Resumen:
Los soldados ahora tienen niveles, clases, perks por clases y equipamiento único por clase.
El sistema de combate ahora es Time Units, que por lo que entiendo es: te mueves y luego haces una acción.
Solo 4 soldados por combate.
Habrá misiones fijas que serán parte de la "historia".
What I've read is
•randomly generated missions, terrain. Developer says you'll never play the exact same mission twice outside of a few story missions which feature in-game cinematics
•fog of war is confirmed. area starts off with darkness everywhere, and the average soldier can't see shit
•enemy spawns are randomized
•mobile platform called SHIV; customizable for new chasis
•Sectoids and Mutons confirmed
•The base's screenshot is accurate. It is now a side shot instead of top down. You can also upgrade your base, like the satellite, with alien technology
•There was an example in one scenario where Japan had the laser rifle already developed before the invasion because they felt threatened, so that seems random.
•You have 16 countries in the funding council you need to keep happy. Some provide more money, but others, like Africa, provide more raw resources
•The sniper units have a grappling hook ability to get on top of buildings
•Gunners have a suppressing fire
•you can equip your xcom guys with all kinds of different guns. customization looks like a big deal
•Apparently there's some sort of cinematic view when your guys get killed. They didn't cite VATS or anything, so I doubt it's too in depth
•Unexperienced agents can panic, freak out, etc if something bad happens
•Firaxis designer states that the PC version will have an enhanced interface. He cites Dragon Age: Origins on PC and console as a big inspiration
•Destructible environments
•In the scenario they showed, one member died. Because of this the other squadmates didn't get an experience bonus
•Without the bonus, the sniper leveled up still. He was able to choose from two abilities. Either Squad Sight(which means he can shoot anything a squadmate can see) and Snap Shot(which lets him shoot after moving. Something snipers aren't normally allowed to do)
•You can't recruit specific classes. You can only recruit rookies and then level them up to become specific classes
•The guys in suits in the screenshots are 'Thin Man' aliens. They're able to leap long distances
•Challenge is stressed a lot
•same quick save/load system though they are considering an iron man type mode where you can't load previous saves
•Firaxis states that they're not rebooting it, they're re imagining it. Using the same core gameplay with modern technology, weapons, audiovisuals, etc.
I got the digital version of GameInformer and looked up their article about it. It... to be honest, it looks so radically different, I can't really be enthused about it.
To answer questions re: the single base theory. From the article:
They also state that the 2k Marin game is officially a prequel to this one, however they're going to work that. The three aliens we see in the demo shots are Sectoids, Mutons (which look like they're wearing armor plucked from Warhammer 40k), Cyberdiscs (which have to change into a bipedal form to attack), and Thin Men (based on the Slender Man mythos stories).
During gameplay, nations of the funding council will make direct requests of X-COM. The example they use is Japan asking for some laser rifles in exchange for a group of 6 engineers. You can also earn bonuses for having complete satellite coverage, the example given is "raw resources" for having coverage of Africa, since the nations there are rather poor financially.
Squads of soldiers will consist of only 4 members. And that's all you get, until you somehow research the ability to send in more troops on a mission. To me, this loses one of the main strategy elements of X-COM, which was grouping your soldiers together once out of the transport and using various squads to do different things. Only having 4 team members is going to make firefights extremely difficult.
As far as battle tactics go: They're getting rid of Time Units entirely. Instead, each soldier or enemy gets to move, and then do an action. Different classes of soldiers will learn different, and exclusive, special abilities as they level up. The example given is a Sniper-class choosing between Squad Sight (shooting at any alien an ally can see) or Snap Shot (which snipers can't normally do).
Overall, while it does look pretty, the nuts and bolts of the game just don't seem to fit together to make that wonderful blend of strategy that we all loved in the classic X-COM games, so unless things radically change, I don't see myself buying this game in the forseeable future.