DCS WORLD.

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Lannister
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Re: DCS WORLD.

Mensaje por Lannister »

Ni te lo pienses, mejor el A10C.
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Re: DCS WORLD.

Mensaje por Ostwind »

aristoteles escribió:Yo llevo babeando 15 páginas de hilo... :babas: Silver Dragon y demás, gracias por mantener el hilo vivo y actualizado :Ok:

DCS World, downloading,...

Pregunta, merece la pena el Flaming Cliffs 3 o es mejor ir a por los modulos individuales? Lo digo, porque segun entiendo, no hay campañas, ni modo carrera ni oponentes para el A-10, P-51,etc, no?
Y hay que tener en cuenta esto:

"Lock On: Flaming Cliffs 3 will require an installation of Lock On: Modern Air Combat."

Realmente es una actualización del LOMAC, que aunque no es especialmente dificil de conseguir, si no lo tienes supone un desembolso extra...

Yo con los módulos del A-10, el Ka-50 y el P-51 voy más que servido, aunque se que cuando saquen el Fw-190 caeré inevitablemente... :mrgreen:
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Re: DCS WORLD.

Mensaje por aristoteles »

YA me he dado cuenta ya,...porque el LOMAC original no se ni donde lo tengo,... :roll:
Pero en DCS World volando cualquiera de los modulos que tu comentas, no hay campaña disponible , no? O sea, que es como voilar un FSX con aviones hipervitaminados...
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Re: DCS WORLD.

Mensaje por SilverDragon »

Y una duda: Yo me compré en su momento el DSC A-10C Warthog y ahora veo el DCS World gratis con este avión y más aún. Aquí hay algo que no entiendo :? ¿Es lo mismo? Y si me pillo el caza americano o el helicóptero ¿van asociados con el DCS World?
Desde 2012, DCS: World lo podemos catalogar como la base sobre la que van a funcionar todo lo que salga a partir de ahora, tu dices que el DCS: A-10C esta gratis, y no, es simplemente una equivocación de conceptos. Todo lo que tengas comprado anteriormente, lease A-10C, Black Shark 2 (si tienes BS1 tienes que comprar el update a BS2) o P-51D, funciona dentro de DCS: World. Igual pasa con todo lo que ha venido despues FC3 (y sus modulos segregados A-10A/Su-25A), Belsimtek UH-1H y Mil Mi-8 o cualquier añadido futuro.

El procedimiento actual sería:
- Descargar e instalar DCS: World (ya sea desde la pagina de ED, o Steam)
http://www.digitalcombatsimulator.com/e ... dcs_world/
- Descargar los modulos que tengas comprados a travez de la pagina de ED o Steam (Lomac / FC-1/-2 y BS-1 no son compatibles con DCS: W, para que nos funcione dentro de DCS: World, tenemos que tener instalado y activado BS-1 e instalar el BS-2 update en world, este ultimo nos buscará BS-1 y nos autorizara el update. Igual pasa con FC-3, por requerimientos de Ubi, hay que tener instalado y activado LOMAC para que podamos seguir la instalación)
http://www.digitalcombatsimulator.com/e ... s/modules/
- Instalar los modulos y arrancar una misión de prueba, en ese momento tendremos que añadir el numero de serie de nuestro producto.

Hay un detalle en esta cuestión, podemos usar los numeros de serie de Steam, dentro de DCS: World. Otro detalle, es que las ultimas versiones se ha añadido el gestor de modulos (module manager) a DCS: World. Este funciona introduciendo el login y el pass que usamos en la pagina de ED cuando compramos addons, y este nos instalará automaticamente todo lo que hemos comprado en dicha pagina.

Sobre lo de FC-3, este es una mejora con respecto a FC-2, entre otras mejoras tuvimos en su inicio la nueva cabina 6DoF para el F-15C, y diversas mejoras en las dinamicas de los diferentes aparatos. No llega al nivel de los aparatos Harcore existenetes en DCS: W, pero sirve para esa parte del mercado que no desea leerse un manual de tropecientas paginas para poder volas. Aun asi, no devemos catalogarlo como un producto menor, ya que ED y Belsimtek lo estan actualizando gratuitamente, añadiendo nuevas cabinas 6DoF (como la del A-10A, Su-25A y Su-27S), nuevos modelos externos (Su-27S, A-10A y Su-33), y modelos de vuelo avanzado (AFM) para el A-10A. Actualmente se está trabajando en los AFM del F-15C y Su-27S, nuevas cabinas 6DoF para el Mig-29A/G/S e incluso Belsimtek se está planteando realizar un modulo hardcore del F-15C con cabina clicleable y sistemas realistas. ED tiene planeado otro modulo hardcore para el Su-27S.

