NWS: STEAM & IRON - Simulador de campañas navales WWI

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Re: NWS: STEAM & IRON - Simulador de campañas navales WWI

Mensaje por Scrat »

Se ha abierto una encuesta por los desarrolladores de este juego para preguntarnos qué expansión preferimos:

http://forums.navalwarfare.net/showthre ... W-or-1920s

Las opciones son la Guerra Ruso Japonesa, la de España con EEUU (incluyendo posiblemente la Chino Japonesa -Yalu-) y las armadas de los años 20.
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Re: NWS: STEAM & IRON - Simulador de campañas navales WWI

Mensaje por Stratos »

Yo supongo que la opción de los años 20, va a incluir los primeros portaaviones. En cuanto a la opción de la guerra de Cuba, me parece que va a ser una merienda de negros :(
-Los pilotos de caza hacen películas.
-Los de ataque hacen historia!

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Re: NWS: STEAM & IRON - Simulador de campañas navales WWI

Mensaje por nomada_squadman45 »

Puede ser pero para eso estan los "y si???" aunque por tema me gusta mas el de Cuba el de la ruso japonesa es mejor, mas barcos y batallas mas interesantes.

De todas formas a ver que hacen.

El de la decada de los 20... aun esta muy verde el tema de las divisiones de barcos normales como para meter portaaviones, primero que amarren el tema naval luego ya se podran meter en modo Icaro pero lo primero es lo primero.
"Non vi sed arte, No por la fuerza sino por la astucia", LRDG
"Lo mejor en la vida es estar borracho, y lo segundo mejor es estar salido" Tyrion Lannister, Poeta.
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Re: NWS: STEAM & IRON - Simulador de campañas navales WWI

Mensaje por lecrop »

Lista de los cambios en el próximo parche 1.0.2, resalto algunos:

Latest updates list for v 1.0.2, which will be posted soon.

1.0.2
Changes
* Rudder damage will now show in the ship status window
* There will now be no messages when an enemy ship has made rudder repairs
* Made a change in AI calculations to make the AI more persistent when a single enemy ship is heavily damaged
* Seaplane carriers will now keep more away from combat.
* Tweaked the chances of damage from near miss splinters.
* Made detached destroyers more reluctant to close with the enemy (to lessen the trail of detached destroyers sometimes being left in contact with enemy).
* Increased situational awareness and improved collision avoidance calculations for detroyers (to reduce melee situations and collisions). This could impact performance in massive close quarter battles on slower machines.
* Flotilla attacks were not turned off properly in the Force Orders dialog. Fixed now.
* AI controlled CL divisions with Core role will now no longer avoid enemy CA. (this was intended to be fixed in v 1.0.1, now it is really fixed).
* Added nation flag to ship status window.
* A / S / D / W keys will now scroll the map (incrementally).
* X / Z Keys will zoom in/out.
* F key will zoom to view all ships.
* C - V Keys will increase/decrease game speed.
* < Key will run the game 5 minutes.
* Changed Max speed button to one button for median speed and one button for squadron max speed (speed of slowest ship).
* Real time will now be real time for real. Added very slow setting (= old "real time").
* Made AI controlled ships more intent on sinking transports.
* Torpedo values for ships without torpedoes will be hidden in ship status window.
* If a ship of the same name and class or a Division of the same name occurs more than once in a scenario, the second and subsequent instances will be deleted after probability checks. This makes it possible to have a ship appear randomly in different squadrons or a squadron appear at different locations or in different forces in a scenario, thus increasing the possibilities to create variation in scenarios.
* Added option to show side flags for ships when zooming in.
* Added "Find subordinates" function to OOB tree.

Bug Fixes
* Corrected some scaling errors in graphics and ship turn radii when running at slower speeds.
* Fixed a bug with time to raise steam time being wrong in some situations.
* It is now never possible to run the game faster than normal when enemy ships are sighted.
* Prevented various keypresses from having unintended effects on game speed etc.
* Fixed a bug that could make minesweepers sink when they hit an enemy ship with gunfire.

