Nuevos parches de AGEod

El sitio en el que escribir sobre los juegos de AGEOD: AACW, AJE, WIA, PON, RUS, ROP, NPC, etc...

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Partida RoP Gold

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Acabo de abrir un hilo en el foro de AGEOD, para que dejemos este hilo para lo que es "Nuevos parches de AGEOD"

http://www.ageod-forum.com/showthread.p ... post300512
"La historia es, ciertamente un debate sin final" profesor Pieter Geyl en su estudio sobre Napoleón.
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Re: Nuevos parches de AGEod

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Picaron, los de MAtrix ya anunciaron y postearon en su foro el nuevo parche del ACW2. Ageod no lo sacará hasta que sea oficial, no?
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Re: Nuevos parches de AGEod

Mensaje por Ronin »

Saldrá en español con el parche :?
¡¡¡Cuanto echamos de menos el esplendor de Al-Andalus!!!

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Re: Nuevos parches de AGEod

Mensaje por picaron »

CeltiCid escribió:Picaron, los de MAtrix ya anunciaron y postearon en su foro el nuevo parche del ACW2. Ageod no lo sacará hasta que sea oficial, no?
Ageod está con Matrix, quien será este último el que lo saque.

La traducción está hecha a falta de unas líneas de última hora, y el tutorial que nos da pereza.
"La historia es, ciertamente un debate sin final" profesor Pieter Geyl en su estudio sobre Napoleón.
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Re: Nuevos parches de AGEod

Mensaje por PIOLIN03 »

no entiendo, entonces el parche que hay en matrix, que es?, no es oficial?

Yo lo he instalado, las decisiones regionales ya me salen en castellano, no se, supongo que el parche sera bueno.
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CW2: Parche 1.02 Update

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PIOLIN03 escribió:no entiendo, entonces el parche que hay en matrix, que es?, no es oficial?

Yo lo he instalado, las decisiones regionales ya me salen en castellano, no se, supongo que el parche sera bueno.
He instalado el parche y parece que es el oficial, desde luego el heraldo de Matrix en AGEOD, Philkian, no ha dicho nada. Lo he instalado y he estado viendo los archivos y parece, siempre con reservas por la palabra "parece", que está en español excepto el tutorial y lo que se refiere a las nuevas DRG (decisiones Regionales), por lo demás es totalmente jugable en español poniendo esta opción en "ON".

Fecha: 19 de diciembre de 2013

Parche 1.02 Update


El enlace:

http://www.matrixgames.com/forums/tm.asp?m=3501703

Lo que contiene

This patch is a comprehensive patch. It can upgrade to latest version any previous version of CW2.
This patch is not save-compatible.

LIST OF CHANGES

Gameplay (improvements & fixes)

6 new regional decisions have been added, they will be given in January of each year:

Build Depot: Start building a depot in an undeveloped region.
Spies: Send a spy in a region to gather intelligence on enemy troops.
Cavalry Screen: We will use our cavalry to screen our approach of the enemy.
Disinformation: Send a spy in a region to plant erroneous reports on our troops.
Deep Recon: We will use our cavalry and scouts for a deep reconnaissance in enemy territory.
Sabotage railway: Send some light troops to blow away a significant portion of railroad.