En este caso, ED ha decidido también lo de segregar aparatos independientes de FC3 para los usuarios que no deseen comprar todo el FC-3, esto tiene la ventaja de no necesitar LOMAC para su instalación (dando la patada a UBI).

Otro detalle es que ED trabaja en la cabina 6DoF para el Su-25T gratuito de DCS: World.
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Re: DCS WORLD.

Mensaje por Ostwind »

aristoteles escribió:YA me he dado cuenta ya,...porque el LOMAC original no se ni donde lo tengo,... :roll:
Pero en DCS World volando cualquiera de los modulos que tu comentas, no hay campaña disponible , no? O sea, que es como voilar un FSX con aviones hipervitaminados...
Una campaña la llevan, además de varias misiones sueltas, tanto de entrenamiento como de acción propiamente dicha. Y en la página de DCS, hay material para descargar creado por la comunidad.
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Re: DCS WORLD.

Mensaje por Caid »

Buenas.

Me he bajado el DCS World y estoy haciendo mis pinitos con el SU-25T que trae de serie. Tenía un par de dudas:

. ¿Hay alguna manera de ajustar la sensibilidad del joystick dentro del juego? ¿O hay que hacerlo con algún programa externo? He visto una opción "ajustar eje", pero no consigo que se ilumine. :?

. Cuando consiga manejar el SU-25 me gustaría pillarme algún módulo más. Como no me gustan los helicópteros ni las "cafeteras" de la WW2, y no me veo capaz de empollarme el manual del A-10, creo que eso me deja con la opción de pillarme el DCS: Flamming Cliffs 3.

Mi pregunta es, con respecto al SU-25T que trae el DCS, ¿cómo de fácil/díficil es el Flamming Cliffs 3? No me importa que sea una simulación más light que el A-10, de hecho lo prefiero, pero no me gustaría encontrarme con un arcade de aviones.

Saludos.
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Re: DCS WORLD.

Mensaje por SilverDragon »

Los aparatos del FC-3 se encuentran al mismo nivel que el Su-25T que trae de serie DCS: W, es una buena opción para la gente que desea algo mas "soft". Aun así, hay planes para realizar una versión "hard" (al mismo nivel de A-10C) del F-15C y el Su-27.

Mientras, mas progresos con el Oculus Rift en DCS: W

http://forums.eagle.ru/showpost.php?p=1 ... count=1494
So, I got permission for Oculus to say a bit more...

Both myself and the team in Moscow have the HD Prototypes that are 1080P. (1920x1080)
Split to 960x1080 per eye. It also has reduced latency. This version already provides a much better experience than the DK1 with 640x800 per eye (split).

Alex has been working with it the last week and we already have DCS up and running on the Rift to include:

Head tracking
Re-centering hot key
Automatic Rift detection
Stereo 3D
Fixed HUD projection for 3D
In-mission GUI
Using Rift for view control in Replays
F2 view working with Rift control
Adjustments for distortion and chromatic aberration

More to still do, but things are shaping up well.

-Matt
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Re: DCS WORLD.

Mensaje por Caid »

SilverDragon escribió:Los aparatos del FC-3 se encuentran al mismo nivel que el Su-25T que trae de serie DCS: W, es una buena opción para la gente que desea algo mas "soft".
Gracias por responder tan rápido. Por lo que veo el FC3 es mi mejor opción, ahora a pelearme con el SU25 hasta que consiga hacerme con el simulador.

Mirando por la web de Saitek he encontrado un par de programas para mi joystick, a qué consigo con ellos.

Saludos.
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Re: DCS WORLD.

Mensaje por SilverDragon »

http://forums.eagle.ru/showthread.php?t=120893
Press Release

NEW CUSTOMER BONUS SYSTEM!

DUXFORD, UK, February 19th, 2014 – The Fighter Collection and Eagle Dynamics will reward our loyal customers with a new bonus system that will provide discounts with DCS product purchases.

