DCS WORLD.

Academia de Vuelo

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SilverDragon
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Re: DCS WORLD.

Mensaje por SilverDragon »

Sistema automatico de desenganche de la eslinga implementado en el Mil Mi-8

http://forums.eagle.ru/showpost.php?p=2 ... tcount=105
News No.9

«АВТОМАТ. СБРОС» (automatic release) switch is now functional.

Imagen

Electrical equipment of external load contains DG-64M lock.

Imagen

Imagen

DG-64M lock is equipped with an automatic release mechanism. Which is activated by "Внешняя подвеска – Автоматический сброс" (external load - automatic release) switch on a middle electric panel.

Lock status is indicated by "ЗАМОК ОТКРЫТ" (lock is open) green annunciator panel on middle electric panel.

Imagen

In flight lock can be opened by pressing tactical or emergency buttons located on cyclic stick.

Imagen


"Автоматический сброс" (automatic release) switch should be off during flight.

When it's necessary lock can be opened automatically. On approach to cargo unload area turn on "Автоматический сброс" (automatic relase) switch. After cargo is on the ground and tension of slings is less than 20 +/-8 kg, automatics will open the lock and slings will be released. :)
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Re: DCS WORLD.

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Stream de hoy, en el Q&A, Wags explicó que el L-39 Traerá primero la versión C y despues la versión ZA, esta ultima gratis, pero saldrá mas tarde devido a los cambios en el exterior, la cabina, sistemas y armamento. DCS: W 1.5, que será la versión interina que vendrá en septiembre es en si 2.0 con todo lo que se ha hablado anteriormente sobre ella (el ejecutable unificado, cambios en el GUI, nuevo motor DX11, soporte del L-39, nuevos efectos, visión por satelite en el editor de misiones, la nueva IA, etc), lo unico que no traerá será la integración de nuevos mapas como NTTR, (como DCS: W 2.0) que vendrá despues, por supuesto, todo gratis (excepto mapas, que serán pagos, excepto si comprasteis el A-10C en beta en el que tendreis NTTR gratis).

Se sigue trabajando en la cabina del F-18 y los SMI, la cabina del Mig-29 va muy bien, y estan haciendo prograsos en el modelo externo, y se ha actualizado el codigo del DK2 SKD del Oculus Rift.

Sobre 3rd Parties, Wags habla de la entrada de Polychop Simulators en DCS: W, la apertura por parte de Leatherneck de la pagina web del F-14, RAZBAM con las pruebas del radar en el Mirage 2000, VEAO ha sacado un Stream del P-40F (lo pondré despues) y los renders del EuroFighter. Despues estan las Q&A de cada semana.

Una de las preguntas, está muy interesante, ya que habla de daños de fragmentación de la bombas. En las pruebas realizadas, una bomba guiada GBU-12 (o eso le he entendido) de 1000 Lbs lanzadas contra un tanque, destruye este con un impacto directo, unos camiones a 500 pies son destruidos, a 1000 pies son dañados, infanteria a 200 pies es muerta y a 2500 pies es herida (un poco exagerado segun el), despues se lanzó la misma GBU-12 contra el tanque pero impactandolo al lado. El tanque quedó dañado.

https://youtu.be/GBbaOCg17NA

Vuelo corto del L-39
https://youtu.be/N43CXDNTiyo

A partir de ahora, los videos serán subidos a youtube
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Re: DCS WORLD.

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Pequeño vuelo de Wags sobre Las vegas durante la noche en el L-39C (interesante que le hayan implementado la cortina para vuelo IFR)
http://www.twitch.tv/wagmatt/v/8867828
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Re: DCS WORLD.