Regional decision Sea Mines can now be dropped in rivers.
Fixed: Raiders report from Union maritime income was erroneous.
Fixed: Can’t add any more units being built to divisions.
Regional decisions can no longer be removed because of the presence of hostile troops (except against Indians)
Fixed: Occupier ability. Changed: Patriot ability.
Fixed: Money output from trade harbors was off.
If Helper option ‘Let AI buy replacements’ is activated, AI will buy more replacements than in previous patch.
Battle planner will never trigger for a naval battle.
Miscalculation in VP gain fixed.
If enemy capital is occupied, National Resilience rolls are skipped.
Captured equipment can now be incorporated in divisions.
Much better distribution of naval supply.
Fixed a bug on occupier ability
Matagorda / Brownsville harbors' blockade values inverted to reflect their historical importance. Overall change of blockade situation in 1861.
Changed conscript values production of plantations, farmfields and conscript centers
Added flavor ability on slaves and contrabands
Fixed an event error on AI fortification building early 1861
Changed some CSA leaders appearance date
Added new CSA flavor brigades: Waul's Legion, Iron Cavarly Brigade, Texas Greyhounds and Thomas' Legion
War supplies cost increased across the board for units. Slightly for units costing not much, more for high end units.
Ammo production doubled for several structures, including Powder Mills
Some harbors have been revised in how they change the Blockade percentage. Please refer to an infos thread on this topic in the CW2 forum.

Scenarios

Removed incongruous decisions in Shiloh scenario.
Can’t entrench in Bull Run Scenario above level 1.
Decisions Redoubt removed in April 61.
West Campaign got several bug fixes.

AI

High ranked leaders will be much more reluctant to command small forces.
Idle leaders in enemy land will seek to get back to ‘headquarter region’.
Transports will have a quite low buying priority if the AI is bested in naval power and situation is not great.
AI will get a slightly higher bonus for railroad autorepair (which is based on the development level of the region)
AI will defend the capital city more easily if threatened
AI should buy much more often Powder Mills, Arsenals and Armories.

Historical options

Fixed: A particular AI choice for volunteers could generate an error.
Events
Indians, once on the warpath, never revert to neutrality.
Kentucky events improved. Starting in March 62, KY has 25% chance a turn to be pro-Union if still neutral.

Interface

Calling decisions or recruitments panels will mask ledger.
Icons on the tabs of Stacks Panel will now be white, not black.
Experimental Spanish support.
The variable governing the delay when ‘Focus On Move’ is used is now available for tweaking in CW2\Settings\UserInterface.opt. Default entry is: inoFocusDelayInc = 1500 // in milliseconds
Voices added during battles.
In the Unit List (F1, then switch to Units), units with promotable leaders will be shown in red. Reminder: if you filter out units without leaders, you get the list of generals of your nation.
Number of auto-saved turns can now be changed with an in-game option. Access it with the System tab, in the Options window of the Main Menu.
Load game window can now cope with 0-byte game files. If this happen, the previous turn will be restored, but you’ll have to quit the application entirely to have the previous file appears.
Mouse-zooming (not keyboard-zooming) will now focus on the mouse position.

"La historia es, ciertamente un debate sin final" profesor Pieter Geyl en su estudio sobre Napoleón.
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Patch 1.03 is out (standalone patch) CW2

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CW2

Patch 1.03 is out (standalone patch)

Fecha: Febrero 2014

El enlace:

http://www.ageod-forum.com/showthread.p ... post305304


Lo que contiene:

Patch 1.03
Release Date: February 2014
How to update your game:
This patch is a comprehensive patch. It can upgrade to latest version any previous version of CW2.
This patch is save-compatible.


LIST OF CHANGES

Gameplay / Game Logic (improvements & fixes)

Development level reduction done by regional decisions was not working.
Land mine decision can now affect cities, not only forts.
Messages on decisions with tests and conditions reworked so they are easier to understand when not successful.
Ability sending command points modifier to subordinate stacks had a bug resulting in double modifiers sometime.
New option added in Menu\Options to play with ‘hidden activation’.
Improved ammo distribution algorithm significantly.
When a leader is forcefully removed from a division (wounded or KIA), then the division remains in place (work as designed) but the interface could crash. Fixed.
Some units had their construction aborted automatically (Timberclads, flatboats). Fixed.


