



Moderador: Moderadores Wargames
0 corregidos, y 7 nuevos.RESOLVED:
1 - F15 Gear up = black textures
3 - F15 ADI switched
4 - F15 Virtual head movement excessive
5 - Russian planes Cannot lock contact in TWS
6 - AK arrestor cables not animated
7 - SU33 loadout indicators reversed in cockpit
8 - Refuelling F15/SU33 buggy
9 - F15 VSD text overlap when STT/Guns
10 - F15 external lights absent in flight
11 - Damage modelling to wheels/landing gear absent
12 - F15 HUD unreadable
13 - Russian planes Nav circle misalignment in ENR/RTN modes
14 - Engines/Afterburner on even though engines on fire.
15 - R27ER no loft trajectory
16 - Mig31 nosewheel not grounded
17 - Canopy jettison animation wrong
18 - EOS scanning not functional in elevation
21 - SU-27 native HUD "ИЗЛ" symbol overlaps over distance scale in BVR mode with Radar on
22 - F15 HUD indications overlapping
24 - HUD contacts in front appears also in Rear Aspect Mode
25 - Frontal aspect HUD contacts appears in Rear radar mode and can be locked
26 - SU33 Green HUD block at night effect
27 - A10 ADI switched
28 - F15 black cockpit pixelation when facing northerly direction (afternoon)
31 - Graphical glith (hash marks) in lower centre of SU27 HUD when zoomed out
32 - Graphical glith (hash marks) in lower centre of SU33 HUD when zoomed out
33 - F15 no drag increase with external fuel tanks
34 - Flyables smoke pod colours are incorrectly designated
35 - Scripting for cobra not present
36 - AIM-120C/R-77 tracks target beyond gimbal limits ONLY IF platform's radar reacquires target
37 - Ballistic AIM-120C/R-77 locks target beyond FOV/Gimbal limits ONLY IF platform's radar reacquires target
38 - SU27 automated leading edge flaps on flanker are shown in pit instruments as regular flaps
40 - FC2/FC3 mission incompatibility
41 - F-15C CTD initiated by changing the weapons (CTD when the player lock in the NAV mode a target with the radar and change the weapons)
45 - F15 unable to adjust altimeter pressure setting at all.
49 - Missiles expend too much speed when turning
52 - Helicopters are exhibiting stealth characteristics
54 - SU33/27, Mig29 RWR does not indicate A.I. missile launch
60 - Multiplayer datalink not functional for Russian aircraft
61 - F15 no afterburner LED on right panel to indicate burner lit
62 - F15 flaps do not induce any drag
63 - F15 strange attitude/behaviour with crosswind landings
64 - AIM9 drops away before accelerating at launch
66 - Mig29 flaps not extending to full 25 degrees
68 - Mig29 flaps are blown in by wind at very low airspeeds
69 - Mig29 Chaff and Flare loaded amount incorrect when rearming in game, via the radio (Alt + ' ) menu
70 - Russian planes slip indicators and HSI offset from centre
72 - Multiplayer exhaust nozzle expansion not visible to other clients
78 - Missile smoke discoloured/blue effect
79 - F15 does not repair
83 - SU27 Engines fully functional even when on fire
84 - SU33 Command IAS too low in LDG mode
85 - SU33 In-cockpit Weapons station indicator has 11 stations lit instead of 12
86 - SU33/27 and Mig29 Missile fire Zone computations bugged
88 - Multiplayer Mig-29 repair on ground/at airbase not functioning
89 - SU25A Wrong Chaff and flare count. 128 places instead of 256, model and skin shows 8*32 dispensers
90 - SU 25A/T MDB-67-U 4*FAB-100 modell is incorrect, FAB-100 bombs too close to each other
91 - SU25A Gunpods operation cannot be asigned to axis
93 - Missiles not aligned with weapons-pylon when SU-33 wings are folded
94 - R-77 not select-able whilst in Fi0 mode
96 - ILS Bugs/Inconsistencies in SU-27
103 - Multiplayer: If client is killed by other player/unit he does not get losses in stats
107 - SU27 Flaps retraction audio is played twice instead of once
108 - Wind does not affect chaff, flares and smoke markers
