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Re: [Hilo oficial] Vainglory of nations - Demo + juego
Publicado: 02 Sep 2011, 20:07
por Schwarz
picaron escribió:Ha salido el parche public beta 1.01 serie L,
gracias por el aviso, Picaron

Re: [Hilo oficial] Vainglory of nations - Demo + juego
Publicado: 02 Sep 2011, 21:34
por joselillo
Genial,
una de las cosas que han arreglado y me pasó en mi partida es lo de las vias de tren construidas en las regiones coloniales, que luego cuando haces según que acción colonial te desaparecían, al principio pensé que había sido yo y no le di importancia ahora veo que no

.
edito: han arreglado bastantes cosas, yo tenía algunas apuntadas con Francia, pero veo que ya se han dado cuenta y solucionado en este parche, poco debe quedar ya para el parche oficial.
Picaron, este como se instala? tiene actualizador automatico como el último, o tenemos que hacer los pasos de los anteriores?
Saludos.
Re: [Hilo oficial] Vainglory of nations - Demo + juego
Publicado: 02 Sep 2011, 22:26
por picaron
Picaron, este como se instala? tiene actualizador automatico como el último, o tenemos que hacer los pasos de los anteriores?
Saludos.[/quote]
Fácil, con actualizador automático.
Saludos
Re: [Hilo oficial] Vainglory of nations - Demo + juego
Publicado: 04 Sep 2011, 12:25
por picaron
Parece que los botones para ir a los submenús (informe de unidades, de reemplazos, económicos, etc.) no aparecen. A mí desde luego no

, a otros parece que si

, ya direís.
Un saludo
Re: [Hilo oficial] Vainglory of nations - Demo + juego
Publicado: 04 Sep 2011, 23:12
por Buntke
Pues a mi tampoco me aparecen esos botones. Tambien tengo que indicar que vuelven los bugs y caidas al escritorio, asi que truño-parche.
A este paso le queda a esto una eternidad para ser medianamente jugable.
Re: [Hilo oficial] Vainglory of nations - Demo + juego
Publicado: 07 Sep 2011, 19:36
por picaron
Ha salido un Quickfix al parche anterior, descargar y sustituir el archivo PON.exe, el enlace
http://forum.paradoxplaza.com/forum/sho ... st12812151
Un saludo
Re: [Hilo oficial] Vainglory of nations - Demo + juego
Publicado: 07 Sep 2011, 21:07
por joselillo
Hola,
que es para arreglar el tema de los botones? yo no he encontrado nigun otro error.
edito : lo instalado pero lo de los botones siguen sin salir, no noto nada más, supongo que es para los que tengan problmeas de cdt .
saludos.
Re: [Hilo oficial] Vainglory of nations - Demo + juego
Publicado: 08 Sep 2011, 19:40
por picaron
Ha salido un nuevo parche beta:
Patch Public Beta 1.01M, el enlace
y lo que contiene
http://www.ageod-forum.com/showthread.p ... post217195
Un saludo
PD: Lo he probado un poquitín y ha arreglado las cosas que estropeó el "infame" parche anterior.
Re: [Hilo oficial] Vainglory of nations - Demo + juego
Publicado: 08 Sep 2011, 21:08
por Buntke
Misteriosamente a mi se me arreglaron los fallos y caidas del juego. Me lo he pensado mucho, pero al final he decidido instalar el parche beta nuevo. Yo veo mejoras, como los botoncitos esos. Asi que creo que la cosa mejora, y llevo unos turnos sin problemas.
Toco madera, pero esto parece que va a mejor.