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Nevada NTTR disponible para pre-compra. Si haceis la reserva antes del 1 de octubre de 2015, recibireis un 20% de descuento en las campañas de la Red Flag para el A-10C y el F-15C. Nevada NTTR es gratis para los que compraron la Beta del A-10C (antes del 21 de Febrero de 2011). La versión alfa vendrá a finales de Noviembre de 2015

http://www.digitalcombatsimulator.com/e ... r_terrain/
The Nevada Test and Training Range (NTTR) has the largest contiguous air and ground space available for peacetime military operations in the free world. The NTTR land area includes simulated air defense systems, mock airbases, and several target ranges. The NTTR was also used for nuclear testing. Today, it is home to RED FLAG and other military exercises that include countries from around the world. The NTTR map for DCS World 2 includes Nellis AFB, Creech AFB and the infamous Groom Lake AFB (aka Area 51). This map also includes the city of Las Vegas, McCarran International Airport, and Hoover Dam.

For those that pre-purchase prior to October 1st, 2015, you will receive a 20% discount and two free Red Flag campaigns (one for the F-15C and one for the A-10C). For those that pre-purchase between October 1st and the Open Alpha release in late November, you will receive a 20% discount and one free Red Flag campaign. Both of these options also include a 20% bonus savings on future purchases at full price.

Note: Customers that purchased DCS: A-10C Warthog while it was in beta (prior to February 21st, 2011) will be provided this map FOR FREE!

The alpha version of DCS: NEVADA Test and Training Range Map will be available until the end of November 2015.
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Re: DCS WORLD.

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Comunicado de prensa y video teaser de NTTR Nevada:

http://forums.eagle.ru/showpost.php?p=2 ... ostcount=2
The Fighter Collection with Eagle Dynamics are happy to announce that DCS: NEVADA Test and Training Range Map is available for pre-purchase from the DCS e-shop

DCS: NEVADA Test and Training Range Map will sell for $49.99 in November 2015. Pre-purchase now for $39.99 and save 20%!


The Nevada Test and Training Range (NTTR) has the largest contiguous air and ground space available for peacetime military operations in the free world. The NTTR land area includes simulated air defense systems, mock airbases, and several target ranges. The NTTR was also used for nuclear testing. Today, it is home to RED FLAG and other military exercises that include countries from around the world. The NTTR map for DCS World 2 includes Nellis AFB, Creech AFB and the infamous Groom Lake AFB (aka Area 51). This map also includes the city of Las Vegas, McCarran International Airport, and Hoover Dam.

https://youtu.be/10h71xyU6C4

Key Features of DCS: NEVADA Test and Training Range Map:
366,000 sq. kilometres that covers portions of Nevada, Utah, Arizona and California.
Highly detailed modelling of Nellis Air Force Base, Creech Air Force Base, McCarran International Airport, and the Area 51 facility.
Hoover Dam and Lake Meade.
All VOR and VORTAC radio navigation beacons.
High resolution mesh and textures around the detailed airbases.
The entire NTTR airspace as well indication of all sub-ranges.
Las Vegas, Pahrump, Mesquite, Moapa, Indian Springs, Boulder City and other cities and towns in and nearby the NTTR. This also includes all major roads, railways, and power lines.

For those that pre-purchase prior to October 1st, 2015, you will receive a 20% discount and two free Red Flag campaigns (one for the F-15C and one for the A-10C). For those that pre-purchase between October 1st and the Open Alpha release in late November, you will receive a 20% discount and one free Red Flag campaign. Both of these options also include a 20% bonus savings on future purchases at full price.

Note: Customers that purchased DCS: A-10C Warthog while it was in beta (prior to February 21st, 2011) will be provided this map for free!
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Re: DCS WORLD.

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Comunicado de prensa del Razbam Mirage 2000C

http://forums.eagle.ru/showthread.php?p ... ost2477079
RAZBAM Sims in cooperation with The Fighter Collection and Eagle Dynamics are happy to announce that M-2000C is available for pre-purchase from the DCS e-shop

M-2000C for DCS World by RAZBAM will sell for $59.99 in December 2015. Pre-purchase now for $47.99 and save 20%!

