DCS WORLD.

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SilverDragon
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Re: DCS WORLD.

Mensaje por SilverDragon »

VEAO Hawk update:
http://forums.eagle.ru/showpost.php?p=2 ... count=1205
Update Time

Hey guys,
Well it's been a little while since the last update so I thought I'd bring you up to speed on what's been happening over the past few weeks.

As you know we're gearing up ready to release the Hawk to you and that involves the testers trying to break things and we fix them for them to break them again so we can fix them a little bit more. Boring right, well that's what makes the perfect DCS aircraft so that's the process we go through and have been going through since we gave the 1.2.8. version to the testing team.

Suffice to say we're having a little issue with certain navigation systems that Tango is working through with the testing team.
We opted to create our own navigation system for our aircraft. There were a few reasons for this that have been mentioned already, for current and future aircraft.
With this brings inherent problems that I'm confident Tango can work through.

Work on the rear cockpit has been ongoing for a while now and I've shown off some eye candy recently showing that. The rear cockpit modelling is almost finished and will be handed over to our cockpit texture artist very soon.
We will then start work on the switch implementation system in tandem allowing for front and rear control of the aircraft via seat switching.
Multiplayer control and dual sharing of the cockpit will come down the road later either using ED's system or our own.

Which brings me on to the re-texturing of the front cockpit. The textures you currently see and will get at release are our basic textures. Very soon after public release we will release the high-res pack as part of a patch. I'll post up some comparison shots soon but want to let the team get on with it a little bit more before I do that.

We're working with ED to implement the Hawk into core DCS as an AI aircraft.
This means that even if you haven't bought the Hawk, you can still see it flying around in the sim negating the need for a multiplayer patch.
We're also working together on fixing a few key bugs that are preventing public release.

I have a military tech demo this coming Friday so have been busy mission writing and fine tuning a few things for that.

When I'm back next week I'll be finishing off the manual, training missions and missions that will ship with the public release.
We also have a few volunteer translators that will first translate the quickstart manual, followed by the full manual.

The voice overs for the training missions are also being recorded and will be updated into the training missions at a later patch.

Which nicely leads on to the patching system. We are in discussion with ED on how best to patch the aircraft in future. As I've mentioned the Hawk will be part of core DCS but that opens up discussions on SFM/EFM versions and we're working through that at the moment.
We can guarantee that it will be the least inconvenience to you that won't affect the version you have bought.

And on to the CRM system, this is the front and back end processing for taking orders and payment from our web site. Work has started on the back end and front end pages and we'll be letting our testers have a little play with that soon.
Part of that system are the product pages which are almost complete for the Hawk.
We've elected to mirror the ED website product pages so it is familiar to you, and so we can easily implement the product within ED's own website and Module Manager.

Licensing issues with BAE are ongoing with our lawyers but hopefully we can get to a resolution quickly.

That's a pretty good snapshot of what we're working on and I hope to bring you some more eye candy really soon.

As to when we will release, well you'll just have to wait and see....

Thanks,
Chris.
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SilverDragon
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Re: DCS WORLD.

Mensaje por SilverDragon »

VEAO Short Tucano
https://www.facebook.com/pages/VEAO-Sim ... n=timeline
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Hi Guys,

With everything that is going on with the Hawk I thought I would show you guys one of the other models that we are developing.

For those who are unfamiliar with it allow me to present the Shorts Tucano.

A Twin seat trainer aircraft in primary use with the Royal Air Force as the stepping stone between the Grob Tutor and the BaE Hawk.

We hope you like the way this aircraft is shaping up as much as we do!

I am sure you will see more of this aircraft in the future

All the best wishes to everyone

Pman
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Re: DCS WORLD.

Mensaje por SilverDragon »

Primeras imagenes ingame del Belsimtek F-86F:

http://forums.eagle.ru/showpost.php?p=2 ... tcount=257
Guys! promised screenshots DCS: F-86F Sabre.
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Re: DCS WORLD.

Mensaje por SilverDragon »

VEAO muestra el VEAO Glob Tudor.
http://forums.eagle.ru/showthread.php?p ... ost2065730
Was someone talking about a Grob Tutor?

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How does this look for early WIP...

Pman
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Re: DCS WORLD.

