DCS WORLD.

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SilverDragon
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Re: DCS WORLD.

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Nuevas pantallas del Oliver en los progresos finales de la cabina del HKP-9A helitow

https://www.facebook.com/groups/bo105pah/
Dear Simmers,

HKP-9A HELITOW cockpit model closing the final stagesl. I've put some Odin on the textures, just to have it look as realistic as possible. Current stage is the modeling of the Sightsystem.

Enjoy !
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Re: DCS WORLD.

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Nueva simbologia en el radar del Mirage 2000C

https://www.facebook.com/RazbamSims/pho ... =3&fref=nf
New Symbology:
Low PRF (BFR) targets are now displayed as a square instead of the V.
The radar now indicates when it is being jammed: BR (BRouilleur = jammer).
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Re: DCS WORLD.

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Pequeño update de Octopus-G

http://forums.eagle.ru/showpost.php?p=2 ... tcount=165
Small update: cockpit detalization of external model.
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Re: DCS WORLD.

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Update de abril de VEAO del Bae Hawk T.M1

http://forums.eagle.ru/showpost.php?p=2 ... ostcount=1
Hi Guys,
Here is a quick update on Hawk for April.

We have been battling with the sound API for DCS getting custom engine sounds working.
Our friends at Razbam have been helping us out trading ideas for what we've done and what they've done. More heads are better than one...

So far we have working cockpit engine sounds and are still working on external sounds using the API.

That being said, the EFM will be released in the upcoming 2.0.2 patch first (due to release schedule) which will give you the opportunity to fly and give us feedback.
It will then be in the next 1.5 patch whenever that is.

I'd like to thank you for your patience in waiting whilst we work through these issues.

Look out for the upcoming patch notes posted by ED.

We have been reviewing comments on the updated textures and are working to optimise them a little more, plus working on other details to make the whole cockpit better.

Thanks,
Chris.
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Re: DCS WORLD.

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Anuncio oficial de Starway, presentando su pack de texturas oficiales para DCS: World

http://forums.eagle.ru/showpost.php?p=2 ... ostcount=1
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Re: DCS WORLD.

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Update para la 2.0.2 en curso

http://forums.eagle.ru/showpost.php?p=2 ... stcount=11
DCS 2.0.2 Changelog that will be published today.

DCS World
Spanish names added for the airfields
Corrected gun strafing of AI for some cases
Corrected of AI group ship attack
Triggered messages will not stay in middle part of screen after radio menu has been disappeared
Fixed crash after recovering player's aircraft
Issue with appearing of briefing images from previous mission fixed
3rd parties radar detect late activation aircraft before they are activated fixed
MP. Added Input adjustment panel
ME. Fog Thickness slider restored
Player aircraft will not explode when reach negative altitude
IR missile will lock illumination munitions
Simulation will not be affected by key commands during adjusting procedure into an input adjusting game panel
ATGM BGM-71E. Tuned performance. Max range about 3800m, motor time 1.5 sec, life time 23 sec.
SA-15, Tor SAM. Increased max range param at low altitude.
Added SF DRM panel call button in the module manager

DCS F-86F
Corrected input of speedbrakes in Game Mode (Easy Avionics)
Added M-117 bombs
Control stick gun trigger will have two-stage
Added corrected flight manuals EN and RU
Added training missions
Landing gear emergency implemented
Corrected Hellenic Air Force skins
Guns heating and cooling adjusted
Input presets for "SideWinder FFB 2" fixed
Landing gear indicators corrected
AN/ARN-6 Radio Compass Panel corrected
Throttle and wing flaps lever corrected
Added parking brake
Added missing "0" position to Mach meter
Airspeed indicator errors fixed
Input for manual ranging control corrected
Mach number indicator needle movement corrected
Added clickable and input for G-Limit Indicator Light
Added input for warning and emergency switches on oxygen panel
Added M-117 bomb

DCS Bf 109 K-4
Synced radiator flaps of clients in MP
Canopy will be opened after repair
The weight of MW50 mixture will be accounting in the aircraft weight

DCS Fw 190 D-9
The weight of MW50 mixture will be accounting in the aircraft weight

DCS FC3
Su-25. Misaligned the reticle of gunsight and actual aim point is fixed
F-15C. Aircraft centreline symbol on HUD corrected
MiG-29. G/AoA limit sounds corrected
Su-25. Corrected Mode switch on the stick
Su-27. Added airframe damage by high overloads
F-15C. Occasionally hang-up during mission loading fixed


DCS MiG-15bis
Added padlock

DCS L-39
L-39ZA: Radio button on throttle will clickable
Corrected views during ejecting sequence
Corrected flaps animation
Flaps position indication in the status bar corrected

DCS Mi-8MTV2
Engine failure trigger corrected
Cargo rope will appears correct for new client
Option "Mirrors" added

DCS Ka-50
Damaging the right side will not always causes both hydros to fail
Shkval TV will be affected by candle (illumination) munitions
Added Russian localisation to Republic campaign

DCS UH-1H
Fixed missing recoil on right minigun

DCS CA
Fixed bug that cause server crash when client takes Stinger SAM

DCS C-101 by AvioDev
Rear canopy works correctly now.
Toe brakes animation added.
Rear pilot head animation corrected, now reacts correctly to turns.
Added RU localization.
Added RU missions.
Several localization issues corrected.
Mirror mechanism corrected.