The M-2000C is a multi-role, French-designed, 4th generation fighter. It was designed in the 1970s as a lightweight fighter and in excess of 600 M-2000C aircraft have been built. The M2000C is a single-engine fighter with a low-set delta wing with no horizontal tail. It has excellent manoeuvrability given its relaxed stability and fly-by-wire flight control system. The M2000C also includes a multi-mode RDI radar that is capable of tracking and engaging targets at beyond visual ranges. In addition to engaging other aircraft with cannon and missiles, the M-2000C can also engage ground targets with cannon, rockets and bombs. The M-2000C is a perfect fit for the battlefields of DCS World!

We now bring an exacting simulation of the M-2000C to DCS World. The M2000C is highly optimized to work within DCS World and takes advantage of the Digital Combat environment that only Eagle Dynamics can offer.

Video: https://youtu.be/-rD87Ed-4Fs

M-2000C for DCS World by RAZBAM will sell for $59.99, but will be available at a 20% discount during the pre-purchase period. Pre-purchase the M2000C from:

The DCS World e-shop at http://www.digitalcombatsimulator.com/en/shop/modules/

The RAZBAM e-shop at http://razbamsims.com/store/


By December 2015, the Open Beta download for the M-2000C will be available to those that pre-purchased.


For more information and support, please visit: http://forums.eagle.ru/forumdisplay.php?f=322


Key Features that the M-2000C for DCS World by RAZBAM will include:
Advanced flight model providing realistic performance and flight characteristics
Highly detailed 3D model and animations
Highly detailed and accurate 6 DOF cockpit with mouse-interactive controls
Realistic modelling of aircraft systems including electrical, fuel, hydraulics, lighting, engine and navigation
High resolution 3D model and cockpit textures, including specular and bump mapping
Inflight programmable INS
Synthetic runway display on HUD
Realistic HUD and weapons systems including:
Air-to-Air and Air-to-Ground cannon
Magic II and Super 530D Air-to-Air missiles
Matra rocket pods
CCIP and CCRP bomb delivery
Realistic afterburner and over-wing vapour effects
Numerous skins
Instant action, single, and training missions as well as a campaign
Training that includes interactive and video lessons.


About RAZBAM

RAZBAM is a 3rd party flight simulator content creator since 2002 that has been involved with the Microsoft series of flight simulators (MS Flight Simulator franchise), Third Wire “Strike Fighter” franchise, Lockheed Martin´s Prepar3D simulators, and most recently with Eagle Dynamics’ “Digital Combat Simulator” or DCS.

RAZBAM has also been involved in professional simulation solutions for a number of military and civilian aircraft operators since 2007. For more information, visit our website at: http://www.razbamsims.com or our Facebook page at: https://www.facebook.com/RazbamSims
Y Teaser oficial del Mirage-2000C
https://youtu.be/-rD87Ed-4Fs
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Re: DCS WORLD.

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Changelog preliminar de DCS: World 1.5. Se acerca el esperado update :Running:

http://forums.eagle.ru/showpost.php?p=2 ... ostcount=1
Dear all,

What follows is a preliminary changelog of DCS World 1.5. Because 1.5 is being built from a new branch of our code, we cannot account for changes made in earlier branches. As such, we had to create much of this changelog based on memory and older bug tracking reports.

Because of this and that we will probably be adding or modifying items, this changelog is very preliminary and subject to change during the Open Beta period. Also please note that we are still awaiting changelog items for most of the BST modules.

As items are added or modified, they will be highlighted in red.

As for the status of releasing the 1.5 Open Beta, we have good news: we created the 1.5 branch (release version) today. Just as soon as we complete smoke testing, we will release it.

Sincerely,
The Eagle Dynamics Team


DCS World 1.5.0 Changelog

General
New unified executable. Separate executables are no longer used for the front end and simulation.
New graphics engine with the following features: DirectX 11 Support, optimized for GPU rather than CPU, improved lighting and shadowing, and improved graphical effects like contrails, flares and missile trail smoke, improved water
Improved VR support with Direct Display mode and VR front end GUI, but still very much work-in-progress until hardware reaches consumer release versions
Corrected track synchronization errors

Note: Once DCS World 1.5 is out of Open Beta, we will update the DCS World User Manual to reflect all of the following changes

