Nuevos parches de AGEod
Moderadores: Hetzer, Moderadores Wargames
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- Crack - Oberstleutnant
- Mensajes: 2160
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ROP Official Patch 1.04a
Fecha; 8 de noviembre de 2012
ROP Official Patch 1.04a
El enlace
http://www.ageod-forum.com/showthread.p ... post254068
Lo que contiene
Updated to version 1.04a:
Game Engine [continues as version 121011]
Setups
1762 Campaign: Disabled the Empress Elisabeth death sequence [Russia already allied with Prussia at start]
All setups recompiled to fix the “all Wild” Development level bug [effective only in newly started games]
Events
Corrected several Area Alias errors in the Prussian AI events
Database
Corrected several duplicated Aliases [thank you LaFrite for the Python© Script Check software to find these]
Version 1.04:
Game Engine [updated to version 121011]
You can now disembark troops from a fleet trapped in ice.
Cavalry alone can no longer assault Forts
Siege improvements [supplementing rules added in version 1.02]
Besieged forces will now take attrition hits every turn, in proportion of their number and how the siege roll went (anti over-crowding rule).
If too many breaches accumulated, then a surrender roll is always possible (whatever the presence of a depot, super elite troops, etc.)
Each breach will make the besieged consume an extra 5% of his normal supply usage. The purpose of this rule is that by upping the supply usage, you'll have more chances to have your supply depleted enough so that the depot (or supply wagon) can't provide its 'surrender protection' to the besieged force. For the rationale, just consider that the breaches are also making depots and stocks explode or be wasted, as you get shelled pretty heavily, etc...
Fixed a bug where a lone sneaky leader could prevent a siege to happen, even if siege indicator was correctly shown
Fixed bug of a leader removed from his parent unit, corrupting the unit he is in.
A retreating army can now split static units (abandon them) to escape better
Corrected display of Costs to Construct in the Element Detail window [thank you AJE team!]
Fixed a display issue with the animated battle gauge where a leader portrait could appear erroneously.
Leaders killed in battles while embedded in an unit (corps commander e.g) won’t cause recombination problems anymore.
If an attack is called off without routing (aka AutoRetreat), the attacking forces will revert to defensive posture but won’t retreat in another region.
A too low cohesion can make a stack call off an assault, aggressive leaders will have a tendency to force the troops though.
If you have suffered from the loyalty bug, you can bring the console and type ‘CleanupLoyalty’. On next turn processing, odd loyalties will start to be removed. This will use the same logic as in the line before, only 100 times faster.
Added Overcrowding rule:
The overcrowding rule exists to penalize (rather substantially) forces that are too numerous to defend adequately in-cityscape structures (mostly cities and forts). As with other rules, the engine is not prohibiting in 'a hard way' troops to be stationed en masse in a given structure, as it would pose very large problems to handle for the interface, then the AI. Instead, it follows the philosophy of 'you can do it, but that's not optimal'...
See Wiki article at: http://www.ageod.net/agewiki/Overcrowding_Rule
Exported additional Game Setting parameters
Screener, Disrupter and Rout Damage limits [in GameLogic.opt]
Enabled Main Menu option: Dynamic Borders to view the boundary between controlled areas. [may affect map scrolling speed]
Enabled Main Menu option: switch to 120DPI fonts [for higher resolution displays]
Fixed the exploit where a newly built unit could be incorporated into a Division, whereby the cost to build was immediately refunded
Fixed a bug whereby a unit under siege could always escape from the region using a specific sequence of Movement orders, Passive posture, and Evasive Move Special Order settings
Events
Sanitation Event will no longer select a Fixed group
Added Palatinate Elite replacements: 1 chit twice per year starting late in 1756
1756 Campaign:
Saxon Capitulation “Trigger event” will occur with 75% probability once stated requirements are met [was 100%].
1756 and 1757 Campaigns:
AUS gets a free Depot at Wierzbolow when Russians land at Memel
1762 Campaign:
Removed events causing duplicated leaders
Database
Corrected Seaman ability to give bonus in water regions and transition links
“Northerner” ability now defined as Swedish territory [was Northern Germany]
Bergen, Wolgast, Greifswald, Grimmen, Stralsund, Wismar, Karlskrona, Sweden, Christianstadt, Simmersharen, Malmoe, Lund, Helsinborg
All Swedish forces now have “Northerner” malus [penalty to parameters when outside the “Northerner” area]
Changed AUS and SAX Insurrecto Infantry model to be Militia [not Line]. Also fixed the Unit symbols for all Insurrecto Infantry units to indicate “Home” areas.
Models and Units for 1740 are included to facilitate future expansions.
Text
Latest version of LocalStrings__AGE.csv
Text strings for Merchandises localized
AI
Corrected a minor bug in Winter Quarters aggression events
Added AI Winter Quarters activation parameter
ROP Official Patch 1.04a
El enlace
http://www.ageod-forum.com/showthread.p ... post254068
Lo que contiene
Updated to version 1.04a:
Game Engine [continues as version 121011]
Setups
1762 Campaign: Disabled the Empress Elisabeth death sequence [Russia already allied with Prussia at start]
All setups recompiled to fix the “all Wild” Development level bug [effective only in newly started games]
Events
Corrected several Area Alias errors in the Prussian AI events
Database
Corrected several duplicated Aliases [thank you LaFrite for the Python© Script Check software to find these]
Version 1.04:
Game Engine [updated to version 121011]
You can now disembark troops from a fleet trapped in ice.
