XCOM: Enemy Unknown por Firaxis Games

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deimos
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XCOM: Enemy Unknown por Firaxis Games

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Así, de sorpresa, dicen que respetaran el juego original incluyendo "atractivas" nuevas mecánicas (Hibrido en tiempo real) y para ps3,360 y pc.

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This is the announcement you've been waiting for: One of the most beloved strategy titles of all time re-imagined by one of the best strategy studios in the world. Firaxis Games' XCOM: Enemy Unknown introduces a wider console audience to what made the storied franchise great in the first place.

Unlike 2K Marin's previously announced XCOM shooter, which sparked tempers among longtime fans for turning its back on the series' cerebral roots, this title is a full-on strategy game that puts players in command of a global anti-alien defense force. XCOM's leader needs a worldwide perspective where threats are identified, populations reassured, and national leaders mollified – but a tactical mind is just as critical considering every shot XCOM's soldiers fire on the battlefield is under the player's turn-based control.

"It’s been a dream of ours to recreate X-COM with our unique creative vision. We’re huge fans of the original game and it’s a once in a lifetime opportunity to re-envision a game that is as beloved as X-COM," said Steve Martin, president of Firaxis Games. "We were careful to keep XCOM: Enemy Unknown true to the elements that made X-COM such a revered game while delivering an entirely new story and gameplay experience for both die-hard X-COM fans and newcomers to the franchise."

If you're lost, you can find out what all the fuss over the original X-COM is in the in-depth Classic GI feature we printed a few months ago (now available online for the first time), which includes rare insight from series creator Julian Gollop.

The huge feature in February's Game Informer goes into all the gory details of XCOM's destructible tactical environments, the interaction between the real-time strategic view and the turn-based combat, how the XCOM organization improves its capabilities as the war rages on, and much more.
"In every time, in every place, the deeds of men remain the same..." Legend of Galactic Heroes
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Re: XCOM: Enemy Unknown por Firaxis Games

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Que pasada la foto, aunque da miedo lo de las "atractivas nuevas mecánicas", esperemos que siga por turnos y no hagan como el fallout 3
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Re: XCOM: Enemy Unknown por Firaxis Games

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Hexagonos!

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http://www.gameinformer.com/b/features/ ... known.aspx
Is this a remake of the original?
Kind of. Re-imagining is probably a better term. Firaxis' XCOM: Enemy Unknown doesn't directly copy the underlying game systems – for instance, soldiers have different stats than they did in the 1994 original – but the concepts are still here. Players still have to manage multiple resources and threats on a global scale in a seemingly hopeless war against extraterrestrial forces with far better technology and capabilities.
Is this going to be dumbed down for the "wider console audience"?
Firaxis is undeniably streamlining aspects of the game and removing no small amount of micromanagement, but from what I've seen I wouldn't call it "dumbing down" the game so much as getting rid of tedium and uninteresting mechanics. Soldiers still die permanently, fog of war and line of sight are hugely important in combat, and you absolutely can lose the game if you screw up too badly.
:Rendicion:
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Re: XCOM: Enemy Unknown por Firaxis Games

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Pues no veo nada malo, tiene buena pinta a falta de ver el producto final. A esperar y a ver qué sale.
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Re: XCOM: Enemy Unknown por Firaxis Games

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Consola,

Vamos a una nota máxima de 7 sobre 10 en la versión PC.

Pero me da igual, después del degollamiento de la saga fallout yo ya me he apuntado a la insurgencia videojuegil.
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Re: XCOM: Enemy Unknown por Firaxis Games

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Haplo_Patryn escribió:Pues no veo nada malo, tiene buena pinta a falta de ver el producto final. A esperar y a ver qué sale.
Desconfio enormemente de Firaxis después de Civ V.
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Re: XCOM: Enemy Unknown por Firaxis Games

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deimos escribió:
Is this going to be dumbed down for the "wider console audience"?
Firaxis is undeniably streamlining aspects of the game and removing no small amount of micromanagement, but from what I've seen I wouldn't call it "dumbing down" the game so much as getting rid of tedium and uninteresting mechanics. Soldiers still die permanently, fog of war and line of sight are hugely important in combat, and you absolutely can lose the game if you screw up too badly.
:Rendicion:
Qué mal suena eso.
Por lo demas, de aspecto espectacular. Habrá que esperar a que salga!

Saludos.
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Re: XCOM: Enemy Unknown por Firaxis Games

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Resumen:

Los soldados ahora tienen niveles, clases, perks por clases y equipamiento único por clase.

El sistema de combate ahora es Time Units, que por lo que entiendo es: te mueves y luego haces una acción.

Solo 4 soldados por combate.