Main Menu
Moved Options to icon at top of Main Menu.
Moved Module Manager to icon at top of Main Menu
Created Log-in / Log-out dialog at top of Main Menu
New Login dialog with the possibility to stay logged in
Options
Changed System / Graphics “Scenes” to “Terrain Textures”. Also changed to Low and High settings.
Added “Ultra” setting to Visib Range. This is for high-end systems only.
Added separate Low and High settings for Heat Blur.
HDR now simply has On or Off settings.
Depth of Field settings added.
Lens Effects settings added.
Clouds settings added (no affect until new clouds are implemented).
Anisotropic Filtering settings added.
Model Visibility settings added.
Flat Terrain Shadows settings added.
Tree Shadows setting removed.
TSAA setting removed.
Cockpit Shadows setting removed.
Search option added to Controls
F2 view camera effects settings added to Misc.

Instant Action
New Instant Action missions selection dialog.

Campaigns
New Campaign selection dialog.

Multiplayer
New dialog interface
Favorites
Filtering based on Ping, Server Name, Map, Mission Name, Players, and Time.
Added server descriptions.
Added mission lists with shuffle option
Added options to show message events: Kill, Takeoff/Landing, Crash and Ejecting
Added option to allow object export
Added option to Pause on mission load
Added option to Pause a server with no client.
Client can now enter any nickname (up to 5) and select one of them
Ships are now synced correctly

Log Book
Log book now accounts for individual aircraft statistics and not just as a whole

Encyclopedia
3D interactive unit models for Aircraft, Helicopters, Ships, Vehicles, and Weapons

Training
New Training missions selection dialog

Mission Editor
Added map display options, MAP, SAT (satellite) and ALT (elevation shading and iso lines)
Added new Trigger Actions: Begin Playing Actor, Stop Playing Actor, Start Player Seat Lock, and Stop Player Seat Lock
Added new Advanced Waypoints Actions for Options: ECM Use, Restrict Air-to-Air Attack, Restrict Jettison, Restrict Afterburner, Restrict Air-to-Ground Attack, AA Missile Attack Range, and No Report Waypoint Pass.
USAF Aggressors are a special country that have all aircraft, helicopters, ships, and vehicles accessible to them.
Added Fire at point task now has a quantity value allowing users to define the number of shots fired at the target.
Changed All text boxes (Mission briefings, do script, etc) character limit has been increased to approx 16,000 characters.
Adding aircraft to a group set to spawn on ramp now places the new aircraft at the closest available spot to the lead aircraft.
Changed Triggered messages to now "stack" below currently displayed messages no longer over-writing a message that is currently being displayed.
Added "Clearview" variable to triggered messages to use the old method of displaying messages.
Added MANPAD units can now be transported via embarking actions like other infantry. (Side note currently you can't add them to a group with an existing embarking task, you have to create the group as you want it THEN create the embarking task if it contains a MANPAD)
Fixed Bombs not producing a "shot" event.
Unit.getPlayerName() is now functional on ground units and will return a player’s name if they are directly controlling the unit via Combined Arms.
Many new countries have been added. These countries are not yet populated with units, although they have access to all static object and fortifications objects available, along with aircraft that are DCS modules. These countries include: Austria, Belarus, Bulgaria, Czech Republic, China, Croatia, Finland, Greece, Hungary, India, Iran, Iraq, Japan, Kazakhstan, North Korea, Pakistan, Poland, Romania, Saudi Arabia, Serbia, Slovakia, South Korea, Sweden, Switzerland, Syria, and USAF Aggressors. These countries are also added to the logbook with a few already populated with ranks and squadrons.
Sound files triggered to play over a radio frequency now works correctly.
Static ships will no longer only face east. They will respect the direction specified in the mission editor.

