Space Engineers: construcciones espaciales
Publicado: 10 Sep 2013, 09:51
http://www.rockpapershotgun.com/2013/09 ... engineers/
[youtube]http://www.youtube.com/watch?v=R3b9e_KWO-I[/youtube]
[youtube]http://www.youtube.com/watch?v=R3b9e_KWO-I[/youtube]
To help you understand what impacts the performance, we can provide the following advice:
-Armor blocks are cheap on performance. Other block types are a bit more expensive, especially blocks that have some sort of functionality and require electricity. In other words, a simple mother ship made of armor only is better for performance than the same mother ship with hundreds of reactors, thrusters, doors and other objects.
-Interior lights are better than reflector lights (they don’t cast shadows).
-Reflector lights are expensive on performance and should be used moderately.
-Blocks that are “under development” (they look like scaffolding) – are less performance friendly than fully constructed blocks (they have more polygons and the game can’t do visibility optimizations).
-Crashes, penetrations and deformations – the performance will depend on the type of objects colliding. Armors do well but other blocks are more expensive. The shape of the object and its interior impacts performance as well (e.g. a group of small ships parked inside a mother ship that crashed to an asteroid will require some heavy computations).
Think about it this way: when two objects collide, they usually collide at multiple collision points. More collision points mean more computations.
-Don’t build mother ships and stations using small blocks. That would be inefficient. Use small blocks for small ships, and large blocks for mother ships and space stations.
-A static, immovable grid requires a lot less computation that a dynamic space ship grid.