DCS WORLD.

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SilverDragon
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Re: DCS WORLD.

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Re: DCS WORLD.

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Mas mejoras en la cabina del Bo-105PAH1A1 por Oliver

https://www.facebook.com/groups/bo105pah/
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Re: DCS WORLD.

Mensaje por Stratos »

Oye una cosa, tú que sigues el tema. Que módulos podemos esperar para 2016? Me refiero, que módulos van a salir aunque sea en beta de aquí a 31 de Diciembre. Gracias!

Por cierto, ya que sigues con el tema del modelado 3d, te has planteado crear vehículos para el ejército de tierra español? Como el BMR600M1.

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O su hermano de exploración el VEC-25

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Creo que sería genial tenerlos en DCS, y no parecen muy chungos de hacer. Si te interesa tengo trillones de fotos y datos de los dos vehículos.
-Los pilotos de caza hacen películas.
-Los de ataque hacen historia!

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Re: DCS WORLD.

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Vehiculos ni los he tocado, mas bien, he ido tocando el tema naval, yo tengo una F-100 y una LCM-E pero las tengo a medio y digamos que falta funcionalidad y queda mucho que rascar para tener un medio MOD funcional. No estoy seguro, pero creo que en los planes de futuro de AvioDev estaba hacer el teatro de españa, quien sabe, tal vez cuando lo hagan, metan unidades españolas.

Mientras, nuevo update Red Wing Simulations, el equipo encargado del Alpha Jet ha terminado las animaciones del modelo externo y el equipo se centra en la cabina interna y los pilotos.

http://forums.eagle.ru/showpost.php?p=2 ... stcount=28

Sobre los modulos que puedan salir para 2016. sujeto a cambios, of course, que esto es MUY volatil, yo le llevo a ED la Roadmap (me pasan info para actualizarla.
http://forums.eagle.ru/showpost.php?p=1 ... ostcount=5
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Re: DCS WORLD.

Mensaje por SilverDragon »

segundo update de febrero de VEAO

http://forums.eagle.ru/showthread.php?t=161473
Hey Guys,
We're still on-track for delivering the updates to ED for testing by the end of this month and then patched to you shortly after.

I will post a complete bug list next week with what has gone over and what will be in the patch.

The three big items are EFM, updated cockpit textures (high/medium/low options) and fully working radios plus a lot of bug fixes.

I decided to give you the complete package all in one rather than spoon feeding them; some in the next patch, some after that, Etc.

I would rather everything was tested thoroughly and working all at once before it came to you, I hope you understand.

So, we are still on track, therefore don't worry when you see the next 2.0.1 patch this week and nothing seems to have changed.

Thanks,
Chris.
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Re: DCS WORLD.

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Dos fotos de la cabina del Tucano, mientras RAZBAM vuelve a confirmar que deja todo su desarrollo de aparatos militares en FSX/P3D, y mueve todo el ambito militar a DCS: World.

https://www.facebook.com/RazbamSims/
More AT-27 Tucano work in progress pics
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Re: DCS WORLD.

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Changelog DCS: W 2.0.1 Update 1

http://forums.eagle.ru/showpost.php?p=2 ... stcount=10
DCS 2.0.1 Update 1

Added L-39ZA into L-39 module

DCS World
Helicopter gets damaged when using a short length of rope is fixed
Helicopter AI can't unhook the cargo on the ground is fixed
The rope displayed incorrectly at the joint with the cargo fixed
MP. Mouse moving on briefing screen also controls background camera view fixed.
MP. "Pause when empty" function on server config was added
F10 view airfield resource menu will not overlay to mission editor after the mission
Default cockpit language layer not default but alphabetical
Illumination ammunition will painting objects on the ground and aircraft
Speed of ATGM Vikhr corrected
Crash with missile explosion effect is fixed
AI helicopters will attack from assigned direction
AGM-86 collision in flight fixed
AI MiG-31 dive corrected
Corrected parachute texture for Russian pilot model
AI Mi-8MTV2 can hit the target with GUV AP-30
Different helicopter groups can be spawned on the same FARP
Fixed crash on launch AGM-65
Fixed crash on Mi-8 GUV fired
Fixed error when “Make HTML” button pressed in Options Controls menu


DCS A-10C
RWR does not indicated being tracked is fixed
RWR will works after player occupied AI aircraft
DSMS error after weapon drop fixed
ILS can be switched off by keyboard combo or joystick button

DCS L-39
Throttle position will synchronized in multiplayer
RKL-41 was corrected
Accelerometer Reset Knob will able to reset negative-G recording pointer
Avionics state will synchronized in forward and rear cockpits
Game flight model corrected
Barometric altimeter pressure settings corrected
Corrected hydraulic pressure drop when wheel brake applied
Training missions added.
Fixed bomb release sequence
SARPP switching off when IAS is less than 120 km/h

DCS P-51D
P-51D/TF-51D: Bank-and-Turn indicator pointer is very oscillated in D&C state fixed