Artificial Intelligence (AI)
Aircraft use smarter holding point logic for landings
AI planes now land in two-ships and can a make straight approach even if starting velocity is too high at landing IP. The first pair lands using a direct approach and second will maintain a holding pattern. After first pair lands, the second pair will make their approach.
AI using cranks after BVR shots to extend F and A poles
Improved AI weapon system logic. AIs will more accurately estimate AAM percentage chance of kill (Pk). This is intended to prevent situations where missiles bled energy pursuing targets with low Pk.
Improved AI logic of follow-on missile (AIM-120B/C, R-27 series, AIM-7, AIM-54 and R-33) shot if it determines the prior shot has been trashed
Added antiship task to Su-17, Su-25 and MiG-27
4 v 2 ACM tactics have been improved. Both elements will now take part in the fight
AI formations will now make altitude changes more smoothly, thus allowing with wingmen to more easily stay in formation
Cruise missiles have much better terrain following guidance now
Improved AI use of JDAMs. AI can now drop bombs on multiple targets on a single pass.
Fixed Patriot so it now re-arms if near a warehouse
Changed M-109 reload time to be less insane. Was 7000 seconds, now 3600 seconds.

Models
New F-5E
New L-39C
AIS pod added to payload of Western aircraft (no special function at this time)
LANTIRN pods on F-16 corrected for older missions
New Model for TPZ
New model for Roland ADS
Added APC Tigr 233036 (Available to Russia)
Added APC Cobra (Available to Georgia)
Building fires are now local to the weapon impact location
http://forums.eagle.ru/showpost.php?p=2 ... ostcount=2
Weapons
Lift of R-73 and AIM-9M was increased from 0.5-0.4 to 0.9-0.8
Increased luminosity size of smoke for S-8TsM and Hydra WP smoke marker rockets
Increased maximum structural G limit of AIM-9M from 35 to 40 G
Gun Smoke effect tuned

Black Sea Map
Added higher-resolution texture created by Mustang
Increased damage value for hardened targets like ammo depot, command center and aircraft shelters by 1.5 to 2.0 of their previous values.
Ground units falling through bridges has been largely eliminated

F-15C
Infinite fuel after aerial refueling has been fixed
Transonic Roll-off eliminated
Wing rock effects implemented
Rudders have more authority
PTC operation corrected: trimming no longer required in transition from SL to 40000', 'wind up' effects corrected much faster, correct operation on-ground.
High altitude, medium and high AoA behavior is corrected (related to TRO above)
Slow speed, high AoA behavior is corrected
Throttle movement range compression is mostly corrected (full movement range is useable, FTIT/RPM barely changes as altitude increases)
Two wing tanks now have less drag than the belly tank
Selectable bingo bug is implemented
Afterburner stages lighting off are now subtly audible
Conditions of oscillatory and flat spin are corrected

MiG-29
New 6DOF cockpit for Flaming Cliffs 3. New external model is in progress.

Su-27
Engine model update. Introduced RPM calculation based on flight conditions (temperature, velocity, altitude). Core engine temperature and trust envelope was corrected.
Corrected speed indication on HUD when below 80 KPH.
P-51D
Gunsight cable added to cockpit 3d model
The 3-in-1 instrument "engine gauge" of the P-51D is missing the „SQ. IN.“ label
In-game manual fixed
Sperry AN 5735-1 Directional Gyro missing markings at 45 and 315 degrees
AN 5825 Vertical Speed Indicator errors
Smoke Generator Typo fixed
Mi-8MTV2
Virtual flight engineer has been implemented
SARPP-12 system (System of Automatic Registration of Flight Data) now has animated panel
Fully implemented model of KO-50 kerosene powered defroster
(P-503B) cockpit voice recorder is now animated
Activated all circuit breakers
Signal flare system is now made fully operational
Annunciator "СТВОРКИ ОТКРЫТЫ" (Cargo bay doors open) now functional
Siren is implemented
«АВТОМАТ. СБРОС» (automatic release) switch is now functional
The external resistance for voltage control of STG-3 starter-generator is now implemented. Circuit breaker is located on the right hand electric panel
The external resistance "VS-33А" «I — РЕГУЛИРОВАНИЕ НАПРЯЖЕНИЯ — II» (I - voltage control - II) is now implemented

Details of these improvements can be found in this thread: http://forums.eagle.ru/showthread.php?t=143573