Scenario editor
* Added Ship/Division summary screen (in Scenario menu), to get better overview of the scenario.
* Improved double ships function to find double ships and divisions in scenarios.
* Added "Find subordinates" function to OOB tree.
* Fixed a bug with selecting locations for objectives.

Ship editor
* Correct values are now shown for range of torpedoes.

Scenarios and data
* Updated classes file to include Mackensen and Borodino(ii) classes as well as Furious (with 18 in guns, not as a carrier, we are big gun lovers here, aren't we?).
* Updated The Last Sortie scenario.
* Updated 1st Durazzo scenario.
* Updated Otranto scenario.
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Re: NWS: STEAM & IRON - Simulador de campañas navales WWI

Mensaje por nomada_squadman45 »

A mi ahora mismo lo que me falta es no poder gestionar la division a mi gusto como separar barcos para manejarlos por separado y asi salvar a los dañados o hacer piquetes en las batallas mas grandes, y poder ver el rango de todas las armas no solo de las primarias.

La verdad es que se estan currando el juego y en poco tiempo... a ver si siguen asi :Ok:
"Non vi sed arte, No por la fuerza sino por la astucia", LRDG
"Lo mejor en la vida es estar borracho, y lo segundo mejor es estar salido" Tyrion Lannister, Poeta.
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Re: NWS: STEAM & IRON - Simulador de campañas navales WWI

Mensaje por nomada_squadman45 »

"Non vi sed arte, No por la fuerza sino por la astucia", LRDG
"Lo mejor en la vida es estar borracho, y lo segundo mejor es estar salido" Tyrion Lannister, Poeta.
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Re: NWS: STEAM & IRON - Simulador de campañas navales WWI

Mensaje por Lear »

Buenas noches, después de leerme el hilo... y pensármelo un par de días, ha caído, acabo de descargármelo, ya sólo estoy a falta de recibir el "Registration code".

Saludos.
"Al nacer, lloramos porque entramos en este vasto manicomio."
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Re: NWS: STEAM & IRON - Simulador de campañas navales WWI

Mensaje por nomada_squadman45 »

Subido el 1.03b

http://forums.navalwarfare.net/showthre ... #post49083


1.0.3b
Changes

* Very slow now equals roughly one minute every 20 seconds.
* E key now pauses and restarts the game.
* Shift + Q now ends the scenario (with confirmation dialog).
* Rearranged buttons on toolbar so that "nice to have" buttons are furthest to the right (to make the game playable on 1024 x 768 resolution).
* Added possibility to copy battle details to clipboard.
* Added arrows to course indicator in main window.
* Double clicking a division or ship in the OOB will center the map on that unit.

Bug fixes

* Fixed problems with the main map losing focus after hotkey use in previous version.
* Squadron Max and Median speed buttons now enabled and disabled correctly.
* Fixed unintended centering of map when engaging lock function.
* Speed ordered for division is now limited to highest speed of any ship in division.
* Fixed a bug with centreline torpedomounts.
* Fixed a bug that caused high scores not to be saved in some situations when one side had zero points.
* Corrected torpedo outfit for Lion, Tiger König and Nassau classes.
* Fixed a bug introduced in 1.0.2b that caused CL to turn away fom enemy heavy ships without need in some cases.
* Corrected Tondern Raid scenario.
"Non vi sed arte, No por la fuerza sino por la astucia", LRDG
"Lo mejor en la vida es estar borracho, y lo segundo mejor es estar salido" Tyrion Lannister, Poeta.
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Re: NWS: STEAM & IRON - Simulador de campañas navales WWI

Mensaje por Stratos »

Van a toda leche sacando parches! Un 10 para esta gente. Dios mio una expansión con portaviones y aviación por favor!!! :babas:
-Los pilotos de caza hacen películas.
-Los de ataque hacen historia!

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Re: NWS: STEAM & IRON - Simulador de campañas navales WWI

Mensaje por nomada_squadman45 »

Estan que lo regalan :P

Yo antes de meterse en temas aereos prefieron que arreglen bien el tema naval y lo completen.

