DCS WORLD.

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SilverDragon
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Re: DCS WORLD.

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Eagle Dynamics ha cambiado su pagina web:
http://www.digitalcombatsimulator.com/en/
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Lannister
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Re: DCS WORLD.

Mensaje por Lannister »

:Ok:
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Re: DCS WORLD.

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Servidor tambien intenta hacer sus pinillos dentro de DCS: World, aqui varios modelos 3D exportados dentro del simulador gracias a el plugin de 3DS Max y toqueteando un poquito de LUA para insertarlos en el editor. Los modelos son todavia muy burdos, no tienen animaciones, colisiones, texturas, armamento o sistemas, pero como testeo no está mal. Los videos son de hace unos meses para aca que me he puesto en faena, siendo del mas antiguo al mas nuevo, eso si, siempre con ciento y pico proyectos y ninguno terminado. Sorry por los fallos en los modelos, es una cuestión de ir aprendiendo sobre la marcha.

Testeos en la versión 1.2.10 Update 3 (Pr.123, 204, 205U, 877, 11451, LCM-1E, LaFayette, F-100, CVN-71)
https://youtu.be/vR3qWwKCHrk

Testeos en la versión 1.2.10 Update 3 del submarion Pr.877 [Kilo] y la fragata FFG laFayette
https://youtu.be/dsiGiiF5xUQ

Testeo en la versión 1.2.16 de la torpedera Pr.183
http://youtu.be/0RxA6Dv7cUI

Testeo en la versión 1.2.16 de la patruyera misilera Pr.205 [Osa I]
https://youtu.be/SeFWsI1EwlM

A medida que vaya poniendo mas cosas, os iré avisando.
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Gonzalo
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Re: DCS WORLD.

Mensaje por Gonzalo »

Alguien tiene en formato pdf los libros de Yefim Gordon?, del su 27, mig 31 etc....Parece que como llevan años descatalogados y su editora cerro son algo asi como freeware, he conseguido descargar el del mig 21 y el mig 29 pero todos los demas estan en paginas que piden suscripcion y tal.
Alguien los comparte, intercambia??
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Re: DCS WORLD.

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Primer render externo del Spitfire IX, no es dentro del engine de DCS: World, sino el software de edición.
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Re: DCS WORLD.

Mensaje por Lannister »

Joderrrrrr

:babas:
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Franagan
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Re: DCS WORLD.

Mensaje por Franagan »

Impresionante :ojeroso:
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Re: DCS WORLD.

Mensaje por SilverDragon »

DCS Newletter de Abril, monton de novedades, DCS: W 2.0, L-39 con multicrew, Nevada, Hormuz, Combined Arms 1.5, WW2 y el F/A-18 y el radar aire-tierra. la pena, que parece que no van a ser regulares los proximos newsletters, sino hasta que haya noticias :|
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DCS World Website Update

The new and improved DCS World website is now live. The website has been reformatted to make it more organized, look better, and more mobile device friendly. Please visit the revamped new site at:

www.DigitalCombatSimulator.com

DCS World 2

Each day we are making more progress in moving DCS World 2. Since the previous newsletter, the team has made great progress on AI landing logic, an all-new multiplayer interface that includes such features as Favorites and Filters, new smoke effects, improvements to the lighting and shadows, replaced the general ground texture with a higher resolution one, increased new terrain graphics performance, the ability to load and work with different maps in the Mission Editor, improvements to the Graphical User Interface (GUI), dedicated server, and a new protection system.

We often read questions regarding how the current Black Sea map will look in DCS World 2. Rather than try to describe this in words, we have included a non-edited gameplay video of the freely available Su-25T Instant Action mission “SAM Killer”. We hope this will paint a clear picture.

Video: https://youtu.be/xaKkwChLE5c

We are burning the midnight oil and we will release an alpha of Nevada Test and Training Range map once we feel it is ready. Before we can do so though, there are still several items that need to be addressed. These will also include: completing the new multiplayer interface, performance optimization, various unified .exe issues, remaining crashes, and some night lighting issues.

DCS: L-39 Albatros

The next aircraft module to be released by Eagle Dynamics will be the L-39 Albatros. The front and back cockpit are nearing completion as you can see in the included video. This video also gives you another look at the Black Sea map in DCS World 2.

Video: https://youtu.be/Xo6chhW9pPk
Primary aspects to still complete are an all-new external model and the completion of the cockpit systems and flight dynamics.

The biggest innovation for this aircraft, and a big part of our reason choosing it, was the inclusion of multiple network players in the same aircraft. This technology has been a big focus of the team as of late. This has also been a big reason for our re-design of the multiplayer interface. It is to be determined if this features will be part of the initial beta release.

