Mas informacion del juego cortesia de trauth116 de los foros de gamesquad:
I think I'll have to go in and talk more about artillery supply as it works a little differently than in CWB- there is a section in the user guide -which is a different one than the one I am working out of at the moment, also in some cases different nationalities have different ammo rate expenditures.
Troop Types
Cavalry
There are various types of cavalry in Renaissance, some are heavily armoured and intended for shock combat, while others are lighter and more useful for scouting, raiding and skirmishing rather than meleeing.
Gendarmes – heavy, armoured chivalry cavalry armed with lance – excellent shock melee troops. The French invariably have the best quality gendarmes. Other armies, in particular Spanish, English and Scottish, tend to have few, if any, proper heavy cavalry.
Demilancers/ Caballeros – a less heavily armoured and more mobile, yet less effective, lancer type cavalry. Most English and Spanish “heavy” cavalry will fall into this category rather than the above.
“Archers” – less well-armed cavalry armed with lance and crossbow – intended to charge in support of the gendarmes, these troops can also shoot from a distance. Inferior to gendarmes in a melee and rather too slow and heavy to skirmish effectively, these double-armed troops are perhaps second best in both departments, although still pretty effective against most troops in melee.
Reiters/Pistoliers – cuirassier cavalry armed with pistols, appearing from the 1540s onwards and gradually, but never completely, replacing the heavier lancers as the standard heavy cavalry. In the later 16th century, most, if not all, Dutch and Huguenot heavy cavalry are this type, while Spanish and French Catholic forces also retain the lance. Some pistoliers are lighter cavalry without the cuirass.
Stradiots/Ginetes/Coustilliers – light, often irregular, cavalry armed with javelins & shield, good for skirmishing or scouting. Like any cavalry, can ride down infantry skirmishers caught in the open and effective at hunting down routers, but are no match for heavier opponents in a melee. However, their mobility can make them highly effective troops if handled well.
Zagadari – Italian, especially Venetian, cavalry armed with lance and sometimes also crossbow. Apparently a heavier version of the more common Stradiots, these cavalry are effectively the equivalent of the French “archers”.
“Prickers” & Border Horse – light cavalry armed with lance and often also crossbow or firearm. Used primarily as scouts or skirmishers, or for riding down unprotected skirmishers, these troops might also fight dismounted under certain circumstances.
Argoulets/ Escopeteros – these dragoon-type “cavalry”, armed with crossbows or later arquebus, are often really just mounted infantry. Their mobility will make them useful troops, but they should not be used as mounted shock troops.
-Another arm coming later (manually reformatting is something where a little goes a long way... ) (from the Notes.pdf file in the game).
Infantry
Renaissance infantry falls into two basic types: melee and fire. Most, but not all melee infantry are pikemen, while in the early 16th century there are still a range of traditional missile weapons, such as the crossbow and longbow alongside the newer firearms. Only in the later 17th century will the invention of the bayonet effectively turn every infantryman into both a pikeman and a musketeer.
Pike – Pikemen, especially fanatical Swiss, are highly effective melee infantry. They move slower than other foot due to their lengthy weapon and armour. Swiss pikemen tend to be lighter and so are a bit more mobile. When deployed in block formation (the equivalent of Napoleonic square, but with the ability to melee attack), pikemen can hold even the heaviest cavalry at bay. But, lacking firepower, they are best used in combination with missile-armed infantry.
Halberd / Bill – The halberd, and also the English bill, was a heavy pole-arm originally derived from agricultural or hedging implements. There were various types of halberd, such as gisarme, fouchard, bardiche, glaive and corseque, often varying in shape and style from region to region, although all were variations on the combination of spear & axe. Most of these halberd family of weapons would have both a point for stabbing and a heavy blade for chopping, while some also have hammers for crushing or spikes or hooks for dragging cavalry from their saddles. By the early 16th century, most armies - apart from the English - had fewer halberdiers than pikemen and, as the century progressed, these became increasing associated with guardsmen and sergeants rather than the ordinary rank and file.
Sword & buckler – The Spanish alternative to halberdiers as a means of exploiting the gaps in a disordered pike block, sword & buckler men could also be found in relatively small numbers in some Italian armies and also among the Scottish highlanders. Swordsmen may have been more effective than halberdiers against disordered pikemen, but they were also far more vulnerable to cavalry.
