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Re: World in Flames de Matrix Games

Publicado: 07 Nov 2013, 18:52
por PijusMagnificus
No hay salido y ya hay disponible un parche :ojeroso:

Re: World in Flames de Matrix Games

Publicado: 07 Nov 2013, 18:59
por lolopedo
Rubeus, ¿te has currado el precio con el Photoshop :ojeroso: ?, eres un crack

Re: World in Flames de Matrix Games

Publicado: 07 Nov 2013, 19:00
por aristoteles
Medida antipirateria, supongo,...espero,...

Re: World in Flames de Matrix Games

Publicado: 07 Nov 2013, 19:08
por nadia911
Pues por lo que he leído en el foro para beta testers, parece que están con problemas con el NetPlay... Un juego sin IA y con problemas en el Multi, este lanzamiento será histórico :shock:

Re: World in Flames de Matrix Games

Publicado: 07 Nov 2013, 19:18
por Whizar
Fijaos como estará el tema que el BCE ha bajado los tipos de interés para que podamos afrontar la financiación.

"El BCE baja los tipos de interés al 0,25% por primera vez en la historia ante la inminente salida del MWiF"

Imagen

Re: World in Flames de Matrix Games

Publicado: 07 Nov 2013, 19:22
por EDIPO
Gonzalo escribió:Pero Edipo...otra vez de vacaciones a mykonos????
Hombre Gonzo, ¿¿que mejor forma de celebrar este uber esperado lanzamiento?? Además poca broma, sabes perfectamente que soy former champion de WIF, la partida en Mykonos de 2012 a 5 con tablero mod gloryhole aun es recordada en el Ática

Winning team 2012 WIF-GLORYHOLE

Imagen

Luego si tengo tiempo te dedico un AAR....Afortunadamente fue un final felicísimo!! Ojo porque este año mi equipo también participa en la modalidad WIF-Watch ur 6!!

Re: World in Flames de Matrix Games

Publicado: 07 Nov 2013, 19:25
por PijusMagnificus
Aquí está el motivo del retraso


http://www.matrixgames.com/forums/tm.asp?m=3460159

Re: World in Flames de Matrix Games

Publicado: 07 Nov 2013, 19:31
por lecrop
PijusMagnificus escribió:Aquí está el motivo del retraso


http://www.matrixgames.com/forums/tm.asp?m=3460159
Ese no es el motivo del retraso, ya se sabían los problemas con Netplay, y que no se habrían solucionado del todo en el release. El motivo de este retraso de horas es el mensaje de Erik Rutins que he citado antes:

We are now placing what we hope are the final test orders. If they look good, we'll release in the next hour or two. If not, it will be a bit later while we iterate again.

Re: World in Flames de Matrix Games

Publicado: 07 Nov 2013, 19:36
por CM
En mi vida he visto cosa igual :shock:

Re: World in Flames de Matrix Games

Publicado: 07 Nov 2013, 19:44
por nadia911
From Erik Rutins:

Hi everyone,

While you are waiting, please read the following if you are interested in immediately playing NetPlay when you purchase WIF.

We've been focusing on NetPlay all year to make sure it's good to go. Many tests have been done and games played, which allowed us to find and fix many, many issues along the way. Leading up to the Essen early access release, we thought we were good to go. The focus of development time has been on making sure any NetPlay bugs are addressed quickly and that NetPlay is as stable as possible. With a release that supports Solitaire, Hotseat and NetPlay this is obviously critical.

This morning some new NetPlay issues were brought to my attention. Some of these are new bugs affecting areas that were previously tested and found working, others are bugs we hadn't found yet thanks to the remarkable combination of options, scenarios and player actions that WIF contains. We had a discussion this morning to decide what to do, which really comes down to two decisions - push back the release or release on time.

The main issue with pushing back the release is that we don't have any other release windows available this year, so we would either have to push another game back to 2014 or release WIF in January. Neither of those are good options. The amount of preparation that has gone into this release on the warehouse and store side is such that even hitting the reset button once would mean a 2-3 week delay before we were all set for another release attempt. So we've decided to push forward but to fully inform our customers that we are shipping with some known NetPlay issues.

These issues will be our #1 priority and we expect to have an update available by the end of next week that resolves most or all of them. We're extremely confident in the solitaire/hotseat play and the NetPlay issues are not structural but rather related to rule/action/option cases during gameplay. We do not expect all customers to encounter these issues. We will address the known issues ASAP and any others as they come up. We're committed to prompt post-release support for WIF now and for years into the future.