Cavalry alone can no longer assault Forts
Siege improvements [supplementing rules added in version 1.02]
Besieged forces will now take attrition hits every turn, in proportion of their number and how the siege roll went (anti over-crowding rule).
If too many breaches accumulated, then a surrender roll is always possible (whatever the presence of a depot, super elite troops, etc.)
Each breach will make the besieged consume an extra 5% of his normal supply usage. The purpose of this rule is that by upping the supply usage, you'll have more chances to have your supply depleted enough so that the depot (or supply wagon) can't provide its 'surrender protection' to the besieged force. For the rationale, just consider that the breaches are also making depots and stocks explode or be wasted, as you get shelled pretty heavily, etc...
Fixed a bug where a lone sneaky leader could prevent a siege to happen, even if siege indicator was correctly shown
Fixed bug of a leader removed from his parent unit, corrupting the unit he is in.
A retreating army can now split static units (abandon them) to escape better
Corrected display of Costs to Construct in the Element Detail window [thank you AJE team!]
Fixed a display issue with the animated battle gauge where a leader portrait could appear erroneously.
Leaders killed in battles while embedded in an unit (corps commander e.g) won’t cause recombination problems anymore.
If an attack is called off without routing (aka AutoRetreat), the attacking forces will revert to defensive posture but won’t retreat in another region.
A too low cohesion can make a stack call off an assault, aggressive leaders will have a tendency to force the troops though.
If you have suffered from the loyalty bug, you can bring the console and type ‘CleanupLoyalty’. On next turn processing, odd loyalties will start to be removed. This will use the same logic as in the line before, only 100 times faster.
Added Overcrowding rule:
The overcrowding rule exists to penalize (rather substantially) forces that are too numerous to defend adequately in-cityscape structures (mostly cities and forts). As with other rules, the engine is not prohibiting in 'a hard way' troops to be stationed en masse in a given structure, as it would pose very large problems to handle for the interface, then the AI. Instead, it follows the philosophy of 'you can do it, but that's not optimal'...
See Wiki article at: http://www.ageod.net/agewiki/Overcrowding_Rule
Exported additional Game Setting parameters
Screener, Disrupter and Rout Damage limits [in GameLogic.opt]
Enabled Main Menu option: Dynamic Borders to view the boundary between controlled areas. [may affect map scrolling speed]
Enabled Main Menu option: switch to 120DPI fonts [for higher resolution displays]
Fixed the exploit where a newly built unit could be incorporated into a Division, whereby the cost to build was immediately refunded
Fixed a bug whereby a unit under siege could always escape from the region using a specific sequence of Movement orders, Passive posture, and Evasive Move Special Order settings
Events
Sanitation Event will no longer select a Fixed group
Added Palatinate Elite replacements: 1 chit twice per year starting late in 1756
1756 Campaign:
Saxon Capitulation “Trigger event” will occur with 75% probability once stated requirements are met [was 100%].
1756 and 1757 Campaigns:
AUS gets a free Depot at Wierzbolow when Russians land at Memel
1762 Campaign:
Removed events causing duplicated leaders
Database
Corrected Seaman ability to give bonus in water regions and transition links
“Northerner” ability now defined as Swedish territory [was Northern Germany]
Bergen, Wolgast, Greifswald, Grimmen, Stralsund, Wismar, Karlskrona, Sweden, Christianstadt, Simmersharen, Malmoe, Lund, Helsinborg
All Swedish forces now have “Northerner” malus [penalty to parameters when outside the “Northerner” area]
Changed AUS and SAX Insurrecto Infantry model to be Militia [not Line]. Also fixed the Unit symbols for all Insurrecto Infantry units to indicate “Home” areas.
Models and Units for 1740 are included to facilitate future expansions.
Text
Latest version of LocalStrings__AGE.csv
Text strings for Merchandises localized
AI
Corrected a minor bug in Winter Quarters aggression events
Added AI Winter Quarters activation parameter
"La historia es, ciertamente un debate sin final" profesor Pieter Geyl en su estudio sobre Napoleón.
-
- Crack - Oberstleutnant
- Mensajes: 2160
- Registrado: 18 Abr 2005, 17:12
- STEAM: No Jugador
- Ubicación: En una ciudad de Cultura
RUS Official Patch 1.06a
Fecha 12 de noviembre de 2012
RUS Official Patch 1.06a
El enlace
http://www.ageod-forum.com/showthread.p ... post253877
Lo que contiene
Compatible with games started under the beta 1.06 RC3 or later.
Updated to version 1.06a November 12, 2012
Python script checks run [thank you LaFrite!]