Re: [Hilo oficial] Vainglory of nations - Demo + juego
Publicado: 08 Sep 2011, 21:13
por joselillo
Hola,
que bien llegar y parchecito nuevo! instalando! haber si salen los dichosos botoncitos!!!
edito: ya salen los botoncitos!
Saludos.
Re: [Hilo oficial] Vainglory of nations - Demo + juego
Publicado: 17 Sep 2011, 01:14
por picaron
Fecha 16 de septiembre de 2011
El enlace del parche Public Beta 1.01N
http://forum.paradoxplaza.com/forum/sho ... d-Sept-16)
El contenido
FIXES AND NOVELTIES 1.01n
Engine & AI
Structure cost now properly shown in tooltip (including the penalty for many structure, every fifth structure).
Adjacent territories when liberating a nation were not freed reliably (even if qualified as to be freed). Warscore costs in the interface was erroneously too low (fixed).
Foreign investments in structures will be costlier and more dangerous (more chance to get seized).
In some cases, elements could receive replacements without any spending from mother nation.
Windowed mode should now behave as expected, resolution-wise.
The game will now pause correctly (if pause on battle is chosen) during turns, without generating display glitch.
Declaring a protectorate in a region with a significant colonial presence from another country can generates automatically a crisis now (no need to have a stake/contest stake decisions issued).
AI has added interests in selling or buying non critical merchandises (like tropical fruits, etc.)
Tradepost now generate their goods later in the turn, so that stockpile situation is clearer for the player.
AI will favor even more strongly the presence of railroads when seeking a construction site.
Crash when doing a distant unload fixed.
4 colonial structures, when placed, lower others nations CP by 5 each: Mission, School, Dispensary, Outpost. This can be seen as a tool to sap away the influence of others colonial powers.
New window, listing structures (F11 key).
Data or Events oriented changes
1870 DLC FPW changes
* added AI guidelines events for Prussia
* added Production (pools and assets)
* added French "Franc-Tireurs" events (guerrillas)
* added French leaders 3*** promotion for AI
Un saludo
Re: [Hilo oficial] Vainglory of nations - Demo + juego
Publicado: 17 Sep 2011, 11:04
por Bandura
Estoy tentado por darle una oportunidad, pero si ya tengo el Victoria 2 ¿merece la pena comprar este?
Re: [Hilo oficial] Vainglory of nations - Demo + juego
Publicado: 17 Sep 2011, 12:32
por joselillo
Hola,
La pantalla nueva co F11 que han puesto con él último parche esta muy bien, ahora se vuelve más ágil la gestión de las fábricas, te dice hasta los margenes de beneficio de cada estructura, tiene filtros por recursos, por consumos y producciones, muy acertada.
daniel- yo creo que va por gustos, a mi el victoria 2 no me gusta al no ser por turnos, por muchas pausas que le des, y luego hay cosas que pareces que no puedas controlarlas al 100%, que se te escapan, y el tema de las batallas me gusta mas las del PON.
Saludos.
Re: [Hilo oficial] Vainglory of nations - Demo + juego
Publicado: 24 Sep 2011, 12:00
por picaron
Nuevo parche public beta 1.01O (oscar)
El enlace
http://forum.paradoxplaza.com/forum/sho ... st12880512
El contenido
STEAM users can patch PON using this setup. You'll have either to make a separate copy of PON and apply the patch there, or be sure to not have Steam 'update' your game, as this would revert it to the last official version, which is 1.01
FIXES AND NOVELTIES 1.01o (oscar)
Engine & AI
* Economic crisis will appear less often. AI should be able to cope better with inflation impact.
* Troops in regions they can’t stay in anymore can now be redeployed up to 8 regions away to a legal region (before it was 3).
* Objectives are now correctly added to your list of claims.
* Consulate and governor mansion don’t require anymore to have a minimum development level, as it is already checked by the colonial decisions creating these buildings (clearer for gameplay).
* More detailed messages when a decision can’t be used because the structure it will build is invalid. Same for the presence of enemy force (hidden or not), a specific message is added.
* Improved the behaviour of the "Upgrade Structure" button on the new Structures List interface.
* New setting (add it in any .opt file, even a new file), aiDoTakeOver, default is false (0). If true, AI takes over abandonned human turns, if false, it leaves them ‘as is’. Good for PBEM.
Data or Events oriented changes
* Fixed a bug in Austrian Constitution revoked 1851 event
* Added more keys to regenerations of laws and reforms (conditions are now more stringent)
* Added 130 missing or wrongly labelled event pictures (thanks to Berto checking tool)
* Fixed many diplomatic relations that were inverted.
* Added some german alliances with Austria (the southern states have a defensive alliance with AUS now)
* Reduced initial POPNeeds in 20% for all factions.
* Corrected some problems in the obsolete generation path of some structures.
* New Zealand Constitution event fixed.
* Niger Trade Zone has now a liaison with the Gulf of Guinea maritime box.
* Added new portraits for HOL rulers and ministers.
* Streamlined China starting colonial situation.
* Added some cities around China to prevent the starting messages “New city has been founded”.
* Changed Xinjiang, Tibet and Korea status to feudal factions.
* Changed the Port of Venetia to a Naval Base (with a lower level to compensate)
Un saludo
PD: Y ya van....

Re: [Hilo oficial] Vainglory of nations - Demo + juego
Publicado: 24 Sep 2011, 12:11
por joselillo
picaron escribió:Nuevo parche public beta 1.01O (oscar)
El enlace
http://forum.paradoxplaza.com/forum/sho ... st12880512
El contenido
STEAM users can patch PON using this setup. You'll have either to make a separate copy of PON and apply the patch there, or be sure to not have Steam 'update' your game, as this would revert it to the last official version, which is 1.01
FIXES AND NOVELTIES 1.01o (oscar)
Engine & AI
* Economic crisis will appear less often. AI should be able to cope better with inflation impact.
* Troops in regions they can’t stay in anymore can now be redeployed up to 8 regions away to a legal region (before it was 3).
* Objectives are now correctly added to your list of claims.
* Consulate and governor mansion don’t require anymore to have a minimum development level, as it is already checked by the colonial decisions creating these buildings (clearer for gameplay).
* More detailed messages when a decision can’t be used because the structure it will build is invalid. Same for the presence of enemy force (hidden or not), a specific message is added.
* Improved the behaviour of the "Upgrade Structure" button on the new Structures List interface.
* New setting (add it in any .opt file, even a new file), aiDoTakeOver, default is false (0). If true, AI takes over abandonned human turns, if false, it leaves them ‘as is’. Good for PBEM.
Data or Events oriented changes
* Fixed a bug in Austrian Constitution revoked 1851 event
* Added more keys to regenerations of laws and reforms (conditions are now more stringent)
* Added 130 missing or wrongly labelled event pictures (thanks to Berto checking tool)
* Fixed many diplomatic relations that were inverted.
* Added some german alliances with Austria (the southern states have a defensive alliance with AUS now)
* Reduced initial POPNeeds in 20% for all factions.
* Corrected some problems in the obsolete generation path of some structures.
* New Zealand Constitution event fixed.
* Niger Trade Zone has now a liaison with the Gulf of Guinea maritime box.
* Added new portraits for HOL rulers and ministers.
* Streamlined China starting colonial situation.
* Added some cities around China to prevent the starting messages “New city has been founded”.
* Changed Xinjiang, Tibet and Korea status to feudal factions.
* Changed the Port of Venetia to a Naval Base (with a lower level to compensate)
Un saludo
PD: Y ya van....

me quedo con esta mejora, que se perdía mucho tiempo averiguando el porqué, ahora esta más clarito!:
More detailed messages when a decision can’t be used because the structure it will build is invalid. Same for the presence of enemy force (hidden or not), a specific message is added.