DCS World 2: Nevada Test and Training Range (NTTR) Map

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We are further improving the Nevada map and moving it closer to Alfa. Items being worked on include adding the various TACAN and VORTAC stations, improving the mountain textures, improving ground object shadowing, and adding collision models to most ground objects.

Included is a video demonstrating the urban density possible with DCS World 2 and the tremendous sense of speed it provides when flying at low altitude. No, no time acceleration is used.

Video: https://youtu.be/LMOzd89daiU

DCS: Strait of Hormuz Map

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When not working on the Nevada map, our map team is making steady progress on the Strait of Hormuz Map. Most of the airfields are now placed and a great deal of work is being done on manually improving the elevation mesh and textures. However, this map still has a long way to go with items such as airfield taxi routing, water textures, airbase lighting, ground object placement, navigation aids, and ATC still needed to be addressed.

DCS: Combined Arms 1.5

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A lot of new work is going into Combined Arms in regards to improved user control (particularly from the external unit movement control), intercom messages, and improved AI. While a bit too early to show off these new features in this newsletter, we hope to be showing these advancements off soon.

DCS: P-47D and DCS: Spitfire

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Work continues on the object models, cockpit systems and flight models, but there is nothing new to show this month.

DCS: F/A-18C Hornet

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Work is mostly focused on the air-to-ground radar that is making good progress; the team is now starting to create the various sub-modes such as the expanded modes. We have included a couple of images that show samples of the new air-to-ground radar technology that is based on radar reflectivity logic.

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Future Newsletters

When there is sufficient new news to justify a newsletter, they will be provided. However, there is no set schedule.
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SilverDragon
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Re: DCS WORLD.

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Nueva versión 1.2.16 Update 2 Open Beta disponible:

http://forums.eagle.ru/showpost.php?p=2 ... ostcount=7
Open Beta update to ver. 1.2.16.39472

DCS 1.2.16 Update 2 - Changelog

DCS World
Briefing pictures added to some German missions.
Wingman incorrectly performs radio command ‘Go to Route’ - fixed.
Added missing pictures for S-125 SNR and P-19 radar in Encyclopedia for RU localization.
Helicopter AI shooting on ground targets - fixed
Added Su-25T missions for FR localization.
FPS loss when cluster bombs use - fixed.
Some documentation updated - corrected ReadME files, deleted outdated changelogs.

DCS Fw 190 D-9
Updated RU Flight Manual.

DCS MiG-15bis
Black line coming out of mig-15 cockpit in f2 view removed.
Corrected fuel transfer speed from external tanks.
Single missions added

DCS: Mi-8MTV2
Removed the light spots on ground when taxi/landing lights disabled.
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SilverDragon
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Re: DCS WORLD.

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Nueva cabecera del grupo de Facebook de Leatherneck
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Otro render del F-14A/B y pequeño update
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Dragging our feet a little -- we're wrapping up some new sculpted artwork and finishing touches on the F-14 product page.
Thank you for your patience during the long publicly quiet period we've had over recent weeks.

We're not announcing any new products just yet, but will be telling you a little more about them and the technology involved. (Sorry to take the wind out of your sails there!)

We will be moving away from the monthly newsletter based updates and into smaller, more frequent updates as we move forward.

In the meanwhile;
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Re: DCS WORLD.

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SA342 Update
http://forums.eagle.ru/showpost.php?p=2 ... tcount=549
Hi everyone,
Here are some shots of the external textures WIP during different flight conditions
EDIT : The pilots are currently beeing textured too, as soon as I have something to show I will.
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Franagan
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Re: DCS WORLD.

Mensaje por Franagan »

Con lo que me gustan los helis. Gracias Silverdragon por tenernos al tanto
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Re: DCS WORLD.

Mensaje por SilverDragon »

VEAO P-40F Cockpit update

http://forums.eagle.ru/showpost.php?p=2 ... tcount=242
Couple of renders showing the work that Rock is doing on the P-40F cockpit.

Bear in mind these are max raw renders so they do look a little different in sim

Pman
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Re: DCS WORLD.

Mensaje por SilverDragon »

Leatherneck F-14 Update
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Dear All,

It's been another busy period for the team entire team at Leatherneck. Not only in terms of development and progressing on our current stable of projects – but also with unfolding personal events.
Family deaths, day-job commitments and more have yielded a rather muted visible public presence.
Progress has not been impaired in any way; and we're very excited to move into the latter half of 2015.

A considerable amount of the teams' focus has been on projects other than the F-14, including the MiG-21bis.
While that may sound disappointing; it must be noted that several technologies developed for one of our other aircraft can directly be drawn upon to shorten the development time of the F-14.
Elements include e.g. HUD elements or Navigational implementations.
We've also spent an additional chunk of time on refinement of our internal tools, in particular a Flight Modeling Visualizer.