Database

Some abilities icons fixed.
* Added models and units for new flavor unit (USA Flotilla Bde.)
* Changed Mussel Shoals to forbid navigation up the Tennessee past the river region


Interface

Combat Power indicated on each map counter will be the sum of all combat powers of all stacks of the region.
Combat Power and the 3 gauges (hits, cohesion, Supply) only appear on enemy counters if there is at least 2 extra detection points toward the enemy stack.
Console-based Replay feature makes a comeback (experimental support!). If your current turn has a replay (bring it from the Options menu, but Replay slow down turn processing and needs a lot of memory), then invoke the console and type loadreplay. Once the console has finished loading, you can hit space to start/pause/resume replay or hit escape to abort it.


Historical setting and events

Additional flavor units added at historical time: Cable Brigade, Texas Greyhounds, Waul Legion, Iron Cavalry Bde, Thomas’ Legion.
Sioux uprising event improved.
Fixed missing images (Kentucky)
Fixed texts (e.g. Virginia commissioned)
Added events for new Flavor Bde.
Army number is now limited: in 1861, max 3 armies per side. In March 1862, six per side. In March 1863 and onward, 9 per side.
Corrected a cost issue in CSA rail pool option.


AI

AI has been improved on sending supply wagons and artilleries.
AI has been improved on resupplying algorithm.
AI less prone to stay within a structure, if in (at least) partial superiority.
AI will be more vigilant in defending its capital.


Game Balance

Several tweaks for CSA and USA.
Things that would benefit CSA:
1) Add one more CSA draft card each year. They would receive 4 to current Union 8 cards (1:2 ratios).
2) Add 2 more cotton warehouses to the CSA, for a total of 5 (New Orleans, Charleston, Savannah, Mobile, Wilmington).
3) Add 4 barracks (New Orleans San Antonio, Macon, and Raleigh).
4) Add 6 VP to CSA production by increasing Objective value of New Orleans, Charleston, Savannah and Mobile.
5) Double troops from mobilization options
6) Increase money options yield from 400 to 600$

Things that would benefit US:
1) Raise the tax and bonds yield from 400 to 800$.
2) Add additional +15 FI bonuses for Emancipation proclamation.
3) Add Event creating 10 vol. brigades to Washington, and 5 vol. brigades to Alexandria in Nov, 61. Have them unlocked after 60 turns (2.5 years).
4) Add 6 barracks (Chicago, Detroit, Cleveland, Buffalo, Pittsburg, and Philadelphia).
5) Double troops from mobilization options.
Última edición por picaron el 05 Jul 2014, 01:59, editado 1 vez en total.
"La historia es, ciertamente un debate sin final" profesor Pieter Geyl en su estudio sobre Napoleón.
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Re: Nuevos parches de AGEod

Mensaje por Caladan »

Una pequeña consulta por si alguien puede ayudarme.

He desempolvado del baúl de los recuerdos el Napoleon's Campaigns y he estado mirando en los foros los parches. Y la verdad es que me he hecho un poco de lío con el parche 1.10, el 1.10a que necesita el Foundation Patch, el 1.10b, etc.

¿Podéis decirme qué he de instalar para actualizar el juego? Gracias.
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Re: Nuevos parches de AGEod

Mensaje por Arsan »

Caladan escribió:Una pequeña consulta por si alguien puede ayudarme.

He desempolvado del baúl de los recuerdos el Napoleon's Campaigns y he estado mirando en los foros los parches. Y la verdad es que me he hecho un poco de lío con el parche 1.10, el 1.10a que necesita el Foundation Patch, el 1.10b, etc.

¿Podéis decirme qué he de instalar para actualizar el juego? Gracias.
Hola
Creo que solo necesitas el parche 1.10b que está aquí
http://www.ageod-forum.com/showthread.p ... ay-27-2013

Y que trae ya todo incluido, lo del 1.10 y las mejoras a y b posteriores.

Lo del Foundation Patch seguramente no lo necesites. Es un parche especial que solo necesitan los que compraron la versión en caja editada en Francia originalmente y que por temas de producción salió con una versión del juego previa a la oficial de AGEOD (digamos que como una especia de beta final) y necesitaba instalar ese parche para igualarse al resto de las versiones.
Pero el NCP que salio en caja en España ya era el normal, no tenía esa pega. Y todas las demás versiones que han salido luego también están OK y no necesitan del Foundation patch ese.