F-86F
Rudder authority increased
In-game manual added
Fixed incorrect tank jettison button hint in russian localization
Emergency ignition switch is now normal two-position switch instead of spring-loaded
Gun Selector now OFF instead of ALL GUNS at cold or runway start
When guarded, rocket release selector now is always in OFF position
New cockpit lights added

Bf-109K-4
New skins
New normal map
Minor 3D issues
Flap warning buzzer sound level tuned
Control stiffening for Rudders
Campaign fixes
Gaps between fuselage and cockpit (when viewed in cockpit) fixed
Loading screen and wallpaper renders fixed
General FM improvements

Fw-190D-9
Fuel system warning light errors
Normal full oxygen pressure
SZKK4 texture errors
Corrected skins
New normal map

Hawk
HUD clipping fixed - HUD no longer shows outside HUD glass
Training Mission cold start - Updated to have voice over by instructor and typos fixed
Small graphical artifact on canopy model - this was a remnant of the canopy handle
Kneeboard has been implemented
Wrong number of stations on loadout screen in ME when Hawk module isn't installed.
Code optimization for DCS 1.5.0
Graphical optimization for DCS 1.5.0
Night lighting updated for 1.5.0

Combined Arms
Tanks with laser rangefinder. An automatic calculation fire solution taking into account range, wind speed, own tank speed, angular speed of target LOS is now implemented. (RShift+L)
Added Arcade (isometric) View
Uragan MRLS can now be controlled by player
Added Sights for Challenger 2 and LAV-25
Added Sights for M6 Linebacker (M2 Bradley sight for the gun, Avenger sight for SAM)
Synchronization issues in Multiplayer is fixed
Fixed sight visibility limitation while zooming in fog conditions
Fixed air target radio emissions detection with RWR, if the target is not visible for ground radars due to curvature of earth
Added Sights for T-72 and T-90 MBT (from T-80)
Corrected SAM launch for Oliver Perry and Normandy
Added second reverse gear for M1A2 MBT
Added initial voice communications for Red and Blue tank crews. More to come.
Adjusted M1A2 engagement range

C-101
Mirror image orientation corrected
Mirror image is now hidden when retracted
External textures improved
New Liveries: Royal Air Force Fictional, Patrulla Águila 30 Anniversary, Matacán 100000 HOURS, Armée de l'Air Fictional
Several liveries corrections
Solved issue with GPU missing when there is wind
Fixed issue with both ailerons deflecting in same direction for AI
Collision model improved (now damage affects SFM aerodynamics)
Default payloads added to Mission Editor
Surfaces and controls are now animated when using keyboard
Several inputs added
Kneeboard added
Ejection Seat adjusting added
Sounds for GPU and ejection seat fixed and added
Input options issues fixed
GUI image in payload section corrected
LoD optimization improved
It's now possible to open the canopy with keyboard/joystick assignment
Ejection sequence corrected
Theme music added
Pilot 3D model added in cockpit view
PSD C-101 Template 2048 added

MiG-21bis
Implemented RU Game Localization
Replaced multiple existing inputs with toggle inputs.
Added 9 New Keyboard Inputs: ASP Target Size, KPP Pitch Set, RSBN/PRGM Channel Select, Radio On/Off, Radio Volume & Chl Selection
Fixed various instances of the Radio not working.
Fixed the Radar operating without electrical power
Increased missile smoke visibility
Fixed the “SPRD Appears on F6 View after use” bug
Introduced special option for ASP pipper gameplay features.
Improved drag chute physics, including chute use in stall/spin recovery (Animation is however still limited)
Corrected Rudder Authority (“Rudder overpowering ailerons”)
Added UUA Sensor animation
Improved Over-G weapon jettison (Dynamic Weight Calculation, per-pylon/weapon limit)
Improved regulated Afterburner throttle control
Partially fixed visible weapons remaining on destroyed/missing wings
Fixed A-A missile lock tone bug
Corrected wing thickness & angle
Various corrections on all weapon pylons
Rebuilt frontal canopy for smooth fuselage transition
Re-Drew rivet and panel lines on rear fuselage
Added red floodlights in cockpit
Dozens of minor 3D/2D issues
Fixed various Cockpit graphics issues
Corrected various ASP calculation issues (Incorrect lead, “CCIP”)
Added 8-10 new default liveries
New specular maps
Sculpted rear fuselage into a new normal map
Added new SPRD Rocket booster model and texture
Corrected placement of SPRD Rocket booster on aircraft
Further optimized external model and textures
Revised gear door textures
Corrected AoA vane animation
Temporarily removed 'Canopy Icing' checkbox pending visual implementation