Duplicate Aliases resolved in Colors, Fonts, Move Types, Terrains, Sounds
Aliases corrected in:
Settings file AI.opt
Scenario setups
Ice March
Grand Campaign
1918 November
1919 May
Events
GRN AI
Drang Nach Osten [several events and options files]
Poland Scenario
Get New Leader Options for Grand Campaign, 1918 November, 1919 May
White Diplomatic Options
Southern White Faction file [GBR Army Name Region reference]
Graphics
Leader graphics updates for 19 leaders [thank you jack54]
Included are those posted on or before November 10, 2012
New leader graphics for RED E. Haapalainen and WH5 G.E. Shaplin [thank you jack54]
Text
Updates to Spanish translations [thank you picaron]
Leader biographies translated to English [work in progress, thank you El Nino]
Latest LocalStrings_AGE included
Más pronto de lo que creía....
Pero... faltan las caras de hoy...
RUS Official Patch 1.06a
El enlace
http://www.ageod-forum.com/showthread.p ... post253877
Lo que contiene
Compatible with games started under the beta 1.06 RC3 or later.
Updated to version 1.06a November 12, 2012
Python script checks run [thank you LaFrite!]
Duplicate Aliases resolved in Colors, Fonts, Move Types, Terrains, Sounds
Aliases corrected in:
Settings file AI.opt
Scenario setups
Ice March
Grand Campaign
1918 November
1919 May
Events
GRN AI
Drang Nach Osten [several events and options files]
Poland Scenario
Get New Leader Options for Grand Campaign, 1918 November, 1919 May
White Diplomatic Options
Southern White Faction file [GBR Army Name Region reference]
Graphics
Leader graphics updates for 19 leaders [thank you jack54]
Included are those posted on or before November 10, 2012
New leader graphics for RED E. Haapalainen and WH5 G.E. Shaplin [thank you jack54]
Text
Updates to Spanish translations [thank you picaron]
Leader biographies translated to English [work in progress, thank you El Nino]
Latest LocalStrings_AGE included
Más pronto de lo que creía....
Pero... faltan las caras de hoy...
"La historia es, ciertamente un debate sin final" profesor Pieter Geyl en su estudio sobre Napoleón.
-
- Crack - Oberstleutnant
- Mensajes: 2160
- Registrado: 18 Abr 2005, 17:12
- STEAM: No Jugador
- Ubicación: En una ciudad de Cultura
PON: 1.03c Quick fix
Fecha: 13 de noviembre de 2012
PON1.03c Quick fix
El enlace
http://www.ageod-forum.com/showthread.p ... post254475
Lo que contiene
Dear players,
Here is a quickfix patch to Pride of Nations 1.03. Being a quickfix, you need to have 1.03 installed before installing this 1.03c, as this is not an all inclusive patch since PON 1.00.
We will do our best to fix and enhance the game, little by little every month (or even every fortnight, if a new problem arise).
Changelog from 1.03b to 1.03c
Engine
Issues with save corruption from 1.03a should be fixed now. We can help you recover a saved game if need be.
Gamelogic
Acquiring national regions:
If a region has 100% loyalty, then it will acquire automatically 'non colonial, non national status'. This status is converted spontaneously to 'national status' if there is a land bridge to the capital...
Ruler & negative rating:
Negative values are now allowed for rulers... The code was prohibiting them before.
CAVEAT though... the current values are already stored in saved games... it means you'll have to wait for a new election before values start to be what they should.
Game Balance
The new GC has now a lot of minor countries starting up as unstable and then changing to minor industrialized over the years. This is mostly to reduce their craftsmen production (e.g Argentina won't export steel at start). Won't affect ongoing games.
In the commerce box, merchants ships will be found more easily and may be attacked by up to 5 enemy ships / merchants (before it was 2.5). Reminder: this is an abstracted combat so damages per chaser is low anyway.
Modding
By activating DebugShowAllLanes in general.opt you can see all rail lanes at once.
PON1.03c Quick fix
El enlace
http://www.ageod-forum.com/showthread.p ... post254475
Lo que contiene
Dear players,
Here is a quickfix patch to Pride of Nations 1.03. Being a quickfix, you need to have 1.03 installed before installing this 1.03c, as this is not an all inclusive patch since PON 1.00.
We will do our best to fix and enhance the game, little by little every month (or even every fortnight, if a new problem arise).
Changelog from 1.03b to 1.03c
Engine
Issues with save corruption from 1.03a should be fixed now. We can help you recover a saved game if need be.
Gamelogic
Acquiring national regions:
If a region has 100% loyalty, then it will acquire automatically 'non colonial, non national status'. This status is converted spontaneously to 'national status' if there is a land bridge to the capital...
Ruler & negative rating:
Negative values are now allowed for rulers... The code was prohibiting them before.
CAVEAT though... the current values are already stored in saved games... it means you'll have to wait for a new election before values start to be what they should.
Game Balance
The new GC has now a lot of minor countries starting up as unstable and then changing to minor industrialized over the years. This is mostly to reduce their craftsmen production (e.g Argentina won't export steel at start). Won't affect ongoing games.
In the commerce box, merchants ships will be found more easily and may be attacked by up to 5 enemy ships / merchants (before it was 2.5). Reminder: this is an abstracted combat so damages per chaser is low anyway.
Modding
By activating DebugShowAllLanes in general.opt you can see all rail lanes at once.
Última edición por picaron el 13 Nov 2012, 22:08, editado 1 vez en total.
"La historia es, ciertamente un debate sin final" profesor Pieter Geyl en su estudio sobre Napoleón.