Saludos
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España 1936: Primer parche oficial

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Primer Parche oficial para 1936

Fecha: 2 de junio de 2014

El enlace:


http://www.ageod-forum.com/showthread.p ... post315291

Lo que contiene:

hanges Log España:1936 Official Patch 1.1
From Beta 1.0b
- Fixed bug about buying replacements.
- Fixed error during execution of NAC_AI_Strategy.sct
- Romans text while changing difficulty
- Nationalists now can build armies from December
- RGD missing text
- Crash due to rail sabotage RGD fixed.
- Background text now polished.
- Text color in replacements screen
- Duplicity in CTV Leaders in FotN scenario fixed.
- Add Function’s buttons under weather panel
- Improved AI for both sides
- Error regarding Madrid Defenses
- Naval Infantry event text replaced.
- Renewed construction Ratio Pool. (Now AI will buy more wisely)
- Bug regarding Italian destroyers don’t appearing
- Now Replay is ready.
- Mouse pointers added.
- Fixed some English texts in Spanish version.
From 1.0c
- Fixed bug about weather screens.
- Fixed bug about small fonts.
- Fixed some text in clear color in production screen.
- Change cost of some Regional Decisions.
- Change cost of several options for the Republicans.
- Fixed bug with the redeployment.
- Added Alcazar liberated event.
- Added Political Commissars
- Fixed number of men in ships crew.
- Added new leader’s generic portraits.
- Fixed problem training units.
- New values for VP in FotN scenario.
- Success in training has less probability.
- Fast ability gives fewer bonuses.
New
- Added AI Autogarrisons
- Changed the name of Alava, now its Vitoria.
- Improved Force List Display (F1) with more filter buttons (thanks Bohemond).
- Added counters Flag (when a subfaction is selected in F1, subfaction flag is bigger (thanks Bohemond).
- Small display glitch with RGD fixed (thanks Bohemond).
- New exe added, better management of fronts.

enjoy!


Atención:

Previous games won't work with this patch.


El parche que salió tuvo ligeros fallos, se tuvo que cambiar, el enlace es válido pero el parche que contiene está actualizado

A.. Jugar y divertirse
"La historia es, ciertamente un debate sin final" profesor Pieter Geyl en su estudio sobre Napoleón.
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AJE 1.04 public beta patch

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Fecha: 3 de junio de 2014

AJE 1.04 public beta patch

El enlace:


http://www.ageod-forum.com/showthread.p ... beta-patch

Lo que contiene

AJE Public beta patch 1.04 is now available.

This patch is all-inclusive - meaning, it includes all changes since the beginning, and can be applied to any previous version of the game, with or without Parthian Wars installed. It is, in principle, compatible with games started with version 1.03c, although some changes will not apply to an ongoing game.

Some of the main changes are in the game engine, a result of improvements made during the development of the upcoming Hannibal game

It comes in zip format. Simply unzip it anywhere you want and run the enclosed EXE file.

Although "Public beta", we do not expect major problems. Barring unforseen problems and some additions, it will become "official" soon.

>> Changelog of main fixes (for a comprehensive list of all previous patch versions fixes, check the AJE Updates pdf file - installed by the patch)

AJE patch 1.04
************

NEW EXE (date 29/05/2014)
- Permits to play all BOR and HAN scenarios inside AJE, if those games are installed in your hard drive
- Significant improvements to AI code (including but not restricted to the ability to assault in sieges and revised supply management in sieges, better handling of siege works RGD, and more!)
- Fixes a bug that prevented the AI to build some units
- Also some new modding possibilities (if interested, ask)