110 - Mig29A can be rearmed with R27ER and R27ET in ingame rearming menu
112 - SU25A/T takeoff flaps is shown as landing flaps on client aircraft
114 - F15C mission wingman #4 in radio menu
116 - SU25A Inner Flaps defaults to the Russian SU-25 1st skin in external view
119 - Mig29 External Fuel tank creates no drag
120 - SU25A Gear Lights Far setting not functioning correctly
121 - SU-27 visible as large black dot from extreme visual distance
127 - No RWR warning received from SAM site launches (Ground and Ship)
128 - Mig-31 nosewheel not grounded while taxiing
129 - Mig-29 Over the Hump Campaign freezes when selecting the mission planner from the campaign menu
131 - Failures system not operational in a MP environment
136 - Mig29A,S and SU33 cannot use B-8OFP2 and B-8TsM
137 - SIM crash on exiting campaign missions
139 - MiG-29, Su-27 and Su-33 when in BVR mode Speed on HUD shown is TAS as opposed to IAS
142 - The NEZ (No-Escape-Zone) calculations are reversed
143 - SU-25T unable to fire Vikhrs in salvo mode
146 - FC3 F15 is displaying Degrees AOA instead of units of AOA
149 - A10-A AOA Indexer not functional
UNRESOLVED:
2 - Mig29S external fuel tanks not displayed on fuel tape
19 - SU-27 cockpit textures include English labels. Not consistent translation. Examples: MSL and GUN on the weapons panel
20 - SU27 entire RWR is in English
23 - Su-25, Su-25T and Mig-29 Caution, Warning and Trim lights are in english instead of russian letters
29 - MIG29 Command Airspeed in LDG mode way below minimum
30 - SU27 Command Airspeed in LDG mode slightly below minimum
39 - SU27 when leading edge flaps are operational audio is heard for normal flaps
42 - SU33 floating on pitching AK deck
43 - SU27/33 weapon panel characters misalignment if the cockpit illumination is on
44 - G940 HOTAS FFB issues/not functioning correctly
46 - F-15C antenna does not track PTD in elevation with TWS
47 - Air to Air missiles do not have INS
48 - ECM uses FC2 behaviour in DCS world
50 - Short range missiles do not turn hard enough
51 - Virtual Pilot G-Tolerance is too low
53 - SU25A Airbrake Pylons keep defaulting to the Russian SU-25 1st skin and the bort numbers become an outline in external view when zoomed out
55 - Russian HUD guidance symbology in LNDG mode incorrect - missing glide slope error circle at certain runways
56 - Russian plane pilots have corrupted Pilot head textures at night
57 - Russian planes have corrupted landing light animations
58 - Missile HOJ mode not functional
59 - Mig29 incorrect flaps deployed for player-controlled aircraft
65 - Chimney smoke visible through undercast
67 - Mig 29A flap extension animation incorrect
71 - Multiplayer audio from other players not present (drogue chute)
73 - SU27 gets AoA warning of F15
74 - Water not visible in mirrors of FC3 aircraft
75 - Wingtip vapour effect missing from flyables
76 - SU25A antenna on nose cannot be seen from cockpit
77 - Contrails misaligned/too close to engines of aircraft
80 - Multiplayer clients do not see SU25A/T airbrake deployment
81 - F15 turbine fans not spinning
82 - F15 Gun pipper tracking issue (Impact point below target)
87 - F15 AIR intakes appears to be without any animation
92 - Disappearing player names from the menu in multi-monitor setups
95 - No TTI indicator on Mig29/SU27/SU33
97 - SU27/SU33 EOS not slewable in Elevation
98 - SU27/SU33 lack EOS Narrow Mode Scan
99 - Russian Helmet Designator Circle stays on target after lock
100 - IRST sensor is Gimbal-Fixed in search mode
101 - No audio tone when HMS locks target
102 - HMS Targeting Ring behaviour/illustration incorrect
104 - Mig29 Canopy Jettison lever transparent at night
105 - Russian Pilot kneeboard showing incorrect map of Crimea
106 - SU27 audio for flaps deployment not heard in external view
109 - No heat blur on jet engines when spooling up or at idle