-
- Crack - Oberstleutnant
- Mensajes: 2160
- Registrado: 18 Abr 2005, 17:12
- STEAM: No Jugador
- Ubicación: En una ciudad de Cultura
WIA Patch 1.10e - Oficial
Fecha: 13 de noviembre de 2012
WIA Patch 1.10e - Official
El enlace
http://www.ageod-forum.com/showthread.p ... post254482
Lo que contiene
A legacy patch for the legacy patch:
This patch is comprehensive, containing all changes since the original release of WIA [version 1.00b]
Python script checks run [thank you LaFrite!]
Duplicate Aliases resolved in Move Types, Terrains, Sounds, Colors, Ability Kinds, Models and Units
Aliases corrected:
Settings file AI.opt
added $SPA in Various.ini
Setups
Removed the setups for the ''original'' 1755 Campaign, 1756 Montcalm scenario, and 1759 Annus Mirablis scenario, leaving the ''COL'' faction variants intact.
The improvements made in the ''Colonial Faction'' variants are numerous, and were not consistently included in the originals, resulting in some aberrant situations. Currently, resources are not available to reconcile the differences and correct the original setups.
The Database will still include these older variants for modding purposes, and the game will still include the Events files for these scenarios to allow ongoing games to be completed.
Events
1812 Campaign: corrected the timing of British reinforcements in 1814 after Napoleon's Exile.
Text
Latest verssion of LocalStrings__AGE included
See the Read me for complete change log
Atención
Parece que hay que trabajar un poco, un forero lo denunció y lodilefty lo arregló enseguida, parece que no era fácil, en el post número tres (ángulo superior derecho de cada post) hay un archivo zip que hay que descargar para que esté todo fetén.
Saludos
WIA Patch 1.10e - Official
El enlace
http://www.ageod-forum.com/showthread.p ... post254482
Lo que contiene
A legacy patch for the legacy patch:
This patch is comprehensive, containing all changes since the original release of WIA [version 1.00b]
Python script checks run [thank you LaFrite!]
Duplicate Aliases resolved in Move Types, Terrains, Sounds, Colors, Ability Kinds, Models and Units
Aliases corrected:
Settings file AI.opt
added $SPA in Various.ini
Setups
Removed the setups for the ''original'' 1755 Campaign, 1756 Montcalm scenario, and 1759 Annus Mirablis scenario, leaving the ''COL'' faction variants intact.
The improvements made in the ''Colonial Faction'' variants are numerous, and were not consistently included in the originals, resulting in some aberrant situations. Currently, resources are not available to reconcile the differences and correct the original setups.
The Database will still include these older variants for modding purposes, and the game will still include the Events files for these scenarios to allow ongoing games to be completed.
Events
1812 Campaign: corrected the timing of British reinforcements in 1814 after Napoleon's Exile.
Text
Latest verssion of LocalStrings__AGE included
See the Read me for complete change log
Atención
Parece que hay que trabajar un poco, un forero lo denunció y lodilefty lo arregló enseguida, parece que no era fácil, en el post número tres (ángulo superior derecho de cada post) hay un archivo zip que hay que descargar para que esté todo fetén.
Saludos
Última edición por picaron el 13 Nov 2012, 22:14, editado 2 veces en total.
"La historia es, ciertamente un debate sin final" profesor Pieter Geyl en su estudio sobre Napoleón.
Re: Nuevos parches de AGEod
Hola Picaron
Puede ser que haya que incluir el archivo de la campaña de 1812 que aparece más abajo del enlace del parche?
Creo que hay algún problema con esa campaña. Al menos el archivo que añaden más abajo es más grande que el que instala el parche en sí.
Puede ser que haya que incluir el archivo de la campaña de 1812 que aparece más abajo del enlace del parche?
Creo que hay algún problema con esa campaña. Al menos el archivo que añaden más abajo es más grande que el que instala el parche en sí.

"No saques la espada sin razón, ni la envaines sin honor" Dicho entre los soldados de los Tercios
-
- Crack - Oberstleutnant
- Mensajes: 2160
- Registrado: 18 Abr 2005, 17:12
- STEAM: No Jugador
- Ubicación: En una ciudad de Cultura
Re: Nuevos parches de AGEod
Estaba en ello y se me olvidó ponerlo, gracias Xesco, ahora mismito lo pongo.Xesco escribió:Hola Picaron
Puede ser que haya que incluir el archivo de la campaña de 1812 que aparece más abajo del enlace del parche?
Creo que hay algún problema con esa campaña. Al menos el archivo que añaden más abajo es más grande que el que instala el parche en sí.
Saludos
"La historia es, ciertamente un debate sin final" profesor Pieter Geyl en su estudio sobre Napoleón.
-
- Crack - Oberstleutnant
- Mensajes: 2160
- Registrado: 18 Abr 2005, 17:12
- STEAM: No Jugador
- Ubicación: En una ciudad de Cultura
AJE Public Beta Patch 1.01
Fecha: 15 de noviembre de 2012
AJE Public Beta Patch 1.01
El enlace
http://www.ageod-forum.com/showthread.p ... post254706
Phillipe Thibaut, dixit:
"If nothing of seriousness arises, the patch shall become official on friday" (Si no surge nada serio, el parche se hará oficial el viernes)
AJE Public Beta Patch 1.01
El enlace
http://www.ageod-forum.com/showthread.p ... post254706
Phillipe Thibaut, dixit:
"If nothing of seriousness arises, the patch shall become official on friday" (Si no surge nada serio, el parche se hará oficial el viernes)
"La historia es, ciertamente un debate sin final" profesor Pieter Geyl en su estudio sobre Napoleón.
