H. The Battle of Elchingen (Solo) - 40
#06A. The Battle of Ulm (HTH) - 60
#07H1. Herbrechtingen: Prelude to Disaster (HTH) - 10
#07H1. Herbrechtingen: Prelude to Disaster (Solo) - 10
#07H2. Finale at Neresheim (HTH) - 6
#07H2. Finale at Neresheim (Solo) - 12
#08A1. First Day of Caldiero - Alternate (HTH) - 60
#08A2. First Day of Caldiero - Alternate (HTH) - 60
#08A3. First Day of Caldiero - Alternate (HTH) - 60
#08A4. The Full Battle of Caldiero - Alternate (HTH) - 140
#08A5. The Full Battle of Caldiero - Alternate (HTH) - 140
#08H1. First Day of Caldiero - Historical (HTH) - 60
#08H1. First Day of Caldiero - Historical (Solo) - 60
#08H2. The Second Day at Caldiero - Historical (HTH) - 24
#08H2. The Second Day at Caldiero - Historical (Solo) - 24
#08H3. The Full Battle of Caldiero - Historical (HTH) - 140
#08H3. The Full Battle of Caldiero - Historical (Solo) - 140
#09H. Rearguard Action at Amstetten (HTH) - 10
#09H. Rearguard Action at Amstetten (Solo-Allies) - 10
#09H. Rearguard Action at Amstetten (Solo-French) - 10
#10H. Rearguard Action at Mariazell (HTH) - 10
#10H. Rearguard Action at Mariazell (Solo) - 10
#11A3. Strik Strikes! (HTH) - 8
#11A3. Strik Strikes! (Solo) - 8
#11A4. Finale at Dürenstein (HTH) - 12
#11A4. Finale at Dürenstein (Solo) - 12
#11H1. The Battle of Dürenstein (HTH) - 66
#11H1. The Battle of Dürenstein (Solo) - 66
#11H2. "The Russians Are Coming!" (HTH) - 18
#11H2. "The Russians Are Coming!" (Solo) - 18
#11H3. Late Morning at Dürenstein (HTH) - 6
#11H3. Late Morning at Dürenstein (Solo) - 6
#11H4. Finale at Dürenstein (HTH) - 12
#11H4. Finale at Dürenstein (Solo) - 12
#12A1. Battle of Schöngrabern (HTH) - 20
#12A1. Battle of Schöngrabern (Solo) - 20
#12H1. Battle of Schöngrabern (HTH) - 24
#12H1. Battle of Schöngrabern (Solo) - 24
#13H. On the Goldbach (HTH) - 18
#13H. On the Goldbach (Solo) - 18
#14H. Counterattack at Sokolnitz (Solo) - 8
#15A. The Assault on the Pratzen (HTH) - 12
#15A. The Assault on the Pratzen (Solo) - 12
#15H. The Assault on the Pratzen (HTH) - 9
#15H. The Assault on the Pratzen (Solo) - 8
#16H1. Lannes vs. Bagration Part 1 (HTH) - 18
#16H1. Lannes vs. Bagration Part 1 (Solo) - 18
#16H2. Lannes vs. Bagratian Part 2 (HTH) - 12
#16H2. Lannes vs. Bagratian Part 2 (Solo) - 12
#17H. The Main Show (HTH) - 18
#17H. The Main Show (Solo) - 18
#18H1. Guard vs. Guard - Part 1 (HTH) - 12
#18H1. Guard vs. Guard - Part 1 (Solo) - 12
#18H2. Guard vs. Guard - Part 2 (HTH) - 12
#18H2. Guard vs. Guard - Part 2 (Solo) - 12
#19H. Finale in the South (HTH) - 12
#19H. Finale in the South (Solo) - 12
#20H. The Decision in the Balance (HTH) - 12
#20H. The Decision in the Balance (Solo) - 12
#21A. Napoleon on the Pratzen (HTH) - 66
#21A. Napoleon on the Pratzen (Solo) - 66
#22_Cav. The Battle of Austerlitz (HTH) - 66
#22H. The Battle of Austerlitz (HTH) - 66
#22H. The Battle of Austerlitz (Solo) - 66
#23A. Battle of the Four Monarchs - 66
#24A. Campaign in Moravia (HTH) - 250
#M15-06H. Historical Ulm Campaign - HTH - 265
#M15-22H_Cav. The Battle of Austerlitz (HTH) - 44
#M15-22H. The Battle of Austerlitz (HTH) - 44
#M15-22H. The Battle of Austerlitz (Solo) - 44
#T1. The Armies Meet at Austerlitz - 250
#T2. Battle of Nordlingen - Mack Turns North - 64