WIF will also continue to improve through the post-release updates with new options, new features, up to 6 players for multiplayer and eventually AI, but our immediate priority will be addressing these recent NetPlay issues and making sure the NetPlay support works fully as intended.

I apologize for this late breaking news - it was not our intention to ship with any significant issues and with everything else ready for the release, this is a difficult decision, but we feel that with these issues coming to light just before release, going ahead with the release and full disclosure and full support is the best way to go. It's time to finally get this into your hands, but we want to share this late news before you make your purchase decision.

Regards,

- Erik

Pues lo largarán así y listo, esas son decisiones!!! :aplauso:

Re: World in Flames de Matrix Games

Publicado: 07 Nov 2013, 19:52
por jubriqueno
nadia911 escribió:From Erik Rutins:

Hi everyone,

While you are waiting, please read the following if you are interested in immediately playing NetPlay when you purchase WIF.

We've been focusing on NetPlay all year to make sure it's good to go. Many tests have been done and games played, which allowed us to find and fix many, many issues along the way. Leading up to the Essen early access release, we thought we were good to go. The focus of development time has been on making sure any NetPlay bugs are addressed quickly and that NetPlay is as stable as possible. With a release that supports Solitaire, Hotseat and NetPlay this is obviously critical.

This morning some new NetPlay issues were brought to my attention. Some of these are new bugs affecting areas that were previously tested and found working, others are bugs we hadn't found yet thanks to the remarkable combination of options, scenarios and player actions that WIF contains. We had a discussion this morning to decide what to do, which really comes down to two decisions - push back the release or release on time.

The main issue with pushing back the release is that we don't have any other release windows available this year, so we would either have to push another game back to 2014 or release WIF in January. Neither of those are good options. The amount of preparation that has gone into this release on the warehouse and store side is such that even hitting the reset button once would mean a 2-3 week delay before we were all set for another release attempt. So we've decided to push forward but to fully inform our customers that we are shipping with some known NetPlay issues.

These issues will be our #1 priority and we expect to have an update available by the end of next week that resolves most or all of them. We're extremely confident in the solitaire/hotseat play and the NetPlay issues are not structural but rather related to rule/action/option cases during gameplay. We do not expect all customers to encounter these issues. We will address the known issues ASAP and any others as they come up. We're committed to prompt post-release support for WIF now and for years into the future.

WIF will also continue to improve through the post-release updates with new options, new features, up to 6 players for multiplayer and eventually AI, but our immediate priority will be addressing these recent NetPlay issues and making sure the NetPlay support works fully as intended.

I apologize for this late breaking news - it was not our intention to ship with any significant issues and with everything else ready for the release, this is a difficult decision, but we feel that with these issues coming to light just before release, going ahead with the release and full disclosure and full support is the best way to go. It's time to finally get this into your hands, but we want to share this late news before you make your purchase decision.

Regards,

- Erik

Pues lo largarán así y listo, esas son decisiones!!! :aplauso:


Este juego está gafao, lo lanzan porque no pueden dominarlo, es como el coche embrujao de Stephen King pero en wargame.....

Re: World in Flames de Matrix Games

Publicado: 07 Nov 2013, 19:57
por nadia911
Jajajajaja Muy bueno, mejor que lo larguen de una vez y listo, ya llegarán los parches salvadores :nervios:

Re: World in Flames de Matrix Games

Publicado: 07 Nov 2013, 20:09
por nomada_squadman45
Yo no compraria pensando en futuros parches salvadores... pasado los primeros .... no se si le daran mas soporte, apunta maneras a que meterse en el codigo del juego es como montarse en un toro mecanico tajado con licor cafe y empastillado con PEZ ... agarrense que vienen curvas!!! subidon subidon :mrgreen:

Yo aun estoy esperando el parche para el refrito de gary aereo... el parche salia a principios de año... aun pueden conseguirlo :roll:

Re: World in Flames de Matrix Games

Publicado: 07 Nov 2013, 20:14
por CM
ya estaaaaaaaaaaaaaaaaaaa

Re: World in Flames de Matrix Games

Publicado: 07 Nov 2013, 20:19
por nomada_squadman45
Solo venden fisico+descarga gratuita??? que raro.

El precio es el que deciais, joer, alguno me hace la declaracion de la renta??? seguro que me sale a devolver como al señor Burns :P