Localization
Mi-8MTV2. Russian Training Missions added.
Bf 109. Russian Single Missions added.
German Bf-109 K-4 manual added.
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cezeta
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Re: DCS WORLD.

Mensaje por cezeta »

Joer macho....que penita pena...ya no sabemos ni escribir español. Tanto cuesta poner " Lista de cambios preliminar de DCS: World 1.5. Se acerca la esperada actualización"?

Ya puestos, aprende inglés del ghetto, que esta de moda actualmente y no ese esperpento de 'spanglish'.
See ya brotha! :blabla: :nono: 8)
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verdugo94
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Re: RE: Re: DCS WORLD.

Mensaje por verdugo94 »

cezeta escribió:Joer macho....que penita pena...ya no sabemos ni escribir español. Tanto cuesta poner " Lista de cambios preliminar de DCS: World 1.5. Se acerca la esperada actualización"?

Ya puestos, aprende inglés del ghetto, que esta de moda actualmente y no ese esperpento de 'spanglish'.
See ya brotha! :blabla: :nono: 8)
Un poco borde tu no? Son palabras bastante aceptadas en el mundo de los videojuegos y que todos entendemos.

Fin de la transmision
"Los dioses no han concedido al mismo hombre todos sus dones. Sabes vencer Aníbal, pero no sabes aprovecharte de la victoria."-Maharbal
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Re: DCS WORLD.

Mensaje por Franagan »

Cierto, y más aún en los géneros de la simulación y los "wargames" (oh no, ya estamos :D ) donde si no te manejas con el inglés lo tienes un poco más complicado. Al final vas asimilando vocablos y los sueltas sin darte cuenta.
Gracias Silver por mantenernos informados :Ok:
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Re: RE: Re: DCS WORLD.

Mensaje por cezeta »

verdugo94 escribió:
cezeta escribió:Joer macho....que penita pena...ya no sabemos ni escribir español. Tanto cuesta poner " Lista de cambios preliminar de DCS: World 1.5. Se acerca la esperada actualización"?

Ya puestos, aprende inglés del ghetto, que esta de moda actualmente y no ese esperpento de 'spanglish'.
See ya brotha! :blabla: :nono: 8)
Un poco borde tu no? Son palabras bastante aceptadas en el mundo de los videojuegos y que todos entendemos.

Fin de la transmision
:shock: :mrgreen: Además Silver ya sabe que soy muy cansino con esto :lol:

No era mi intenciónsonar borde. El tema es que si nos ponemos, el inglés es hablado por mucha gente....luego...hablemos inglés 8) Tu lo entenderás, pero otros quizá no. El lenguaje tiene como finalidad facilitar la comunicación de un mensaje. Estas mezclas del averno complican la descodificación del mensaje. Si me dijeras que esas palabras no tienen igual en español lo entenderia. Pero asi excluimos a aquellos que no las conocen de forma arbitraria.
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SilverDragon
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Re: DCS WORLD.

Mensaje por SilverDragon »

DCS: World 1.5 Open Beta disponible (recordad que como beta, es normal que pete). Los que ya teneis la beta de antes, podes actualizarla con el autoupdates (ojo que pesa)

http://forums.eagle.ru/showpost.php?p=2 ... ostcount=8
Dear all,

We are pleased to announce that DCS World 1.5.0 is now available via the Auto Updater for the DCS World Open Beta.