When purchasing a DCS product a full price (not on a discount sale, or discounted price), customers will receive a 20% bonus based on the price of the purchased DCS product! A bonus is applied to only the first purchase of a specific DCS product.

If you purchase two DCS products at full price, you will receive a DCS bonus of 25% based on the value of the order.

This bonus escalates with the purchase of additional DCS products:

• 3 DCS products: 30%
• 4 DCS Products: 35%
• 5 DCS Products: 40%
• 6 DCS Products: 45%
• 7 DCS Products: 50%
• 8 DCS Products: 55%
• 9 and more DCS Products: 60%

Customers that purchased DCS products at full price prior to the start of the bonus program can register their products and receive a bonus of 20% of the purchased price.

These bonuses will be credited on the customers’ personal Bonus Accounts of the DCS website. Customer bonus funds can only be redeemed for the purchase of DCS products from www.digitalcombatsimulator.com.

The bonuses for previous purchases can be reviewed at:
English: http://www.digitalcombatsimulator.com/e ... l/account/
Russian: http://www.digitalcombatsimulator.com/r ... l/account/
Note: Bonus accounts are based on the local currency of purchases.

About DCS World
DCS World is a vehicle combat simulation game created by Eagle Dynamics. DCS World uses a powerful engine that delivers realistic and engaging gameplay. The battlefield includes a spectacular mission area - the location of the Georgian conflict in 2008. Fly the Su-25T in a massive, semi-dynamic campaign to achieve dominance in the skies over Georgia! DCS World serves as the basis for which all DCS aircraft operate within.

The huge variety of aircraft, land units and warships are included from countries such as the United States, Russia, the United Kingdom, France, Germany, Spain and others. Units are controlled by sophisticated Artificial Intelligence (AI) and they have an amazing level of detail. This all allows for the creation of engaging, real-world combat missions in this flashpoint region. DCS is a true "sandbox" simulation that can and will cover multiple time periods covering many types of combat and civilian units.

About The Fighter Collection
The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe's largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the UK. For more information visit our websites: http://www.fighter-collection.com/
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Re: DCS WORLD.

Mensaje por aristoteles »

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Re: DCS WORLD.

Mensaje por SilverDragon »

Mig-21Bis:

http://forums.eagle.ru/showpost.php?p=2 ... tcount=470
Originally Posted by Scrim View Post
I just gotta ask, if you've actually sorted out your issues within the team, what's up with almost every single YT film of your module still being set to private?

Surely you understand why that isn't exactly incredibly trust inspiring, or why it doesn't make sense? I can hardly imagine there being some complex bureaucratic process behind making YT films public.
The account those videos were posted under is deprecated following the internal structural changes.

The MiG-21 is a completely different aircraft from the time of those videos. Almost every single line of code and every piece of artwork has been replaced or changed in some way.
They are not representative of anything anymore. This of course does not include the latest startup video that was posted.

We will be posting new videos soon.
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Re: DCS WORLD.

Mensaje por SilverDragon »

Parece ser que ED se plantea hacer su primer modulo terrestre:

http://forums.eagle.ru/showpost.php?p=2 ... ostcount=1
Dear all,

We are looking for detailed information on the M1A2, preferably SEP update, to include:

1- Commander's independent thermal viewer (CITV) with second-generation thermal imager, commander's display for digital colour terrain maps for IVIS.

2- DRS Technologies second-generation GEN II TIS thermal imaging gunner's sight.

3- Inter-Vehicle Information System (IVIS.) The IVIS system allows for the automatic and continual exchange of information between vehicles. By incorporating information provided by an on board Position/Navigation (POSNAV) system, unit commander's can track the location and progress of subordinate elements automatically, without tasking vehicle crews. In addition enemy positions can be identified, plotted and disseminated, while reports and artillery requests can be automatically formatted, transmitted, and processed. Lastly, map graphic control measures and operational orders can be rapidly distributed via the IVIS system.

4- Complete and detailed description of the driver control system and driver's integrated display and thermal management system.

4- Detailed functional description of all commander, gunner and driver control panels.

5- Detailed and complete photography of inside commander, gunner, loader, and driver areas.

- Note, please do not just link to items found on Google. Been there, done that.

If you feel you have unique data that is NOT classified, pleas drop me a PM. We may also be looking for M1A2 SMEs.

Thanks!
Matt
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Re: DCS WORLD.