Dejo el log de los daños sobre un clase Iron Duke (Marlborough) 13 impactos pesados, todos del 12 (305mm), es de una batalla media en 1917 atlantico norte, solo manejo la division de BB.

Fijaros en el detalle del 22:38, la verdad es que fue rara rara, en medio de la noche los ingleses se fueron como lobos a por la division de BC (solo 2) y los repelieron y al retirarse ZAS EN TODA LA BOCA!!! les corte la retirada y solo los salvo el reloj, el mas dañado ya esta a punto de irse a pique tras comerse 29 de 305, 17 medios (imagino que del 6 osea, 150mm), un torpedo y dos huevos duros 8)

18:20 11 in 11588 yds Near miss! (BB Westfalen)
18:37 11 in 14472 yds Superstructure hit * (BB Westfalen)
18:37 11 in 14472 yds Hull hit B * (BB Westfalen)
18:42 Turret jammed!
18:46 11 in 13834 yds Turret hit T (BB Westfalen)
19:00 11 in 11504 yds Engine room hit D (BB Westfalen)
19:08 11 in 7228 yds Hull hit BE * (BB Westfalen)
19:10 11 in 6319 yds Turret hit T * Turret destroyed (BB Westfalen)
19:36 11 in 13225 yds Turret hit T (BB Westfalen)
20:04 Turret back in action!
20:30 12 in 11737 yds Hull hit B * (BC Lützow)
20:40 12 in 11537 yds Turret hit T (BC Lützow)
22:38 12 in 2138 yds Turret hit T * Turret disabled Turret flash fire! Two turrets burnt out! (BC Lützow)
22:38 12 in 2138 yds Superstructure hit * (BC Lützow)
22:40 12 in 3737 yds Hull hit BE * (BC Lützow)
22:43 Limits flooding!
22:44 Limits flooding!
23:01 Turret back in action!
"Non vi sed arte, No por la fuerza sino por la astucia", LRDG
"Lo mejor en la vida es estar borracho, y lo segundo mejor es estar salido" Tyrion Lannister, Poeta.
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Re: NWS: STEAM & IRON - Simulador de campañas navales WWI

Mensaje por Scrat »

Nuevo parche, que actualiza el juego a la versión 1.1. Este wargame se sigue puliendo y mejorando, a medida que los jugadores solicitan nuevas características y avisan de bugs.

1.10 CUMULATIVE CHANGES:

Changes:

* Added function to find a ship in the OOB tree.
* Damage state of enemy ships now shown as Light/Medium/Heavy damage when hovering mouse pointer above them.
* Speed of enemy ships shown in popup rounded to nearest 5 knots.
* +/- and Pg up/Pg dn will now zoom the map.
* Added option to show a scale on the map. (Works now)
* AI controlled CL divisions with Core role will now no longer avoid enemy CA.
* Esc key now closes most windows and dialogs.
* Added two slower speeds, very slow and real time. Real time is actual one minute = one minute.
* All log entires can now be viewed in a log window, with timestamps (book button on toolbar).
* Added warning when trying to load save files with switched sides.
* Rudder damage will now show in the ship status window
* There will now be no messages when an enemy ship has made rudder repairs
* Made a change in AI calculations when a single enemy ship is heavily damaged
* Seaplane carriers will now keep more away from combat.
* Tweaked the chances of damage from near miss splinters.
* Made detached destroyers more reluctant to close with the enemy.
* Increased situational awareness and improved collision avoidance calculations for detroyers (to reduce melee situations and collisions). This could impact performance in massive close quarter battles on slower machines.
* Flotilla attacks were not turned off properly in the Force Orders dialog. Fixed now.
* AI controlled CL divisions with Core role will now no longer avoid enemy CA. (this was intended to be fixed in v 1.0.1, now it is really fixed).
* Rudder damage will now show in the ship status window
* There will now be no messages when an enemy ship has made rudder repairs
* Made a change in AI calculations to make the AI more persistent when a single enemy ship is heavily damaged
* Seaplane carriers will now keep more away from combat.
* Tweaked the chances of damage from near miss splinters.
* Made detached destroyers more reluctant to close with the enemy (to lessen the trail of detached destroyers sometimes being left in contact with enemy).
* Increased situational awareness and improved collision avoidance calculations for detroyers (to reduce melee situations and collisions). This could impact performance in massive close quarter battles on slower machines.
* Flotilla attacks were not turned off properly in the Force Orders dialog. Fixed now.
* AI controlled CL divisions with Core role will now no longer avoid enemy CA. (this was intended to be fixed in v 1.0.1, now it is really fixed).
* Added nation flag to ship status window.
* A / S / D / W keys will now scroll the map (incrementally).
* X / Z Keys will zoom in/out.
* F key will zoom to view all ships.
* C - V Keys will increase/decrease game speed.
* < Key will run the game 5 minutes.
* Changed Max speed button to one button for median speed and one button for squadron max speed (speed of slowest ship).
* Real time will now be real time for real. Added very slow setting (= old "real time").
* Made AI controlled ships more intent on sinking transports.
* Torpedo values for ships without torpedoes will be hidden in ship status window.
* If a ship of the same name and class or a Division of the same name occurs more than once in a scenario, the second and subsequent instances will be deleted after probability checks. This makes it possible to have a ship appear randomly in different squadrons or a squadron appear at different locations or in different forces in a scenario, thus increasing the possibilities to create variation in scenarios.
* Added option to show side flags for ships when zooming in.
* Added "Find subordinates" function to OOB tree.
* Very slow now equals roughly one minute every 20 seconds.
* E key now pauses and restarts the game.
* Shift + Q now ends the scenario (with confirmation dialog).
* Rearranged buttons on toolbar so that "nice to have" buttons are furthest to the right (to make the game playable on 1024 x 768 resolution).
* Added possibility to copy battle details to clipboard.
* Added arrows to course indicator in main window.
* Double clicking a division or ship in the OOB will center the map on that unit.
* Wind direction shown in text with wind speed. Wind arrow larger.
* Option to show compass.
* Less chance for B to appear in a BC force in random battles.
* Prevented AI controlled screening divisions from occasionally losing screen formation.
* Added Pause pending text when waiting for pause at slow game speed.
* Slighly raised chances for submarines to get into attack position and fire torpedoes.
* Objectives list now shows objectives for both sides.
* Lightened background color of hint box.

Bug fixes:

* Fixed a bug that could occur when loading games where all ships in a division had been sunk.
* Fixed a bug that could occur when a manually selected target had been sunk or lost from view.
* Side selection was supposed to set to the original player side when loading saved games, but that was broken - fixed now.
* Bug fix for older torpedo attack ranges.
* Fixed a bug that could occur when loading games where all ships in a division had been sunk.
* Fixed a bug that could occur when a manually selected target had been sunk or lost from view.
* Side selection was supposed to set to the original player side when loading saved games, but that was broken - fixed now.
* Bug fix for older torpedo attack ranges.
* Corrected some scaling errors in graphics and ship turn radii when running at slower speeds.
* Fixed a bug with time to raise steam time being wrong in some situations.
* It is now never possible to run the game faster than normal when enemy ships are sighted.
* Prevented various keypresses from having unintended effects on game speed etc.
* Fixed a bug that could make minesweepers sink when they hit an enemy ship with gunfire.
* Fixed problems with the main map losing focus after hotkey use in previous version.
* Squadron Max and Median speed buttons now enabled and disabled correctly.
* Fixed unintended centering of map when engaging lock function.
* Speed ordered for division is now limited to highest speed of any ship in division.
* Fixed a bug with centreline torpedomounts.
* Fixed a bug that caused high scores not to be saved in some situations when one side had zero points.
* Corrected torpedo outfit for Lion, Tiger König and Nassau classes.
* Fixed a bug introduced in 1.0.2b that caused CL to turn away fom enemy heavy ships without need in some cases.
* Corrected Tondern Raid scenario.
* Names of unidentified ships now shown correctly (UI when appropriate, regardless of ship type).
* Selecting a division target from the division dialog will now not reset previous course change.
* Fixed an error that could occur when the map was locked to a division and the last ship in that division was sunk.
* Lock funtion should now have no unintended centering of the map.