DCS Hawk T.1 by VEAO
Updated cockpit textures – Set High, Medium or Low in Options, Special, Hawk tab.
(High – 4096, Medium – 2048, Low 1024)
EFM fully integrated.
Set wheel brake left and right in Axis options - Nose wheel steering has been removed.
Toe brakes and rudder pedals animated.
Parking brake added.
Trim can be set using keyboard, joystick or using the switches in cockpit.
Rudder and aileron trim gauges animated.
Brake pressure gauges animated.
Keyboard control inputs working - throttle, pitch, roll and yaw.
Oxygen hypoxia effect tweaked.
Anti-skid function added – default operation is off until entering runway.
Pitot heat function updated.
Standby (emergency) brake and flaps functions added.
Visual buffeting added for stall and over-speed.
Low level high speed ground effect added (wind must be set in mission) EFM damage model implemented; when aircraft section destroyed, EFM is affected.
Aircraft no longer hovers above ground when gears damaged.
Auto-start sequence (Left Win+Home) updated to remove rotation light.
Auto-stop sequence (Left Win+End) updated.
Auto-start/stop sequence added to joystick assignments (under cheat section).
Updated cockpit textures High/Medium/Low. Set your preferred level in Options, Special, Hawk tab.
Radios partially functional; Ground crew and UHF AM New cockpit sounds.
New engine sounds.
Additional bugs no doubt introduced.
Aim-9M LAU-7 pylon added. Mission designers need to update their missions for this change.
Sidewinder tone for seek and lock now working.
Aden gun pod added, UPK removed. Mission designers need to update their missions for this change.
Single and Quickstart Missions updated for Aden.
Gun switch "on" will now open the gun switch cover on the joystick.
Weapons panel hot or missile panel hot will open fire button cover on joystick.
Air start option – Weapons now armed.
F2 view; flaps and RPM indicator now working.
Kneeboard joystick assignment for mark position and page changes fixed.
Detached Det cord showing inside of canopy now removed.
Training Start-up mission updated for EFM functions.
Safety pins removed by default.
Backlighting on main panel altered.
Engine Start/Re-light button clickable added to throttle model in-sim (click to start GTS).
Updated click spots to move with throttle movement.
Various texture label updates in cockpit.
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Re: DCS WORLD.

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Update de VEAO con la actualización 2.0.2

http://forums.eagle.ru/showpost.php?p=2 ... stcount=33
Hey Guys,
Here's a little video for you of what you'll be getting.

https://youtu.be/4cb7_bgDMis

External engine and cockpit sound test of DCS: Hawk for the upcoming DCS: World OpenAlpha 2.0.2 patch, including EFM.

Raw video recorded straight from the flight, no sound editing.

I threw her about for a couple of flat spins and some low level ground effect flying.

All still work-in-progress of course.

Video is 2560x1080

Edit - Apologies for the black spots, seems like Fraps had a little issue.

Chris
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Re: DCS WORLD.

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Newsletter del 15 de abril en DCS: World

http://forums.eagle.ru/showpost.php?p=2 ... stcount=24
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Re: DCS WORLD.

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Trailer oficial del Sa-342 Gazelle
https://youtu.be/mW3vAge9OzM
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Re: DCS WORLD.

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DCS: W 2.0.2 Update 1. Early Access del Sa342 Gazelle de polychop

http://forums.eagle.ru/showpost.php?p=2 ... stcount=14
DCS World 2.0.2.52658 Update 1 changelog

The early access to DCS SA342 Gazelle beta by Polychop Simulation!


DCS World
Fixed crash on AI helicopters taxiing
MP. Fixed crash with reloading new mission on server
MP. Fixed a server crash caused by client connection during server exiting
GUI error when click restart a campaign fixed
Nellis and MaCaran ATCs will work


DCS Hawk T.1 by VEAO
Crash to desktop fixed
GTS start joystick and keyboard assignment fixed
Toe brake assignments to controller fixed
Radio crash to desktop fixed
Textures set to medium by default instead of high
Engine and cockpit sounds have been tweaked
Anti-skid on by default with warm start
Sidewinder seek tone fixed
VHF AM radios fixed
Stock missions updated for radios

DCS Mi-8MTV2
Corrected mirror option
Ground personnel can hear pilot with opened blister
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Re: DCS WORLD.