Mensaje por SilverDragon »

El Mig-21Bis vuelve :Ok:

http://forums.eagle.ru/showthread.php?t=121171
Dear DCS Community,

First of all, a massive thank you for your patience.
We know it is frustrating to be kept in the dark, especially after the bombshell of an announcement that was dropped in January.
It was never our intent for our internal issues to go public. Unfortunately we've had to hold off on making this announcement for far too long.

Every team and business will at some point undergo difficult times, times where everything is seemingly smashed to pieces and the outlook seems most dire.
After having experienced this, we can look forward to a bright future, moving forward as a team that is now stronger than ever.

While we appreciate the fact that everyone is eager to know exactly what lead us to the internal difficulties,
we feel the need to keep as much of our private matters, private. We're here to deliver top-notch quality DCS products, not to run a forum soap opera.

No development team can exist without trust between its' members.
Of paramount importance is internal transparency and accountability-- especially with regards to financial transactions. A key issue was identified
where this requirement of trust broke down, and as such, steps had to be taken to protect everyone involved in the development of this module.

We can confirm that Laszlo “beczl” Becz has recently left the MiG-21 team.
Beczl has resigned his position amicably, and without any external or internal pressure to do so.

Hence, we are hereby known as Leatherneck Simulations and we are here to stay.


This internal restructuring primarily affect those of you who have backed the MiG-21 project on IndieGoGo.

To make it abundantly clear:

We do not have, nor will we receive, a single cent of the funds raised on IndieGoGo.

However: in the interest of goodwill and as a thank you for your incredible support over the years, we will honor each and every backer to its' fullest extent, at our own cost.
Some physical items that you are entitled to may be slightly delayed (Shirts, DVDs, etc.). We simply do not have the money required to produce these items en masse before release.

In essence, the only difference to you (the backer) -- is that you may have to wait a short period to receive your physical goods. We hope that is amicable.



Q&A

Hold On! Isn't Beczl the founder of the DCS: MiG-21?
Yes and No. The DCS: MiG-21 started as a 50/50 partnership between beczl and Novak Djordjijevic (Dolphin887). Novak has been the driving force for code development on the MiG-21 for the past 3 years, and is responsible for the majority its' codebase.

Who is Novak?
Novak has been with the project since day one, and has been the main driving force behind the code development of the DCS: MiG-21. The majority of the systems and the AFM can be attributed to Novak. With only 38 posts on the forum to date, it is understandable that he has flown under the radar.

Can I get a refund for my IndieGoGo contribution?
This is not our responsibility or decision.
We will honor your contribution to its' fullest extent at our own cost.
We do not have any of the money contributed via the IndieGoGo campaign.

Whatever you drama queens. When is this damn thing getting released?
While work has continued at a steady pace during these internal issues, it goes without saying that we are now slightly short on manpower and time has been lost.

We are looking at several options for release windows. Do not expect a long delay from the previously announced release date.

WHAT!? But you said March 30th?!
At that time, no one expected something this big to occur and hinder our development progress.
We are committed to giving you accurate and realistic time frames.

It is what you deserve and what we should be held accountable for. We will see to it that this is the case in the future.

But, seriously, when are you releasing?
There will be more info on this soon. Promise.

What happened to all the videos?
The videos are old, outdated and do not paint a proper picture of the module at this point in time.
The aircraft is a completely different piece of software relatively to a year ago.

We will post new videos very soon.

What about the MiG-23?
The MiG-23 is not in our near-future plans. It remains an attractive option for us in the long-term, as code commonality with the MiG-21 amounts to roughly 60-70%.

We hope to share future plans with you soon. There are things we are incredibly excited to show you.

I have more questions?
Feel free to ask in this thread. We understand that recent events are frustrating from an outside perspective. We are committed to to DCS and hope we can put your fears to rest.


Once again, a sincere thank you for your support, patience and understanding.
With your continued support we are here to stay and will help to foster a simulation environment that is everything a simmer could ever wish for.

Look towards a new development update for the MiG-21 later today.

Sincerely,

Leatherneck Simulations
DCS: MiG-21bis Team
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Leatherneck Simulations

DCS: MiG-21bis
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Re: DCS WORLD.

Mensaje por SilverDragon »

http://forums.eagle.ru/showthread.php?t=121258
Coretex Designs
Update: 01-01-14


In the past three months we've made some great progress throughout our development. Below you will find some of our development updates categorized by their areas of progress.

