Dominions 4, parece que esta vez sí?
Publicado: 18 Jun 2013, 15:37
http://www.illwinter.com/dom4/index.html
Dominions 4 is under development. It has been under development for quite some time and it has come long enough that we feel certain that it will be completed. More information will come later.
Back to Illwinter Game Design.
edit: features
Dominions 4 improvements
Here's a short list with the most important changes compared to Dominions 3.
Teamplay, one pretender and one or more disciples per team.
Thrones of Ascension. Claim thrones to gain extra powers and to win the game eventually.
Many sprites have been redrawn and the 3d terrain is also improved.
Many user interface improvements.
Formations like line formation or skirmish formation.
Improved random map generation with wraparound maps, caves, rivers and mountain passes.
Rivers that can only be passed when frozen, mountain passes that can only be passed by special units and when it's warm.
Pierce, slash and blunt weapons have slightly different quirks. E.g. don't shoot arrows at skeletons.
Darkness and dark vision plays a more important role. Notably in deep seas, caves and sometimes during assassinations.
Range restrictions on magic rituals and items and spells that can be used to boost ritual ranges.
Improved network support, turns can be resumed from any computer and turns can be marked as only half finished.
Global random events
Can build castle improvements like extra towers or extra supply storage
Province Defence dependent on the local population and some nations have easier or harder to organize it.
Improvements to AI and to modding.
Many new monsters, spells, magic items, sites, random events and some nations too.
Dominions 4 is under development. It has been under development for quite some time and it has come long enough that we feel certain that it will be completed. More information will come later.
Back to Illwinter Game Design.
edit: features
Dominions 4 improvements
Here's a short list with the most important changes compared to Dominions 3.
Teamplay, one pretender and one or more disciples per team.
Thrones of Ascension. Claim thrones to gain extra powers and to win the game eventually.
Many sprites have been redrawn and the 3d terrain is also improved.
Many user interface improvements.
Formations like line formation or skirmish formation.
Improved random map generation with wraparound maps, caves, rivers and mountain passes.
Rivers that can only be passed when frozen, mountain passes that can only be passed by special units and when it's warm.
Pierce, slash and blunt weapons have slightly different quirks. E.g. don't shoot arrows at skeletons.
Darkness and dark vision plays a more important role. Notably in deep seas, caves and sometimes during assassinations.
Range restrictions on magic rituals and items and spells that can be used to boost ritual ranges.
Improved network support, turns can be resumed from any computer and turns can be marked as only half finished.
Global random events
Can build castle improvements like extra towers or extra supply storage
Province Defence dependent on the local population and some nations have easier or harder to organize it.
Improvements to AI and to modding.
Many new monsters, spells, magic items, sites, random events and some nations too.