Scenario editor

* Added Ship/Division summary screen (in Scenario menu), to get better overview of the scenario.
* Improved double ships function to find double ships and divisions in scenarios.
* Added "Find subordinates" function to OOB tree.
* Fixed a bug with selecting locations for objectives.
* New divisions always have "Historical" checked. Ships added will have historical checked if the division is historical.
* Fixed a bug when removing search areas.
* Division button in ship details window removed.

Ship editor

* Correct values are now shown for range of torpedoes.

Scenarios and data

* Updated classes file to include Mackensen and Borodino(ii) classes as well as Furious.
* Updated The Last Sortie scenario.
* Updated 1st Durazzo scenario.
* Updated Otranto scenario.
* Updated Elli scenario (added objectives and forts at Dardanelles).
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Re: NWS: STEAM & IRON - Simulador de campañas navales WWI

Mensaje por nomada_squadman45 »

Larga vida al dios rueda de raton!!!

Lo de ver los movimientos de los barcos esta bien pero no tanto que se pierdan si no juegas del tiron la partida :Ko:

1.1.3b
Changes:
* Mouse wheel will now zoom the map.
* Damage report on enemy ships when doing mouseover will now be more realistic (=uncertain).
* AI controlled supporting divisions will now "remember" the disengaged side and tend to stay there even during lulls in the figthing.
* Made ships more careful about firing torpedoes when friendly ships are near the line of fire.
* Added manual torpedo launching on captains mode. Note: to prevent unrealistic massive coordinated spreads and telepathic control of every torpedo tube in the fleet, manual launching is limited to one mount per ship per turn.
* Added ability to order a division to hold fire for 10 minutes or indefinitely on captains and rear admirals mode.
* Added ability to order a division to refrain from launching torpedoes on captains and rear admirals mode.
* Added fires to damage model.
* Added function to show track charts after the battle. Note: Track charts will not be saved when saving the game.
* Changed flagship crippled procedure to generate less confusion.
* Added delete save button to scenario selection screen.
* Made core divisions less likely to turn away due to low ammo level or damage.
* Program can now handle gun quality less than -1 (to make it possible to simulate older guns).

Bug fixes:
* Fixed a bug in the AI code that made BC sheer away from enemy BB even though they had core role.
* Fixed a bug that could cause ships that sank from flooding after the battle not to satisfy the objective conditions.
* Fixed a bug with core divisions sometimes not keeping correct speed.
* Fixed a formula error with gun ranges of guns with +1 quality.

Scenarios etc:
* Corrected ship data for Erin, Kongo and Torgud Reis classes.
* Updated Elli, Jutland Operational and Dogger Bank scenarios to give more variability when playing with variable forces.
"Non vi sed arte, No por la fuerza sino por la astucia", LRDG
"Lo mejor en la vida es estar borracho, y lo segundo mejor es estar salido" Tyrion Lannister, Poeta.
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Re: NWS: STEAM & IRON - Simulador de campañas navales WWI

Mensaje por lecrop »

Este juego no para de mejorar :Ok:
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Re: NWS: STEAM & IRON - Simulador de campañas navales WWI

Mensaje por nomada_squadman45 »

Unos tanto y otros tan poco... a ver si les dura la fiebre del parche :P

Decian de tener en 4-6 semanas la primera expansion/add-on... si pulen mas el tema de la gestion de las divisiones ya podrian pasar a pensar en tema aereo :Ok:
"Non vi sed arte, No por la fuerza sino por la astucia", LRDG
"Lo mejor en la vida es estar borracho, y lo segundo mejor es estar salido" Tyrion Lannister, Poeta.
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Re: NWS: STEAM & IRON - Simulador de campañas navales WWI

Mensaje por Stratos »

nomada_squadman45 escribió:... ya podrian pasar a pensar en tema aereo :Ok:
Dios te oiga!
-Los pilotos de caza hacen películas.
-Los de ataque hacen historia!

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