DCS Mi-8MTV2
Mi-8MTV2: AI will use taxi lights

DCS F-86F
Wrong FFB trimming behavior is fixed
Wheel brake moment corrected
Circuit breaker for Engine ignition and others will work
MP. landing and taxi lights on net phantom is corrected
Nose wheel steering behaviour corrected
Autostart and autostop commands added for joysticks
Emergency speed brake lever removed
Toe brakes animation added
AN/APX-6 IFF Transponder Dial Stop implemented
Attitude indicator pitch trim knob is now functional

DCS Flaming Cliffs 3
F-15. Hydraulic failure now lead to pressure drop and loss of control

DCS Fw 190 D-9
Rudder will not works after its knocked off
MW50 pressure gauge corrected

DCS Bf 109-K4
Implemented cockpit camera movement options regarding gunsight retaining movement
Corrected Flight manual
Reduced flaps control wheel to 8 turns total
Redesigned trim and flaps wheels behaviour to cope with Saitek Trim Wheel
Reduced drag

DCS MiG-15bis
Added pressurization effect
Corrected cockpit appearance in low graphic settings
Corrected FFB shake
Corrected control system
Barometric altimeter limits are corrected
Fixed stall speed, modified spin dynamics
Fine-tuned buffet onset AOA and stall AOA.
Tuned shake AOA
Sealed canopy can’t be opened/closed even with stopped engine
Control stick can be hidden
DGMK current and desired course logic corrected

DCS CA
Mouse pointer will not be visible in binocular view

DCS M-2000C by RAZBAM
Add RAZBAM-made missile definitions
Add VTB (radar) screen display export (including key binding)
Add preliminary force-feedback compatibility (untested)
Add emergency compass
Add preliminary approach-hold autopilot mode (lightly tested)
Add mirror (functions like rear-view camera for now)
Add Super 530D TOF (time of flight) and TTI (time to impact) HUD calculations
Add temporary switch definitions for controls binding
Add text to Selective Jettison switch cover
Add aux gunsight (HAUSSE switch, available in all modes except approach)
Add early implementation of approach hold autopilot
Add gear raise/lower rate variability
Add aerodynamic loss of wing lift effects due to beta
Add bingo fuel bug clickable tumblers (not functional, yet)
Add clickable canopy handles & lock (be careful to lock it before
takeoff!)
Add more cockpit switches enabled
Fix RWR-related crash
Fix in-flight refueling
Fix RWR ranging logic (based on priority)
Fix cockpit knobs that didn't act like knobs
Fix HSI & ADI (Boule) giving incorrect heading
Fix ECM box displaying invalid number on rearm
Fix center pylon placement
Fix HUD geometry
Fix alignment of HUD elements
Fix interception ring logic
Fix GBU release crash
Fix to sustained turn rate
Fix for trim commands not having correct authority
Fix for AP not functioning in area of low ground elevation
Fix keyboard & joystick default.lua (hopefully this is the one...)
Fix incorrect flight model tail airfoil shape
Fix for calculations of tail aerodynamics & rudder effectiveness
Fix for total wind velocity using wrong value
Fix for incorrect fuel tank centroid
Fix flight model shuddering on ground
Fix HUD declutter switch
Fix missing text on IFF panel
Fix missing panel lighting
Fix V/UHF radio knob controls PANNE light
Fix rudder and vertical tail effectiveness calculations (particularly at high betas)
Fix default.lua input definitions (naming, categories)
Fix NWS light logic
Fix NWS system pressure logic
Fix authority of autopilot pitch controller
Fix consistency of heading card and autopilot logic
Fix canopy open/close by keyboard command
Fix no communications in a few quickstart missions
Fix 6DoF head limits
Fix ground attack quickstart missions, had impossible payloads
Fix taxi light switch position logic
Fix multiple canopy bugs
Fix afterburner popping sound issue
Fix main gear clipping ground
Fix fuel cutoff switch issue (lightly tested, still has related known
issues)
Fix various miscellaneous bugfixes
Update gun snake logic
Update input definitions
Update transonic drag modeling
Update roll/yaw coupling
Update manual
Update folder structure
Update default VOR frequencies
Update panel lighting (notice backlight interaction with shadows/sunlight now)
Update cockpit textures
Update control authority of rudder in normal FBW, full authority in spin mode
Update spin mode behavior to account for yaw acceleration
Update NWS gain calculations
Update external model with various minor improvements
Update fuselage drag calculations
Update clickable canopy logic
Update FBW pitch PID gain & control logic
Update landing gear mass
Update low-speed pitch authority
Update FBW alpha limiter
Update RWR display (rings, removed counter, added cross)
Fixed Armament Panel bug.
Fixed Mirror bug.
Fixed miscellaneous bugs.
Add IFF interrogation
Add ECS system early implementation
Add radar warm-up period
Add pilot model head movement with respect to cockpit view state
Add visor position command
Add effective yaw rate limiting
Add clickable cockpit clock hinging
Add LOX flow indicator (constant breath rate for now will be updated)
Add fuel bingo dial functionality
Add afterburner dynamic glow
Add ADI slip ball animation
Add fuel dump logic
Add A/B cutoff logic
Add emergency fuel cutoff logic (known issues)
Add clickable mirror to toggle rendering
Update missiles definitions
Update controls bindings
Update various radar logics
Update sustained turn rate calculations
Update wing/controls surface effectiveness with excessive pitch rate
Update G-limit wing failure snap logic
Update collision model
Update LOX & GO2 consumption rate calculations
Update seat switch models
Update A/P PID gains
Update airbrake actuator speed
Update roll/yaw coupling
Update PANNES lights logic
Update N dial tens tumbler animation
Update manual
Fix missile trails not existing
Fix CL 2x GBU rack misalignment (hopefully for the final time)
Fix removed controls bindings (Nav/Waypoint selection)
Fix crash due to absurd aerodynamics calculation
Fix miscellaneous pitch controller bugs
Fix TACAN X/Y is now two-position switch, no longer an axis
Fix for negative speed and alpha >90 deg causing aircraft to stagnate
Fix seat adjustment values exceeding ranges
Fix for CONF light logic (A-A mode only okay with centerline tank only when it is empty)
Fix volume knob logic
Fix comm radio volume knobs being switched
Fix default pedal adjustment position
Fix external lights light casting
Fix aux sight misalignment
Fix radar was available with weight on wheels