UI
- new look for the faction selection window

SCENARIOS AND DB FIXES

All scenarios:
- Fix to strong disciplinarian ability of the Legatus (will increase discipline of legions)
- Improvement in combat capabilities of Iberian and Numidian cavalry

Great Mithridatic War scenario:
- Fix to date of entry of consuls Publicola and Lentulus (and their removal if Crassus enters the game)

Severus 193 Scenario:
- Barbarians Threat Events reworked
- Armenia Supports Event fixed

The Roman Civil War (Caesar vs Pompey) scenario:
- Parthia is now inactive and locked.
- Mauretanian Horsemen Option fixed


Parthian Wars extension:

Traianus scenario:
- Fix to double Catilius leader in Armenia annexation option
- Small fix to Armenia invasion event (Colchis regions do not unlock)
- Fix to Cyprus judean revolt event: only roman garrison units are eliminated
- Fix to Egyptian judean revolt event: Nubae region is unlocked
- Fix to region loyalty change in Annexation of Armenia and Agbar betrayal options

Crassus Scenario:
-Fix Armenia Sue for Peace Event
-Fix to region loyalty change in Comagene switches sides and Agbar betrayal options

Marc Antonius Scenario:
-Fix Armenia Sue for Peace Event
-Fix to region loyalty change in Comagene switches sides and Lysanias rallying options


STRINGS

- Area Bound Ability Informations added


A... jugar y divertirse.
"La historia es, ciertamente un debate sin final" profesor Pieter Geyl en su estudio sobre Napoleón.
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CW2: Public Beta Patch 1.04 RC5

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CW2

Fecha: 18 de junio de 2014

Public Beta Patch 1.04 RC5


El enlace

http://www.ageod-forum.com/showthread.p ... post317308

Lo que contiene

Dear players,

Here is the latest incarnation of patch 1.04. Probably the last also, it will be very soon official.

Civil War II Updates (1.04)

Patch 1.04 – Release Candidate 5.
Release Date: very very soon J
How to update your game:
This patch is a comprehensive patch. It can upgrade to latest version any previous version of CW2.
This patch is save-compatible.

LIST OF CHANGES

Gameplay
Hidden activation feature implementation slightly improved.
RC3
Can’t build stockades when there is a fort.
RC5
Improved battleplans and their tooltips (courtesy of Ace). Fixed a bug in the interface.
Naval resupply from special sea zones can be reduced by enemy ships.
Troops under river move are much much easier to hit now.
Land Mines can target forts even without a city in region.
You anymore can’t use units under construction to build a depot.


Interface
Filters in the unit construction panel are preserved when closing it.
Some tooltips have been fixed.
Titles of historical options can now display in two lines.
Added descriptions to units in the Detail Window (thanks to LeRicain for that)
RC2
Units under construction appear fixed in the appropriate warmap filter or with the ctrl-F1 filter.
RC3
Combat power for friendly units is no more aggregated in a single value.
Regional decisions: Extended tooltip when hovering the force pool indicator now gives precisely the types of units needed.
Shift key can now be used both for lands and waters regions, allows seeing the links between regions.
RC5
Battle plans display issue fixed
1680+ pixels wide screen have a dynamic positioning of the stack title in stack panel
Special orders remain deployed when selecting a new stack, for 1680+ pixels wide screen
Recruitable units are sorted by ascending money cost. Filters and buttons maintained when panel closed.
Fixed : Leaders won’t hide enemy troops in region tooltip.
Regions list in ledger now keep filters and sorting when closed. Depot level column is now supply total column. Fix on the productions structures column.
Ctrl-select and combining/Splitting divisions with hotkeys will update the Inspector Panel dynamically.
Weak counters on map (strength under 100) have less emphasis. Strong counters have more.