We will go into deeper depth on our other projects in an upcoming all- Leatherneck-encompassing newsletter, so for now; lets focus on the F-14.

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The Art team's primary focus has been on assuring proper integration with the F-14 codebase and DCS engine.
This is a particularly boring aspect of art asset development; albeit very necessary so as to allow the programming team to boundlessly progress.
Examples include defining clickable areas, animations and creating 2D bitmaps that will be drawn on various indicators and screens.
We've almost completely finished this process and thus the main focus will again shift to traditional artistry.

The biggest task ahead is texturing both the interior and exterior elements of the aircraft.
We're currently evaluating a few new sculpting-based techniques that we hope will yield incredible fidelity and texture depth.

[url=http://"http://www.leatherneck-sim.com/ClosedCat_03.png"]Imagen[/url] [url=http://"http://www.leatherneck-sim.com/ClosedCat_04.jpg"]Imagen[/url]

Our working version of the aircraft is still currently based around a -B model exterior and -A model interior.
However, work progresses on the -A exterior, starting with completion of the TF-30 engines and exhausts for the -A model tomcat.

More notable adjustments of the shape and equipment to fall in line with an -A are forthcoming.

[url=http://"http://www.leatherneck-sim.com/TF30_1.png"]Imagen[/url][url=http://"http://www.leatherneck-sim.com/TF30_3.png"]Imagen[/url]

Some of our sharp-eyed community members (you know who you are!) noticed various flaws in the initial renders we posted.
Sincere gratitude for your sharp eyes, and we've already rolled in some of these corrections.
Examples include widening the main engine intakes and canting the main gear.

As with all of our development, we adhere to a very iterative process and you should always consider anything shown to be Work in Progress.

Additionally, we've gone ahead and continued on sculpting our pilot and RIO models.
We're certainly paying very close attention to ensure a high level of detailing and accuracy.

We have plans for these models beyond the standard in-cockpit / external pilots you are currently used to; features that will hopefully significantly improve immersion.
You should expect this particular model to look practically identical in-game, as most of the detail will be baked down into normal and diffuse maps.

[url=http://"http://www.leatherneck-sim.com/Pilot_HP_Render.png"]Imagen[/url]


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After completion of the Hydraulic and some Electrical systems, the programming team has shifted focus to the development of the TF-30 and F-110 engines.
This particular task will require a significant amount of time to develop, as both engines have unique properties and a lot of interconnected dependencies that need to be recreated and tested.

Thus, elements of the AICS, Fuel System, Pilot Controls must all be in place before all elements of our new engine simulation can be recreated.
We are of course fully committed to ensuring that we model as many of the various characteristics and quirks of both engines.

Some of these quirks have massive impact on how you fly and fight in the aircraft, thus we must be certain that we get it completely right.
We hope that both reliance on documentation and SMEs will allow us to achieve this level of fidelity.

[url=http://"http://www.leatherneck-sim.com/ClosedCat_02.png"]Imagen[/url][url=http://"http://www.leatherneck-sim.com/ClosedCat_01.png"]Imagen[/url]

Our FM simulation is highly dependent on all of the Engine and Flight Controls being completely in place, so as to ensure that all base parameters are correct before attempting to simulate the movement of the aircraft.
Of course, it goes without saying that every facet of the F-14's flight envelope will be modeled to the fullest extent possible.
Unlike what some of you fear, we are not limited in any way in what we can model or simulate, including more complex factors, such as variable geometry wing surfaces.

Once the engine and flight controls are in place, the team will move on to creating all auxiliary control system functionality.
This includes elements such as brakes, hooks, refueling probes, canopy jettison, and much more.

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The F-14 Product Page is about to go live and is undergoing final tweaks.
It will contain a considerable amount of depth on various subjects, most of it however has already been covered in the forums.

The F-14 page is part of a wider website update which includes a new News section that will host our more frequent, unscheduled updates.


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During and after our initial announcement, many of you had questions about various aspects of development and the planned module roadmap in general.
I've tried to gather as many of these as possible, but feel free to write more below and I will add as many as I possibly can.

Q: Which particular Airframe era will you be simulating?
We're still ironing out some specifics here; but we're aiming for a mid-to late 80s' airframe for the -A, and mid 90s' for the -B. Thus, some features such as the glove vanes will be disabled, while some advancements and improvements in the aircraft will be included.

Q: Are you sure about those Glove Vanes?
A: We'll be, at the very least, adding a visual option. It is possible that we will simulate the aerodynamic impact of the glove vanes further down the line.

Q: Will you be separating the -A and -B model Tomcats in the sim?
A: Indeed! It is also possible that one model will be released some time before the other.

Q: How much will it cost, and will both versions be sold together?
A: Details to be disclosed at a later time; but do not expect any kind of exorbitant or non-standard pricing.