111 - SU25A/T drogue chute cap remains open after first rearming
113 - F-15. Mig29, SU27, SU33 Localizer Deviation Bar exhibits incorrect behaviour in banking maneuvers
115 - Floating Ghost Missiles in Multiplayer
117 - Contrails visible through Clouds
118 - Landing reference lights on Admiral Kuznetsov very dim and unclear
122 - SU-33, SU-27 and Mig-29 Gear Lights Halo not visible at night
123 - F-15C Misalignment between under-fuselage weapons-pylons 4,5,7 and 8 and missiles
124 - Touch smoke only draws when the 2nd main wheel make contact with the ground on landing
125 - SU25,25T, Mig29, SU27 and SU33 Cockpit lighting incorrect colour
126 - SU27 Mirror textures corrupt
129 - The lofting dynamics of the AIM-120B/C borked/non-functional
130 - F15 Flood Mode functionality incorrect
132 - No airbrake sounds for SU25A/T
133 - Incorrect cockpit lighting for A-10A
134 - MP all aircraft receive all radio chatter from friendly airbases
135 - FC3 flyables missing external cockpit lighting texture
138 - Weapon Quantity selector in Su-25 and Su-25T not working for Rockets
140 - Su-33 falls through Kuznetsov (on landing)
141 - Su-33 hooks aircraft carrier rope at distance about 10 km
144 - SU-25T no weapons-station indications in HUD when Vikhrs selected
145 - Russian Fighters HUD improvement
147 - SU-33 sticks to the runway in cross-wind conditions
148 - Game Mode F-15 unable to track/lock targets in BVR mode
150 - F-15C Navigation lights reflections swapped
151 - Admiral Kuznetsov ATC not available
152 - Admiral-Kuznetsov ATC cannot handle multiple flights without causing collisions
153 - F-15C Fuel Consumption Guage is showing wrong fuel consumption
154 - SU33/SU27 HDD Incorrectly rendered
155 - A-10A LAU-61*3 Rocket Launchers low-resolution model
156 - F-15C Pincer Left Command to Wingman non-functional
157 - SU-27 Rudder no animation when Autopilot engaged in crosswind
158 - SU-27 Gear Lights not functioning correctly
159 - Ground Unit A.I. reacts immediately/unreasonably when player is first spotted
160 - Air Unit A.I. reacts immediately/unreasonably when player is first spotted
Investigando un poco en DCS:W se encuentra un modelo no completado / implementado de AH-1G asi que el trabajo lo tienen "medio" avanzado.this is the case and will be.Originally Posted by Darkwolf
AH-1 cobra was announced recently in a podcast, by wags, if i remember well. Could it be possible that Belsimtek will be handling that baby thanks to their licence ?
En pocas palabras, lo mismo que se hizo en su momento con el sistema de sonidos, ahora con los graficos en nucleos separadosThe nearest target we are moving to is decoupling of graphics and simulation into separate threads.
This is quite possible with the current codebase, without a major rewrite.
Work in progress images of the new Su-25 cockpit for FC3.
disponible via autoupdater.DCS Update for 1.2.3
Wednesday, 13 March 2013
We have released an update to DCS version 1.2.3.10201 that mostly focuses on localization and network stability changes:
Added DCS: A-10C Warthog Flight Manual ES.pdf (Spanish) and DCS: Black Shark 2 Quick Start Guide (English), German, Spanish and Russian .pdf to the installers.
Fixed possible crash after selecting some slots in "coalition window."
German localization files have been updated.
German version encyclopedia has been updated.
Fixed possible crash when at shooting of ground units.
Fixed possible Dx_gui crash when disconnecting from the server, reconnecting, and then trying to alt+tab (fullscreen).
Solved possible game crashes due to memory leak caused by aircraft fire.
Restored the missing Ka-50 skins in German localized missions.
Fixed possible crash caused by player's switching between aircrafts.
Corrected Su-27/30/33/34 engine thrust value.