Historical setting and events
Historical options bringing money now bring more than before (compared to 1.03).
Some early events were firing in the 1863+ campaign (expansion pack only).
All KY regions properly unlocked (expansion pack only).
RC2
Fix in a loophole that would severely limit corps and armies in an ongoing game.
Union recovers morale slightly slower if under 100.
Money options for USA: gain 800. For CSA: gain 600. Fixed tooltips.
RC3
Some brigs could not be built as expected. Only needed for the April Campaign, but needs a restart.


Database
Ships cost 10% less war supplies than before (in 1.03).
Some leaders were provided twice.
RC2
Fixed an issue with the ‘Flotilla Brigade’
Cities produce 20% less supply.
Rail pool transports significantly more supply.
RC3
Sea mines and sub decision can only played if adjacent to a friendly harbor
Merrimack and Monitor added back to initial July setup.


AI
Support gift reviewed further.
Bug fixing in scripted interest for naval regions.
RC3
Fixed a rare bug in AI algorithm ‘give supports’.
RC4
Generic AI significantly improved on most algorithms, thanks to a chirurgical yet powerful modification (expect a +10-15% improved Athena nastiness!)
RC5
Dislikes much more to be trapped in cities
AI assaults more frequently besieged structures
Admirals are more often send to secondary’s fleets
AI faster in sending ships in naval special boxes. (to combine with extra ships attributes)
Several decisions are now using better AI (Spies, Mescaleros, Submarine, Deep Recon, Sailors)
AI better at shuffling around supply wagons and services units.


Modding / Script engine
A log appears in the splash screen while you parse a script. Useful to see where you are in the parsing process. Plus, it looks cool! The periodicity of this log is controlled by sysScriptMemoPeriodicity in system.opt.
Regional decisions: Condition on number and type of units can now have a range greater than 1 (max is now capped to 6, but this is very CPU intensive, use with caution).
Added an extra field for decisions: NeedThisStrucAttribAdjSelf. Used in CW2 to tweak mines and sub decision.
Added 4 scripting commands (re)Store faction/region. See wiki for details.
Added parameters Group and NoSelectorUpd to SelectSubUnits command. See wiki for details.
Map aleas now support scripted events.


Importante:

El juego ya está en español, lo que quiere decir que no hay que mangonear archivos.

Los que utilicen mi mod del interface, recordar que hay que volverlo a instalar y destruir el archivo models.caché, nada más.
"La historia es, ciertamente un debate sin final" profesor Pieter Geyl en su estudio sobre Napoleón.
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HAN: Parche beta público 1.01

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Fecha: 25 de julio de 2014

HAN: Primer parche beta público 1.01


El enlace:

http://www.ageod-forum.com/showthread.p ... -available

Lo que contiene:

Main changes:

NEW EXE (date 17/07/14)
- Several improvements on AI code, namely, buy not restricted to, siege and supply handling.

UI
- Added a extended detail panel for units with more than 13 elements

SCENARIOS AND DB FIXES

SPW scenarios
- Fix to the Venetii and Cenomanii auxiliaries and allliance with Rome events
- Mutina now has a level 1 depot
- Small improvements to AI scripts

SPW219 and SPW218
- Remove NM conditions for Insubrian revolt (it will occur much more frequently now)

SPW219 scenario
- several small tweaks to the Illyrian war chain of events and to Roman AI interest in Pharos
- Fix to consequences of Roman failure to win the Illyrian war

Gaesates scenario
- Taurasia now is a city level 3 and has a level 2 depot

All scenarios:
- Fix of a DB error that caused too short build times for some militia units
"La historia es, ciertamente un debate sin final" profesor Pieter Geyl en su estudio sobre Napoleón.
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Re: Nuevos parches de AGEod

Mensaje por Haplo_Patryn »

¿Es compatible este parche con saves de partidas anteriores?
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Re: Nuevos parches de AGEod

Mensaje por picaron »

Haplo_Patryn escribió:¿Es compatible este parche con saves de partidas anteriores?
Pues no lo se...
"La historia es, ciertamente un debate sin final" profesor Pieter Geyl en su estudio sobre Napoleón.
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