- Iosef
- Crack - Oberst
- Mensajes: 8686
- Registrado: 13 Oct 2003, 16:47
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- Ubicación: Lanza rota (IC)
- Contactar:
Re: Nuevos parches de AGEod
Gracias Picaron 

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- Regular - Oberfeldwebel
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- Ubicación: Recibiendo por todos lados... ¡ay!
Re: Nuevos parches de AGEod
+1Iosef escribió:Gracias Picaron

Y entre los muertos siempre habrá una lengua viva para decir que "¡ Zaragoza no se rinde !"


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- Crack - Oberstleutnant
- Mensajes: 2160
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- STEAM: No Jugador
- Ubicación: En una ciudad de Cultura
AJE Officiial Patch 1.01
Fecha: 16 de noviembre de 2012
AJE Official Patch 1.01
El enlace
http://www.ageod-forum.com/showthread.p ... post254786
Lo que contiene
Changelog
Code:
-Corrected bug on RGD constraint MustNoBeOwnedRegion
-Correction bug on entering enemy territory
-New generic weather resistance attributes
DB:
-changed the terrains, models and units to improve a bit the 'chances' of non-Romans vs Romans.
Movement will be overall slower, and deployment of light/irregular units more favored in difficult terrains.
-Fixed DB Issues with Python Scripts (Thank you Lafrite) and Berto's report (on Matrix Forum)
UI :
-Fixed a display issue in Social Mode for 1024 screen resolution
-New localized buttons in MainMenu/Options
Events/Setups :
-Fixed wrong CP penalty applied to absorbed factions and to recruited generic generals (Year of Four Emperors and Severus scenarios)
-Corrected some mismatches between tooltip and map regarding Roman Roads (Year of Four Emperors and Severus scenarios)
-Legions not recruitable in small islands
-Fixed some MTB allocation issues in Severus and Marius vs Sulla Scenarios
-Fixed End of Faction Chain of Events in Year of 4 Emperors and Severus scenarios
-Fixed regeneration of Iberian Archers recruitment option
-Rome not controlled event now will give -20 VP malus
-Merchant sunk events corrected and now will give a -10 money malus
Marius vs Sulla scenario
-Lusitanians made a bit weaker
-Fixed blocked naval leaders in Lucullus odyssey
-Fixed some loyalty issues
-Fixed some stack fixing issues
-Fixed High Priest suicide event
-Fixed Peace of Dardanos issues.
Great Mithridatic War scenario
- Sertorius experience reduced a bit, as well as the Iberian power, should balance the Hispanian situation
- Added Pontic Catapultae to the force pool
Caesar vs Pompeius scenario
-Tweak to Hispania Surrender event
-Caesar and Pompeius are more on par as overall commanders now
Spartacus scenario
-Fixed double message Varinius arrival event
Year of Four Emperors scenario
-Fixed Otho death and Hispania governor rally events
Severus scenario
-Fixed the DID no FOW issue
-Fixed some stack fixing issues
-Fixed erroneous "new political options" messages
-Full message broadcasted when Albinus is proclaimed public enemy
El parche es compatible con partidas guardadas
AJE Official Patch 1.01
El enlace
http://www.ageod-forum.com/showthread.p ... post254786
Lo que contiene
Changelog
Code:
-Corrected bug on RGD constraint MustNoBeOwnedRegion
-Correction bug on entering enemy territory
-New generic weather resistance attributes
DB:
-changed the terrains, models and units to improve a bit the 'chances' of non-Romans vs Romans.
Movement will be overall slower, and deployment of light/irregular units more favored in difficult terrains.
-Fixed DB Issues with Python Scripts (Thank you Lafrite) and Berto's report (on Matrix Forum)
UI :
-Fixed a display issue in Social Mode for 1024 screen resolution
-New localized buttons in MainMenu/Options
Events/Setups :
-Fixed wrong CP penalty applied to absorbed factions and to recruited generic generals (Year of Four Emperors and Severus scenarios)
-Corrected some mismatches between tooltip and map regarding Roman Roads (Year of Four Emperors and Severus scenarios)
-Legions not recruitable in small islands
-Fixed some MTB allocation issues in Severus and Marius vs Sulla Scenarios
-Fixed End of Faction Chain of Events in Year of 4 Emperors and Severus scenarios
-Fixed regeneration of Iberian Archers recruitment option
-Rome not controlled event now will give -20 VP malus
-Merchant sunk events corrected and now will give a -10 money malus
Marius vs Sulla scenario
-Lusitanians made a bit weaker
-Fixed blocked naval leaders in Lucullus odyssey
-Fixed some loyalty issues
-Fixed some stack fixing issues
-Fixed High Priest suicide event
-Fixed Peace of Dardanos issues.
