(CoA) Convoy System: Deadly Waters

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SilverDragon
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(CoA) Convoy System: Deadly Waters

Mensaje por SilverDragon »

Noticia calentita acabante de salir, por ahora no han actualizado la pagina de CoA al respecto, pero dentro de poco seguramente colocaran algo :nervios: a ver si es compatible con CAS.

Link a la noticia: http://talk.consimworld.com/WebX?14@273 ... 6cda9/1026
"THE CONVOY SYSTEM: Fast-play Rules for the Battle of the Atlantic."

Designer/artist/illustrator: Mal Wright

"Convoy System" is an operational - tactical game of the Battle of the Atlantic in WW II. Combining large-scale map movement with a fast-play set of tactical rules, the game lets players follow a convoy from embarkation to destination in a single play session.

In the "map game," convoys move in eight-hour operational turns, rolling for engagements with U-boats, blockade runners, raiders, and even weather. A large-scale map and tables generate one or more events each turn. Some events are resolved immediately with a few die rolls. Others, such as attacks by U-boats or raiders, are resolved with the fast-play tactical rules.

The Battle of the Atlantic is broken down into several areas and periods, each covered in a separate map/game module. "Deadly Waters" is the first such module, covering the Gibraltar Run from January 1941 through December 1942. Each module includes a CD with full-color damage cards for all the ships and subs needed for convoy battles in that period. Players can print out fresh copies of the cards as needed, or can laminate them for repeated use.

THE CONVOY SYSTEM will be supported by other map games currently under development. These cover other parts of the Battle of the Atlantic as well as the desperate Murmansk/Soviet lifeline.

The game's design reflects Mal Wright's thorough research of published source material including many interviews with veterans from both sides of the conflict, and illustrates the operational realities of the Battle of the Atlantic.

Both the map game booklets and the tactical rules emphasize simplicity and fast play. Accompanied by sidebars and historical background, they are an excellent introduction for a gamer new to naval warfare, or one who wants to deepen his understanding of this critical naval campaign.

An accomplished artist, Mal Wright's paintings have appeared on numerous book covers and boxes of other Clash of Arms games, especially the sets for "Atlantic Navies" and "Dawn of the Rising Sun." Not only do his paintings grace the covers of Deadly Waters and Convoy, but his color profiles illustrate vessels from the Battle of the Atlantic throughout each book.

"Convoy" and "Deadly Waters" (both bundled as one release) will be available by Christmas '09. Visit the Clash of Arms website for updates.
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