Q: Where can I pre-order?
A: There is currently no pre-order or pledge package available.
It is likely that we'll be running a pre-order program at some point prior to release, however.

Q: Will Air-to-Ground Capability be included?
A: Yes; however the specific A2G and sensor capability that will be modeled is yet to be decided. You can note in the renders posted, that the BRU-32 bomb rack is mounted to the Phoenix pylons on the underside of the fuselage.

Q: Which Chin Sensor Pod will the Aircraft utilize?
A: TCS & ALQ-100 Antenna. The bullet fairing visual option will be included.

Q: Will Carrier Operations be included at Release?
A: We are networking together with our partners to ensure a complete package upon release, however the complex nature of the task at hand lends itself to a cautious approach in saying anything definitive.

Q: Will Multiplayer Multi-Crew be available at Release?
A: We hope to include this feature on release. We consider it an essential selling point of this module, and a personal dream of our own.

Q: What do you mean by the AIM-54 being based on a 'CFD' Simulation?
A: We will be using Computer Fluid Dynamics simulations to the fullest extent possible in order to ensure proper accuracy and fidelity of the AIM-54 Phoenix missile flight dynamics. While this particular missile is very difficult to sufficient documentation on; we are investing heavily into ensuring that our recreation of it is true to life.

Q: Will Night Vision be available?
A: Yes.

Q: What is JESTER AI, exactly?
A: It is a proprietary system that primarily simulates the RIO crew member. It will allow you to quickly and efficiently fly and fight in the F-14, while minimizing your workload. JESTER AI will be fully voiced and highly streamlined. The system will be designed to be moduler, and can thus be quickly adapted to other multi-seat aircraft in development.

Q: Will Multi-Seat licensing be a thing? (RIO Only License, etc.)
A: Possibly. We do like some of the ideas brought forward; but nothing definitive as of yet. It's more likely we'll stick to just a single license.

Q: Will Iranian Tomcats be included?
A: Yes! We have several Iranian liveries planned. We also plan to model the older MBU-5/P mask in use by the Iranian Air Force.

Q: Will you include a HGU-55 helmet option?
A: Not planned at this time.

Q: That looks like it has way too many polygons!
A: We learned our lesson with the rocky performance of the MiG-21 on release, and are taking care to keep performance at a significantly better level. Much of the detail you see is simply normal maps baked down from high-poly sculpts; thus, they already perform very well!

Q: Which theatre will be included with the F-14?
A: Very oceany. Very cold.
The F-14 Campaign will take place in this theatre.

Q: Why not GOOSE AI?
A: Goose is dead, man.

Q: Any possibility of an MP / COOP Campaign?
A: Not planned at this time; however, we do intend to support the F-14 with significant after-market content, especially taking into consideration the Straights of Hormuz theatre. It can be noted that the SP campaign can likely be easily edited to allow for more players.

Q: What should I do during my inevitable divorce?
A: More Fleet BARCAP.

Q: Will random failures and issues be modeled?
A: Yes! We have a slew of unique and new features planned here that should introduce some RPG-esque elements into your gameplay experience, should you wish it.

Q: Will JESTER AI be able to handle Piloting duties as well?
A: Likely to some very limited extent.


[url=http://"http://www.leatherneck-sim.com/TF30_2.png"]Imagen[/url]


That is all for F-14 development at this point.
During the next month you should expect to see some strong visual progress on both exterior and interior textures.

We're very excited to move forward and to start seeing our vision come to life.

Sincerely,

Leatherneck Simulations
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Re: DCS WORLD.

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Preventa del P-40F de en la tienda de VEAO, Se espera su salida alrededor de septiembre. La compra nos sale un 10% mas barato que el precio final.

http://forums.eagle.ru/showpost.php?p=2 ... ostcount=1
VEAO Simulations Ltd are pleased to announce that the DCS: P-40F Kittyhawk is available for pre-sale order on the VEAO Simulations website www.veaosimulations.co.uk/shop

The pre-sale comes with a 10% discount which will be discontinued on product release.

Anticipated release date is September 2015.

We will be introducing a rewards scheme and any sales of the P-40F directly from VEAO Simulations website will be eligible for discounts on future products.
Details of the rewards scheme will be posted up soon and emailed out to all customers.

Any customers that have purchased the "DCS:Hawk (EFM) Beta (Pre-sale)" prior to 1st July 2015 on VEAO Simulations website may use the coupon code as mentioned here:
http://forums.eagle.ru/showpost.php?p=2 ... ostcount=1
Or you can save the coupon code for future products.

If you have any questions please contact support@veaosimulations.co.uk

We look forward to bringing the P-40F into DCS for you soon!

Chris, Pete and the P-40F team

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https://youtu.be/TxMLKIFao8c
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