Great Mithridatic War scenario
- Sertorius experience reduced a bit, as well as the Iberian power, should balance the Hispanian situation
- Added Pontic Catapultae to the force pool
Caesar vs Pompeius scenario
-Tweak to Hispania Surrender event
-Caesar and Pompeius are more on par as overall commanders now
Spartacus scenario
-Fixed double message Varinius arrival event
Year of Four Emperors scenario
-Fixed Otho death and Hispania governor rally events
Severus scenario
-Fixed the DID no FOW issue
-Fixed some stack fixing issues
-Fixed erroneous "new political options" messages
-Full message broadcasted when Albinus is proclaimed public enemy
El parche es compatible con partidas guardadas
"La historia es, ciertamente un debate sin final" profesor Pieter Geyl en su estudio sobre Napoleón.
-
- Crack - Oberstleutnant
- Mensajes: 2160
- Registrado: 18 Abr 2005, 17:12
- STEAM: No Jugador
- Ubicación: En una ciudad de Cultura
AACW: QwikFixes for patch 1.17
Fecha: 18 de noviembre de 2012
AACW QwikFixes for patch 1.17
lodilefty ha sacado el QwikFix nº 3 para el AACW
El enlace
http://www.ageod-forum.com/showthread.p ... post253699
Lo que contiene
You must apply patch 1.17 before installing this QwikFix.
Games started with patch 1.17 are fully compatible with this QwikFix.
ThisQwikFix includes all content from all prior 1.17 QwikFixes
Python script checks run [thank you LaFrite!]
Duplicate Aliases resolved in Colors, Fonts, Move Types, Sounds, Units
Aliases corrected in:
Factions
Settings file AI.opt
All Setups that include Brown-water blockade ports
Events
1862 East Campaign
Scenario Setups [All]
Recompiled to correct Development levels in regions and Brown-water Blockade aliases [affects only new games]
Events
Corrected CSA Generals in April 1861 to appear in Richmond.
Corrected USA Ballon event to find latgest group by Command Points in the Mid Atlanic area
Corrected several USA and CSA 'free' Generals to ensure arrival on land!
Text
Added latest Spanish translations [thank you picaron]
Latest LocalStrings_AGE included
Please report further anomalies, as we will do a 'Legacy 2" patch at some time....
Please: Report only things to FIX, not IMPROVE! [The Balloons and 61 Generals are good examples of what may be addressed.]
El parche 1.17 está en unos post anteriores
AACW QwikFixes for patch 1.17
lodilefty ha sacado el QwikFix nº 3 para el AACW
El enlace
http://www.ageod-forum.com/showthread.p ... post253699
Lo que contiene
You must apply patch 1.17 before installing this QwikFix.
Games started with patch 1.17 are fully compatible with this QwikFix.
ThisQwikFix includes all content from all prior 1.17 QwikFixes
Python script checks run [thank you LaFrite!]
Duplicate Aliases resolved in Colors, Fonts, Move Types, Sounds, Units
Aliases corrected in:
Factions
Settings file AI.opt
All Setups that include Brown-water blockade ports
Events
1862 East Campaign
Scenario Setups [All]
Recompiled to correct Development levels in regions and Brown-water Blockade aliases [affects only new games]
Events
Corrected CSA Generals in April 1861 to appear in Richmond.
Corrected USA Ballon event to find latgest group by Command Points in the Mid Atlanic area
Corrected several USA and CSA 'free' Generals to ensure arrival on land!
Text
Added latest Spanish translations [thank you picaron]
Latest LocalStrings_AGE included
Please report further anomalies, as we will do a 'Legacy 2" patch at some time....
Please: Report only things to FIX, not IMPROVE! [The Balloons and 61 Generals are good examples of what may be addressed.]
El parche 1.17 está en unos post anteriores
"La historia es, ciertamente un debate sin final" profesor Pieter Geyl en su estudio sobre Napoleón.
-
- Crack - Oberstleutnant
- Mensajes: 2160
- Registrado: 18 Abr 2005, 17:12
- STEAM: No Jugador
- Ubicación: En una ciudad de Cultura
AACW Patch 1.17a Official
Fecha: 21 de noviembre de 2012
AACW Patch 1.17a Oficial
El enlace
http://www.ageod-forum.com/showthread.p ... post255247
Lo que contiene
The patch is a comprehensive patch, meaning it can be applied directlyover your initial game installation setup version.
This Patch also includes all content from all 1.17 QwikFixes
Game Engine continues as version 121010
Python script checks run [thank you LaFrite!]
Duplicate Aliases resolved in Colors, Fonts, Move Types, Sounds, Units
Aliases corrected in:
Factions
Settings file AI.opt
All Setups that include Brown-water blockade ports
Events
1862 East Campaign
Scenario Setups [All]
Recompiled to correct
Development levels in regions
Brown-water blockade aliases
[both affect only new games]
Events
Corrected CSA Generals in April 1861 to appear in Richmond.
Corrected USA Balloon event to find largest group by Command Points in the Mid Atlanic area
Corrected several USA and CSA 'free' Generals to ensure arrival on land.