Mensaje por SilverDragon »

Nuevas imagenes del motor grafico EDGE:

https://www.facebook.com/eagle.dynamics ... n=timeline
Lens and dept of field effects WIP
http://forums.eagle.ru./showpost.php?p= ... ostcount=8
Some new WIP images from the Black Sea map. Nothing new to see in the NTTR map until it is integrated into DCS.
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Re: DCS WORLD.

Mensaje por SilverDragon »

VEAO test EDGE and the 1.3.0

http://forums.eagle.ru./showpost.php?p= ... stcount=63
This is stock Hawk in 1.3.0 with HDR on Normal. Haven't played with any other settings yet apart from Depth of Field On as in the pictures.

And the pictures really don't do EDGE justice. Of course this is all WIP...disclaimer, etc...
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Re: DCS WORLD.

Mensaje por lolopedo »

Silver, ¿puedes ampliarnos la informacion sobre el EDGE?.

Segun entiendo es un nuevo motor para ¿todos los juegos de DCS World?, ¿hay fecha de salida del motor?

Gracias por :Ok: informar.
"Los enemigos de España son tres: la Religión, los Moros y el Inglés"
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Re: DCS WORLD.

Mensaje por SilverDragon »

EDGE es el motor grafico que sustituirá el viejo motor grafico que usaba DCS:World y que venía de los tiempos de LOMAC / FC-1/2, han estado unos 5-6 años de desarrollo y se espera su salida para finales de este año en la versión 1.3.0 (aunque los patrocinadores y 3rd parties ya disponen de esta versión). Se espera que con su salida, tengamos nuevos mapas (por ahora ED está integrando el mapa de nevada en dicha versión, pienso que lo veremos para la 1.3.1), este motor traerá mejoras con respecto al enterior, ya que ademas de las mejoras de procesamiento, aprovechará las GPUs / SLI, etc de las tarjetas graficas, mejorando el rendimiento. Esperemos que con sus salida, las 3rd parties se animen ha hacer nuevos teatros.

Hay caracteristicas del motor, que todavia nos son desconocidas, esperemos que a medida que se acerque la fecha de salida, tengamos mas información.

Ademas, AVIODEV (la 3rd Party española) realizará presentación conjunta junto a VEAO y RRG Studios en Duxford (Inglaterra) durante la IWM Duxford D-Day Anniversary Airshow (24 - 25 Mayo 2014)

Mas información en su facebook:
FOR IMMEDIATE RELEASE

AVIODEV TO ATTEND IWM D-DAY ANNIVERSARY AIRSHOW

VALENCIA, SPAIN – May 22nd, 2014 — AvioDev have announced their attendance at the IWM Duxford D-Day Anniversary Airshow (May 24th and 25th 2014) in co-operation with VEAO Simulations Ltd.

AvioDev will be demonstrating their C-101 AvioJet at the airshow in Hangar 2, where the general public will have the opportunity to try the product and ask questions.

About AvioDev

AvioDev is based in Valencia, Spain, with its development team located in Spain and the United Kingdom. AvioDev create high-fidelity add-on aircraft for the Digital Combat Simulator platform.

Please visit our Facebook Page for more information and updates: https://www.facebook.com/Aviodev
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SilverDragon
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Re: DCS WORLD.

Mensaje por SilverDragon »

nueva versión 1.2.8 disponible
http://forums.eagle.ru/showthread.php?p ... ost2072849
DCS 1.2.8.27915 Open Beta changelog

DCS World
- AI planes don't attack the targets assigned at the starting point when using Late activation: fixed.
- Static BMP-3 no longer able to apply smokescreen.
- TF-51D: Default input added for Game Mode.
- TF-51D: K-14 related commands deleted from axis settings.
- AI helicopters no longer sees “invisible” units.
- DE localization. Mixed languages and translations mistakes in the options menu fixed

DCS: Flaming Cliffs 3
- Radar now can be turned ON after player enters to plane by [RAlt+J].
- FPS in F-15C campaign improved .

DCS: P-51D (TF-51D)
- Starter action time increased in Autostart script.

DCS: Mi-8MTV2
- 19th mission in “Spring Tension” campaign corrected.

Combined Arms
- Fixed server crash when player attempts to set aircraft route.
- MANPAD’s indication and lock range tuned.
- CA Unit Control - RTB ability added.
- Fixed crash when MP-client takes control SAM Osa (SA-8 ) with disabled AI.
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Re: DCS WORLD.