Been confirmed that the T-Toad pit is on the to-do listOriginally Posted by TulsA-10
I'm excited about the 25 pit, just wish it was the 25T due to the shkval, the Hud.. yada yada.
DCS Spring Sale!
The entire range of DCS products will be on sale between 21 and 27 March.
DCS: A-10C Warthog – $19.99 USD
DCS: P-51D Mustang – $9.99 USD
DCS: Combined Arms – $20.99 USD
DCS: Black Shark 2 (Full) – $19.99 USD
DCS: Black Shark 2 (Update) – $9.99 USD
Download
Release of DCS: Combined Arms
DCS: Combined Arms gives you control of air and ground forces during the battle. Use the Command Map to move and task air and ground forces, set artillery fire missions, and control the ground battle. Assume the role of a Joint Terminal Attack Controller (JTAC) in multiplayer and designate targets for player-controlled close air support aircraft, or directly control armor vehicles or air defense weapons to engage the enemy.
Play DCS: Combined Arms as a real time strategy game, a first person armor warfare game, or direct the ground battle from the cockpit of a DCS aircraft like the A-10C Warthog, Ka-50 Black Shark, or P-51D Mustang.
DCS: Combined Arms supports both single player and multiplayer game play. When in multiplayer, different players can take on different roles such as artillery commanders, tank commanders, pilots, JTACS, etc. DCS: Combined Arms allows you full control of the battle. All roles can be changed dynamically during the battle.
Features of DCS: Combined Arms:
• Move and task air and ground forces and direct their fire during a mission.
• Be the Joint Terminal Attack Controller (JTAC) and direct close air support in multiplayer.
• Jump into the seat of many armor and air defence units to engage enemy air and ground forces.
• Play in both single player and multiplayer games.
• Both small and large scale battle missions included.
• Part of DCS World
Further updates and improvements will be made to DCS: Combined Arms.
Release of DCS Version 1.2.3
The new 1.2.3 update to DCS World and DCS Modules is now available as an auto-update, or downloaded directly from www.digitalcombatsimulator.com. This update includes a number of new, free DCS World features including a new DCS World Su-27 model, new triggers, and new scripting tools. It also includes major new features to the Combined Arms and Flaming Cliffs 3 modules. In addition to adding new features, this update includes many bug fixes and adjustments like missile performance, network game stability, force feedback joysticks, and a lot more.
You can read about all the changes here
DCS 1.2.4 Development
With version 1.2.3 now available, work is underway on version 1.2.4. The primary focus of this next version will be:
1 - Further improvements to network play and stability
2 - Coincide with the release of DCS: UH-1 Huey
3 - Improvements to air-to-air missile performance
4 - Changes and adjustments to beyond visual range combat systems
5 - Further GUI improvements
Moving to 64-bit Operating Systems Only
As we move forward improving the DCS World environment, we are more and more often running into roadblocks that prevent us from doing so due to supporting 32 bit operating systems. This includes larger and more populated worlds with greater terrain mesh details and textures. By moving to 64 bit support only, we will be able solve this and allow larger missions with more units, and it will allow us to improve visual effects.
This change will be coming in the next few months.
The Future of DCS
Currently the team is focused on completing Flaming Cliffs 3 and continued updates and improvements to DCS World. Once Flaming Cliffs 3 is complete, more of our focus will shift to upcoming DCS titles like the F-15C, F/A-18C and Fw-190D9. Looking further out, Eagle Dynamics and our partners plan a large number of new modules that include the Su-27SM, F-86F, MiG-15Bis, MiG-21Bis, Hawk, Mi-8, Mi-24, OH-58 and AH-1G, to just name a few.
The team is also hard at work on many updates and changes to our world rendering system, which will allow us to make new and much more detailed worlds than we have now, including the Nevada map. We hope to have these changes in place before the end of the year.
With the combination of a large and varied stable of aircraft, along with upcoming new maps, we will continue moving forward toward our goal of DCS World allowing combat missions over a wide array of time periods and locations. While our products initially started with a focus on modern day jets, this is now expanding to include World War 2, Korea, Vietnam and modern day content.
Sincerely,
The Fighter Collection and Eagle Dynamics Team