Text
Added latest Spanish translations [thank you picaron]
Latest LocalStrings_AGE included
See the AACW Updates.pdf for complete change log
Refunde todo lo lo anterior, el parche oficial y los quickfixes que salieron con posterioridad
AACW Patch 1.17a Oficial
El enlace
http://www.ageod-forum.com/showthread.p ... post255247
Lo que contiene
The patch is a comprehensive patch, meaning it can be applied directlyover your initial game installation setup version.
This Patch also includes all content from all 1.17 QwikFixes
Game Engine continues as version 121010
Python script checks run [thank you LaFrite!]
Duplicate Aliases resolved in Colors, Fonts, Move Types, Sounds, Units
Aliases corrected in:
Factions
Settings file AI.opt
All Setups that include Brown-water blockade ports
Events
1862 East Campaign
Scenario Setups [All]
Recompiled to correct
Development levels in regions
Brown-water blockade aliases
[both affect only new games]
Events
Corrected CSA Generals in April 1861 to appear in Richmond.
Corrected USA Balloon event to find largest group by Command Points in the Mid Atlanic area
Corrected several USA and CSA 'free' Generals to ensure arrival on land.
Text
Added latest Spanish translations [thank you picaron]
Latest LocalStrings_AGE included
See the AACW Updates.pdf for complete change log
Refunde todo lo lo anterior, el parche oficial y los quickfixes que salieron con posterioridad
"La historia es, ciertamente un debate sin final" profesor Pieter Geyl en su estudio sobre Napoleón.
-
- Crack - Oberstleutnant
- Mensajes: 2160
- Registrado: 18 Abr 2005, 17:12
- STEAM: No Jugador
- Ubicación: En una ciudad de Cultura
1.03d quickfix for Pride of Nations, Vainglory of Empires
Fecha: 16 de diciembre de 2012
El enlace
1.03d quickfix for Pride of Nations, Vainglory of Empires
Lo que contiene
Here is a new quickfix. Quickfix means it is not all inclusive, so you need to have installed version 1.03 before. Ongoing games are compatible with the quickfix.
Gameplay change
If a colonial region is of same ethnic as your main ethnic, has 100% loyalty and 95% or more colonial penetration, then it will switch to 'non colonial status'. This status will itself transform to national status if the region can link to your capital by land, otherwise it will stay in 'non national, non colonial status'
You can now lose several points a turn if your national morale is above 100. Chances depend of how high you are compared to the baseline of 100.The cap is 10 points a turn.
Fixes
A unit can now replace more than one element of same family per turn, if the nation owning it have the proper faction modifier. Before, the modifier worked only for different families.
Region decision test NeedThisStrucAttribAny was testing only against your own attributes, not the ones of any nation/faction in the region.
Data
Several files had some errors fixed thanks to Lafrite excellent tool (which is available to anybody asking for it). These files are:1880 VGN Natives Raids.sct, SPA 1880 Events.sct, VGN Natives Raids.sct, ITA Events.sct, SPA Events.sct
El enlace
1.03d quickfix for Pride of Nations, Vainglory of Empires
Lo que contiene
Here is a new quickfix. Quickfix means it is not all inclusive, so you need to have installed version 1.03 before. Ongoing games are compatible with the quickfix.
Gameplay change
If a colonial region is of same ethnic as your main ethnic, has 100% loyalty and 95% or more colonial penetration, then it will switch to 'non colonial status'. This status will itself transform to national status if the region can link to your capital by land, otherwise it will stay in 'non national, non colonial status'
You can now lose several points a turn if your national morale is above 100. Chances depend of how high you are compared to the baseline of 100.The cap is 10 points a turn.
Fixes
A unit can now replace more than one element of same family per turn, if the nation owning it have the proper faction modifier. Before, the modifier worked only for different families.
Region decision test NeedThisStrucAttribAny was testing only against your own attributes, not the ones of any nation/faction in the region.
Data
Several files had some errors fixed thanks to Lafrite excellent tool (which is available to anybody asking for it). These files are:1880 VGN Natives Raids.sct, SPA 1880 Events.sct, VGN Natives Raids.sct, ITA Events.sct, SPA Events.sct
"La historia es, ciertamente un debate sin final" profesor Pieter Geyl en su estudio sobre Napoleón.
-
- Crack - Oberstleutnant
- Mensajes: 2160
- Registrado: 18 Abr 2005, 17:12
- STEAM: No Jugador
- Ubicación: En una ciudad de Cultura
AJE parche beta 1.02
Fecha: 18 de enero de 2013
Public Beta Patch 1.02
El enlace
http://www.ageod-forum.com/showthread.p ... post260170
Lo que contiene
WARNINGS:
1 - Due to DB improvements, this version is NOT SAVE COMPATIBLE.
2 - The 1.02 version, when official, will be necessary to play all further expansions and DLC's
***************
Patch Content
Scripts
- Increased depot level of Trapezus and Eupatoria (MS87)
- reduced level of auto experience gain of units
- corrections in some flavour events (MS87 and GMW75 scenarios)
- trade events regeneration for PON faction corrected (GMW75 and MS87 scenarios)
- several textstrings corrections
- New POP leaders for Marian side in MS87 setup
- Fixed a issue with IA Choice in Severus Multi Choice Event.
- Storms: reduced the likeliness and added some better protection to ships (reduced losses)
Code
- engine update (fixes the issues of ranged combat in cities assaults (terrain will be the structure, not the outlying terrain) and the immortal legatus.