Mensaje por SilverDragon »

Mig-21Bis on Duxford with VEAO and AvioDev
https://www.facebook.com/pages/VEAO-Sim ... n=timeline
Some dogfighting fun with the Leatherneck MiG-21 BIS
Unfortunately due to the Internet connection we won't be able to stream anything from here.
Chris.
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Re: DCS WORLD.

Mensaje por SilverDragon »

Sa342 Gazelle Update
http://forums.eagle.ru/showpost.php?p=2 ... tcount=322
Hi gents,
At the moment, moving map, Pilot gun sight and more things are beeing coded, it's a long way and I thank you all for your support. The 3D pilots are on the way too, pics as soon as possible.
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Re: DCS WORLD.

Mensaje por SilverDragon »

Algunas fotos puestas por VEAO en Duxford mostrando el C-101 de AvioDev.

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Re: DCS WORLD.

Mensaje por SilverDragon »

Mig-21Bis Update
http://forums.eagle.ru/showpost.php?p=2 ... ostcount=1
Hey Folks!

It's been a while since the last update. Even though we've been around and posting quite a bit, it might, in hindsight, be a good idea to consolidate info more frequently into a single thread as a dev update.

Progress over the past month has been excellent. We are getting closer to a finished product with every single passing day; and it's a fantastic feeling to see three years of work finally come together.

In the past few weeks the entire team has been crunching hard to meet various deadlines, primarily the very important Duxford public showcase. A herculean effort with 17-20 hours of work per day has been the norm for the past few weeks. Many elements which were awaiting integration (rather than creation) - like the new pilot, new damage modelling and a few other components have now been implemented into the Sim. Bar a few minor details, the aircraft is feature complete.

Once again, a massive thank you to the VEAO team for taking the time and effort to showcase the MiG-21 at Duxford. We consider ourselves very lucky to have the chance to work together with such kind and considerate individuals. If any of you spent some time with the MiG-21 at Dux; feel free to share your thoughts or impressions either here or in a separate thread. We'd love to hear them!

So what is left?
-- Bugfixing and Polishing
-- Normal and Specular maps for various external parts
-- Minor additions to the manual
-- Completion of Manual localization (2 languages already complete!)
-- Copy editing of Missions and Eng Manual
-- Creation of various UI, Manual and Quickstart Guide images
-- Replacement of legacy Weapon Art (in advanced progress)
-- Multiplayer Compatability Testing
-- More Bugfixing
-- More Polishing
-- DVD Artwork, physical goodies, more
In a day or two; some of us will once again head into the relentless crunch, as we embark upon the final phase of this project. There is a light at the end of the tunnel; and we are as motivated as ever to reach it as fast as we possibly can.

In closing I'll leave you with a short, very simple, and very basic video (told you not to get hyped up yet! ) of a dawn mission take-off.
Don't expect too much; it's intention is to just hold you over until the next two arrive, which are coming very soon.

http://youtu.be/Pht5DFdEgBU


Going on 24h again; so sincere apologies for my succinctness and garbled English.

As always: Thanks for sticking with us and looking forward to the MiG-21. We can't wait to see you all fly it; and we're working hard to make that a reality as soon as possible.

Cheers!
LS
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Re: DCS WORLD.

Mensaje por SilverDragon »

DCS: World Update (La publicación previa solo era para la versión Beta)
http://forums.eagle.ru/showpost.php?p=2 ... ostcount=2
DCS 1.2.8.27915 changelog

DCS World
- AI planes don't attack the targets assigned at the starting point when using Late activation: fixed.
- Static BMP-3 no longer able to apply smokescreen.
- TF-51D: Default input added for Game Mode.
- TF-51D: K-14 related commands deleted from axis settings.
- AI helicopters no longer sees “invisible” units.
- DE localization. Mixed languages and translations mistakes in the options menu fixed

DCS: Flaming Cliffs 3
- Radar now can be turned ON after player enters to plane by [RAlt+J].
- FPS in F-15C campaign improved .

DCS: Mi-8MTV2
- 19th mission in “Spring Tension” campaign corrected.

Combined Arms
- Fixed server crash when player attempts to set aircraft route.
- MANPAD’s indication and lock range tuned.
- CA Unit Control - RTB ability added.
- Fixed crash when MP-client takes control SAM Osa (SA-8 ) with disabled AI.
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SilverDragon
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Re: DCS WORLD.

Mensaje por SilverDragon »

Konstantsin pone la banda sonora de DCS: Fw-190D-9
https://soundcloud.com/btd/soundtrack-for-dcs-fw-190
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