Habrá misiones fijas que serán parte de la "historia".
What I've read is

•randomly generated missions, terrain. Developer says you'll never play the exact same mission twice outside of a few story missions which feature in-game cinematics
•fog of war is confirmed. area starts off with darkness everywhere, and the average soldier can't see shit
•enemy spawns are randomized
•mobile platform called SHIV; customizable for new chasis
•Sectoids and Mutons confirmed
•The base's screenshot is accurate. It is now a side shot instead of top down. You can also upgrade your base, like the satellite, with alien technology
•There was an example in one scenario where Japan had the laser rifle already developed before the invasion because they felt threatened, so that seems random.
•You have 16 countries in the funding council you need to keep happy. Some provide more money, but others, like Africa, provide more raw resources
•The sniper units have a grappling hook ability to get on top of buildings
•Gunners have a suppressing fire
•you can equip your xcom guys with all kinds of different guns. customization looks like a big deal
•Apparently there's some sort of cinematic view when your guys get killed. They didn't cite VATS or anything, so I doubt it's too in depth
•Unexperienced agents can panic, freak out, etc if something bad happens
•Firaxis designer states that the PC version will have an enhanced interface. He cites Dragon Age: Origins on PC and console as a big inspiration
•Destructible environments
•In the scenario they showed, one member died. Because of this the other squadmates didn't get an experience bonus
•Without the bonus, the sniper leveled up still. He was able to choose from two abilities. Either Squad Sight(which means he can shoot anything a squadmate can see) and Snap Shot(which lets him shoot after moving. Something snipers aren't normally allowed to do)
•You can't recruit specific classes. You can only recruit rookies and then level them up to become specific classes
•The guys in suits in the screenshots are 'Thin Man' aliens. They're able to leap long distances
•Challenge is stressed a lot
•same quick save/load system though they are considering an iron man type mode where you can't load previous saves
•Firaxis states that they're not rebooting it, they're re imagining it. Using the same core gameplay with modern technology, weapons, audiovisuals, etc.
I got the digital version of GameInformer and looked up their article about it. It... to be honest, it looks so radically different, I can't really be enthused about it.

To answer questions re: the single base theory. From the article:

They also state that the 2k Marin game is officially a prequel to this one, however they're going to work that. The three aliens we see in the demo shots are Sectoids, Mutons (which look like they're wearing armor plucked from Warhammer 40k), Cyberdiscs (which have to change into a bipedal form to attack), and Thin Men (based on the Slender Man mythos stories).

During gameplay, nations of the funding council will make direct requests of X-COM. The example they use is Japan asking for some laser rifles in exchange for a group of 6 engineers. You can also earn bonuses for having complete satellite coverage, the example given is "raw resources" for having coverage of Africa, since the nations there are rather poor financially.

Squads of soldiers will consist of only 4 members. And that's all you get, until you somehow research the ability to send in more troops on a mission. To me, this loses one of the main strategy elements of X-COM, which was grouping your soldiers together once out of the transport and using various squads to do different things. Only having 4 team members is going to make firefights extremely difficult.

As far as battle tactics go: They're getting rid of Time Units entirely. Instead, each soldier or enemy gets to move, and then do an action. Different classes of soldiers will learn different, and exclusive, special abilities as they level up. The example given is a Sniper-class choosing between Squad Sight (shooting at any alien an ally can see) or Snap Shot (which snipers can't normally do).

Overall, while it does look pretty, the nuts and bolts of the game just don't seem to fit together to make that wonderful blend of strategy that we all loved in the classic X-COM games, so unless things radically change, I don't see myself buying this game in the forseeable future.
"In every time, in every place, the deeds of men remain the same..." Legend of Galactic Heroes
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Re: XCOM: Enemy Unknown por Firaxis Games

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Pues como podéis leer aquí la pinta es estupenda. Que cada uno saque sus conclusiones.

http://www.meristation.com/v3/des_avanc ... 1d5&pic=PC
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Re: XCOM: Enemy Unknown por Firaxis Games

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Yo de meristation no creo ni en los puntos que ponen.
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Re: XCOM: Enemy Unknown por Firaxis Games

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Ni tan malo ni tan bueno. Depende del articulista, todo es saber quién escribe o quién no. El que escribe sabe lo que dice, ha jugado a los clásicos.
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Re: XCOM: Enemy Unknown por Firaxis Games

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Buenas tardes a todos.

En su día me lo pasé entero con mi viejo Amiga 1200, ahora mismo lo estoy rejugando en el emu del Amiga y sigue siendo un juego maravilloso.

Este en principio tiene buena pinta... ya veremos...

Un saludo a todos.
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Re: XCOM: Enemy Unknown por Firaxis Games

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Haplo_Patryn escribió:Ni tan malo ni tan bueno. Depende del articulista, todo es saber quién escribe o quién no. El que escribe sabe lo que dice, ha jugado a los clásicos.
Lo que ha hecho es ir a gameinformer, traducir los textos que había puesto y meterle coherencia. Si lo que busca la gente es jugar al clásico, ahí está el xenonauts. Pero este aunque tenga buena pinta va a valer primero los intereses comerciales. Porque dicho sea de paso, 2k quien distribuye, tiene unos genios detrás que dijeron que "la estrategia" no era "actual".

Y luego cosas como el ultimo texto que sacaron donde decían de buscar nuevas recompensas, porque en el original el "pensar" daba la recompensa pero que a la larga la gente se "frustra" de pensar.
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Re: XCOM: Enemy Unknown por Firaxis Games

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Será muy fácil saber si este juego estará a la altura de los originales, dos o tres comentarios de lo que hayan jugado en su día XCOM y ya se sabrá si vale la pena o no comprarlo, o como mínimo darle una oportunidad, de momento se queda en mi lista de favoritos.
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