Database
- Out of home penalties removed for units (kept for some leaders) - still under evaluation ,might be changed a bit again before next game release
- Fixed Leaders Casualties issue ( Less 3 stars leader kill during battles).
- New DB with lots of new leaders added (with extra space reserve for future Mods and usage)
Graphics
- New pictures for leaders and units added (modding)
- Added new cityscape sprites with fortification level indicated (for easier spotting of level value)
Public Beta Patch 1.02
El enlace
http://www.ageod-forum.com/showthread.p ... post260170
Lo que contiene
WARNINGS:
1 - Due to DB improvements, this version is NOT SAVE COMPATIBLE.
2 - The 1.02 version, when official, will be necessary to play all further expansions and DLC's
***************
Patch Content
Scripts
- Increased depot level of Trapezus and Eupatoria (MS87)
- reduced level of auto experience gain of units
- corrections in some flavour events (MS87 and GMW75 scenarios)
- trade events regeneration for PON faction corrected (GMW75 and MS87 scenarios)
- several textstrings corrections
- New POP leaders for Marian side in MS87 setup
- Fixed a issue with IA Choice in Severus Multi Choice Event.
- Storms: reduced the likeliness and added some better protection to ships (reduced losses)
Code
- engine update (fixes the issues of ranged combat in cities assaults (terrain will be the structure, not the outlying terrain) and the immortal legatus.
Database
- Out of home penalties removed for units (kept for some leaders) - still under evaluation ,might be changed a bit again before next game release
- Fixed Leaders Casualties issue ( Less 3 stars leader kill during battles).
- New DB with lots of new leaders added (with extra space reserve for future Mods and usage)
Graphics
- New pictures for leaders and units added (modding)
- Added new cityscape sprites with fortification level indicated (for easier spotting of level value)
"La historia es, ciertamente un debate sin final" profesor Pieter Geyl en su estudio sobre Napoleón.
-
- Crack - Oberstleutnant
- Mensajes: 2160
- Registrado: 18 Abr 2005, 17:12
- STEAM: No Jugador
- Ubicación: En una ciudad de Cultura
AJE Official Patch 1.02
Fecha: 19 de enero de 2013
AJE Official Patch 1.02
El enlace
http://www.ageod-forum.com/showthread.p ... Patch-1-02
Lo que contiene
Corrected version from yesterdays release.
WARNINGS:
1- due to DB improvements, this version is NOT SAVE COMPATIBLE
2- The 1.02 version will be necessary to play all further expansions and DLC's
Scripts
-Increased depot level of Trapezus and Eupatoria (MS87)
-reduced level of auto experience gain of units
-corrections in some flavour events (MS87 and GMW75 scenarios)
-trade events regeneration for PON faction corrected (GMW75 and MS87scenarios)
-several textstrings corrections
-New POP leaders for Marian side in MS87 setup
-Fixed a issue with IA Choice in Severus Multi Choice Event.
-Storms: reduced the likeliness and added some better protection toships (reduced losses)
-Pirates now at war with Sertorians in Great Mithridatic War
Code
-engine update (fixes the issues of ranged combat in cities assaults(terrain will be the structure, not the outlying terrain) and theimmortal legatus.
Database
-Out of home penalties removed for units (kept for some leaders) -still under evaluation
-Fixed Leaders Casualties issue ( Less 3 stars leader kill duringbattles).
-New DB with lots of new leaders added (with extra space reserve forfuture Mods and usage)
Graphics
-New pictures for leaders and units added (modding)
-Added new cityscape sprites with fortification level indicated (foreasier spotting of level value)
A... jugar y divertirse
AJE Official Patch 1.02
El enlace
http://www.ageod-forum.com/showthread.p ... Patch-1-02
Lo que contiene
Corrected version from yesterdays release.
WARNINGS:
1- due to DB improvements, this version is NOT SAVE COMPATIBLE
2- The 1.02 version will be necessary to play all further expansions and DLC's
Scripts
-Increased depot level of Trapezus and Eupatoria (MS87)
-reduced level of auto experience gain of units
-corrections in some flavour events (MS87 and GMW75 scenarios)
-trade events regeneration for PON faction corrected (GMW75 and MS87scenarios)
-several textstrings corrections
-New POP leaders for Marian side in MS87 setup
-Fixed a issue with IA Choice in Severus Multi Choice Event.
-Storms: reduced the likeliness and added some better protection toships (reduced losses)
-Pirates now at war with Sertorians in Great Mithridatic War
Code
-engine update (fixes the issues of ranged combat in cities assaults(terrain will be the structure, not the outlying terrain) and theimmortal legatus.
Database
-Out of home penalties removed for units (kept for some leaders) -still under evaluation
-Fixed Leaders Casualties issue ( Less 3 stars leader kill duringbattles).
-New DB with lots of new leaders added (with extra space reserve forfuture Mods and usage)
Graphics
-New pictures for leaders and units added (modding)
-Added new cityscape sprites with fortification level indicated (foreasier spotting of level value)
A... jugar y divertirse
"La historia es, ciertamente un debate sin final" profesor Pieter Geyl en su estudio sobre Napoleón.