You can download the DCS World Open Beta here: http://www.digitalcombatsimulator.com/e ... orld/beta/

As an Open Beta, THERE WILL BE BUGS! If you find one, we ask that you first review the bug reporting FAQ here: http://forums.eagle.ru/showthread.php?t=147710

If you find a valid bug, please report per the guidelines to the correct sub-forum here: http://forums.eagle.ru/forumdisplay.php?f=437

Thanks and have fun!
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Re: DCS WORLD.

Mensaje por SilverDragon »

Ya está disponible el L-39 Albatros:

http://forums.eagle.ru/showpost.php?p=2 ... ostcount=1
DCS: L-39 ALBATROS NOW AVAILABLE!

DUXFORD, UK, October 1st, 2015 – DCS: L-39 Albatros Open Beta Now Available!

Download from: http://www.digitalcombatsimulator.co...ules/albatros/

The L-39 Albatros is a low-wing, high-performance jet aircraft that doubles as a trainer and light attack aircraft. The Albatros was developed in Czechoslovakia in the 1960s to replace older L-29 jet trainers. Powered by an Ivchenko AI-25TL turbofan engine, the L-39 has a top speed of Mach 0.80, a service ceiling of 11,000 m (36,100 feet), and can pull up to 8 G. Although primarily used as a trainer and light attack aircraft, the L-39 has also become popular with several aerial acrobatics demonstration teams.

Being a trainer aircraft, the L-39C has a tandem cockpit with the student in front and the instructor in the back. The instructor has several controls to mimic system failures to test the student. The L-39C also has two underwing pylons for bombs, rockets and close range air-to-air missiles. For decades, the L-39 was used by nations around the world to train pilots that later went on to fly aircraft like the MiG-29 and Su-27.

A later evolution of the L-39 was the L-39ZA light attack aircraft. The ZA adds two additional weapon pylons and a center pylon to mount a gun pod. The ZA has proved a popular choice for low-intensity conflicts. The L-39ZA will be available later during the Open Beta.

Trailer: http://youtu.be/SlUowahx4Zo

Key features of the DCS: L-39 Albatros:

• Professional Flight Model that accurately mimics the performance and flight characteristics of this legendary trainer
• Highly detailed, six-degrees-of-freedom (6 DOF) cockpit
• Interact with cockpit controls with your mouse
• Fully modelled weapon systems
• Accurate L-39C and L-39ZA models with correct country markings
• Detailed modelling of the L-39 instruments, weapons, engine, radios, fuel, electrical and hydraulic systems
• Fly from either the front seat or back seat
• Planned cooperative multiplayer in the same aircraft (not available at release)

Please note that DCS: L-39 Albatros requires the newly released 1.5 Open Beta version of DCS World. You can download the DCS World 1.5 Open Beta here: http://www.digitalcombatsimulator.co...ds/world/beta/

About DCS World

Digital Combat Simulator (DCS) World is a free-to-play digital battlefield, focusing on military aircraft simulation. It includes a FREE TF-51D and an Su-25T attack aircraft. DCS World includes a vast mission area of the Caucasus region that encompasses much of Georgia - the location of the 2008 conflict. Further maps will be available in 2015. Additionally, DCS World includes:

• Powerful mission and campaign editors
• Multiplayer
• Massive inventory of air, land and sea combat units and weapons
• Advanced AI
• Fast mission generator
• Dynamic weather and seasons
• Training missions
• Mission replay system
• Pilot logbook

This exceptionally detailed and realistic world simulation engine guarantees an engaging, real-world combat experience in this flashpoint region. DCS is a true "sandbox" simulation that can and will cover multiple time periods using many types of aircraft and ground vehicles. DCS World allows both realistic gameplay and more casual play styles to suit the player.

Download DCS World for free from: www.dcs-world.com
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Re: DCS WORLD.

Mensaje por SilverDragon »

Video del L-39 por Xstounds
https://youtu.be/SlUowahx4Zo
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Re: DCS WORLD.

Mensaje por SilverDragon »

Archivo de descarga de la 1.5 (beta) y Torrent disponible:
http://www.digitalcombatsimulator.com/e ... orld/beta/
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