DCS C-101 by AvioDev
Localization project included. Spanish and Chinese for the time being. Other languages will follow
Axis animations reversed (mirror, pedals adjustment, shoulder harness control handle, etc.)
Fixed some label names in clickable cockpit
PSD templates uploaded to DCS web page

DCS MiG-21bis by Leatherneck
Fixed Fuel Gauge working without PO-750 No. 2 Inverter
Added Weapon Selector Left/Right input command
Fixed RSBN Rangefinder showing horizontal instead of oblique angle
Corrected nosecone damage model in LoD2
Corrected Navigation Light intensity in Off.
Corrected Pilot Helmet protrusion through visor.
Added Specular and Normal map to static covers
Corrected Canopy Stand location
Added shortcut mapping to briefing window and mirrors
Fixed R-55 and R-3S IR missile tones
Corrected R-3R lock tone
Fixed various instances of RWR playing indefinitely (possibly not all -provide track if you catch this bug!)
Changed unlock behaviour of button on stick
Fixed incorrect radio channels after cycling through them with keyboard
R-55 can now only be carried on Pylons 1 & 2
Fixed Non-Dispensing Chaff
Fixed inverted Radar symbology
Fixed various instances of SPS (RWR) Sound Synchronization
Fixed various instances of ASO-2 not working
Fixed RN-24 damage and effectiveness.
Fixed clickable area for Aileron Boosters
Hypoxia is no longer induced under optimal conditions
SPRD no longer works after jettison
Fixed SARPP recording when system turned off
Corrected Suction Relief doors moving when engine off
Fixed Throttle Start/Stop position toggle
Fixed Crash when PRMG Channel > 16
Fixed persistent A/C shaking after taking off with blown tires
Pneumatic Air no longer leaks indefinitely when using brake on axis
Corrected input for booster aileron switch
Corrected Aileron Booster behaviour
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Re: DCS WORLD.

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Pantalla de menu del SA342M por Polychop

https://www.facebook.com/PolychopSimulations/?fref=nf
Our menu screen for the DCS: SA342M.
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Re: DCS WORLD.

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Video de desarrollo de Aviodev mostrando la implementación de armamento en el C-101CC
https://www.facebook.com/Aviodev/?fref=nf
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Re: DCS WORLD.

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Belsimtek planea sacar el Mig-15Bis y el F-86F fuera de la beta en unas semanas. Ademas, añadirá misiones de entrenamiento interactivas y el manual completo para el F-86F-35

http://www.belsimtek.com/news/1628/

Video de barrena del Mig-15Bis

https://youtu.be/S5u1h4tt5j8
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Re: DCS WORLD.

Mensaje por SilverDragon »

Bian Draves continua trabajando en el modelo del Ju-87 de Polychop, esta vez, el cañon de 37mm.

https://www.facebook.com/groups/1541863419463695/

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Re: DCS WORLD.

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Primeras imagenes fugaces del Belsimtek F-5E Tiger II por el escuadron ruso Clan of Aces, en un encuentro en moscu con personal de Eagle Dynamics y Belsimtek el 5 de mayo de 2016 (Minuto 3:06 del video)

https://youtu.be/aYCp13_Ra2s
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Re: DCS WORLD.

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Re: DCS WORLD.

Mensaje por SilverDragon »

Nuevo detallado en cabina del I-16 Type 24 de Octopus-G. Ademas, ponen como fecha tentativa de salida, Verano 2016
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Re: DCS WORLD.

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Noticia de Wags, con la proxima salida del Oculus Rift y el Vive HTC, ED ya dispone de los kits de prensa del CV1 (oculus) y el vive (HTC), por lo que están trabajando en la integración dentro de DCS: World. Ademas, la semana pasada, integraron el puntero laser, para que interactue con los controles de la cabina (botones, palancas, etc). Se espera mas noticias al respecto en el futuro.

http://forums.eagle.ru/showthread.php?p ... ost2709652
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