Company Progress

- We're in the process of registering Coretex Designs as a Limited Liability Company. We are expecting our registration to be completed mid-March.

- A new programmer has joined to ease the workload of development.

- A new cockpit artist has joined Coretex Designs to work on all our modules. (The_Fragger)

F/A-18E Super Hornet Progress

Note: Everything is a work in progress, and should not represent the final module.

EFM/AFM

- We are still proceeding with testing and tuning the flight model to our testers feedback.

Cockpit Programming

-Weapons systems are being implemented.

- Added Manual and CCIP modes in conjunction with Single, Salvo, Ripple Single, and Ripple Multiple sequences
- EADI (Electronic Attitude Display Indicator) Added
- EFD (Engine Fuel Display) Completed
- AOA (Angle Of Attack) Indexer Added



3D Progress
(Photo's Below)

- Hook Re-Vamped
- Refueling Probe Re-Vamped
- Pylons Re-Vamped
- ECS (Environmental Control System) Auxiliary Duct Doors Added
- KY-58 Control Panel Added
- Wing Flex Added
- Pilot Complete (Created By: Sven Borchert)



2D Progress
(Photo's Below)

- Pilot Diffuse/Normal Maps Complete (Sven Borchert)
- Cockpit textures are actively being worked on. (The_Fragger)

At the top of this thread you will find a poll we have created that we would like your input on. Your input will determine our next course of action, and it would be appreciated greatly.

As always, we hope you stick around to follow our updates, and support our development. If you have any comments, concerns, or suggestions feel free to contact us through Skype, Email or any of our social media networks posted below.

Thank You, The Coretex Designs Team
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Re: DCS WORLD.

Mensaje por SilverDragon »

De la pagina de Belsimtek, progresos en el F-15C de FC-3

http://www.belsimtek.com/news/1459/
BelSimTek Nearing Completion of F-15C Advanced Flight and Engine Models
The original F-15C flight model currently featured in DCS was developed over a decade ago and represents an earlier generation of simulation technology. Despite demonstrating generally correct aerodynamic performance under normal flight conditions and providing great gameplay, current user expectations, available computer power, and developer expertise demand a higher level of fidelity. As a result, a comprehensive advanced flight model of the primary U.S. jet fighter, the F-15C Eagle, has been under development for DCS.

The complete aerodynamics model accounts for mass, force, and moment interactions of the aircraft’s elements as subjected to airflow. Unlike the previous model, which regarded the aircraft as a single point of focus, the new flight model consists of individual aircraft elements carefully tuned to reflect their unique aerodynamic characteristics and joined together to determine the sum vector of the airframe’s momentum.

Over a year a hard work has gone into the development of this model and now it is finally ready for initial external testing. The primary element of the new model is accurate aerodynamic performance that closely matches the characteristics of the real F-15C Eagle throughout the flight envelope, including in critical angles of attack, stalls, and spins. Maneuverability characteristics are also correctly modeled throughout the flight envelope, providing accurate performance in acceleration, available sustained G, maximum airspeeds, maximum altitudes and other characteristics.

Of course even real aircraft differ somewhat from their documented performance characteristics due to slight individual variability, but we have made every effort to ensure you are truly immersed in the experience of driving – without a doubt – one of the best fighters of the 20th century.

In addition to the aerodynamics model, the flight model includes a new engine model, based on the F100-PW-220 engine with increased dry and afterburner thrust. The model accounts for inverted and negative G flight effects and features a special afterburner component model. The flight model also includes a new fuel system model as well as nosewheel steering and wheel brake component models.

Special attention was paid to accurately recreate the design of the F-15C flight control system, including Pitch Ratio control adjusted for airspeed and altitude, Aileron/Rudder Interconnect (ARI), Control Augmentation System (CAS), Attitude and Altitude autopilots, and the Pitch Trim Compensator (PTC).

The new model significantly improves the entire flying experience, making special flight conditions like air to air refueling, landing, and edge of the envelope flying far more dynamic, exciting, and even more challenging. Straight and level flight no longer feels like “flying on rails” while maneuvering flight provides a sensation of the power and control in your hands.

At this stage of development, we can confidently provide a highly accurate aerodynamics model of the F-15C accompanied by a partly reproduced systems model.

The estimated release date of the new flight model for F-15C Eagle DCS module is late March, 2014.
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