nomada_squadman45 escribió: ↑10 Sep 2019, 20:45
I think somebody ask in other forum but... is going to be a results screen??? somewhere to see the battle results in form of kills, objetives captures and in general victory levels??? same with the ability to see for one unit the kills summary.
Thanks.
I need to create scenario intro and end screen. I have not.
I not think victory levels is a good thing. I am working on ways to have no turn limit.
for that I want victory positions with an amount of victory points each.
lets say on such Hex with 320 points. This hex will lose 10 points in each turn when it is
not captured.
When player capture this hex after 10 turns the player receive 220 victory points. when he needs more then 32 turns he gets no points.
No turn limit in the scenario. Additonaly the scenario can be set to count
own and/or/or no enemy causality victory points.
When the player has captured all points on top right "Victory" is shown. he can then leave the game when ever he likes to.
on a defense scenario he gets points for each turn and each Victory hex he has not lost to the enmy.
now that is my plan.