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Newsletter del 29 de Abril, Salida del Sa-342 Gazelle de polichop y pack con NTTR.

http://www.digitalcombatsimulator.com/e ... 42016.html
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DCS: SA342 Gazelle

Polychop Simulations in cooperation with The Fighter Collection and Eagle Dynamics, are pleased to announce that DCS: SA342 Gazelle is now available for early access in the DCS E-Shop

The SA342 Gazelle is a light scout/attack and transport helicopter. It was introduced in 1968 as a result of cooperation between Aérospatiale and Westland Aircraft. Operated by 23 countries, the Gazelle has served in combat operations across the world including the 1991 Gulf War, 1982 Lebanon War, Syria, and other conflicts.

The Gazelle is powered by a single turbine engine that is connected to three glass-fiber reinforced plastic main rotor blades with a bearingless main rotor developed by Bölkow GmbH. It is also the first helicopter which features the famous Fenestron tail rotor.

The version featured in DCS is the anti-tank version that is armed with four HOT 3 anti-tank guided missiles. Later, free upgrades to this module will feature Gazelle versions armed with a GIAT machine gun, rocket pods, Mistral anti-aircraft missile, and sniper team in rear compartment.

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https://youtu.be/mW3vAge9OzM

Purchase from: DCS: SA342 Gazelle by Polychop Simulations

Key Features of DCS: SA342 Gazelle:

Accurate and highly detailed six-degrees-freedom (6DOF) cockpit and external model
Mouse interactive cockpit with authentic systems modeling
Fully modeled weapon system including weapons sight and HOT 3
Exciting and challenging campaign
Interactive training missions
AFM (Advanced Flight Model) that simulates all flight phases and characteristics of the Gazelle
Inclusive flight manual
Gazelle skins covering many countries
Note: Today's release is only compatible with DCS World 2.0.2. Support for version 1.5.3 will be coming soon.

Weekend Bundle Deal

This weekend we offer new bundle deal with new DCS: SA342 Gazelle + DCS: NEVADA Test and Training Range map for $64.99 USD.

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This deal will start on 29 April 2016 at 1500 GMT and last until 2 May 2016 at 0900 GMT.

Visit Digital Combat Simulator E-Shop Special offers

Have a great weekend!
The Eagle Dynamics Team
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Re: DCS WORLD.

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Update del 2 de Mayo por LeatherNeck, progresos en el CV-70/1/2 Forrestal class y la tripulación de cubierta. Hay que tener en cuenta que comentan que la tripulación animada puede no estar para la salida del F-14, creo que porque requieren que ED implemente alguna cuestión sobre animaciones avanzadas (planeado por ED) y/o funcionalidad en buques.

http://forums.eagle.ru/showpost.php?p=2 ... ostcount=1
Hi All,

Many thanks for all of your support and excitement for the last update and additional images we posted!
It's always exciting to share what we're working on; and pretty soon we'll be coming close to sharing years of hard work with you.

As we move into May; the team progresses into a hard, month long crunch on the AJS-37 Viggen project.
Refrain from drawing any conclusions from this cursory information- but we're excited about growing closer to completing our second product and follow up to the MiG-21bis.

We'll soon be stuck neck deep in the superficial polishing stage. :)

In the meanwhile; we continue to work hard on the F-14A / B as well as the accompanying CV-60/1/2 Forrestal class carrier.
We've completed modeling of our flight deck crew; and will be modifying this base to suit all of the various crew you'd find on a busy carrier flight deck.

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Smell my finger

We've also already created the low poly version of this particular character; baked him down and rigged him.
Generally, all of our characters will appear just as detailed in the game as they do in these renders.

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As mentioned in the last update, our goal is to try and include as many deck animations as we possibly can. Of course, it's quite possible that this particular feature will not launch together with the carrier or aircraft.
However, that has not stopped us taking our first steps with Motion Capture.

Here's a rough capture (pre-cleanup) of one of the many animation sequences we'll be looking to recreate

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The past few weeks have been spent shaping the hull and major structures of the vessel, as well as more detailing on the island and associated components.

It's still early days; and while our team has had significant experience in modeling naval vessels in the past months- the Forrestal class is certainly a challenge.
We'll take another pass at our new base, make sure it is correct, and then move on to detailing the hull and major hull components.

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In the last couple of weeks, we posted a few images and .gifs in various places around the forum.
On the off chance that some of you missed these; here they are again.

At the risk of sounding like a broken record- keep in mind that these are still very early. :)

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We still have lots of cool F-14 related stuff coming up before we wrap things up and unveil the Viggen, but in the meanwhile, many thanks for reading this short update and for all of your support.

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Thank you!
LS
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Re: DCS WORLD.

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Mas imagenes de la cabina del Tucano de RAZBAM
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Re: DCS WORLD.

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Nuevos modelos 3D del AV-8B Harrier de RAZBAM
https://www.facebook.com/RazbamSims/?fref=photo
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Re: DCS WORLD.

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Render de daños del Meteor F3 de VEAO

https://www.facebook.com/VEAO-Simulatio ... 376992838/
Couple of renders of our meteor project. I think John is having far too much fun with the damage model integration...
My poor aircraft!

Pman
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