Crossbow – Almost as slow to load as an arquebus, the crossbow was arguably more accurate and may have had a longer effective range. However, it was less effective against armoured targets. Nevertheless, the main reason for the abandonment of the crossbow, may have been less a matter of relative battlefield effectiveness as the fact that the crossbow was, technically, a far more complex weapon requiring a number of carefully hand-crafted parts, and thus more expensive to produce than a firearm, which was basically just a metal tube mounted on a wooden stock.
Arquebus – The 16th century arquebus is in fact closer in calibre and weight to the 18th century musket than the heavier 16th century musket, which required a forked rest. Slow loading and inaccurate compared with the English longbow, the arquebus was more effective against armoured targets, as only the very best armour was reputedly “arquebus-proof”.
Musket – Appearing from about the 1540s onwards, the 16th century musket was heavier and more cumbersome than the arquebus, but with a longer range and greater velocity. Requiring a forked rest to fire, this is a significantly heavier weapon than the 18th century musket, which could afford to become lighter once armour was abandoned.
Longbow – English / Scottish armies only. Fast firing, and able to employ indirect fire, the longbow was particularly effective against horses and unarmoured infantry. However, it was significantly less effective than firearms against armoured targets. Also archers were liable to have ammo problems, partly due to their much greater rate or fire, but also because arrows are a lot bulkier than bullets & powder. Consequently, English and Scottish armies, neither of which had many units equipped with firearms, have a significantly higher ammo loss probability.
Shortbow – Irish Kern, rebels, militia, etc, - a less effective weapon than the longbow, with a shorter range. But it is still a useful weapon against unarmoured targets.
Rifle – Rifling is said to have originated in Augsburg around 1498. Some arquebuses and muskets were certainly rifled, but there is no clear evidence of entire units being armed with rifled firearms before c.1600.
Non-Combatants – Camp followers and other non-combatants are invariable present in Renaissance armies. In some cases they’re fanatical and take an active part in the battle, although most of the time it’s best to keep them safely in the rear, along with the baggage train, since they’re liable to rout at the first shot and are quite likely to take other troops with them. They are usually armed with “javelins”, which may represent a variety of other improvised missiles.
Artillery
Renaissance artillery ranges in calibre from heavy siege guns down to ultra light pieces of barely greater calibre than the heavy fork-rest musket. The heavier guns are very slow moving, require “set up” before being able to fire, and are generally incapable of defensive fire.
A Cannon
A heavy siege gun, this was a slow-loading, virtually immobile gun designed more for battering down walls than for effective use on the battlefield. In some scenarios, notably those involving oriental forces, they’re only permitted to fire a single time due to their very slow reload rate.
C Culverin
Ranging from about an 18pdr upwards, the culverin had limited mobility and would have been more useful in sieges. However, at this period, it was not uncommon to find culverins deployed on the battlefield.
D Demi-Culverin
Approximately a 15pdr gun, the demi-culverin could be used in both sieges and on the battlefield, although perhaps too light to be really effective in the former and too heavy to have much mobility on the battlefield once a battle got under way.
B Saker
A 6-8pdr gun – there was no real standardization of calibre at this period – the saker was intended for use on the battlefield. Despite having a smaller crew, often only one of whom was properly trained, this smoothbore muzzle-loading gun was little different in 1500 from those of two or three hundred years later.
E Falcon
This light 3-4pdr gun was less effective and had a shorter range than the saker. With a well-trained crew and sufficient horses, this might have enjoyed the same mobility and effectiveness of Napoleonic era horse artillery, however, in the Renaissance period it is still normally classified as ordinary foot artillery.
F Falconette
The 1-2pdr falconette is the lightest type of gun, but it’s also the least effective. This gun type is so light that it’s been counted as “horse” artillery, so it can turn and fire or unlimber and fire in the same turn.
G Organ Guns
With five or more small barrels mounted on a single gun carriage, the organ gun was a short ranged infantry support gun intended to help break up a cavalry charge or disrupt the attack of an enemy pike block. It’s the Renaissance equivalent of a mitrailleuse or machine gun.
Espero que os ayude
